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The Origins of Fallout (As best as I can remember it), Scott Campbell

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rusty_shackleford
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Post by rusty_shackleford »

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Post by rusty_shackleford »

Roguey wrote: December 30th, 2024, 20:18
Chris Taylor noted that the Fallout vision doc was exclusively for the dudebros in Interplay's middle management. They hated nerd **** (Baldur's Gate wouldn't have even happened if Feargus didn't go over his boss's head and go directly to Fargo with it after it had been rejected).

https://fallout.fandom.com/wiki/Fallout ... _statement
Brian was involved with the vision statement by reading it. I wrote the thing after talking with Tim and the rest of the team at a team meeting. I'm pretty sure all the leads had direct input into the vision doc. We had been having problems getting an approved vision statement, IIRC, and I wrote an off-beat one that got approved. The little blurbs in the FO3 post don't quite do it justice.

The mega-level of violence snippet is being taken slightly out of context.

That vision statement was written with management, marketing and sales in mind. It was never intended to be released to the public, nor was it written at the end of the project -- things changed.

The Vision Doc definitely pre-dated the SPECIALization of Fallout. There was also a US vs. THEM competition between us and the D&D projects (the Fallout dev team felt like red-headed step children after Interplay acquired the D&D license, no offense to red-headed step children.) So we wrote some docs for Interplay management with a neener-neener kind of attitude.
Look at Planescape Torment's written by Avellone - same attitude.
Tim Gayn completely refuted this. The Vision Document was the design pillars of Fallout. Mega-violence was incredibly important to Tim Gayn, he wasn't having anyone oppose it.


And yes, it was definitely used to guide the design of Fallout. He states that people who wanted the waterchip timer would appeal to the 5th entry("There should always be a sense of urgency").
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(note the silence)
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Post by Roguey »

rusty_shackleford wrote: April 2nd, 2025, 08:28
And yes, it was definitely used to guide the design of Fallout. He states that people who wanted the waterchip timer would appeal to the 5th entry("There should always be a sense of urgency").
Timbo does love his violence.
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But "violence is all there is" was overselling it to the bros. You can get through it by talking and running away, sneaking, disguising yourself.
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Post by Vergil »

The origin of the name Fallout comes from all the dicks that would fall out of his *** and mouth
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?