No one considers fifa games to be good in the first place, except 13-year-olds, I guess. And no one apart from them and sport **** addicts buys them anywayPizza wrote: β June 11th, 2026, 15:28All the fifa games except the 1st fifa street. I find them extremely boring as most sport games.
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The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.methoxetamine wrote: β June 11th, 2026, 13:35I don't understand this. It logically makes no sense. Why would an industry that is so pozzed and gay make a game like this and charge $50 for it and embarrass the entire rest of their own industry? You saw the dev team photos where there is not a single bluehair, ******, fatty, or ****** right? In France of all places? You think the western game industry is behind that? If they are, it sure sounds to me like we won, when a few years ago we would get **** like "I can't believe a dev team looks like this in 2021..." from Jewson Cryer
I just don't get how it's relevant. The quality of the games speak for themselves. Mixtape was a nepo **** wasting millions of dollars to make a piece of **** for nobody to play. Meanwhile, E33 is rated higher by players than journosTangerine wrote: β June 11th, 2026, 18:19The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.methoxetamine wrote: β June 11th, 2026, 13:35I don't understand this. It logically makes no sense. Why would an industry that is so pozzed and gay make a game like this and charge $50 for it and embarrass the entire rest of their own industry? You saw the dev team photos where there is not a single bluehair, ******, fatty, or ****** right? In France of all places? You think the western game industry is behind that? If they are, it sure sounds to me like we won, when a few years ago we would get **** like "I can't believe a dev team looks like this in 2021..." from Jewson Cryer
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They're wrongmethoxetamine wrote: β June 11th, 2026, 18:46Meanwhile, E33 is rated higher by players than journos
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I'm not here to debate the efficacy of review scores, but Mixtape and E33 are obviously polar opposites here since people actually played and love one of themrusty_shackleford wrote: β June 11th, 2026, 18:47They're wrongmethoxetamine wrote: β June 11th, 2026, 18:46Meanwhile, E33 is rated higher by players than journos
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E33 probably would have sold like 7 copies total without using shadowheart's VA to market itmethoxetamine wrote: β June 11th, 2026, 18:49I'm not here to debate the efficacy of review scores, but Mixtape and E33 are obviously polar opposites here since people actually played and love one of themrusty_shackleford wrote: β June 11th, 2026, 18:47They're wrongmethoxetamine wrote: β June 11th, 2026, 18:46Meanwhile, E33 is rated higher by players than journos
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I did not know anything about the VAs until long after the game had come out. E33 was already on my radar because my friends who prefer Western games were talking about it because there just weren't any other high production value WRPGs coming out. There was Dragon Age 4 but nobody cared about that.
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I enjoyed demon's souls much more than any of the dark souls... imo underrated
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Have you been playing Dark Souls? I consider Demon and DS1 the best of the lot.rusty_shackleford wrote: β June 11th, 2026, 19:02I enjoyed demon's souls much more than any of the dark souls... imo underrated
Not only "can", they did. This is why there's this idea that's been thrown around that somehow E33 "embarassed the gaming industry" because it achieved so much while being a so-called "indie game". But we know it was astroturfed from the get go, with a movie deal already in place before the game even released.Tangerine wrote: β June 11th, 2026, 18:19The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.methoxetamine wrote: β June 11th, 2026, 13:35I don't understand this. It logically makes no sense. Why would an industry that is so pozzed and gay make a game like this and charge $50 for it and embarrass the entire rest of their own industry? You saw the dev team photos where there is not a single bluehair, ******, fatty, or ****** right? In France of all places? You think the western game industry is behind that? If they are, it sure sounds to me like we won, when a few years ago we would get **** like "I can't believe a dev team looks like this in 2021..." from Jewson Cryer
Something no indie game could achieve and hasn't achieved. As you said, truly indie games could not even dream of getting Shadowheart's voice actor, extremely hot right out of the heels of BG3, as their main character. Let us not forget as well that they got Daredevil to voice the fake main character, if only for the first act. No indie game could achieve one of those things. They got it all three. Movie deal, Daredevil, Shadowheart.
And we are to believe they did not have a budget? Sure, somehow the stars aligned and the little French studio did it all that running on hopes and dreams alone.
They openly said the budget was 10 million and never changed that. Literally 1/20 to 1/30 of some AAA slop. Why didn't any of the fuckhuge companies think of this if it's that easy to "astroturf" a game to E33's level of success?Cipher wrote: β June 11th, 2026, 19:32Not only "can", they did. This is why there's this idea that's been thrown around that somehow E33 "embarassed the gaming industry" because it achieved so much while being a so-called "indie game". But we know it was astroturfed from the get go, with a movie deal already in place before the game even released.Tangerine wrote: β June 11th, 2026, 18:19The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.methoxetamine wrote: β June 11th, 2026, 13:35
I don't understand this. It logically makes no sense. Why would an industry that is so pozzed and gay make a game like this and charge $50 for it and embarrass the entire rest of their own industry? You saw the dev team photos where there is not a single bluehair, ******, fatty, or ****** right? In France of all places? You think the western game industry is behind that? If they are, it sure sounds to me like we won, when a few years ago we would get **** like "I can't believe a dev team looks like this in 2021..." from Jewson Cryer
Something no indie game could achieve and hasn't achieved. As you said, truly indie games could not even dream of getting Shadowheart's voice actor, extremely hot right out of the heels of BG3, as their main character. Let us not forget as well that they got Daredevil to voice the fake main character, if only for the first act. No indie game could achieve one of those things. They got it all three. Movie deal, Daredevil, Shadowheart.
And we are to believe they did not have a budget? Sure, somehow the stars aligned and the little French studio did it all that running on hopes and dreams alone.
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The game was funded by Kepler Interactive which is basically NetEase. They indeed used their resources to push how "great" this game was. You could feel the astroturf when it came out.methoxetamine wrote: β June 11th, 2026, 19:39They openly said the budget was 10 million and never changed that. Literally 1/20 to 1/30 of some AAA slop. Why didn't any of the fuckhuge companies think of this if it's that easy to "astroturf" a game to E33's level of success?Cipher wrote: β June 11th, 2026, 19:32Not only "can", they did. This is why there's this idea that's been thrown around that somehow E33 "embarassed the gaming industry" because it achieved so much while being a so-called "indie game". But we know it was astroturfed from the get go, with a movie deal already in place before the game even released.Tangerine wrote: β June 11th, 2026, 18:19
The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.
Something no indie game could achieve and hasn't achieved. As you said, truly indie games could not even dream of getting Shadowheart's voice actor, extremely hot right out of the heels of BG3, as their main character. Let us not forget as well that they got Daredevil to voice the fake main character, if only for the first act. No indie game could achieve one of those things. They got it all three. Movie deal, Daredevil, Shadowheart.
And we are to believe they did not have a budget? Sure, somehow the stars aligned and the little French studio did it all that running on hopes and dreams alone.
Ah, so it was all hopes and dreams? How did they got the movie deal before the game released as indie nobodies? What about the fact that Guillaume Broche comes from extreme wealth and could have easily used that to fund the game, if not also with connections?methoxetamine wrote: β June 11th, 2026, 19:39They openly said the budget was 10 million and never changed that. Literally 1/20 to 1/30 of some AAA slop. Why didn't any of the fuckhuge companies think of this if it's that easy to "astroturf" a game to E33's level of success?Cipher wrote: β June 11th, 2026, 19:32Not only "can", they did. This is why there's this idea that's been thrown around that somehow E33 "embarassed the gaming industry" because it achieved so much while being a so-called "indie game". But we know it was astroturfed from the get go, with a movie deal already in place before the game even released.Tangerine wrote: β June 11th, 2026, 18:19
The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.
Something no indie game could achieve and hasn't achieved. As you said, truly indie games could not even dream of getting Shadowheart's voice actor, extremely hot right out of the heels of BG3, as their main character. Let us not forget as well that they got Daredevil to voice the fake main character, if only for the first act. No indie game could achieve one of those things. They got it all three. Movie deal, Daredevil, Shadowheart.
And we are to believe they did not have a budget? Sure, somehow the stars aligned and the little French studio did it all that running on hopes and dreams alone.
Kepler Interactive, the publisher, absorbed the marketing cost and used their marketing budget (allegedly) to pay for the high profile voice actors. So, as far as I can tell that "10 million" budget is only true from a certain point of view.
If you believe the budget was only 10 million, I have a bridge to sell you.methoxetamine wrote: β June 11th, 2026, 19:39They openly said the budget was 10 million and never changed that. Literally 1/20 to 1/30 of some AAA slop. Why didn't any of the fuckhuge companies think of this if it's that easy to "astroturf" a game to E33's level of success?Cipher wrote: β June 11th, 2026, 19:32Not only "can", they did. This is why there's this idea that's been thrown around that somehow E33 "embarassed the gaming industry" because it achieved so much while being a so-called "indie game". But we know it was astroturfed from the get go, with a movie deal already in place before the game even released.Tangerine wrote: β June 11th, 2026, 18:19
The industry isn't a monolith. Mid-tier devs can get the benefits of the indie label, such as a fanbase that will forgive anything because it's not AAA, while still having budgets that are out of reach for actual indies. Mixtape is doing the same play.
Something no indie game could achieve and hasn't achieved. As you said, truly indie games could not even dream of getting Shadowheart's voice actor, extremely hot right out of the heels of BG3, as their main character. Let us not forget as well that they got Daredevil to voice the fake main character, if only for the first act. No indie game could achieve one of those things. They got it all three. Movie deal, Daredevil, Shadowheart.
And we are to believe they did not have a budget? Sure, somehow the stars aligned and the little French studio did it all that running on hopes and dreams alone.
Let's not forget the advertising and benefits from the French government as well.Cipher wrote: β June 11th, 2026, 19:32Ah, so it was all hopes and dreams? How did they got the movie deal before the game released as indie nobodies? What about the fact that Guillaume Broche comes from extreme wealth and could have easily used that to fund the game, if not also with connections?
Kepler Interactive, the publisher, absorbed the marketing cost and used their marketing budget (allegedly) to pay for the high profile voice actors. So, as far as I can tell that "10 million" budget is only true from a certain point of view.
Last edited by Tangerine on June 11th, 2026, 20:03, edited 1 time in total.
The thing is... I don't give a **** about any of that. I care about the actual quality of the game. and the game is incredible and not pozzed.
Last edited by methoxetamine on June 11th, 2026, 20:29, edited 1 time in total.
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You guys are mad a White guy with wealthy family actually used his money to make something good? Aren't there actual evil nepobabies to ***** about? Btw there is still zero proof whatsoever of Broches family funding the game, but if his dad paid every dime of it, I'd love to shake his hand.
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Played DS1 some prior but don't remember much of itBreathe wrote: β June 11th, 2026, 19:28Have you been playing Dark Souls? I consider Demon and DS1 the best of the lot.rusty_shackleford wrote: β June 11th, 2026, 19:02I enjoyed demon's souls much more than any of the dark souls... imo underrated
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how
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Assassins Creed 1-forever.
I think its also done the most damage to games. Ar least GTAs simulated traffic and behaviors pretty well. *** Creeds basically enshrined movie games, ****** french writing, and stupid mechanics.
I think its also done the most damage to games. Ar least GTAs simulated traffic and behaviors pretty well. *** Creeds basically enshrined movie games, ****** french writing, and stupid mechanics.
Last edited by maidenhaver on June 11th, 2026, 21:57, edited 1 time in total.
I feel like everything it gets praised for was either already done or not that special. The stealth mechanics aren't particularly good, the overhead camera angle is a detriment for the player. Why limit my sight-line to just a few feet in front of my character? The controls feel clunky and haven't aged well. The melodramatic story while being common to Japanese games felt even more silly then usual. Like how every defeated boss monologues about some life lesson after you defeat them and I'm supposed to care. Voice acting was already becoming a thing before MGS but many critics seem to only credit this game for implementing voice talent. Boss fights are all gimmick based. Lastly MGS is responsible for promoting the idea that games should be more like films which I fundamentally disagree with.
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rusty_shackleford wrote: β October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
I'm glad you've reached the acceptance stage. I really like the game too, but it is indie merely on technicallity, seeing the amount of AAA connections they had, most glaringly among the voice actors. So I would agree that it is astroturfed as per the common definition regarding the concealment of large sponsors. Their entire marketing campaign, and a successful one at that, was always about how tiny they were and how they got their main composer off Soundcloud and whatever other details favored the framing of a small team of passionate devs fueled by hopes and dreams.methoxetamine wrote: β June 11th, 2026, 20:30You guys are mad a White guy with wealthy family actually used his money to make something good? Aren't there actual evil nepobabies to ***** about? Btw there is still zero proof whatsoever of Broches family funding the game, but if his dad paid every dime of it, I'd love to shake his hand.
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I was interested in the game since the first trailer, and I had no idea who any of these people were, be it the writers, the actors, whatever. Still haven't played BG3 past the tutorial so The Great Shadowheart's Great Reputation fell on deaf ears on me.rusty_shackleford wrote: β June 11th, 2026, 18:51E33 probably would have sold like 7 copies total without using shadowheart's VA to market itmethoxetamine wrote: β June 11th, 2026, 18:49I'm not here to debate the efficacy of review scores, but Mixtape and E33 are obviously polar opposites here since people actually played and love one of them
Not to mention it's an entirely different setting and game from BG3, aside from being turn-based. So even if those players recognized their familiar voice actress, I wouldn't bet on the Venn Diagram between the two games' playerbases overlapping as much as you might think.
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1 of 7Valter wrote: β June 11th, 2026, 22:32I was interested in the game since the first trailer, and I had no idea who any of these people were, be it the writers, the actors, whatever. Still haven't played BG3 past the tutorial so The Great Shadowheart's Great Reputation fell on deaf ears on me.rusty_shackleford wrote: β June 11th, 2026, 18:51E33 probably would have sold like 7 copies total without using shadowheart's VA to market itmethoxetamine wrote: β June 11th, 2026, 18:49
I'm not here to debate the efficacy of review scores, but Mixtape and E33 are obviously polar opposites here since people actually played and love one of them
Not to mention it's an entirely different setting and game from BG3, aside from being turn-based. So even if those players recognized their familiar voice actress, I wouldn't bet on the Venn Diagram between the two games' playerbases overlapping as much as you might think.
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