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Elden Ring and Shadow of the Erdtree expansion

For discussing role-playing video games, you know, the ones with combat.
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wndrbr
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Post by wndrbr »

maidenhaver wrote: November 5th, 2023, 21:27
wndrbr wrote: November 5th, 2023, 10:44


Souls youtuber that Bandai Namco invited to try out upcoming Fromsoft games says the DLC is going to be as big as some full-size games. Another 30 hours of boring open world areas and copypasted dungeons with summoning ashes as a reward?
What do they base this on except wishful thinking? Did somebody get a demo of the dlc?
well yeah, the publisher invited all those souls youtubers (like vaati) and showed it to them.
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Post by maidenhaver »

Goth-Girl-Supremacy wrote: November 6th, 2023, 00:16
maidenhaver wrote: June 13th, 2023, 13:22
I'm relieved of Dork Stools,

hahaha the punchline is shit lol xd
Yeah, your skin color's funny.
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Post by wndrbr »

Elden Ring Shadow of the Erdtree is FromSoftware's "largest expansion" ever
It takes place in a brand new area of a brand new map, which includes a similar structure to the original game: field areas, legacy dungeons, and other dungeons of varying scale. "In terms of pure surface area, you could think of something larger even than Limgrave in the base game," said Miyazaki.
Of course, I had to ask Miyazaki if Shadow of the Erdtree will once again include a poisoned swamp. "In a word, yes," he said. "But this was actually a point of introspection for me after creating the base game. It was only after creating it that I realised I really like to create poisoned swamps. And this was a little place of introspection and reflection for me. So maybe, when players reach the poisoned swamp in the DLC, they will feel a little bit of this retrospection."
it's over.
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Post by ArcaneLurker »

wndrbr wrote: February 28th, 2023, 10:15
or made an intented progression route more obvious.
Skill issue
Slavic Sorcerer wrote: November 5th, 2023, 11:41
I hope it will heavily revolve around Miquella, expanding on his role within the story, and/or his alter-ego St. Trina

But what I really want is an aoe spell that puts targets to sleep, with effects like on St. Trina's Sword - and I'll be happy
Didn't see any St. Trina/ Miquella apart from the dead one.
Last edited by ArcaneLurker on February 22nd, 2024, 01:21, edited 1 time in total.
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Post by wndrbr »

Can't wait to fight another Ulcerated tree spirit, or another Burial watchdog statue.
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Post by Slavic Sorcerer »

ArcaneLurker wrote: February 22nd, 2024, 00:47
Didn't see any St. Trina/ Miquella apart from the dead one.
I've seen a butterfly spell (suits my character modelled after my Druid perfectly) and I learned how to read between the lines when it comes to...the way DS and ER are written
I'm quite fond of it

Miquella surely will be a part of the story
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Post by ArcaneLurker »

Slavic Sorcerer wrote: February 22nd, 2024, 17:56
ArcaneLurker wrote: February 22nd, 2024, 00:47
Didn't see any St. Trina/ Miquella apart from the dead one.
I've seen a butterfly spell (suits my character modelled after my Druid perfectly) and I learned how to read between the lines when it comes to...the way DS and ER are written
I'm quite fond of it

Miquella surely will be a part of the story


Here's the cut Miquella lines voiced with AI.
So there must be something, but I think there's going to be disappointment if he remains as a cocoon + hand.
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Post by wndrbr »

""""""""""""""story trailer""""""""""""""

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Post by Element »

wndrbr wrote: May 22nd, 2024, 02:43
""""""""""""""story trailer""""""""""""""

Games are still good, but they may as well cut the story nowadays. It's just lore-tuber bait. Peaked with BB and DS1, where the oblique presentation still felt candid.
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Post by Cogemeister »

I’m torn on whether or not I want to create a new character for the DLC or keep my existing one.
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Post by Vergil »

wndrbr wrote: May 22nd, 2024, 02:43
""""""""""""""story trailer""""""""""""""

Amusing to think this 3 minute trailer will spawn a collective total of 9000 hours of video essay slop.
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Post by NotAI »

What type of game would be the ULTIMATE lore-tuber bait?

I'm pretty sure it's possible to make a procedural game that generates such lore automatically to break into post-it-notes and item descriptions and scatter randomly in the world. Then the developer can save money developing quests and cinematics except boss entry sequences, right?

0. "There is a twinkie at mount doom, dropped by Lord Cabot. He couldn't find it, so he went crazy and now his undead body haunts his castle." =>
1. "Mount Doom, how tall it is? - Elfen Ranger Lai'ne"
2. "Where is my twinkie? - Lord Cabot, of the Underdark"
3. "My father lost his twinkie. - Cecilia, Daughter of the Shadow Lord"
4. "The power of the twinkie...empty calories...how many I know not." - Carl
5. "Sword of Cabot, Mad Shadowlord"
6. "Grand Sorcerer Carl made this staff."
7. "Sword of Carl, Grand Sorcerer."
8. "High above the plains lies the Lost Twinkie." - Carl
9. "The Twinkie is at the tallest point in the land...it is said...but where?" Dwarf Roger
10. "How fluffy and moist is my lost desert! Woe that it was dropped in the Land of Doom." - Lord Cabot

Xbox Achievement: Player found the Lost Twinkie.
Xbox Achievement: Player tried eating the Lost Twinkie.

Item: Lost Twinkie: -25 HP. Spoiled a long time ago... Permanent Stat. Poisoned.

The entire story (0), so far as the players can tell, after spending 46 hours finding all these littered clues (1-10), turns out to be all about it.
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