We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Josh Sawyer wants to make PoE3, but only if he gets a BG3 budget!
For the purpose of measuring popular interest, you can add a x5 or x10 multiplier to that PHB sales stat. Usually the DM will own a copy and the players will share, and the DM will have more than one group of players over time. I've never played at a table where more than 2 people owned the physical rulebook.
For the purpose of measuring money that's obviously irrelevant ofc.
For the purpose of measuring money that's obviously irrelevant ofc.
Last edited by Demonic Fate on October 18th, 2025, 06:12, edited 1 time in total.
PoE 1 was a bad game. It was extremely boring and the immersion breaking Kickstarter NPCs being everywhere was super annoying.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
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You shouldn't play deadfire with turn-based, AFAIK soyer had little input in its design because it's incredibly unbalanced. It likely was only added to make it playable on consolesKriptini wrote: β October 22nd, 2025, 13:36PoE 1 was a bad game. It was extremely boring and the immersion breaking Kickstarter NPCs being everywhere was super annoying.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
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Instead of worrying about budgeting a new title in his dead setting he needs to worry about budgeting his finances when Obsidian gets closed down.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Deadfire was fun on turn based. There's no way playing a Cipher is remotely fun on RTWP. You'd be pausing every other second.rusty_shackleford wrote: β October 23rd, 2025, 17:53You shouldn't play deadfire with turn-based, AFAIK soyer had little input in its design because it's incredibly unbalanced. It likely was only added to make it playable on consolesKriptini wrote: β October 22nd, 2025, 13:36PoE 1 was a bad game. It was extremely boring and the immersion breaking Kickstarter NPCs being everywhere was super annoying.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
I managed ciphers just fine in PoE: the original by setting up those AI conditions. Automate it.Kriptini wrote: β October 24th, 2025, 13:36Deadfire was fun on turn based. There's no way playing a Cipher is remotely fun on RTWP. You'd be pausing every other second.
Is this guy for real?Roguey wrote: β October 24th, 2025, 14:03I managed ciphers just fine in PoE: the original by setting up those AI conditions. Automate it.Kriptini wrote: β October 24th, 2025, 13:36Deadfire was fun on turn based. There's no way playing a Cipher is remotely fun on RTWP. You'd be pausing every other second.
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rusty_shackleford
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deadfire has way more automation conditions, it's a shame it's attached to a bad game
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It's incredible you found enjoyment in the worst sequel they could have made for the original. Wherein the entire premise of the main story is the overt and heavy handed messaging of how evil colonialism/imperialism is with absolutely no nuance or coherent reasons to ever give a **** about any of the factions. Also the blunt force trauma storytelling of the Gods and their cringe personal dream soirees with the player character. The natives of Deadfire are lauded as these dindu nuffins suffering at the behest of foreigners, with their strong empowered xir queen attempting to break free of them, while the entire game ends with their former utopia city being unveiled proving their "superior" origins.Kriptini wrote: β October 22nd, 2025, 13:36PoE 1 was a bad game. It was extremely boring and the immersion breaking Kickstarter NPCs being everywhere was super annoying.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
The only amusing choice is denying these savages their chance for power, but sadly it's at the behest of italian ******* or shark people larping as the British Empire. Every faction desires the same mcguffin for the same exact reason, this is just Fallout 4 narrative design all over again. It's remarkable how much Obsidian fell apart once Chris Avellone's influence was fully excised. I'm not saying he was perfect, but his philosophy of not preaching ideology to the player and instead allowing us to make our own stance was far better than what we're given now.
Last edited by ThulsaDoomer on October 29th, 2025, 11:35, edited 1 time in total.
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If you chop the last ~25% of the first game off it's actually pretty good, the DLC is especially good. White March pt 1 & 2 was basically the swan song of old Obsidian.ThulsaDoomer wrote: β October 24th, 2025, 22:22It's incredible you found enjoyment in the worst sequel they could have made for the original. Wherein the entire premise of the main story is the overt and heavy handed messaging of how evil colonialism/imperialism is with absolutely no nuance or coherent reasons to ever give a **** about any of the factions. Also the blunt force trauma storytelling of the Gods and their cringe personal dream soirees with the player character. The natives of Deadfire are lauded as these dindu nuffins suffering at the behest of foreigners, with their strong empowered xir queen attempting to break free of them, while the entire game ends with their former utopia city being unveiled proving their "superior" origins.Kriptini wrote: β October 22nd, 2025, 13:36PoE 1 was a bad game. It was extremely boring and the immersion breaking Kickstarter NPCs being everywhere was super annoying.
PoE 2 was really good. My only real complaint with it is that there were too many filler combats. Filler combats make sense in a RTWP game because you can resolve them extremely quickly, but they really slow down turn-based and can make it a slog. Owlcat solved this by letting you toggle between RTWP and turn based, but you're locked to one choice in Deadfire, so you either get the worst of filler combats or the worst of tactical combats.
I really wish Obsidian hadn't fumbled so bad with Avowed. IMO that kills the Pillars series more than anything the Pillars games ever did.
The only amusing choice is denying these savages their chance for power, but sadly it's at the behest of italian ******* or shark people larping as the British Empire. Every faction desires the same mcguffin for the same exact reason, this is just Fallout 4 narrative design all over again. It's remarkable how much Obsidian fell apart once Chris Avellone's influence was fully excised. I'm not saying he was perfect, but his philosophy of not preaching ideology to the player and instead allowing us to make their our own stance was far better than what we're given now.
Thank you for your attention to this matter!
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No, he's the ****** who worked on 2022 GOTY Pentiment.Faceless_Sentinel wrote: β October 25th, 2025, 07:35Isn't this is same ****** who worked on Avowed?
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Turns out it is! I hope he never get those money, enough woke trash already.Faceless_Sentinel wrote: β October 25th, 2025, 07:35Isn't this is same ****** who worked on Avowed?
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AFAIK he did very little work on Avowed, I have no idea what they even have him doing anymore actually.Faceless_Sentinel wrote: β October 29th, 2025, 06:53Turns out it is! I hope he never get those money, enough woke trash already.Faceless_Sentinel wrote: β October 25th, 2025, 07:35Isn't this is same ****** who worked on Avowed?
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@Roguey ?
Maybe they just pay him to stay in the cuckshed
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He's just a studio head now and doesn't have much dircect involvement except for his pet projects.
While Avowed takes place in the same world as Pillars of Eternity, Sawyer's not directing it, citing burnout as the primary reason he didn't want to lead the game. "I really wasn't in a mental position to come up with new ideas for games or much less do work on them or direct anything," he tells RPG Site. "Thatβs not the case now. So I am, you know, like I'm helping on Avowed. I am in an advisory role still, but I did a little bit of writing on Avowed. I've helped out with some system design and things like that. Basically, wherever they needed help. I am doing more hands-on work there and then just thinking and talking about ideas for future projects."
Last edited by Acrux on October 29th, 2025, 07:06, edited 1 time in total.
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Found interesting retweet from Avowed release times by this ******:
Looks like he is very like idea of hiring cheap ******* instead of normal and qualified people.
Looks like he is very like idea of hiring cheap ******* instead of normal and qualified people.
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Are you just now learning who Josh Sawyer is? Here, this thread explains his 20+ years of history as a game designer.
viewtopic.php?t=2327-josh-soy-yer-threa ... t-ha-ha-ha
viewtopic.php?t=2327-josh-soy-yer-threa ... t-ha-ha-ha
Most game devs are like that.
Like other Obsidian devs, he made the jump to Bluesky where he continues to radicalize himself into a potential enemy of the United States. https://bsky.app/profile/jesawyer.bsky. ... huc5d52s24
Like other Obsidian devs, he made the jump to Bluesky where he continues to radicalize himself into a potential enemy of the United States. https://bsky.app/profile/jesawyer.bsky. ... huc5d52s24
Critical role and its consequences have been disastrous for DnDTweed wrote: β October 17th, 2025, 09:04That's probably a safe assumption, I remember seeing reports of players bitching because BG3 actually uses the rules instead of handling like Critical Role.Cedric wrote: β October 17th, 2025, 07:445th edition is huge; bigger than all that came before. Normies growing up with Critical Role (the most popular show on Twitch) have been wanting a 5E + danger hair game for a decade. There are millions of shows and podcasts that use 5th edition, dwarfing easily all other systems together. Almost all the popular RPG shows use it. Dimension 20, Dungeons and Daddies, NADDPOD just to name some of the biggest that aren't critical role.
That's my guess! It doesn't hurt that, as much as I hate that garbage game, the combat is actually competent and there's a lot of choices.
What a ******* clown. These people are always immediate to point their fingers at the Weimar Republic of late, and of the Nazi Party in general, while ignoring all other precedents of history that led us here.Roguey wrote: β October 29th, 2025, 12:16Most game devs are like that.
Like other Obsidian devs, he made the jump to Bluesky where he continues to radicalize himself into a potential enemy of the United States. https://bsky.app/profile/jesawyer.bsky. ... huc5d52s24
The reality is that right now, liberal democracy has no hope of combating its internal or external enemies, only further enabling them as it's designed to do. The law does not punish the terrorist, the criminal, or the foreign invader. It exists to stabilise society enough to allow sexual liberation and communist elements to thrive, but not enough to cause chaos and dissent that inevitably leads to another bloody revolution. There is money in this excess, a lot of money in fact, but only if you can prevent its collapse. This is a delicate balance of power and control.
Only, it doesn't work, as absolute freedom leads to a greater tyranny than the rule of moral law. The tools necessary to maintain the indulgent luxuries of a "liberated" population only lead to systems of control much worse than the ones of morality. As has been stated many times already on this forum, we have been molded into willing slaves begging for our next dose of manipulative bliss, slowly peeling away the instinctive layers that kept our societies intact.
What about Lenin? Stalin? Mao? I suppose communism just had a few little speed bumps along its course to progress, no big deal. I'm so tired of this Weimar Republic **** man, it's lazy intentional obfuscation that only the most ailing boomer or delusional leftist would believe at this point. I know it's bluesky and delusional ******* are its main audience and yeah I took the bait, but **** it, might as well enjoy the ability to type these rants until my communist liberal government forbids it.
It should not only be legal, but mandatory for anyone that capitalizes black as anything except a surname or place name to be punched full force in the face three times for each offense.Faceless_Sentinel wrote: β October 29th, 2025, 11:04Found interesting retweet from Avowed release times by this ******:
Looks like he is very like idea of hiring cheap ******* instead of normal and qualified people.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
