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Elden Ring and Shadow of the Erdtree expansion

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Post by wndrbr »

maidenhaver wrote: November 5th, 2023, 21:27
wndrbr wrote: November 5th, 2023, 10:44


Souls youtuber that Bandai Namco invited to try out upcoming Fromsoft games says the DLC is going to be as big as some full-size games. Another 30 hours of boring open world areas and copypasted dungeons with summoning ashes as a reward?
What do they base this on except wishful thinking? Did somebody get a demo of the dlc?

well yeah, the publisher invited all those souls youtubers (like vaati) and showed it to them.

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Post by Goth-Girl-Supremacy »

maidenhaver wrote: ↑ June 13th, 2023, 13:22
I'm relieved of Dork Stools,

hahaha the punchline is **** lol xd
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Post by maidenhaver »

Goth-Girl-Supremacy wrote: ↑ November 6th, 2023, 00:16
maidenhaver wrote: ↑ June 13th, 2023, 13:22
I'm relieved of Dork Stools,

hahaha the punchline is **** lol xd
Yeah, your skin color's funny.
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Post by wndrbr »

Elden Ring Shadow of the Erdtree is FromSoftware's "largest expansion" ever
It takes place in a brand new area of a brand new map, which includes a similar structure to the original game: field areas, legacy dungeons, and other dungeons of varying scale. "In terms of pure surface area, you could think of something larger even than Limgrave in the base game," said Miyazaki.
Of course, I had to ask Miyazaki if Shadow of the Erdtree will once again include a poisoned swamp. "In a word, yes," he said. "But this was actually a point of introspection for me after creating the base game. It was only after creating it that I realised I really like to create poisoned swamps. And this was a little place of introspection and reflection for me. So maybe, when players reach the poisoned swamp in the DLC, they will feel a little bit of this retrospection."
it's over.
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Post by ArcaneLurker »

wndrbr wrote: ↑ February 28th, 2023, 10:15
or made an intented progression route more obvious.
Skill issue
Slavic Sorcerer wrote: ↑ November 5th, 2023, 11:41
I hope it will heavily revolve around Miquella, expanding on his role within the story, and/or his alter-ego St. Trina

But what I really want is an aoe spell that puts targets to sleep, with effects like on St. Trina's Sword - and I'll be happy
Didn't see any St. Trina/ Miquella apart from the dead one.
Last edited by ArcaneLurker on February 22nd, 2024, 01:21, edited 1 time in total.
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Post by wndrbr »

Can't wait to fight another Ulcerated tree spirit, or another Burial watchdog statue.
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Post by Slavic Sorcerer »

ArcaneLurker wrote: ↑ February 22nd, 2024, 00:47
Didn't see any St. Trina/ Miquella apart from the dead one.
I've seen a butterfly spell (suits my character modelled after my Druid perfectly) and I learned how to read between the lines when it comes to...the way DS and ER are written
I'm quite fond of it

Miquella surely will be a part of the story
It's just my opinion, not the absolute truth
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Post by ArcaneLurker »

Slavic Sorcerer wrote: ↑ February 22nd, 2024, 17:56
ArcaneLurker wrote: ↑ February 22nd, 2024, 00:47
Didn't see any St. Trina/ Miquella apart from the dead one.
I've seen a butterfly spell (suits my character modelled after my Druid perfectly) and I learned how to read between the lines when it comes to...the way DS and ER are written
I'm quite fond of it

Miquella surely will be a part of the story


Here's the cut Miquella lines voiced with AI.
So there must be something, but I think there's going to be disappointment if he remains as a cocoon + hand.
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Post by Slavic Sorcerer »

It's just my opinion, not the absolute truth
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Post by wndrbr »

""""""""""""""story trailer""""""""""""""

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Post by Element »

wndrbr wrote: ↑ May 22nd, 2024, 02:43
""""""""""""""story trailer""""""""""""""

Games are still good, but they may as well cut the story nowadays. It's just lore-tuber bait. Peaked with BB and DS1, where the oblique presentation still felt candid.
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Post by Cogemeister »

I’m torn on whether or not I want to create a new character for the DLC or keep my existing one.
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Post by Vergil »

wndrbr wrote: ↑ May 22nd, 2024, 02:43
""""""""""""""story trailer""""""""""""""

Amusing to think this 3 minute trailer will spawn a collective total of 9000 hours of video essay slop.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by NotAI »

What type of game would be the ULTIMATE lore-tuber bait?

I'm pretty sure it's possible to make a procedural game that generates such lore automatically to break into post-it-notes and item descriptions and scatter randomly in the world. Then the developer can save money developing quests and cinematics except boss entry sequences, right?

0. "There is a twinkie at mount doom, dropped by Lord Cabot. He couldn't find it, so he went crazy and now his undead body haunts his castle." =>
1. "Mount Doom, how tall it is? - Elfen Ranger Lai'ne"
2. "Where is my twinkie? - Lord Cabot, of the Underdark"
3. "My father lost his twinkie. - Cecilia, Daughter of the Shadow Lord"
4. "The power of the twinkie...empty calories...how many I know not." - Carl
5. "Sword of Cabot, Mad Shadowlord"
6. "Grand Sorcerer Carl made this staff."
7. "Sword of Carl, Grand Sorcerer."
8. "High above the plains lies the Lost Twinkie." - Carl
9. "The Twinkie is at the tallest point in the land...it is said...but where?" Dwarf Roger
10. "How fluffy and moist is my lost desert! Woe that it was dropped in the Land of Doom." - Lord Cabot

Xbox Achievement: Player found the Lost Twinkie.
Xbox Achievement: Player tried eating the Lost Twinkie.

Item: Lost Twinkie: -25 HP. Spoiled a long time ago... Permanent Stat. Poisoned.

The entire story (0), so far as the players can tell, after spending 46 hours finding all these littered clues (1-10), turns out to be all about it.
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Post by wndrbr »

The expansion comes out in two weeks. A bunch of gamejournos were able to play it for a few hours, they posted their impressions today.

I skimmed through a bunch of articles, seems like the usual gamejourno stuff. "wow one of the best expansions ever made, tons on really new content never seen before in the souls series, you can visit a castle and a dungeon, and there's gonna be a boss called Divine Beast".

Overall seems like a bog standard expansion pack that adds new open world map (or even maps), new legacy dungeons, new weapon types, new magic, new enemies, new bosses, etc. More of the same, basically. Not sure if I'm excited for that, lack of content wasn't exactly the problem of the game.

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Post by Norfleet »

NotAI wrote: ↑ May 22nd, 2024, 19:18
Item: Lost Twinkie: -25 HP. Spoiled a long time ago... Permanent Stat. Poisoned.
I didn't know those things spoiled. I thought they lasted forever because they were made entirely of petroleum products.
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Post by dountela »

It seems from the dlc leaks, the story of the dlc is Miquella trying to revive his incestuous gay lover Radahn from death. Very disappointing.
Last edited by dountela on June 18th, 2024, 18:34, edited 3 times in total.
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Post by wndrbr »

dountela wrote: ↑ June 18th, 2024, 18:11
It seems from the dlc leaks, the story of the dlc is Miquella trying to revive his incestuous gay lover Radahn from death. Very disappointing.
on the other hand, who gives a **** about a story in a fromsoft souls game? Something happened, the world is in ruins, you are a chosen undead, go slay a bunch of monsters and make rad weapons out of their souls.
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Post by rusty_shackleford »

these games don't even have stories, it's all ******** made up by redditors(who want to feel special ) and youtubers(who want money)
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Post by dountela »

wndrbr wrote: ↑ June 19th, 2024, 01:06
dountela wrote: ↑ June 18th, 2024, 18:11
It seems from the dlc leaks, the story of the dlc is Miquella trying to revive his incestuous gay lover Radahn from death. Very disappointing.
on the other hand, who gives a **** about a story in a fromsoft souls game? Something happened, the world is in ruins, you are a chosen undead, go slay a bunch of monsters and make rad weapons out of their souls.
True, atleast you get to kill them :lol:
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Post by Manny V »

dountela wrote: ↑ June 18th, 2024, 18:11
It seems from the dlc leaks, the story of the dlc is Miquella trying to revive his incestuous gay lover Radahn from death. Very disappointing.
they would fuckin ruin one of the gigachad characters in the game by making him an incestuous pedo ****** wouldn't they

so tiresome

makes sense that they're releasing the dlc in ****** month
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Post by Element »

Couldn't bring myself to reach the finish line in ER and won't be playing this, I think. They're good games, but eventually you have your fill. The trailer looks like something ai would create/write if it was trained off the previous souls. There's a point where the mystification of lore becomes a dead weight and we've been past it since DS3, at the latest.

I hope for Bloodborne 2 and, if that's dead, then at least another Sekiro.

Edit: also, I'm not a graphics *****, but the game looks rough next to even unreal slop, let alone decima games
Last edited by Element on June 20th, 2024, 08:30, edited 2 times in total.
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Post by nyxnyx »

Element wrote: ↑ June 20th, 2024, 08:13
There's a point where the mystification of lore becomes a dead weight and we've been past it since DS3, at the latest.
I'd argue that the ambiguity of the story and overall lore is what made the game so approachable for casual players - the game basically embodies that 'all I know is that I must kill' meme, and that's more than enough to keep a newcomer's interest when the main focus of the game is combat that you can dip in and out of at any moment; plus the world itself is very well done from both design and visual perspective, and that's sometimes all you need to keep a player motivated to progress further, as opposed to some central plot.

it's basically the opposite of what Ubisoft does with Assassin's Creed, trying to include this overarching plot about entire history being a conflict between Assassins and Templars, and the whole Isu precursor civilization ******** which 99% of players doesn't give two fucks about and instead just want to play assassins/warriors in some vaguely historical setting.
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Post by Element »

nyxnyx wrote: ↑ June 20th, 2024, 08:38
Element wrote: ↑ June 20th, 2024, 08:13
There's a point where the mystification of lore becomes a dead weight and we've been past it since DS3, at the latest.
I'd argue that the ambiguity of the story and overall lore is what made the game so approachable for casual players - the game basically embodies that 'all I know is that I must kill' meme, and that's more than enough to keep a newcomer's interest when the main focus of the game is combat that you can dip in and out of at any moment; plus the world itself is very well done from both design and visual perspective, and that's sometimes all you need to keep a player motivated to progress further, as opposed to some central plot.

it's basically the opposite of what Ubisoft does with Assassin's Creed, trying to include this overarching plot about entire history being a conflict between Assassins and Templars, and the whole Isu precursor civilization ******** which 99% of players doesn't give two fucks about and instead just want to play assassins/warriors in some vaguely historical setting.
Yeah, I agree. What I'm saying is that although the formula worked very well in Des, DS, BB, now there's really no point in having a story, since it's for the most part derivative. It has transitioned from adding something to the game, to being a contrived inclusion that serves as extra marketing through endless lore-tuber dissemination. I played ER more recently than BB and DS1, yet I remember far more encounters with NPCs from the latter two.
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Post by Manny V »

Element wrote: ↑ June 20th, 2024, 08:47
nyxnyx wrote: ↑ June 20th, 2024, 08:38
Element wrote: ↑ June 20th, 2024, 08:13
There's a point where the mystification of lore becomes a dead weight and we've been past it since DS3, at the latest.
I'd argue that the ambiguity of the story and overall lore is what made the game so approachable for casual players - the game basically embodies that 'all I know is that I must kill' meme, and that's more than enough to keep a newcomer's interest when the main focus of the game is combat that you can dip in and out of at any moment; plus the world itself is very well done from both design and visual perspective, and that's sometimes all you need to keep a player motivated to progress further, as opposed to some central plot.

it's basically the opposite of what Ubisoft does with Assassin's Creed, trying to include this overarching plot about entire history being a conflict between Assassins and Templars, and the whole Isu precursor civilization ******** which 99% of players doesn't give two fucks about and instead just want to play assassins/warriors in some vaguely historical setting.
Yeah, I agree. What I'm saying is that although the formula worked very well in Des, DS, BB, now there's really no point in having a story, since it's for the most part derivative. It has transitioned from adding something to the game, to being a contrived inclusion that serves as extra marketing through endless lore-tuber dissemination. I played ER more recently than BB and DS1, yet I remember far more encounters with NPCs from the latter two.
Dark Souls 1 will always remain king.

Elden Ring has a cool setting with the holy aesthetic for the Golden Order and Erdtree and all that, but it's ruined with the faggotry like Miquella and having the main god being a woman.

Compare the more tragic ending of putting old Gwyn down like old yeller in Dark Souls with coming across Marika already fuckin dead essentially and just fighting her male-form husk, then a weird jelly alien thing, and ye idk Elden Ring seems lacklustre in its conclusion

obvs the games are a decade apart so no **** Elden Ring's gonna be riddled with more pozz in comparison but ye

idk just rambling at this point
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by The_Mask »

Manny V wrote: ↑ June 20th, 2024, 09:27
Dark Souls 1 will always remain king.
Long live the king!
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by rusty_shackleford »

why is this in the rpg section
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ May 30th, 2023, 05:59
maidenhaver wrote: ↑ May 30th, 2023, 03:48
still in the wrong forum.
I trust wunderbar's judgement.
what a ******* idiot
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