If only my random game industry trivia had a practical use.Roguey wrote: ↑ April 14th, 2026, 12:08Difficult to find who turned it into "gameplay loop" but "compulsion loop" was in fact coined by a guy at Bungie https://www.gamedeveloper.com/business/ ... -explainedJ1M wrote: ↑ April 6th, 2026, 00:00Did this enter common parlance due to Halo glazing or was it widely used before then?
Since the introduction of the concept of the compulsion loop applied to video games was introduced as early as 2001 by John Hopson (while a researcher at Bungie), we've seen compulsion loop mechanics integrated into video games fairly broadly. The compulsion loop concept regained popularity in the 2010-2012 period with the application of compulsion loop principles in social games and especially by companies such as Zynga; however, I believe this is an area of future opportunity that will potentially gain a renaissance especially in mobile gaming.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
