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What game are you playing?

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junior
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Post by junior »

boot wrote: October 1st, 2023, 07:36
I've been playing wow classic era. Have a paladin near max level and I joined a raid guild. Will probably never get any loot because I'm not an assertive chad on discord.
just buy gold for real money and join a gdkp like all the turds that still play classic
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Post by Gregz »

boot wrote: October 1st, 2023, 07:36
I've been playing wow classic era. Have a paladin near max level and I joined a raid guild. Will probably never get any loot because I'm not an assertive chad on discord.
Leveling through the WoW Classic content is so fun the first few times.
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Post by rusty_shackleford »

WoW is a casual game for casuals
Thank you for your attention to this matter!
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Post by Tweed »

I played Lands of Lore 1-3 and had a p.gud time.
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Post by Roguey »

Finished The Outer Worlds. Too much loot and a bit too effeminate Millennial in its writing in spots, but I liked it overall. Give me a game where you shoot at, speak to, and sneak past by other people and I'm happy as long as the writing isn't too stupid.
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Post by wndrbr »

If you thought TOW's writing wasn't stupid, then Starfield would be right up your alley.
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Post by Roguey »

wndrbr wrote: October 8th, 2023, 23:57
If you thought TOW's writing wasn't stupid, then Starfield would be right up your alley.
Eh, possibly. While Obsidian writing these days is firmly in midwit territory, Bethesda's writers are a step below into dimwittery.
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Post by General Reign »

You mean some guy giving you a ship randomly when you start the game is not good writing?
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Post by maidenhaver »

BGS suffers from writing that wants to tell you everything, and this has the opposite effect of making me interested in their worlds. The less that's said, the better. Let the players imaginations do the work.
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Post by Tweed »

maidenhaver wrote: October 9th, 2023, 01:26
BGS suffers from writing that wants to tell you everything, and this has the opposite effect of making me interested in their worlds. The less that's said, the better. Let the players imaginations do the work.
Players can't imagine apples.
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Post by maidenhaver »

Tweed wrote: October 9th, 2023, 01:53
maidenhaver wrote: October 9th, 2023, 01:26
BGS suffers from writing that wants to tell you everything, and this has the opposite effect of making me interested in their worlds. The less that's said, the better. Let the players imaginations do the work.
Players can't imagine apples.
The human ones can.
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Post by Tweed »

maidenhaver wrote: October 9th, 2023, 03:17
Tweed wrote: October 9th, 2023, 01:53
maidenhaver wrote: October 9th, 2023, 01:26
BGS suffers from writing that wants to tell you everything, and this has the opposite effect of making me interested in their worlds. The less that's said, the better. Let the players imaginations do the work.
Players can't imagine apples.
The human ones can.
Too bad most of them have been dipped.
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Post by Gregz »

I'm replaying The Dungeon Of Naheulbeuk: The Amulet Of Chaos.
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Post by Mr.Wonderful »

Mr.Wonderful wrote: September 18th, 2023, 14:07
Once in a while I have an urge to play something mainstream, but rarely it goes beyond 7/10 from me. I'm playing Sekiro and I have to say, maybe too early, but this is legit good. Seems like Miyazaki made a game this time he always wanted as a kid. When it came out there was this prosthetic tool, I thought wtf, is this gonna be like spiderman ******** this time. But this game stands on its own and have its own rules. It's very intense, difficult, sometimes it's chilling and sometimes it's really creepy - I never had this feeling from any mainstream game before. I'm about 25 hours in and I'm determined to finish it. Just tonight I wanted to quit it, because I hit the wall, but then I overcame it and now I'm in the groove dude. Only betas like Pippen quit, I was born to fly baby, number 23.
So yeah, I finished it. I'm still puzzled by steam reviews which are written by people that have 15-25h in this game. I clocked almost 60 when I beat it. At that point when I wrote last comment game was at its best. Then all the novelty wore off as the same bosses started to appear only this time with additional mobs. How many times headless boss appeared in this game? 4? Just awful.
I hit the wall at the beginning of the game with Seven-spear guy (it was the hardest one for me) and after that I just nuked everyone, only the last boss took me days to beat.
Uh, I can imagine kids playing it on their phones while on a bus. Mashing touchscreens with their little fingers.

7/10
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Post by gerey »

Playing through Death Stranding and, reluctantly, I have to apologize to Kojima. The game is far more engaging than I initially thought.

The basic gameplay loop is a series of fetch quests - pick packages from one location, transport them to the next, however Kojima managed to make an engaging gameplay loop out of it. Firstly, navigating the environment itself presents several challenges - rocky and uneven terrain force you to slow down (least you lose your balance), rivers sap your stamina and if you misjudge the time it will take you to cross you run the danger of being swept away by the current and losing your cargo, your equipment experiences wear and tear, rain damages both your equipment and packages, you can run into bandit ambushes or be confronted by the BTs (undead, invisible monsters), at higher altitudes strong winds become an issue, and if it's raining the ground becomes slippery on top of the rain damaging your packages and equipment.

You also need to be careful to distribute your cargo evenly so you aren't constantly having to slow down to regain your balance.

As you progress, you slowly being to unlock logistical facilities you can build on the map (postboxes to store cargo for later, ladders, **** anchors, bridges, charging stations, roads etc.) which will aid in more easily navigating the terrain - but will also aid other players too, since what one player builds others can make use of.

There's also stealth which is, surprisingly for a Kojima game, fairly barebones, and combat, that has an interesting quirk - killing a human, any human, is a bad idea in the setting since if the body is not properly disposed it will cause something called a voidout - basically a big explosion that leaves a massive crater - so to combat humans you are strongly encouraged to use non-lethal weapons. In practice all this means is that enemies get knocked out instead of killed, though since there is no countdown to them waking up it's pretty much the same thing.

You will also start unlocking plenty of different vehicles, each with its advantages and disadvantages, along with other types of gear ("realistic" power armor and the like) to make deliveries faster and easier.

The story is the usual Kojima nonsense, marinated in far too much symbolism and waffling about serious topics in the most verbose and autistic way imaginable. Admittedly, I do like the mystery of the setting and trying to figure out what exactly happened to make the world the way it is, but Kojima ruins it by not knowing when to stop. Also, the number of famous actors lending their likeness to the characters is distracting, though I'll admit whatever technology he is using is far superior to Capcom's, the actors mostly manage to avoid the uncanny valley and resemble their IRL counterparts much more closely.

I'd give the game a solid 7/10.

It's an enjoyable, unique experience with a fresh setting, though it starts out really slow and feels almost like the developers were too afraid to overwhelm player with new mechanics, so it will take you 3 to 4 hours for the game to get going properly.
Last edited by gerey on October 9th, 2023, 22:43, edited 4 times in total.
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Post by Oyster Sauce »

gerey wrote: October 9th, 2023, 22:40
Playing through Death Stranding and, reluctantly, I have to apologize to Kojima. The game is far more engaging than I initially thought.
My biggest complaint was the lack of difficulty, even on the highest setting. You can choose to carry an extra pair of boots at the cost of some additional weight, for example, but I never wore down a single set throughout the entire game. Finding optimal routes while carrying heavy loads is the main mechanic of the game, but you can completely negate stumbling/tripping by holding both triggers even if you're running down a hill. Even without the BB you can zoom through all BT zones just by mashing the instant kill button too.
Basically, I wish the game was more annoying, slower, and less fun.
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Post by revenant »

Emphyrio wrote: September 28th, 2023, 14:19
Decline wrote: September 22nd, 2023, 00:49

These Commando-style puzzle games become rather boring and grindy once you have figured out the midwit developer's idea of difficulty.
I would like these games a lot more if it was practical to do a map in one run without save scumming.
The first copy of commandos 1 that I had didn't have saving during mission due to being pirated lol and those first few missions I managed to beat before getting a functionally normal copy of the game remained much more memorable to me indeed.
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Post by KnightoftheWind »

Just completed the leaked release of Super Mario Bros Wonder via Ryujinx. All things considered, it is a fun game and an improvement on the New Super Mario slop. There is a ton of creative energy to be found here, and you can tell the developers were trying to prove themselves with how wacky and unique they can make the tried-and-true 2D gameplay. The Wonder mechanic really does transform levels completely, offering new gimmicks and twists on the formula that do add to the traditional gameplay cycle. A lot of thematic elements from the 3D games are also used here, especially Mario Odyssey, and the level design as a whole is top notch and a lot more challenging for better and for worse. There were times where I was getting heated, because some parts of this game really don't mess around. It got pretty sweaty I'm not gonna lie. The new powerups don't do much to alleviate that, and are unremarkable and one-note, not much to really say about that.

The characters, as you may know, are also voiced by different people now. With the exception of Bowser, Bowser Jr, Daisy and the Toads from what I gathered. Mario and Luigi are now voiced by Kevin Afghani, the sort of diversity He/Him hire I always expected, and a lot younger than the veteran Charles Martinet, who remained shockingly consistent over the 25 or so years he had been voicing these characters. To give the new guy some credit, he does a pretty good job, and that goes double for Luigi who is so good I couldn't even tell it wasn't Martinet. His work on Mario is a bit shoddier however. Some voice samples are fairly spot on, but others are clearly different and you can tell it's just an impression. Overall not bad, but a part of me will miss Martinet just because of how long he's been voicing these characters. "Bing Bing Wahoo" wouldn't be "Bing Bing Wahoo" without em' after all.

The negative parts of the game are quite a few. My personal criticism stems from the game's visual design. Although it is unique and can be quite pleasing to look it, it suffers from the same problems a game like Destiny 2 has, in that many parts look abstract, undefined, and very over-saturated. There are more weird geometric shapes plastered in this game than in any other Mario game. This gives the title a distinctly alien feel, which is what fans have been asking for, but for casual players it may be off-putting. The game is modern and new through and through, and there isn't much in the way of nostalgia bait save for a few musical cues and some returning baddies, which aren't as prevalent as you would expect. I was shocked to see how rare Goombas were in the game, which is a first. Another point of contention is the aforementioned difficulty, this is definitely the hardest mainline 2D Mario game and it demands more from you as the player. You WILL be sweating and that can make or break your experience. I didn't mind it most of the time, but there were moments when I wanted to put the game down in sheer frustration. Some levels are so trial and error it feels more like an SNES rom hack, and I mean that. I was playing by myself however, so your time with those levels may vary depending on your level of skill and if you're playing with friends or not.

Overall, this was an 8/10 game for me. It does a lot to reignite what many consider to be a stale and forgettable sub-series, and I am excited to see what they do in the future.
Last edited by KnightoftheWind on October 17th, 2023, 03:36, edited 1 time in total.
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Post by maidenhaver »

Playing SMT on duckstation.
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Post by Tweed »

Dungeon Master 2: Skullkeep
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Post by Segata »

maidenhaver wrote: October 17th, 2023, 04:14
Playing SMT on duckstation.
Worse (less soulful) graphics than the SNES version, unironically.
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Post by Ratcatcher »

I got into CDDA again, specifically the Era of Decay fork, after @Dead suggested it to me (thx bruh, it's gud). Both this and There is Still Hope (TiSH) allows fine tuning the availability of loot (and to disable the moronic portal storms, the magnum opus of some idiot currently fellating Kevin, like fungal enemies, everyone hates them but the 'devs' love actively obsoleting and breaking any mods excluding those from the spawn list). The loot tweaks are a huge change, currently playing with 20% food and drugs and the game feels interesting enough for me to go out and explore for much needed resources. On the other hand, I don't need to raid 5 cities to find a single hacksaw and start basic vehicles stuff because my tools loot is still 100%. Very gud.

Current year CDDA is not necessarily harder for a veteran but it's definitely slower, and this is actually good, for the gameplay imho. I survived a month already and I have not much to show, beyond a pimped dirt-bike. I'd normally be rolling (quite literally) in a turreted APC, refurbished with additional road roller drums on the front and back (**** rams, lmao). For the first time since I was a newb, I actually found useful to invest some resources in the place I'm currently holed in, and I'm debating if I should move in a more defensible location, maybe closer to other faction camps and even (gasp!) hire a NPC or two to do some grunt work, like disassembling stuff and building infrastructures.

Some of the stuff that initially made me switch to Bright Night, like the pockets inventory, have now received enough time in the oven to be functional. I quickly saved a few templates for most of my common use stuff and now most of the item I pick up automatically goes were I want in my inventory. It's pretty nifty. Pockets nowadays are definitely an IQ filter.

Wandering hordes appear fixed too, I never once had some weird group of zombie spawn inside an enclosed building. CBMs are much rarer and tied to a specific faction, mutation is MUCH more consistent and reliable. On the other hand, they basically killed deathmobiles by making damage to parts semi-permanent and welding dependant on semi-rare resources.

I haven't had much time to play tho, mostly squeezing half an hour here and there while in my office or similar. October sucks.
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Post by maidenhaver »

Segata Sanshiro wrote: October 17th, 2023, 12:32
maidenhaver wrote: October 17th, 2023, 04:14
Playing SMT on duckstation.
Worse (less soulful) graphics than the SNES version, unironically.
Vimm's doesn't have the snes rip. Don't have the snes fire emblems, either.
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Post by Segata »

maidenhaver wrote: October 17th, 2023, 15:08
Vimm's doesn't have the snes rip. Don't have the snes fire emblems, either.
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Post by Gregz »

Prophesy of Pendor - Mount & Blade: Warband, v 3.8.3
Last edited by Gregz on October 17th, 2023, 20:12, edited 2 times in total.
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Post by junior »

Gregz wrote: October 17th, 2023, 16:16
Prophesy of Pendor - Mount & Blade: Warband, v 3.8.3
one of the best mods ever made
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Post by H-H-Holmes »

On the home straight of my first Elden Ring playthrough. It'll likely also be my last, because although I have enjoyed the game and I would say it is "good", at 90 hours in it has definitely become something of a slog and my enjoyment diminished noticeably and rapidly from around the 50-60 hour mark. It almost feels like work at this point and I'm just pushing myself over the finish line.

I don't necessarily believe this is a problem with the game however, I think it's more of a "me problem" in that I can no longer commit to long games.
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Post by Oyster Sauce »

Gregz wrote: October 17th, 2023, 16:16
Prophesy of Pendor - Mount & Blade: Warband, v 3.8.3
I still remember the first time I encountered Noldor archers. Don't think we made it 20 paces towards them.
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Post by General Reign »

maidenhaver wrote: October 17th, 2023, 15:08
Segata Sanshiro wrote: October 17th, 2023, 12:32
maidenhaver wrote: October 17th, 2023, 04:14
Playing SMT on duckstation.
Worse (less soulful) graphics than the SNES version, unironically.
Vimm's doesn't have the snes rip. Don't have the snes fire emblems, either.
https://cdromance.com/?s=smt

This site is great. Used to be Nicoblog before it changed it's name.
Last edited by General Reign on October 17th, 2023, 20:50, edited 1 time in total.
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Post by maidenhaver »

I have found some decent hacks there.