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Wokeless Wrath 2.5 β€” Pathfinder: Wrath Of The Righteous

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Dunadan
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Post by Dunadan »

rusty_shackleford wrote: ↑ July 24th, 2025, 02:32
Might want to document the process this time, will also help people mod Owlcat's other games :)
Thankfully I had the presence of mind to document precisely how to generate and encode new audio, package it into soundbank files using WWise, and then inject them into the game, so I have that at least.

Also, despite the fact that I didn't document other stuff, at least I have my functioning mods like WW_Anevian to reverse engineer. Figuring things out through reverse engineering something I did is thankfully much easier than just trying to learn from scratch again :eyebrows:
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Post by Dunadan »

By the way @Airstor I hope you have a lot of savegames at the ready, considering that great set of screenshots you took. I'm hoping to use you to test out any revisions I make to this scene since I'm nowhere near that part of the storyline yet and can't test it myself.
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Post by Dunadan »

Okay....

@Airstor @UltraFan123 or anyone else, if you could test this out for me that'd be great....

https://f.rpghq.org/I7ZzSQXEkaoR.rar?n= ... o_Test.rar

This archive is the exact same package installer as what I'd post on the main mod page. I'm just not putting it there yet because this isn't a complete mod (no dialog text editing has been done yet). This is simply a test mod to see if the model of Chivarro successfully changes to an incubus. I'm pretty sure that part will work, but the more important question is whether or not combat with Chivarro remains the same with the model changed.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 04:11
Okay....

@Airstor @UltraFan123 or anyone else, if you could test this out for me that'd be great....

https://f.rpghq.org/I7ZzSQXEkaoR.rar?n= ... o_Test.rar

This archive is the exact same package installer as what I'd post on the main mod page. I'm just not putting it there yet because this isn't a complete mod (no dialog text editing has been done yet). This is simply a test mod to see if the model of Chivarro successfully changes to an incubus. I'm pretty sure that part will work, but the more important question is whether or not combat with Chivarro remains the same with the model changed.
Chivarro remained her old self for me :c
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Post by CheesusCrust »

'ight then, i got a few more stuff to report, add more if find more, sooooo...



1) Kerz being afraid hearing Mielarah's name who's a chick who's also a girlbass captain just like Kerz. typical. either need to remove that line or change Mielarah to a dude.

Image



2) that dialogue option with Latverk (the aasimar you meet at Fleshmarkets that's actually a slaver) + Hand's comment. boy do i have to even comment this ****? again, another "man bad, woman good" quest just like it was done with Forn and Kaylessa, except the game's trying to give us hints Latverk is bad because "oh look at that sexist over here!" :headbang: and Red Mask, the womble who's after Latverk, needs to be changed into a man, maybe made into Latverk's associate or smth

Image
Image



3) another lesbian succubus (playing a fem Commander)

Image
Last edited by CheesusCrust on July 24th, 2025, 17:06, edited 2 times in total.
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 16:26

Chivarro remained her old self for me :c
Hmmm... that surprises me. Did you load a save of an area that Chivarro was in? It might be the case that in order for the model change to take effect, you have to load a save in a different area and then move into the area where Chivarro is. The game save state might already bake in the model if the save is already in the area/map that Chivarro is located.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 16:59
CheesusCrust wrote: ↑ July 24th, 2025, 16:26

Chivarro remained her old self for me :c
Hmmm... that surprises me. Did you load a save of an area that Chivarro was in? It might be the case that in order for the model change to take effect, you have to load a save in a different area and then move into the area where Chivarro is. The game save state might already bake in the model if the save is already in the area/map that Chivarro is located.
nope, same result :c
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 17:09

nope, same result :c
Definitely strange because I was able to confirm that if I spawn in Chivarro with the test mod disabled, save the game, and then reload the save with the test mod enabled and spawn in another instance of Chivarro, the model is changed, but importantly the instance spawned in before the mod was enabled remains UNchanged:

Image

@CheesusCrust do you have ToyBox installed and, if so, do you know how to use the Search and Pick function to look up blueprints?
Last edited by Dunadan on July 24th, 2025, 17:30, edited 1 time in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 17:20
@CheesusCrust do you have ToyBox installed and, if so, do you know how to use the Search and Pick function to look up blueprints?
i do have ToyBox installed. used Search and Pick for weapons tho, not blueprints, but can try anyway
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 18:24

i do have ToyBox installed. used Search and Pick for weapons tho, not blueprints, but can try anyway
@CheesusCrust Ok... the reason I ask is because we can use that to quickly check if the test mod was implemented/enabled successfully or not. If it was and you're not getting the model change, it's because of something to do with your savegame keeping data on the old model rather than the new, rather than it being because the test mod isn't working properly.

All you have to do is use the Search n'Pick function, click on the Units button, and put 'Chivarro' in the search field. There's only the single Chivarro blueprint (GUID b7e819e2a9bb0804abcbffe8e7d91ba6). When you click on the little triangle to expand the blueprint contents, look down at the 'Gender' field and see if it says Female (vanilla game) or Male (test mod implemented successfully). Then we'll know for sure if you're not seeing the model change because of the mod not being implemented right for some reason, or if it's because of something to do with the save state itself.

Image
Last edited by Dunadan on July 24th, 2025, 18:36, edited 2 times in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 18:35
CheesusCrust wrote: ↑ July 24th, 2025, 18:24

i do have ToyBox installed. used Search and Pick for weapons tho, not blueprints, but can try anyway
@CheesusCrust Ok... the reason I ask is because we can use that to quickly check if the test mod was implemented/enabled successfully or not. If it was and you're not getting the model change, it's because of something to do with your savegame keeping data on the old model rather than the new, rather than it being because the test mod isn't working properly.

All you have to do is use the Search n'Pick function, click on the Units button, and put 'Chivarro' in the search field. There's only the single Chivarro blueprint (GUID b7e819e2a9bb0804abcbffe8e7d91ba6). When you click on the little triangle to expand the blueprint contents, look down at the 'Gender' field and see if it says Female (vanilla game) or Male (test mod implemented successfully). Then we'll know for sure if you're not seeing the model change because of the mod not being implemented right for some reason, or if it's because of something to do with the save state itself.

Image


shows "Male", but...

Image
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 19:02
shows "Male", but...

Image
Is that Chivarro visible in the screen one that was present in the area you've loaded or did you just spawn that in using the Search n'Pick 'Spawn' button?

If you haven't already, load a savegame into an area, search that Chivarro unit blueprint, then click the 'Spawn' button a couple times and see what the spawned in units look like. The fact that the gender in the Chivarro unit blueprint has changed to Male tells me that the mod has installed correctly.
Last edited by Dunadan on July 24th, 2025, 19:18, edited 1 time in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 19:17
CheesusCrust wrote: ↑ July 24th, 2025, 19:02
shows "Male", but...

Image
Is that Chivarro visible in the screen one that was present in the area you've loaded or did you just spawn that in using the Search n'Pick 'Spawn' button?

If you haven't already, load a savegame into an area, search that Chivarro unit blueprint, then click the 'Spawn' button a couple times and see what the spawned in units look like. The fact that the gender in the Chivarro unit blueprint has changed to Male tells me that the mod has installed correctly.
yes, that's her with the test mod installed


and the command spawned a dude Chivarro :o

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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 19:22

yes, that's her with the test mod installed


and the command spawned a dude Chivarro :o

Image
Ok... that settles that.

The mod works properly, it's just that your savegame somewhere has the unit data for that Chivarro saved from 'vanilla'.

Now, when I mentioned loading a savegame in a different area from where Chivarro is located, I didn't mean somewhere far away but on the same map and you just have to walk to where Chivarro is, revealing the fog of war or whatever... I mean loading a savegame in an entirely different area where you have to progress to a scene transition in-game such that the entire environment of the location where Chivarro is has to be loaded. Are you sure the savegame you loaded did that?
Last edited by Dunadan on July 24th, 2025, 19:31, edited 1 time in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 19:30
CheesusCrust wrote: ↑ July 24th, 2025, 19:22

yes, that's her with the test mod installed


and the command spawned a dude Chivarro :o

Image
Ok... that settles that.

The mod works properly, it's just that your savegame somewhere has the unit data for that Chivarro saved from 'vanilla'.

Now, when I mentioned loading a savegame in a different area from where Chivarro is located, I didn't mean somewhere far away but on the same map and you just have to walk to where Chivarro is, revealing the fog of war or whatever... I mean loading a savegame in an entirely different area where you have to progress to a scene transition in-game such that the entire environment of the location where Chivarro is has to be loaded. Are you sure the savegame you loaded did that?
i load save just outside Ten Thousand Delights. but on this save i already met Chivarro, so maybe try a save where i meet her for the first time? will that be different?

edit: nvm it did work.
Last edited by CheesusCrust on July 24th, 2025, 19:46, edited 2 times in total.
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 19:33

i load save just outside Ten Thousand Delights. but on this save i already met Chivarro, so maybe try a save where i meet her for the first time? will that be different?
I can see from looking at files that the Ten Thousand Delights is in the Middle City. When you load the savegame outside the Ten Thousand Delights, does the whole scene transition when going inside, like the screen goes to a loading screen?

If it does, does the savegame you load come from a point before you've ever gone inside? Or is the save from a point where you've been inside before the savegame?

EDIT: I just noticed you mentioned you had ALREADY MET CHIVARRO once before!!

That's the key... load a save from before you ever met her and work your way back to her and see if the model changes... it should!
Last edited by Dunadan on July 24th, 2025, 19:47, edited 2 times in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 19:45
CheesusCrust wrote: ↑ July 24th, 2025, 19:33

i load save just outside Ten Thousand Delights. but on this save i already met Chivarro, so maybe try a save where i meet her for the first time? will that be different?
I can see from looking at files that the Ten Thousand Delights is in the Middle City. When you load the savegame outside the Ten Thousand Delights, does the whole scene transition when going inside, like the screen goes to a loading screen?

If it does, does the savegame you load come from a point before you've ever gone inside? Or is the save from a point where you've been inside before the savegame?

EDIT: I just noticed you mentioned you had ALREADY MET CHIVARRO once before!!

That's the key... load a save from before you ever met her and work your way back to her and see if the model changes.
yea it worked xDDD
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Post by mercerxiv »

Well, not to provide any direction or criticize, but I think having degenerate demons is not really an issue. That's kind of the point - they are degenerates and scum, makes sense that they engage in various kinds of deviancy.
The Red mask quest on the other hand - yeah, another "sexist man bad" story with clear messaging of "man bad women good".
I think what I'd be probably looking at if I wanted to make a wishlist for writing and story improvement is reducing the amount of girlbossing where it makes sense (so maybe not in the brothel, which even irl were known to be ran by "madam"s), and reducing the amount of libtard ideology and diversity hires. Abyss having a bunch of degenerates I think fits thematically quite well. I don't even have a problem with Nocticula girlbossing there, since as the story (probably unintentionally) shows that her rule is not as firm as she might think and a demon KC can quite easily evict her from that throne, plus the typical feminine toxicity going on between her and Shamira, with all the backstabbing and plotting.
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 19:47
yea it worked xDDD
AWESOME! Ok thanks for testing that.

Now... are you able to test whatever path needs to be taken to end up in combat with Chivarro? That's the main thing that needs to be tested at this point... seeing how combat goes with the model change.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 19:49
CheesusCrust wrote: ↑ July 24th, 2025, 19:47
yea it worked xDDD
AWESOME! Ok thanks for testing that.

Now... are you able to test whatever path needs to be taken to end up in combat with Chivarro? That's the main thing that needs to be tested at this point... seeing how combat goes with the model change.
was about to do that, but she ******* teleported the **** out. le google showed where to find her in Lower City but she doesn't spawn here... well, i'll try again

edit: unless i'm doing things wrong, seems like Chivarro not spawning where she's suppose to attack me. need more thorough testing on my end.
Last edited by CheesusCrust on July 24th, 2025, 20:16, edited 1 time in total.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 19:49
CheesusCrust wrote: ↑ July 24th, 2025, 19:47
yea it worked xDDD
AWESOME! Ok thanks for testing that.

Now... are you able to test whatever path needs to be taken to end up in combat with Chivarro? That's the main thing that needs to be tested at this point... seeing how combat goes with the model change.

congratulations it's a boy :heart:

Image
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Post by CheesusCrust »

CheesusCrust wrote: ↑ July 24th, 2025, 16:39
'ight then, i got a few more stuff to report, add more if find more, sooooo...



1) Kerz being afraid hearing Mielarah's name who's a chick who's also a girlbass captain just like Kerz. typical. either need to remove that line or change Mielarah to a dude.

Image



2) that dialogue option with Latverk (the aasimar you meet at Fleshmarkets that's actually a slaver) + Hand's comment. boy do i have to even comment this ****? again, another "man bad, woman good" quest just like it was done with Forn and Kaylessa, except the game's trying to give us hints Latverk is bad because "oh look at that sexist over here!" :headbang: and Red Mask, the womble who's after Latverk, needs to be changed into a man, maybe made into Latverk's associate or smth

Image
Image



3) another lesbian succubus (playing a fem Commander)

Image

4) another nobody stepping forward because she's got veganaβ„’. who, why, doesn't ******* matter, Chivarro gone - we make that girlboss conveyer moving

Image
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Post by Oyster Sauce »

Woke devs making succubi run the brothels smh fam
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Post by Dunadan »

CheesusCrust wrote: ↑ July 24th, 2025, 20:25

congratulations it's a boy :heart:

Image
Ok great! Now, did the combat appear to occur normally? As in, did Chivarro still seem to have the same attacks/abilities etc as one would expect? It didn't seem like Chivarro was weakened or hamstrung in any way?
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Post by mercerxiv »

Oyster Sauce wrote: ↑ July 24th, 2025, 20:43
Woke devs making succubi run the brothels smh fam
Ye, I think that's starting to get lost in the sauce. I hope these kinds of changes are put in a separate patch that's optional.

I, for one, want my demons to be degenerates they are.
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Post by CheesusCrust »

Dunadan wrote: ↑ July 24th, 2025, 20:51
CheesusCrust wrote: ↑ July 24th, 2025, 20:25

congratulations it's a boy :heart:

Image
Ok great! Now, did the combat appear to occur normally? As in, did Chivarro still seem to have the same attacks/abilities etc as one would expect? It didn't seem like Chivarro was weakened or hamstrung in any way?
didn't notice anything like that
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Post by Dunadan »

Oyster Sauce wrote: ↑ July 24th, 2025, 20:43
Woke devs making succubi run the brothels smh fam
mercerxiv wrote: ↑ July 24th, 2025, 20:58
Oyster Sauce wrote: ↑ July 24th, 2025, 20:43
Woke devs making succubi run the brothels smh fam
Ye, I think that's starting to get lost in the sauce. I hope these kinds of changes are put in a separate patch that's optional.

I, for one, want my demons to be degenerates they are.
I don't think it's getting 'lost on the sauce' at all... did you not see the previous posts leading up to this?

A succubus running the brothel isn't the issue, and if that's all it was I'd be inclined to leave it too... after all, many 'madames' running brothels are found throughout history and media.

The problem is that they didn't just l;eave it at a succubus running the brothel... they had to make the succubus running the brothel also be the lesbian lover of another demoness.

I for one find this to be just more pandering, using the demons as yet another excuse to push the agenda. If this was in a game from 25 years ago where the game wasn't already full of LGBTQ+ and girlboss characters, I'd be inclined to leave it... but I've had enough. In a world where all games are chock full of this kind of pandering garbage, the whole point of my mod is to make the game resemble something that came out of the 90s more than the 2020s... and that means no LGBTQ+ **** and less girlbosses.

Don't like that? Don't use the mod.
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Post by mercerxiv »

Dunadan wrote: ↑ July 24th, 2025, 21:07
The problem is that they didn't just l;eave it at a succubus running the brothel... they had to make the succubus running the brothel also be the lesbian lover of another demoness.
And this is a problem how? That's entirely in character for the demons, especially of the succubi variety. That's what they are - deviants, perverts, and forces of evil. I think the correct course would be rather than removing it to check if there's an additional message being smuggled with the general meaning of "but they are good". If memory serves me right if you don't do the hippie option then you kill one of them, prompting the other one to go after you, after which you kill her too. I'd just say you should look at the hippie ending in particular because that's where they end up in a happy lesbian romance. Maybe change it to something without degeneracy if they are meant to abandon the demonic ways.

Also I like the mod, but I just don't agree with the idea of sterilizing the literal evil from being evil and degenerate.

And I did say not to take it as critique or any sort of attempt at directing what do you want to do. Just my 2 cents.
Last edited by mercerxiv on July 24th, 2025, 21:14, edited 1 time in total.
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Post by UltraFan123 »

mercerxiv wrote: ↑ July 24th, 2025, 21:13
Also I like the mod, but I just don't agree with the idea of sterilizing the literal evil from being evil and degenerate.
I think that if the lesbian romance is kept, then something that could be changed is the dialogue of the Hand of the Inheritor regarding how even pure evil demon ***** can "share true love" while insinuating that it's a good thing, even though a high-ranking angel like himself even considering such a thing is disgraceful.
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Post by Airstor »

Dunadan wrote: ↑ July 24th, 2025, 02:56
By the way @Airstor I hope you have a lot of savegames at the ready, considering that great set of screenshots you took. I'm hoping to use you to test out any revisions I make to this scene since I'm nowhere near that part of the storyline yet and can't test it myself.
Absolutely. i don't have an issue doing this at all and i have a lot of saves backed up. my only regret is that i cannot play through the Finished product on a first play through. but hey, you plant and Apple Tree for others, not yourself, or something like that. :salute:

edit: p.s sorry for the delayed response, IRL work and such.
Last edited by Airstor on July 24th, 2025, 23:28, edited 1 time in total.