Thankfully I had the presence of mind to document precisely how to generate and encode new audio, package it into soundbank files using WWise, and then inject them into the game, so I have that at least.rusty_shackleford wrote: β July 24th, 2025, 02:32Might want to document the process this time, will also help people mod Owlcat's other games![]()
Also, despite the fact that I didn't document other stuff, at least I have my functioning mods like WW_Anevian to reverse engineer. Figuring things out through reverse engineering something I did is thankfully much easier than just trying to learn from scratch again









