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What do you think about using mods when playing a game for the first time?

No RPG elements? It probably goes here!
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Use mods first time playing?

No! You can't just use a mod when you play a game the first time through!
7
18%
He he, file unpacker go brrr
32
82%
 
Total votes: 39

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Big Red Dog
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Post by Big Red Dog »

Rand wrote: ↑ August 12th, 2024, 18:58
Big Red Dog wrote: ↑ August 12th, 2024, 13:16
Xenich wrote: ↑ August 12th, 2024, 12:48
I don't know how anyone could have played Oblivion through unmodded, it was pure garbage with all its console crap, mainstream design, hand holding, etc... I made it into the game a bit before I stopped playing in disgust. FCOM made the game actually enjoyable.
I have never modded oblivion (other than patch mods) and i've played through it hundreds of times and 100%ed it at least 10 times. you might just hate fun
Oh, boy, I hate fun like this so much!

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ive never understood the reddit level hatred of this system, its very easy to understand and use but all i ever hear is that its impossible to comprehend what smiling means and how a clockwise rotation works
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Post by Rand »

Big Red Dog wrote: ↑ August 13th, 2024, 03:47
Rand wrote: ↑ August 12th, 2024, 18:58
Big Red Dog wrote: ↑ August 12th, 2024, 13:16


I have never modded oblivion (other than patch mods) and i've played through it hundreds of times and 100%ed it at least 10 times. you might just hate fun
Oh, boy, I hate fun like this so much!

Image
ive never understood the reddit level hatred of this system, its very easy to understand and use but all i ever hear is that its impossible to comprehend what smiling means and how a clockwise rotation works
I don't have problems understanding how to do it.
I have problems understanding what is at all fun about it.
Frankly, the old D&D 2d6 reaction roll is a better, more realistic system than this.
There are zero stakes to this other than the player's patience and time.
You will always max disposition or just straight out give them money to bypass the nonsense, or not do it in the first place.
It's so bad, I don't even remember what you get, other than attribute multipliers for levelups, for increasing this skill.

I looked it up:

Image

I get slightly better results from spinning the wheel game or paying to bypass it. Whoopee!

IMO, the smartest thing a game does is tie social skills to barter as a single skill. At least you get something out of it.
Although barter skills also kind of suck in most games, because you just go and get another load of loot to trade and put your points into being a better killer.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by Big Red Dog »

Rand wrote: ↑ August 13th, 2024, 05:00
I get slightly better results from spinning the wheel game or paying to bypass it. Whoopee!
yeah being better at talking makes you better at talking, and how is it a bad thing to give you a way around the minigame?
Rand wrote: ↑ August 13th, 2024, 05:00
Frankly, the old D&D 2d6 reaction roll is a better, more realistic system than this.
dice rolls should stay on the table top and out of my singleplayer videogames
Rand wrote: ↑ August 13th, 2024, 05:00
There are zero stakes to this other than the player's patience and time.
what's at stake is having the character like you more, that's like saying the lockpick minigame is bad because the only thing at stake is the loot in the chest and it only exists to waste your time.

it seems like your looking at oblivion as a bad rpg, which its not because its not an rpg its an action dungeon crawler with some jrpg elements. (i don't care what its marketed as or tagged as on steam its not a roleplaying game)
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Post by Rand »

Big Red Dog wrote: ↑ August 13th, 2024, 06:07
Rand wrote: ↑ August 13th, 2024, 05:00
I get slightly better results from spinning the wheel game or paying to bypass it. Whoopee!
yeah being better at talking makes you better at talking, and how is it a bad thing to give you a way around the minigame?
Rand wrote: ↑ August 13th, 2024, 05:00
Frankly, the old D&D 2d6 reaction roll is a better, more realistic system than this.
dice rolls should stay on the table top and out of my singleplayer videogames
Rand wrote: ↑ August 13th, 2024, 05:00
There are zero stakes to this other than the player's patience and time.
what's at stake is having the character like you more, that's like saying the lockpick minigame is bad because the only thing at stake is the loot in the chest and it only exists to waste your time.

it seems like your looking at oblivion as a bad rpg, which its not because its not an rpg its an action dungeon crawler with some jrpg elements. (i don't care what its marketed as or tagged as on steam its not a roleplaying game)
I didn't say it was bad, just that many of the designs they went with are bad.
Persuasion: bad
Level scaling: very bad (bandits with all glass armor and weapons πŸ˜‚)
Faces: bad
NPC to NPC conversations: so bad it's a meme
Physics engine: very bad
Economy: bad
DLC: some very bad, most poorly integrated. The major ones were good, though.
Consolized zones, especially cities: bad (because they decided to take away levitation and teleportation magic to make them work).
Weapons list: bad (spears, throwing weapons, attacking with staffs, etc...)
The HUD & interface screens: TV consolized and very bad on PC

It is a decent game hobbled by **** developers for consoles and the dolts that exclusively play on them.
Last edited by Rand on August 14th, 2024, 06:29, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by maidenhaver »

Big Red Dog wrote: ↑ August 13th, 2024, 03:47
Rand wrote: ↑ August 12th, 2024, 18:58
Big Red Dog wrote: ↑ August 12th, 2024, 13:16


I have never modded oblivion (other than patch mods) and i've played through it hundreds of times and 100%ed it at least 10 times. you might just hate fun
Oh, boy, I hate fun like this so much!

Image
ive never understood the reddit level hatred of this system, its very easy to understand and use but all i ever hear is that its impossible to comprehend what smiling means and how a clockwise rotation works
The hatred was very understandable, although over time, as passions cooled, a new argument was gathered against it, because nobody cared either way anymore, and new players needed to "add" something.
Weirdest cracker you know.
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Post by Big Red Dog »

maidenhaver wrote: ↑ August 13th, 2024, 12:41
Big Red Dog wrote: ↑ August 13th, 2024, 03:47
Rand wrote: ↑ August 12th, 2024, 18:58

Oh, boy, I hate fun like this so much!

Image
ive never understood the reddit level hatred of this system, its very easy to understand and use but all i ever hear is that its impossible to comprehend what smiling means and how a clockwise rotation works
The hatred was very understandable, although over time, as passions cooled, a new argument was gathered against it, because nobody cared either way anymore, and new players needed to "add" something.
me and 5 of my siblings played this on release and none of us **** our pants and cried when the persuasion wheel jump scared us with its existential horror
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Post by maidenhaver »

I'm glad, that would be cause for concern.
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Post by Xenich »

ihateindians wrote: ↑ August 12th, 2024, 20:24
rusty_shackleford wrote: ↑ August 12th, 2024, 10:01
I mentioned this β€” you're just making all the classes the same and taking away any unique utility.
Ah I see, in a single character game making every character you roll need to have a certain number in strength which then places a ******** amount of importance in a stat that otherwise would be a dump if you played something that didn't give a **** about it otherwise. Very unique.

In a game like Ultima Underworld, encumbrance only exists to test your meta knowledge of what key items you need and what you can do without especially if you dare not start with a template that has 25-30 strength. There's no grand trade off except for making someone waste time in their first playthrough. It's also made further irrelevant since many games already enforce an inventory limit, so what is the overall point of this mechanic? Give strength/fighters some extra utility? Why not let them just punch down locked wooden doors or be physically intimidating to pussy-boy NPCs?

Truth is encumbrance is some wannabe immersion thing put in a game where your backpack can suddenly now hold fifteen greatswords and forty pairs of plate mail armor and even then that was solved as soon as someone thought of a Tetris-grid inventory. The latter still gives you the exact same end result (and if you want you can give a class like fighter an expanded inventory to work with) without any of the annoyance of your character abruptly moving like cement.

If you really do insist this genius and cutting edge mechanic exist, then have it only affect what is actually being worn on your character .

Well, in games that actually have depth to their systems, Strength would affect Jumping, Swimming, Carry weight, skill/ability prerequisites, Item wielding, game content (ie door/lever/etc.. checks), skill modifiers (balance, intimidate, etc..)

Same with all the other stats, they would have overlapping function and purpose and affect various skills, abilities, saving throws, etc...

This is what a game could have (and some did), but apparently that is too much effort for the ******* these days and everything gets relegated to a single stat so people can spam buttons like morons.
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Post by Stack of Turtles »

Big Red Dog wrote: ↑ August 13th, 2024, 03:47
ive never understood the reddit level hatred of this system, its very easy to understand and use but all i ever hear is that its impossible to comprehend what smiling means and how a clockwise rotation works
Redditors are autistic and genuinely don't comprehend what smiling means, hth.
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Post by Vergil »

Similar to people hating Morrowind combat because they won't take the 5 seconds to learn how the system works hylics just mash the persuasion pie randomly then say **** this and quit. Similar to the iron dagger test for a morrowind combat check how many people talking about persuasion pie use/know about the rotate ability.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

I hate morrowind because it's a lifeless husk of a game.
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Post by Vergil »

rusty_shackleford wrote: ↑ August 13th, 2024, 15:32
I hate morrowind because it's a lifeless husk of a game.
Rusty has Morrowind PTSD from being molested by Crassius Curio
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by maidenhaver »

The persuasion game wasn't fun, made no sense, kept the menu open longer, gave no results, and the npcs are ugly and stupid looking. The system was easy to cheese, nobody struggled with the mechanics.
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Post by rusty_shackleford »

maidenhaver wrote: ↑ August 13th, 2024, 15:43
The persuasion game wasn't fun, made no sense, kept the menu open longer, gave no results, and the npcs are ugly and stupid looking. The system was easy to cheese, nobody struggled with the mechanics.
It sucks, but so does every other persuasion mechanic that exists in RPGs I've seen.
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Post by maidenhaver »

This one made a ****** mechanic into a minigame. Like lockpicking, it should either work or not.
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Post by Vergil »

Persuasion pie was an interesting idea that was implemented poorly and in typical Bethesda fashion instead of fixing it for Skyrim they just cut persuasion altogether. You shouldn't have been able to tell what the NPC response to certain inputs were until you tried them once and had harsher penalties for taking too long/getting wrong choices.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by logincrash »

What did the persuasion mini-game even give you? I genuinely don't remember, as I haven't played Oblivion in like 15 years.
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Post by rusty_shackleford »

Vergil wrote: ↑ August 13th, 2024, 19:30
Persuasion pie was an interesting idea that was implemented poorly and in typical Bethesda fashion instead of fixing it for Skyrim they just cut persuasion altogether. You shouldn't have been able to tell what the NPC response to certain inputs were until you tried them once and had harsher penalties for taking too long/getting wrong choices.
Starfield actually has a new one that is kinda OK but they didn't make enough dialogue for it so a lot of it doesn't make sense.
Instead of just picking "[PERSUASION] I SPEAK GOODER!", it starts a dialogue based on the actual discussion that was happening and you have to convince them within a set number of choices. It's closer to gambling in that the harder choices are more likely to fail but give you more 'points' towards a successful persuasion.

The major issue with it is a lot of the choices are just generic **** unrelated to the conversation because they're so ******* lazy.
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Post by Xenich »

rusty_shackleford wrote: ↑ August 13th, 2024, 15:32
I hate morrowind because it's a lifeless husk of a game.
That's the thing about it, either it clicks for you or it doesn't. I liked the bland dark feel of it personally, but the people going off about its systems just have no clue of what they are talking about.
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Post by Big Red Dog »

logincrash wrote: ↑ August 13th, 2024, 19:37
What did the persuasion mini-game even give you? I genuinely don't remember, as I haven't played Oblivion in like 15 years.
makes it easier to haggle, changes their "bark", can get them to stop fighting you or to help you in a fight, wont tell you information at a low disposition.
https://en.uesp.net/wiki/Oblivion:Disposition
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Post by maidenhaver »

logincrash wrote: ↑ August 13th, 2024, 19:37
What did the persuasion mini-game even give you? I genuinely don't remember, as I haven't played Oblivion in like 15 years.
Depending on your speech level, and patience with persuasion pie, it raised npc disposition. So did gold, and gold was everywhere, and bribing was faster. You could insult, joke, intimidate and charm, repeatedly, the same as in Morrowind, only the minigame fad added another layer of tedium. It didn't do anything.
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Post by Big Red Dog »

maidenhaver wrote: ↑ August 13th, 2024, 22:38
logincrash wrote: ↑ August 13th, 2024, 19:37
What did the persuasion mini-game even give you? I genuinely don't remember, as I haven't played Oblivion in like 15 years.
Depending on your speech level, and patience with persuasion pie, it raised npc disposition. So did gold, and gold was everywhere, and bribing was faster. You could insult, joke, intimidate and charm, repeatedly, the same as in Morrowind, only the minigame fad added another layer of tedium. It didn't do anything.
you're ********
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Post by maidenhaver »

I think you just can't handle the truth.
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Post by aweigh »

I like Oblivion because it's like one of those "so bad it's good movies" that you watch to laugh at but kind of enjoy deep down because it has some low-brow charm.

I feel that way about most of Beth's game but it's distilled into a pure so-bad-it's-good essence in Oblivion. Oh, and Oblivion also has crazy entertaining AI.
Last edited by aweigh on August 15th, 2024, 05:23, edited 1 time in total.
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Post by loregamer »

I'm playing Morrowind for the first time with Tamriel Rebuilt and a considerable amount of other mods, and I have no regrets. I wanna get the best first experience possible
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Post by wndrbr »

loregamer wrote: ↑ June 7th, 2026, 15:59
I'm playing Morrowind for the first time with Tamriel Rebuilt and a considerable amount of other mods, and I have no regrets. I wanna get the best first experience possible
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Post by asf »

stop being ********