Fundamentally they did nothing to fix the lack of any meaningfulness.Jordy wrote: ↑ September 3rd, 2025, 18:10Thanks. So even with multiple updates it seems like you came away feeling the same about the game as I did earlier on in its release.
Space games where you can get up and walk around your ship
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You can walk around the ship? Can you even walk around at all anymore? I remember that there was an expansion they added that allowed you to walk around a very small hotel room/apartment and balcony inside the space station hangar, but not anywhere else, and IIRC that may have been removed.
Couldn't you only walk about when you were docked?Yankee Zulu wrote: ↑ September 3rd, 2025, 20:57When I played it all those yaers ago you could. You had Captains Quarters iirc. It was removed? Oh well.
We got ship interiors in No Mans Lie before Elite DangerousTKVNC wrote: ↑ August 30th, 2025, 20:28
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
It used to be fun back in 2015 when it was just one space station (Port Olisar), a gas giant and three moons. If you died, you respawned on PO and ran downstairs, spawned your ship, ran out the airlock, boarded, took over, and jumped back into the fight. Only took you 2 or 3 minutes. The performance back then was also smooth. Then they added the Hurston and ArcCorp planets which killed the performance and also made the game unfun to play as now you had to spend 20 to 30 minutes just in transit before getting to any gameplay. Then they made it so that you dropped your inventory upon death, in a game where you can easily die through no fault of your own due to finnicky netcode, ie stepping out of an elevator and you randomly die, your ship randomly exploding, being shot through walls by NPCs you can't even seen, etc. And the singleplayer game I backed for never arrived. So I wound up selling my game package on r/Starcitizen_trades and buying a new JRPG, Monochrome Mobius, and having fun beating that.
Probably, I dont remember.Jordy wrote: ↑ September 3rd, 2025, 21:11Couldn't you only walk about when you were docked?Yankee Zulu wrote: ↑ September 3rd, 2025, 20:57When I played it all those yaers ago you could. You had Captains Quarters iirc. It was removed? Oh well.
In the game, you can freely explore the Elsa and the Durandal (as well as the Woglinde at the beginning of Episode I, before it’s destroyed).
The Elsa is a civilian ship, so its interior feels much more comfortable, with a bar and a lounge area. There is even a playable arcade station with mini-games. The Durandal is a military ship as big as a town (well, a PS2 town). The design is colder but there is an articifial park There is some vilain's ships too, they're more like dungeons in space.
Also, we can control mechas in the 3 episodes, but episode 3 has the best mecha gameplay of the series.
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It's obviously a much better design to bring your base with you. The idea of space games where you're tethered to one planet actually feels very silly!
But… NMS already had this in the form of the frigate fleets or whatever it is. You could build a full base on one. The corvettes aren't really anything new, if anything they should have just extended the frigate system.
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I'm not referring to managing colonies or something, but the player's base.
Starbound, NMS, Starfield are just three recent examples off the top of my head.
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Because devs are morons.rusty_shackleford wrote: ↑ September 7th, 2025, 02:44Why do space games keep blundering into the idea that people want to build planet-bound bases?
I'm not referring to managing colonies or something, but the player's base.
Starbound, NMS, Starfield are just three recent examples off the top of my head.
Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.
Acrux wrote: ↑ May 14th, 2026, 13:02Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.
Despite its long time in development, I hadn't really heard of Space Haven until a few days ago, when LPs and reviews showed up in my YT feed. It looked like "Rimworld, but on a ship/station". Given how that game handled character creation, I guess I should've expected this one to follow that as well. Appreciate the heads up.
Acrux wrote: ↑ May 14th, 2026, 13:02Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.
looks interesting but is it any good
will report later
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
********.rusty_shackleford wrote: ↑ September 7th, 2025, 02:44Why do space games keep blundering into the idea that people want to build planet-bound bases?
I'm not referring to managing colonies or something, but the player's base.
Starbound, NMS, Starfield are just three recent examples off the top of my head.
so far i boarded a space station, killed all the weird aliens now everybody hates me
world interaction seems way too limited, i hope there is more depth hidden there
Acrux wrote: ↑ May 14th, 2026, 13:02Space Haven wevnt out of early access yesterday. But, since it decided to embrace *****, homosexuals, and other brownoids, this game I heard about might be more fun.
Dude, I'm playing this right now and it's kinda/sorta enjoyable. I'd encourage everyone to give it a shot. Janky, but interesting.
was interested until I read the description
I saw a negress in the gameplay trailer.
