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loregamer
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Post by loregamer »

rusty_shackleford wrote: ↑ May 16th, 2025, 15:33
@loregamer how hard would it be to make a tool to analyze load order and bonk people if it's wrong?
Nearly impossible
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Post by orinEsque »

loregamer wrote: ↑ May 16th, 2025, 16:25
rusty_shackleford wrote: ↑ May 16th, 2025, 15:33
@loregamer how hard would it be to make a tool to analyze load order and bonk people if it's wrong?
Nearly impossible
yep, because which mod you want to be prioritised can be very subjective as well.
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Post by LemonDemonGirl »

orinEsque wrote: ↑ May 16th, 2025, 15:23
you know the rules, give nud-- i mean your load order.
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:notsureif:
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Post by orinEsque »

LemonDemonGirl wrote: ↑ May 16th, 2025, 17:43
orinEsque wrote: ↑ May 16th, 2025, 15:23
you know the rules, give nud-- i mean your load order.
Image
:notsureif:
stick NA at the bottom of everything like 40-44
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Post by LemonDemonGirl »

orinEsque wrote: ↑ May 16th, 2025, 17:45
stick NA at the bottom of everything like 40-44
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Image

Pretty sure I have several mods that say 'put this at the bottom of your load order'
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Post by orinEsque »

LemonDemonGirl wrote: ↑ May 16th, 2025, 17:51
orinEsque wrote: ↑ May 16th, 2025, 17:45
stick NA at the bottom of everything like 40-44
Image
Image

Pretty sure I have several mods that say 'put this at the bottom of your load order'
yeh well put NA in the bottom. Cuz clearly there's a mod that has a Aylin characterVisual in it overriding NA Aesthetics.

EDIT: also go into mod manager within the game and make sure NA is activated.
Last edited by orinEsque on May 16th, 2025, 19:46, edited 1 time in total.
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Post by Oyster Sauce »

loregamer wrote: ↑ May 16th, 2025, 16:25
rusty_shackleford wrote: ↑ May 16th, 2025, 15:33
@loregamer how hard would it be to make a tool to analyze load order and bonk people if it's wrong?
Nearly impossible
Simply establish a community submitted database :)

https://steamcommunity.com/sharedfiles/ ... 1847679158
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Post by loregamer »

Simply...
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Post by Nessa »

Don't bother, then you'll be just like LOOT for Skyrim. Which will absolutely decimate a decent load order with one click! :lol:
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Post by Lancaster »

orinEsque wrote: ↑ May 16th, 2025, 16:30
loregamer wrote: ↑ May 16th, 2025, 16:25
rusty_shackleford wrote: ↑ May 16th, 2025, 15:33
@loregamer how hard would it be to make a tool to analyze load order and bonk people if it's wrong?
Nearly impossible
yep, because which mod you want to be prioritised can be very subjective as well.
I don't exactly know how this works, but it was a minor cosmetic or voice mod that was pak as an override, would load orders matter?
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Post by rusty_shackleford »

Lancaster wrote: ↑ May 16th, 2025, 21:35
orinEsque wrote: ↑ May 16th, 2025, 16:30
loregamer wrote: ↑ May 16th, 2025, 16:25


Nearly impossible
yep, because which mod you want to be prioritised can be very subjective as well.
I don't exactly know how this works, but it was a minor cosmetic or voice mod that was pak as an override, would load orders matter?
Yes because two mods could conflict by editing the same file/asset
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Post by LemonDemonGirl »

orinEsque wrote: ↑ May 16th, 2025, 19:22
yeh well put NA in the bottom. Cuz clearly there's a mod that has a Aylin characterVisual in it overriding NA Aesthetics.

EDIT: also go into mod manager within the game and make sure NA is activated.
Probably, I have close to 60 mods installed lmao.

Looks like I didn't have NA Aesthetics installed, don't know why.
Works now though.
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Post by orinEsque »

LemonDemonGirl wrote: ↑ May 17th, 2025, 06:13
Probably, I have close to 60 mods installed lmao.
Those are rookie numbers. You gotta pump up those numbers.
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Last edited by orinEsque on May 18th, 2025, 23:53, edited 1 time in total.
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Post by Nobere »

orinEsque wrote: ↑ May 18th, 2025, 23:52
LemonDemonGirl wrote: ↑ May 17th, 2025, 06:13
Probably, I have close to 60 mods installed lmao.
Those are rookie numbers. You gotta pump up those numbers.
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Post by KANONYMUSE »

orinEsque wrote: ↑ May 18th, 2025, 23:52
LemonDemonGirl wrote: ↑ May 17th, 2025, 06:13
Probably, I have close to 60 mods installed lmao.
Those are rookie numbers. You gotta pump up those numbers.
Image
Is that with merging tiny mechanics/stat changes together into single mods or everything seperate?
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Post by batsydanger »

is it because of the Hotfix patch? I noticed the default character for Dark Urge is back to Dragonborn until I changed to other race, or I just simply remember it wrong.
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Post by orinEsque »

batsydanger wrote: ↑ May 22nd, 2025, 15:35
is it because of the Hotfix patch? I noticed the default character for Dark Urge is back to Dragonborn until I changed to other race, or I just simply remember it wrong.
I'll double check for you, but i honestly didn't encounter this when i created a new campaign after the patch.
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Post by batsydanger »

orinEsque wrote: ↑ May 22nd, 2025, 16:41
batsydanger wrote: ↑ May 22nd, 2025, 15:35
is it because of the Hotfix patch? I noticed the default character for Dark Urge is back to Dragonborn until I changed to other race, or I just simply remember it wrong.
I'll double check for you, but i honestly didn't encounter this when i created a new campaign after the patch.
Yaa, yesterday I tested some new playthrough and went through the character creation screen multiple times and I noticed that the default character showing up first will only me the Dragonborn with sorcerer class. So, i'm unsure if it's because of the mod or just another one so I just came to ask.
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Post by orinEsque »

batsydanger wrote: ↑ May 23rd, 2025, 03:09
orinEsque wrote: ↑ May 22nd, 2025, 16:41
batsydanger wrote: ↑ May 22nd, 2025, 15:35
is it because of the Hotfix patch? I noticed the default character for Dark Urge is back to Dragonborn until I changed to other race, or I just simply remember it wrong.
I'll double check for you, but i honestly didn't encounter this when i created a new campaign after the patch.
Yaa, yesterday I tested some new playthrough and went through the character creation screen multiple times and I noticed that the default character showing up first will only me the Dragonborn with sorcerer class. So, i'm unsure if it's because of the mod or just another one so I just came to ask.
Make sure RR and NA mods are also active in the ingame mod manager, btw.
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Post by batsydanger »

orinEsque wrote: ↑ May 23rd, 2025, 03:10
batsydanger wrote: ↑ May 23rd, 2025, 03:09
orinEsque wrote: ↑ May 22nd, 2025, 16:41


I'll double check for you, but i honestly didn't encounter this when i created a new campaign after the patch.
Yaa, yesterday I tested some new playthrough and went through the character creation screen multiple times and I noticed that the default character showing up first will only me the Dragonborn with sorcerer class. So, i'm unsure if it's because of the mod or just another one so I just came to ask.
Make sure RR and NA mods are also active in the ingame mod manager, btw.
I just double-checked it and they are still active.

Edit: Looks, like other mods are causing conflict...I will try to find out which one.
Thank you

Update 2:
It's Appearance edit enhance...Looks like the HF broke some of its part or else, Idk
Last edited by batsydanger on May 23rd, 2025, 04:05, edited 2 times in total.
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Post by ClosetWizard »

orinEsque wrote: ↑ May 18th, 2025, 23:52
LemonDemonGirl wrote: ↑ May 17th, 2025, 06:13
Probably, I have close to 60 mods installed lmao.
Those are rookie numbers. You gotta pump up those numbers.
Image
How does anyone manage more than 20 mods when the in-game manager disables them? It's a pain manually clicking to re-enable even with only about 15 or so. The game sorele needs either a "save playlist" or "enable all" option on its in-game mod manager.
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Post by MrTwinkls »

ClosetWizard wrote: ↑ May 23rd, 2025, 06:54
orinEsque wrote: ↑ May 18th, 2025, 23:52
LemonDemonGirl wrote: ↑ May 17th, 2025, 06:13
Probably, I have close to 60 mods installed lmao.
Those are rookie numbers. You gotta pump up those numbers.
Image
How does anyone manage more than 20 mods when the in-game manager disables them? It's a pain manually clicking to re-enable even with only about 15 or so. The game sorele needs either a "save playlist" or "enable all" option on its in-game mod manager.
But it exists?
Maybe you run older version?
β–Ί Show Spoiler
Also last versions of Mod Manager and the game don't have an issue with disabling mods at launch.
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Post by ClosetWizard »

Ahhh right. right. I'm thinking of when you try loading a save and gives you the pop-up version that prompts you to re-enable you - that version lacks it. My bad. xD
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Post by orinEsque »

batsydanger wrote: ↑ May 23rd, 2025, 03:23
orinEsque wrote: ↑ May 23rd, 2025, 03:10
batsydanger wrote: ↑ May 23rd, 2025, 03:09


Yaa, yesterday I tested some new playthrough and went through the character creation screen multiple times and I noticed that the default character showing up first will only me the Dragonborn with sorcerer class. So, i'm unsure if it's because of the mod or just another one so I just came to ask.
Make sure RR and NA mods are also active in the ingame mod manager, btw.
I just double-checked it and they are still active.

Edit: Looks, like other mods are causing conflict...I will try to find out which one.
Thank you

Update 2:
It's Appearance edit enhance...Looks like the HF broke some of its part or else, Idk
Good to know. I'm aware it's one of the broken mods in bg3.
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Post by orinEsque »

ClosetWizard wrote: ↑ May 23rd, 2025, 09:51
Ahhh right. right. I'm thinking of when you try loading a save and gives you the pop-up version that prompts you to re-enable you - that version lacks it. My bad. xD
viewtopic.php?t=3889-stealthy-mod-organ ... ead#unread

This lets you play The game without ever having to turn on mods from the ingame manager.
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Post by Auld_SnawBeard »

orinEsque wrote: ↑ May 23rd, 2025, 14:24
ClosetWizard wrote: ↑ May 23rd, 2025, 09:51
Ahhh right. right. I'm thinking of when you try loading a save and gives you the pop-up version that prompts you to re-enable you - that version lacks it. My bad. xD
viewtopic.php?t=3889-stealthy-mod-organ ... ead#unread

This lets you play The game without ever having to turn on mods from the ingame manager.
This.
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Post by dengandos »

you know in the vanilla game, narrator and NPCs keep refer my character as 'they/them' despite my character gender is male and he is traveling alone without companion.
is this fix that too? or is it realm restore things?
Last edited by dengandos on May 28th, 2025, 04:35, edited 1 time in total.
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Post by KANONYMUSE »

Why did you make the circus ****** into a woman?
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Post by orinEsque »

dengandos wrote: ↑ May 28th, 2025, 04:31
you know in the vanilla game, narrator and NPCs keep refer my character as 'they/them' despite my character gender is male and he is traveling alone without companion.
is this fix that too? or is it realm restore things?
This won't be corrected since it's requires too much work.
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Post by Auld_SnawBeard »

Danna, the Duergar patrolling guard in the Underdark fortress in act 1 has a beard. The creature also has what sounds to me like a womans voice and looks like a female body model.
Screenshot 2025-05-29 075144.png
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