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Various video game stuff not deserving its own thread

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Post by psychic_dream »

Statesman wrote: May 9th, 2025, 16:21
psychic_dream wrote: May 9th, 2025, 15:49
I'm surprised that RPGHQ isn't excited about the latest Doom game. I only played the soft reboot on the original Xbox, and it looked and played quite differently from what people usually associate with the Doom IP.
Why would you expect a RPG-focused forum to be excited about a corridor shooter?
Well, I see some here getting hyped over the usual AAA FOTM normieslop, where it’s all spectacle and nothing else, either in this thread or in others talking about different games
DagothGeas5 wrote: May 9th, 2025, 16:25
psychic_dream wrote: May 9th, 2025, 15:49
I'm surprised that RPGHQ isn't excited about the latest Doom game. I only played the soft reboot on the original Xbox, and it looked and played quite differently from what people usually associate with the Doom IP.
I myself was excited to see it at first, but I skimmed through the trailer after seeing that the guy's face is visible (even if somewhat) which I see as a great negative. When I then saw "big boss evil dude" and dialogue/story, I checked out and have no longer any interest :? We shall see though.
I just realized they added a parry mechanic. I'm starting to get fatigued by how game developers are making it a standard feature in every game, even when it doesn’t fit. The Resident Evil 4 remake is guilty of this.
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Post by Val the Moofia Boss »

psychic_dream wrote: May 9th, 2025, 15:49
I'm surprised that RPGHQ isn't excited about the latest Doom game. I only played the soft reboot on the original Xbox, and it looked and played quite differently from what people usually associate with the Doom IP.
I was gifted Doom 2016 and played it for a bit and wound up putting it down. The grotesque aesthetic with the hyper-realistic gore and the pounding music was a bit much. Maybe it would have been more entertaining co-op.
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Post by UltraFan123 »

I think "parrying" may be the new "fishing mini-game" in the sense that normies love to suck on that type of slop all day, regardless of the game's genre, playstyle, or if it even makes sense in the in-game setting.
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Post by rusty_shackleford »

UltraFan123 wrote: May 9th, 2025, 19:07
I think "parrying" may be the new "fishing mini-game" in the sense that normies love to suck on that type of slop all day, regardless of the game's genre, playstyle, or if it even makes sense in the in-game setting.
Parrying is female coded
Waiting for someone to attack so you can react.
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Post by Classix »

Val the Moofia Boss wrote: May 9th, 2025, 19:02
psychic_dream wrote: May 9th, 2025, 15:49
I'm surprised that RPGHQ isn't excited about the latest Doom game. I only played the soft reboot on the original Xbox, and it looked and played quite differently from what people usually associate with the Doom IP.
I was gifted Doom 2016 and played it for a bit and wound up putting it down. The grotesque aesthetic with the hyper-realistic gore and the pounding music was a bit much. Maybe it would have been more entertaining co-op.
I yo-ho'ed it a day or 2 after it came out and it's just not Doom at all to me. Brother and a family friend had first crack at it as we watched. I personally got to the Cyber Demon jump/duck fight, maybe a mission or two after it and never finished it. Getting collectible dolls in 'Hell'... where he adjusts the funko-pop-things hand and fist bumps it...? lol wtf is that. I avoided those for every mission afterwards. Never finished it. Also the OST is annoying to me, I don't like a single track. Brutal/Black Metal Doom is all I need.
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Post by Statesman »

psychic_dream wrote: May 9th, 2025, 18:21
Statesman wrote: May 9th, 2025, 16:21
psychic_dream wrote: May 9th, 2025, 15:49
I'm surprised that RPGHQ isn't excited about the latest Doom game. I only played the soft reboot on the original Xbox, and it looked and played quite differently from what people usually associate with the Doom IP.
Why would you expect a RPG-focused forum to be excited about a corridor shooter?
Well, I see some here getting hyped over the usual AAA FOTM normieslop, where it’s all spectacle and nothing else, either in this thread or in others talking about different games
Indeed, some individuals are; but thinking RPGHQ as a whole would be hyped for [insert AAA FOTM normieslop, which is what nuDOOM is] would be quite crazy.
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Post by Havitner »

D16 was pretty cool. DE was fun too even if the story was ********.
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Post by Fox1 »

Vaako wrote: May 6th, 2025, 14:41


Need some opinions here since this site isnt riddled with downvote bots. While I dont even play these games it looked decent until his girlfriend showed up.

Also weird that youtube dislike stopped working right before this dropped. :scratch:
Holy **** that was cringe. The girl is hyper masculine, ugly, and brown as **** :yuck:
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Post by Roguey »

Unity's at it again.

Unity is threatening to revoke all licenses for developers with flawed data that appears to be scraped from personal data

Unity is currently sending emails threatening longtime developers with disabling their access completely over bogus data about private versus public licenses. Their initial email (included below) contained no details at all, but a requirement to "comply" otherwise they reserved the right to revoke our access by May 16th.

When pressed for details, they replied with five emails. Two of which are the names of employees at another local company who have never worked for us, and the name of an employee who does not work on Unity at the studio.

I believe this is a chilling look into the future of Unity Technologies as a company and a product we develop on. Unity are threatening to revoke our access to continue development, and feel emboldened to do so casually and without evidence. Then when pressed for evidence, they have produced something that would be laughable - except that they somehow gathered various names that call into question how they gather and scrape data. This methodology is completely flawed, and then being applied dangerously - with short-timeframe threats to revoke all license access.

Our studio has already sunset Unity as a technology, but this situation heavily affects one unreleased game of ours (Torpedia) and a game we lose money on, but are very passionate about (Stationeers). I feel most for our team members on Torpedia, who have spent years on this game.
Detailed Outline

I am Dean Hall, I created a game called DayZ which I sold to Bohemia Interactive, and used the money to found my own studio called RocketWerkz in 2014.

Development with Unity has made up a significant portion of our products since the company was founded, with a spend of probably over 300K though this period, currently averaging about 30K per year. This has primarily included our game Stationeers, but also an unreleased game called Torpedia. Both of these games are on PC. We also develop using Unreal, and recently our own internal technology called BRUTAL (a C# mapping of Vulkan).

On May 9th Unity sent us the following email:

Hi RocketWerkz team,

I am reaching out to inform you that the Unity Compliance Team has flagged your account for potential compliance violations with our terms of service. Click here to review our terms of service.

As a reminder - there can be no mixing of Unity license types and according to our data you currently have users using Unity Personal licenses when they should under the umbrella of your Unity Pro subscription.

We kindly request that you take immediate action to ensure your compliance with these terms. If you do not, we reserve the right to revoke your company's existing licenses on May, 16th 2025.

Please work to resolve this to prevent your access from being revoked. I have included your account manager, Kelly Frazier, to this thread.

We replied asking for detail and eventually received the following from Kelly Frazier at Unity:

Our systems show the following users have been logging in with Personal Edition licenses. In order to remain compliant with Unity's terms of service, the following users will need to be assigned a Pro license:

Then there are five listed items they supplies as evidence:

An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio

The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for

An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time

An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us

An obscured email domain, another employee at the same company above, but who never worked for us.

Most recently, our company paid Unity 43,294.87 on 21 Dec 2024, for our pro licenses.

Not a single one of those is a breach - but more concerningly the two employees who work at another studio - that studio is located where our studio was founded and where our accountants are based - and therefore where the registered address for our company is online if you use the government company website.

Beyond Unity threatening long-term customers with immediate revocation of licenses over shaky evidence - this raises some serious questions about how Unity is scraping this data and then processing it.

This should serve as a serious warning to all developers about the future we face with Unity development.

Seem really determined on making this an Unreal-or-propriety world.

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Post by Acrux »

While Unity has shown that they aren't to be trusted, those first two examples look like poor license management by the company:

Was an employee using a work email address for a personal project?
Was another employee using their personal email for a Pro license?
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Post by psychic_dream »

How bad was the "moral outrage" behind GTA: San Andreas, really? Were soccer moms actually concerned about their 13 year olds playing a video game where they could do drugs, commit arson, have sex with hookers, and kill them afterward? I've even seen conservatives try to frame the Democrats in a bad light by saying it was the haggard witch Hillary who tried to censor video games at the time.
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Post by Tangerine »

psychic_dream wrote: May 11th, 2025, 13:51
How bad was the "moral outrage" behind GTA: San Andreas, really? Were soccer moms actually concerned about their 13 year olds playing a video game where they could do drugs, commit arson, have sex with hookers, and kill them afterward? I've even seen conservatives try to frame the Democrats in a bad light by saying it was the haggard witch Hillary who tried to censor video games at the time.
It wasn't just Hillary. Second Lady Tipper Gore and Senator (((Joe Lieberman)))-D were major players in anti-video game pushes of the 90s.
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Post by rusty_shackleford »

Tangerine wrote: May 11th, 2025, 13:55
psychic_dream wrote: May 11th, 2025, 13:51
How bad was the "moral outrage" behind GTA: San Andreas, really? Were soccer moms actually concerned about their 13 year olds playing a video game where they could do drugs, commit arson, have sex with hookers, and kill them afterward? I've even seen conservatives try to frame the Democrats in a bad light by saying it was the haggard witch Hillary who tried to censor video games at the time.
It wasn't just Hillary. Second Lady Tipper Gore and Senator (((Joe Lieberman)))-D were major players in anti-video game pushes of the 90s.
Only reason it's forgotten now is it's politically inconvenient

Scalia also wrote the majority opinion on why video games are protected works of art
Last edited by rusty_shackleford on May 11th, 2025, 14:56, edited 1 time in total.
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Post by Havitner »

psychic_dream wrote: May 11th, 2025, 13:51
How bad was the "moral outrage" behind GTA: San Andreas, really? Were soccer moms actually concerned about their 13 year olds playing a video game where they could do drugs, commit arson, have sex with hookers, and kill them afterward? I've even seen conservatives try to frame the Democrats in a bad light by saying it was the haggard witch Hillary who tried to censor video games at the time.
There was the hot coffee incident.
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Post by Fox1 »

Roguey wrote: May 10th, 2025, 19:20
Unity's at it again.
Unity is threatening to revoke all licenses for developers with flawed data that appears to be scraped from personal data

Unity is currently sending emails threatening longtime developers with disabling their access completely over bogus data about private versus public licenses. Their initial email (included below) contained no details at all, but a requirement to "comply" otherwise they reserved the right to revoke our access by May 16th.

When pressed for details, they replied with five emails. Two of which are the names of employees at another local company who have never worked for us, and the name of an employee who does not work on Unity at the studio.

I believe this is a chilling look into the future of Unity Technologies as a company and a product we develop on. Unity are threatening to revoke our access to continue development, and feel emboldened to do so casually and without evidence. Then when pressed for evidence, they have produced something that would be laughable - except that they somehow gathered various names that call into question how they gather and scrape data. This methodology is completely flawed, and then being applied dangerously - with short-timeframe threats to revoke all license access.

Our studio has already sunset Unity as a technology, but this situation heavily affects one unreleased game of ours (Torpedia) and a game we lose money on, but are very passionate about (Stationeers). I feel most for our team members on Torpedia, who have spent years on this game.
Detailed Outline

I am Dean Hall, I created a game called DayZ which I sold to Bohemia Interactive, and used the money to found my own studio called RocketWerkz in 2014.

Development with Unity has made up a significant portion of our products since the company was founded, with a spend of probably over 300K though this period, currently averaging about 30K per year. This has primarily included our game Stationeers, but also an unreleased game called Torpedia. Both of these games are on PC. We also develop using Unreal, and recently our own internal technology called BRUTAL (a C# mapping of Vulkan).

On May 9th Unity sent us the following email:

Hi RocketWerkz team,

I am reaching out to inform you that the Unity Compliance Team has flagged your account for potential compliance violations with our terms of service. Click here to review our terms of service.

As a reminder - there can be no mixing of Unity license types and according to our data you currently have users using Unity Personal licenses when they should under the umbrella of your Unity Pro subscription.

We kindly request that you take immediate action to ensure your compliance with these terms. If you do not, we reserve the right to revoke your company's existing licenses on May, 16th 2025.

Please work to resolve this to prevent your access from being revoked. I have included your account manager, Kelly Frazier, to this thread.

We replied asking for detail and eventually received the following from Kelly Frazier at Unity:

Our systems show the following users have been logging in with Personal Edition licenses. In order to remain compliant with Unity's terms of service, the following users will need to be assigned a Pro license:

Then there are five listed items they supplies as evidence:

An @ rocketwerkz email, for a team member who has Unity Personal and does not work on a Unity project at the studio

The personal email address of a Rocketwerkz employee, whom we pay for a Unity Pro License for

An @ rocketwerkz email, for an external contractor who was provided one of our Unity Pro Licenses for a period in 2024 to do some work at the time

An obscured email domain, but the name of which is an employee at a company in Dunedin (New Zealand, where we are based) who has never worked for us

An obscured email domain, another employee at the same company above, but who never worked for us.

Most recently, our company paid Unity 43,294.87 on 21 Dec 2024, for our pro licenses.

Not a single one of those is a breach - but more concerningly the two employees who work at another studio - that studio is located where our studio was founded and where our accountants are based - and therefore where the registered address for our company is online if you use the government company website.

Beyond Unity threatening long-term customers with immediate revocation of licenses over shaky evidence - this raises some serious questions about how Unity is scraping this data and then processing it.

This should serve as a serious warning to all developers about the future we face with Unity development.
Seem really determined on making this an Unreal-or-propriety world.

Another reason for why all software should be pirated and all telemetry be erased and made inoperable.

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Post by Oyster Sauce »

No ******* clue what the normal difficulty level is supposed to be here

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Post by Unhelpful Contrarian »

Oyster Sauce wrote: May 11th, 2025, 23:54
No ******* clue what the normal difficulty level is supposed to be here

“Hurt me plenty” is normal difficulty.

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Post by MC_Sea »

Unhelpful Contrarian wrote: May 12th, 2025, 00:04
Oyster Sauce wrote: May 11th, 2025, 23:54
No ******* clue what the normal difficulty level is supposed to be here.
“Hurt me plenty” is normal difficulty.

I thought for sure it would be "Ultra-Violence". I hope the difficulties come with descriptions. Otherwise, this is too confusing.

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Post by UltraFan123 »

I remember that the OG Doomguy game actively ridiculed you if you picked the easy difficulty by replacing your sprite with that of a crybaby. I think games today should go back to doing stuff like that.
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Post by dagal »

UltraFan123 wrote: May 12th, 2025, 03:02
I remember that the OG Doomguy game actively ridiculed you if you picked the easy difficulty by replacing your sprite with that of a crybaby. I think games today should go back to doing stuff like that.
That was Wolfenstein
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Post by asf »

psychic_dream wrote: May 11th, 2025, 13:51
How bad was the "moral outrage" behind GTA: San Andreas, really? Were soccer moms actually concerned about their 13 year olds playing a video game where they could do drugs, commit arson, have sex with hookers, and kill them afterward? I've even seen conservatives try to frame the Democrats in a bad light by saying it was the haggard witch Hillary who tried to censor video games at the time.
yes
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Post by KnightoftheWind »

Dark Messiah is so enjoyable I wonder why it wasn't turned into a franchise. Fun combat, awesome physics engine, crisp visuals that have aged like fine wine. Make it an open world game and Bethesda would go bankrupt.
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Post by Statesman »

MC_Sea wrote: May 12th, 2025, 02:43
Unhelpful Contrarian wrote: May 12th, 2025, 00:04
Oyster Sauce wrote: May 11th, 2025, 23:54


No ******* clue what the normal difficulty level is supposed to be here.
“Hurt me plenty” is normal difficulty.
I thought for sure it would be "Ultra-Violence". I hope the difficulties come with descriptions. Otherwise, this is too confusing.
nuDooms are designed around UV, but take note that Doom as a franchise is harder than average by default.

I'm Too Young To Die=Very Easy
Hurt Me Plenty=Easy
Ultra-Violence=Normal
Nightmare=Hard
Ultra-Nightmare=Very Hard
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Post by Yankee Zulu »

Democracy under threat! The merrymutts want toba n porn in Murica!
https://m.economictimes.com/news/intern ... 143198.cms

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Post by rusty_shackleford »

porn should be banned for the same reason heroin is illegal
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Post by Oyster Sauce »

rusty_shackleford wrote: May 14th, 2025, 09:03
porn should be banned for the same reason heroin is illegal
Gatekeeping to keep it cool?
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