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Knight's Path β€” Low fantasy action RPG

For discussing role-playing video games, you know, the ones with combat.
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Post by Magick »

rusty_shackleford wrote: ↑ January 24th, 2026, 16:44
libtards don't know things, they just say stuff they think is real

https://www.gamingbible.com/news/knight ... 8-20260123
It seems as though, despite aims to be β€œhistorically accurate”, Knight’s Path’s female characters do not follow this formula.

But I guess women just have false eyelashes, blush and winged eyeliner like that naturally, huh?
NO WOMEN EVER WORE MAKEUP EVER BEFORE THE MODERN PERIOD!!!!!!!!
lol yeah. Fake Eyelashes were in use in Ancient Egypt. :lol:
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Post by Element »

RangerBoo wrote: ↑ January 24th, 2026, 08:40
Stack of Turtles wrote: ↑ January 24th, 2026, 08:31
Algol wrote: ↑ January 24th, 2026, 08:30


Seemed to be a few people ****** off because there's only going to be a bint you can romance in the game. Since you only play as a man, this means no homosex possibility. Tard-rage ensues.

I'm just wondering how many fuckers on this planet wake another day for reasons pertaining to watching digital gay sex in their "low fantasy" medieval ***-beat simulator. Apparently it is a lust that is subterannean in its darkness.
Some women, not gays, absolutely do play video games solely for the gay romance options. They don't like video games, they just want to watch their dolls ****.

(To be clear, there probably are some gays but since they're a tiny minority of a tiny minority, the women who do it are far more prevalent.)
Well... yeah! Most gays I've come across don't really care about this ****. The ones that do are a very tiny minority and are hated by the other members of the gay community for being obnoxious faeries as they are called. Women, especially Jewish and white liberal women, are the biggest pushers of LGBTQ content in entertainment.
Image
Do we trust pornographers to tell the truth?
There's not end to weird stats doing the rounds online. I suspect 99% are ******** regurgitated by the regime as cheap psych. warfare.
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Post by DrSneed »

I don't care
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Post by Jordy »

rusty_shackleford wrote: ↑ January 24th, 2026, 17:04
Algol wrote: ↑ January 24th, 2026, 17:03
rusty_shackleford wrote: ↑ January 24th, 2026, 16:00
The people making the ****** knight game seem rather upset about how popular this small indie game is
Image
Culture war nonsense aside, this is just extremely unprofessional behavior by a gamedev studio in general.
When your wishlists are as low as theirs are, you do anything to get some attention
They should try saying they don't care about lgb nonsense.
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Post by rusty_shackleford »

Jordy wrote: ↑ January 25th, 2026, 18:57
rusty_shackleford wrote: ↑ January 24th, 2026, 17:04
Algol wrote: ↑ January 24th, 2026, 17:03


Culture war nonsense aside, this is just extremely unprofessional behavior by a gamedev studio in general.
When your wishlists are as low as theirs are, you do anything to get some attention
They should try saying they don't care about lgb nonsense.
Bit hard when the main character's "actor" is a non-binary they/them and the character itself is some sort of "masc femme"(?)
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Post by Jordy »

rusty_shackleford wrote: ↑ January 25th, 2026, 19:00
Jordy wrote: ↑ January 25th, 2026, 18:57
rusty_shackleford wrote: ↑ January 24th, 2026, 17:04


When your wishlists are as low as theirs are, you do anything to get some attention
They should try saying they don't care about lgb nonsense.
Bit hard when the main character's "actor" is a non-binary they/them and the character itself is some sort of "masc femme"(?)
The grifters are talking about both games now so it seems both got what they wanted.
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Post by Stack of Turtles »

Element wrote: ↑ January 25th, 2026, 13:33
RangerBoo wrote: ↑ January 24th, 2026, 08:40
Stack of Turtles wrote: ↑ January 24th, 2026, 08:31


Some women, not gays, absolutely do play video games solely for the gay romance options. They don't like video games, they just want to watch their dolls ****.

(To be clear, there probably are some gays but since they're a tiny minority of a tiny minority, the women who do it are far more prevalent.)
Well... yeah! Most gays I've come across don't really care about this ****. The ones that do are a very tiny minority and are hated by the other members of the gay community for being obnoxious faeries as they are called. Women, especially Jewish and white liberal women, are the biggest pushers of LGBTQ content in entertainment.
Image
Do we trust pornographers to tell the truth?
There's not end to weird stats doing the rounds online. I suspect 99% are ******** regurgitated by the regime as cheap psych. warfare.
In general, maybe not, but I don't know why that particular set of answers would excite any skepticism. It looks like exactly what you'd expect if you just thought about it first.
Starting premise: most women don't seem to like watching hardcore porn, and prefer softcore porn "dramas" on television or in novels, or whatever other media are out there (occasionally, RPGs!). Anyone who is even on the porn site to answer the question is likely aberrant in some way.
I don't know what the "for women" category represents, but the most reasonable answer seems like it would be exactly that kind of softcore porn "drama", so that seems fitting. Any women who end up curious about porn would probably go there first and prefer it most.
Since the survey will have been self-reported, they're not gonna do a blood test, a decent number of "women" answering will just be autogynephile transsexuals gooning to lesbian porn and pretending to be women. Some homosexual transsexuals probably fall into the gay categories too. ******** may also hang around the "for women" category in order to feel better about themselves.
Furthermore, there are some butch lesbians who have high enough T levels that they would probably watch porn like men. The excess of "women" in the lesbian genre is more likely to be ********, I think, but actual lesbians could be a fighting minority portion.
Most real straight women watching hardcore porn are PROBABLY in it for a fetish reason, since they must be after something that Gray's Anatomy isn't giving them, so it makes sense that BDSM (all women are subs) and fujos fantasizing about gay men would make up the remainder.
Finally, there probably isn't an actual excess of women (or self-described "women") watching any porn category except maaaaaaaaybe "for women", since I feel like men would actually avoid that, but think about it: women love talking about themselves, and ******** love talking about themselves even more. How many men do you know who would stop in the middle of browsing porn to answer questions about their porn browsing habits and which sex they are? The entire respondent pool is probably skewed.

(Of course, I'll also concede that this is just as good an argument that the statistics in the picture are what any reasonable person would make up, too.)
Last edited by Stack of Turtles on January 25th, 2026, 19:36, edited 1 time in total.
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Post by Maledict »

rusty_shackleford wrote: ↑ January 24th, 2026, 16:00
The people making the ****** knight game seem rather upset about how popular this small indie game is
Image
You've convinced me. I wishlisted it. (Knight's Path) :heart:
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Post by Spacekiddo »

Well it looks decent and the waifu they've showed look likes someone who'd make Neil Cuckman or what's his name vomit so i'm skeptical but happy to be proven wrong i suppose
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Post by orinEsque »

Maledict wrote: ↑ January 25th, 2026, 19:40
rusty_shackleford wrote: ↑ January 24th, 2026, 16:00
The people making the ****** knight game seem rather upset about how popular this small indie game is
Image
You've convinced me. I wishlisted it. (Knight's Path) :heart:
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Post by NotAI »

Don't know much about this yet but looks interesting.

I'll try the demo. Prolly tomorrow. Else next week.

Gotta get some work done first.

---

Re: Wishlists. Most of gamedev for indie is now about marketing, getting wishlists. That's why there is money on the table.

Marketing as a barrier to entry is even harder than cost as a barrier to entry, given that attention is zero sum and somebody with more cash can buy attention instead.

Wanna hit like 5M views on Youtube instantly with new account? OK. Well. Consider paying Google 70K-90K for ads? That's how you get new accounts with instant subs featuring hosts who can't even speak without being prompted. That or you have to grind for years, meaning you probably can't ship game yet, meaning no revenue. Risk. So whoever does manage to get social media going in time for launch gets the chance, if the game is also good, to make some $$$. Else probably not.

Attention having become the main currency today and attention zero sum or negative sum is probably among the main reasons why the real growth rate is zero or negative.
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Post by Stack of Turtles »

NotAI wrote: ↑ January 26th, 2026, 06:00
Attention having become the main currency today and attention zero sum or negative sum is probably among the main reasons why the real growth rate is zero or negative.
(The main reason the real growth rate is zero or negative is because nobody makes anything except China anymore and all the energy we produce is wasted on stupid ****)
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Post by NotAI »

Stack of Turtles wrote: ↑ January 26th, 2026, 06:40
NotAI wrote: ↑ January 26th, 2026, 06:00
Attention having become the main currency today and attention zero sum or negative sum is probably among the main reasons why the real growth rate is zero or negative.
(The main reason the real growth rate is zero or negative is because nobody makes anything except China anymore and all the energy we produce is wasted on stupid ****)
Also true, but arguably proximate reason. Not the ultimate reason.
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Post by Stack of Turtles »

NotAI wrote: ↑ January 26th, 2026, 07:28
Stack of Turtles wrote: ↑ January 26th, 2026, 06:40
NotAI wrote: ↑ January 26th, 2026, 06:00
Attention having become the main currency today and attention zero sum or negative sum is probably among the main reasons why the real growth rate is zero or negative.
(The main reason the real growth rate is zero or negative is because nobody makes anything except China anymore and all the energy we produce is wasted on stupid ****)
Also true, but arguably proximate reason. Not the ultimate reason.
β–Ί Show Spoiler
The bigger reason is that nobody can afford to build or do anything. The "attention" issue is secondary to that: the financiers don't pay attention because your project probably isn't worth it to them. It probably won't turn a profit UNLESS you can demonstrate that you can actually get over the hurdles like spending infinite money up front on environmental impact reports. There is virtually no real capital in this economy anymore.
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Post by Norfleet »

NotAI wrote: ↑ January 26th, 2026, 07:28
One basic abstraction of video games, why most people miraculously do super duper well in roleplaying games, is because questgivers talk with all players as much as players want. So the only criterion for success is skill. Today the main hurdle is getting the "questgivers" to give anybody a "quest". Result is that nothing gets done and when it becomes obvious that, as the saying goes, "you can be fighter but not get a fight", investment in human capital goes down.
This isn't even really true, though. RPGs existed before quests and questgivers, and even before NPCs that could talk. In old timey games, you couldn't even talk to any NPCs, you could only murder, and grind levels through repetitive, mindless murdering. There was no attention at all. Fighters got fights by simply going out and murdering anything they ran into in the woods. The interaction was helpfully known as "Look For Something To Kill".

And indeed, it's entirely possible to still make a living this way. You CAN, in fact, survive just by going into the woods and looking for something to kill. It's just not the comfortable, pampered existence that people have become used to. You get to fight wild animals with pointy sticks and your bare hands. You get to eat raw meat.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by NotAI »

Played the game demo.

It has potential: seems to have the right spirit and inspirations.

They mainly need to work on the combat mechanics. Combat currently isn't very fun. There is too much delay between when an animation plays and when clicks are performed. The solution is constant double backtapping then hitting, and takes forever. This is not going to scale for many enemies. Same combat pace issues as combat in Kingdom Come. The biggest issue is actually how it relies on the lockon system. Witcher 2 had similar issues but even that was faster paced.

I played another game with a lockon and quicktime event combat, Where Winds Meet, but because of various moves that randomly trigger with quicktime events that do massive damage, like tripping, this helps bring pacing back to normal. Hopefully they try something like that.
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Post by Kolgrim »

Played the demo as well and yeah there's too much delay in attacks. The parry, dodging, and counters are also too easy to pull off. I also found I could pretty much brute force attacks and not bother blocking most of the time. I'm not a fan of parryslop in general but it can be done far better then this. Unreal engine 5 stutters as expected but I think the game visually is kind of boring. It does literally look like discount KCD. With all that said I hope the devs polish the hell out of it and stand firm on their promise to not include gay ****. It could be good but we'll see.

One final thing I'll say is that I don't really care about the AI voice acting as it sounds better or on par with the amateur voice acting I've heard. It's certainly better then youtuber voice acting like Yong Yea's.
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Post by The_Mask »



1.What is Knight's Path?
Knight's Path is an independent, story-driven, small open-world action RPG set in a low-fantasy medieval world. We prioritize gameplay, immersion, rewarding RPG progression, and challenging, tactical combat.


2. How big is the team behind Knight's Path?
We are a team of four developers working on the game in our free time, with help from a few volunteers. We are not backed by any publisher and have declined all publishing offers in order to maintain our creative freedom.

3.What’s the scope of the full game?
Knight's Path aims to be a true RPG experience featuring a small, handcrafted open world. The game will offer approximately 20 to 50 hours of gameplay. We focus on quality over quantity.

4. What will the price of the game be?
It is too early to confirm the final price, but players can expect it to be around $30.

5.What weapons will be available?
Knight’s Path features a progression-based combat system with four skill levels: Novice → Intermediate → Expert → Master. Skill progression affects ALL animations and mechanics, making combat feel more natural, realistic, and rewarding. The game includes three main weapon categories: One-handed (swords, axes, maces, shields, and similar weapons), Two-handed (longswords, spears, poleaxes, halberds, greatswords, and similar weapons), Ranged (bows and crossbows). Each weapon type offers unique playstyles and strategic depth in combat.

6. How realistic is the combat?
Combat is inspired by Historical European Martial Arts and is built around authentic stances and techniques. It is grounded in realism while making deliberate compromises to ensure combat remains engaging, satisfying, and FUN. Fights are deliberate and weighty, with a strong emphasis on timing, positioning, parrying, countering, and precise weapon control. Every strike, parry, counter, and step is intentional and meaningful. Combat is designed to feel responsive, impactful, and skill-based rather than rigidly realistic.


7. What platforms will Knight’s Path be available on?
As a small indie team, our priority is to deliver a polished PC experience first. We plan to release the game on Steam, with possible releases on GOG and the Epic Games Store. After that, we are open to bringing the game to PlayStation and Xbox. The game is also planned to be playable on Steam Deck.

8. Will Knight’s Path have multiplayer?
No, Knight’s Path is strictly a single-player experience. There are no plans for PvP, co-op, or any multiplayer features. Our focus is on delivering a deep, immersive, and story-driven RPG with carefully crafted combat and progression.

9. How much fantasy is in the game?
Knight's Path is low fantasy, meaning fantasy elements are rare and kept grounded. Expect little to no magic and some mythological creatures inspired by Slavic and Germanic folklore and 15th-century medieval manuscripts.


10. Is “The Tournament” on Steam a demo of Knight’s Path?
No. The Tournament on Steam is NOT a demo of Knight’s Path. It is a very old concept created solely to gather feedback on early combat system ideas, as clearly stated in its official description. Only after receiving valuable feedback from players did we begin developing Knight’s Path properly from scratch. A playable demo that represents Knight’s Path is currently in development, with a planned release toward the end of this year.


11. How gory will Knight’s Path be?
Knight’s Path will feature decapitations, limb dismemberment, and brutal finishers to enhance the impact and fun of combat. The gore will be slightly stylized but grounded in realism rather than excessive brutality. It will not reach Mortal Kombat-level gore. The final level of gore will depend on technical and resource limitations during development.

12. What are the main inspirations behind Knight's Path?
Knight's Path draws inspiration from: Gameplay, RPG progression, and world design: Gothic 2 (for those unfamiliar, it can be compared to The Witcher 2 in structure and feel). Combat system: Sekiro: Shadows Die Twice. Setting: 15th century Holy Roman Empire, influenced by Slavic and Germanic folklore and mythology.


13. How can I financially support the team?
We do not accept donations at the moment. We plan to launch a Kickstarter, but only after the new demo is finished, so players can try the game first. The best way to support us right now is by wishlisting the game.


14. When will Knight’s Path be released?
We are aiming for a release sometime between 2028 and 2029, but this is subject to change as development progresses. Our priority is to deliver a finished experience, so we won’t rush the game. We will keep the community updated as we get closer to launch.

15. Disclaimer: Knight's Path is in active development, and all features, mechanics, and content described here are subject to change based on development progress and community feedback.

16. Will the game include horse riding?

Sadly, no. Horses are currently out of scope for us. If we were to add them, we would want to do it properly with full mounted combat and jousting, designed to be genuinely fun and meaningful.
Hopefully in a sequel, if the game is successful.

17. How does the armor equipment system work?

Our equipment system includes four slots:

- Head
- Torso
- Hands
- Legs

You can freely mix and match armor pieces however you like.
We put a lot of effort into making sure every piece fits and looks right with the others, which was a massive undertaking.
On top of that, you’ll be able to further customize your armor by changing its colors, adjusting the polish, adding garments over it, or decorating it with details like feathers on helmets, and more.

Last edited by The_Mask on January 30th, 2026, 03:15, edited 2 times in total.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by rusty_shackleford »

The_Mask wrote: ↑ January 29th, 2026, 23:00
2. How big is the team behind Knight's Path?
We are a team of four developers working on the game in our free time, with help from a few volunteers. We are not backed by any publisher and have declined all publishing offers in order to maintain our creative freedom.
Reminder that the developers behind 1348 Ex Voto attacked them, a game with a much larger dev team + real publisher
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Post by Valter »

The_Mask wrote: ↑ January 29th, 2026, 23:00
We plan to launch a Kickstarter, but only after the new demo is finished, so players can try the game first.
Wait another demo? This is... unusual, to say the least, but welcome!
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Post by Acrux »

Valter wrote: ↑ January 29th, 2026, 23:38
The_Mask wrote: ↑ January 29th, 2026, 23:00
We plan to launch a Kickstarter, but only after the new demo is finished, so players can try the game first.
Wait another demo? This is... unusual, to say the least, but welcome!
I've noticed recently that several games are regularly updating their demos, or moving to a free playtest, instead of plain old early access.
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Post by The_Mask »

16. Will the game include horse riding?

Sadly, no. Horses are currently out of scope for us. If we were to add them, we would want to do it properly with full mounted combat and jousting, designed to be genuinely fun and meaningful.
Hopefully in a sequel, if the game is successful.

edit: (I will also edit my above post to include this information)
Last edited by The_Mask on January 30th, 2026, 01:21, edited 1 time in total.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Finarfin »

Valter wrote: ↑ January 29th, 2026, 23:38
The_Mask wrote: ↑ January 29th, 2026, 23:00
We plan to launch a Kickstarter, but only after the new demo is finished, so players can try the game first.
Wait another demo? This is... unusual, to say the least, but welcome!
The current one is just a concept demo from two years ago, the new one will be closer to the actual thing I wager
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Post by The_Mask »

17. How does the armor equipment system work?

Our equipment system includes four slots:

- Head
- Torso
- Hands
- Legs

You can freely mix and match armor pieces however you like.
We put a lot of effort into making sure every piece fits and looks right with the others, which was a massive undertaking.
On top of that, you’ll be able to further customize your armor by changing its colors, adjusting the polish, adding garments over it, or decorating it with details like feathers on helmets, and more.

edit: added this one up above, as well
Last edited by The_Mask on January 30th, 2026, 03:15, edited 1 time in total.
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rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Valter »

The_Mask wrote: ↑ January 30th, 2026, 03:14
17. How does the armor equipment system work?

Our equipment system includes four slots:

- Head
- Torso
- Hands
- Legs

You can freely mix and match armor pieces however you like.
We put a lot of effort into making sure every piece fits and looks right with the others, which was a massive undertaking.
On top of that, you’ll be able to further customize your armor by changing its colors, adjusting the polish, adding garments over it, or decorating it with details like feathers on helmets, and more.

edit: added this one up above, as well
The armor looked great and the sound effects were on par to make it feel heavy.
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Post by Jordy »

Cool I finally get to play as Saint George.
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rusty_shackleford wrote: January 23rd, 2026, 10:54
@Journeyman
They have a demo. The demo is receiving negative reviews for reasons unrelated to the game, having Very Positive scores prior.
Perhaps you take a few minutes to download? Perhaps you review?

I'm guessing u mentioned me to do also a review on it? Normally I don't play proof of concept demos, but I'll give it a whirl after todays Expedition 33 Stream. No Idea how helpful it will be since I got basically no live audience.
5:15 PM UTC+1 today Sat 31st will be the review on stream.
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Last edited by Ultraporing on January 31st, 2026, 07:27, edited 1 time in total.
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Post by rusty_shackleford »

Do libtards have the equivalent of something like this? People like critical drinker get nearly half a million views on random topics on alt-channels.
Selection_023.webp
I don't mean people who make content that are libtards, but libtards that libtard all over content as their primary source of content. Critical Drinker gets an insane number of views on every video he makes:
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Post by Norfleet »

rusty_shackleford wrote: ↑ February 3rd, 2026, 05:15
Do libtards have the equivalent of something like this? People like critical drinker get nearly half a million views on random topics on alt-channels.
Probably not, because libtards don't actually play games. Otherwise their **** would succeed. Instead, this audience seems to not exist.