I wonder if the two-companion limit was introduced due to the roster shrinking compared to Inquisition and Origins. On the other hand, 2 had a small roster and it got along just fine allowing a party of four. Maybe they Mass Effect-ed the gameplay so much that a third companion would make the game too unbalanced, who knows. I do like Mass Effect's gameplay either way, and reintroducing the ability wheel seems like a step in the right direction, if nothing else.
As for the name, I'm genuinely glad they didn't stick with "Dreadwolf" for two reasons. 1) "Dread Wolf" is supposed to be two words, so it looks like a retarded, out-of-place modernism when they smush it together. 2) It's clear it was a ploy to appeal to the cringier fans to get them to call it "DAD" for short and drum up shallow hype for the game.
Lore-wise, I like the idea of the Veilguard, and I like that they won't be subtitling the game after the antagonist. Excusing 2 (which was supposed to be subtitled "Exodus" had it not supposedly been for EA's meddling), it irks me when naming conventions are inconsistent in a series. I don't like that they may be putting "The" in it, which is another inconsistency, but at least it can be ignored in abbreviation. I think my biggest gripe is that "Dragon Age: (The) Veilguard" really doesn't roll off the tongue well at all.
![Laughing :lol:](./images/smilies/default/lol.gif)