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Space games where you can get up and walk around your ship

No RPG elements? It probably goes here!
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Post by rusty_shackleford »

Jordy wrote: September 3rd, 2025, 18:10
Thanks. So even with multiple updates it seems like you came away feeling the same about the game as I did earlier on in its release.
Fundamentally they did nothing to fix the lack of any meaningfulness.
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Post by Yankee Zulu »

X4 Foundations
Spacebourne 2
EVE online
Mechwarrior 5 Mercs
Star Citizen?
Starfield
Among Us
Deep Rock Galactic?
The Outer Worlds
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Post by Val the Moofia Boss »

You can walk around the ship? Can you even walk around at all anymore? I remember that there was an expansion they added that allowed you to walk around a very small hotel room/apartment and balcony inside the space station hangar, but not anywhere else, and IIRC that may have been removed.
Last edited by Val the Moofia Boss on September 3rd, 2025, 20:47, edited 1 time in total.
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Post by Yankee Zulu »

When I played it all those yaers ago you could. You had Captains Quarters iirc. It was removed? Oh well.
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Post by Jordy »

Yankee Zulu wrote: September 3rd, 2025, 20:57
When I played it all those yaers ago you could. You had Captains Quarters iirc. It was removed? Oh well.
Couldn't you only walk about when you were docked?
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Post by DecadeRiptide »

TKVNC wrote: August 30th, 2025, 20:28


One Man's Lie has now added customisable ships, with interiors, that you can walk about in, while they are moving, and walk in and out of (ostensibly, without a loading screen).
We got ship interiors in No Mans Lie before Elite Dangerous
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Post by DecadeRiptide »

Star Citizen is the best for walking around interiors of ships but it's also pretty cool going into the metro. Shame the game is literally unplayable atm
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Post by asf »

what kind of ****** plays star citizen
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Post by Val the Moofia Boss »

asf wrote: September 4th, 2025, 02:21
what kind of ****** plays star citizen
It used to be fun back in 2015 when it was just one space station (Port Olisar), a gas giant and three moons. If you died, you respawned on PO and ran downstairs, spawned your ship, ran out the airlock, boarded, took over, and jumped back into the fight. Only took you 2 or 3 minutes. The performance back then was also smooth. Then they added the Hurston and ArcCorp planets which killed the performance and also made the game unfun to play as now you had to spend 20 to 30 minutes just in transit before getting to any gameplay. Then they made it so that you dropped your inventory upon death, in a game where you can easily die through no fault of your own due to finnicky netcode, ie stepping out of an elevator and you randomly die, your ship randomly exploding, being shot through walls by NPCs you can't even seen, etc. And the singleplayer game I backed for never arrived. So I wound up selling my game package on r/Starcitizen_trades and buying a new JRPG, Monochrome Mobius, and having fun beating that.
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Post by Yankee Zulu »

Jordy wrote: September 3rd, 2025, 21:11
Yankee Zulu wrote: September 3rd, 2025, 20:57
When I played it all those yaers ago you could. You had Captains Quarters iirc. It was removed? Oh well.
Couldn't you only walk about when you were docked?
Probably, I dont remember.
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Post by KOS-MOS »

I don’t think anyone has mentioned Xenosaga yet.

In the game, you can freely explore the Elsa and the Durandal (as well as the Woglinde at the beginning of Episode I, before it’s destroyed).

The Elsa is a civilian ship, so its interior feels much more comfortable, with a bar and a lounge area.
Elsa_(XS1).png
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There is even a playable arcade station with mini-games.
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The Durandal is a military ship as big as a town (well, a PS2 town).
Xeno_characters_jpg.png
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Durandal_(XS3).png
The design is colder but there is an articifial park
hq720.jpg
There is some vilain's ships too, they're more like dungeons in space.

Also, we can control mechas in the 3 episodes, but episode 3 has the best mecha gameplay of the series.
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Post by Yankee Zulu »

Voidcrew mentioned? I think its having a free weekend rn so you can try it.
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Post by rusty_shackleford »

re: NMS update
It's obviously a much better design to bring your base with you. The idea of space games where you're tethered to one planet actually feels very silly!

But… NMS already had this in the form of the frigate fleets or whatever it is. You could build a full base on one. The corvettes aren't really anything new, if anything they should have just extended the frigate system.
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Post by rusty_shackleford »

Why do space games keep blundering into the idea that people want to build planet-bound bases?
I'm not referring to managing colonies or something, but the player's base.

Starbound, NMS, Starfield are just three recent examples off the top of my head.
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Post by Tangerine »

rusty_shackleford wrote: September 7th, 2025, 02:44
Why do space games keep blundering into the idea that people want to build planet-bound bases?
I'm not referring to managing colonies or something, but the player's base.

Starbound, NMS, Starfield are just three recent examples off the top of my head.
Because devs are morons.
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Post by Acrux »

Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.

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Post by Rienen »

Acrux wrote: May 14th, 2026, 13:02
Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.

Despite its long time in development, I hadn't really heard of Space Haven until a few days ago, when LPs and reviews showed up in my YT feed. It looked like "Rimworld, but on a ship/station". Given how that game handled character creation, I guess I should've expected this one to follow that as well. Appreciate the heads up.

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Post by asf »

Acrux wrote: May 14th, 2026, 13:02
Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.

looks interesting but is it any good

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Post by asf »

i got a torrent for out of orbit but it doesnt work, the crack was made by ******* and i dont have time to crack it properly

will report later
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Post by DecadeRiptide »

Bored mans sky
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Post by Algol »

rusty_shackleford wrote: September 7th, 2025, 02:44
Why do space games keep blundering into the idea that people want to build planet-bound bases?
I'm not referring to managing colonies or something, but the player's base.

Starbound, NMS, Starfield are just three recent examples off the top of my head.
********.
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Post by asf »

it is a weird game, some kind of first person rimworld with ships, will play more to see if there is any depth, i just hope they dont have any of rimworld retardation

so far i boarded a space station, killed all the weird aliens now everybody hates me

world interaction seems way too limited, i hope there is more depth hidden there
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Post by Algol »

Acrux wrote: May 14th, 2026, 13:02
Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.

Dude, I'm playing this right now and it's kinda/sorta enjoyable. I'd encourage everyone to give it a shot. Janky, but interesting.

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Post by Oyster Sauce »



was interested until I read the description

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Post by Tangerine »

Oyster Sauce wrote: June 6th, 2026, 00:12


was interested until I read the description

I saw a negress in the gameplay trailer.

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Post by mattig »

Any of y'all mention X4 yet? You can walk around the crew quaters, bridge, engine room, brig, or landing bay. Though with most designs you do have to teleport between each location.