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Fallout: New Vegas
Show the picture, rusty.
We've fallen so far. To think the kind of games we could have had
So it's pretty heavily implied that the Courier is not in control of Yes Man.
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Cut content isn't canon. Sawyer said his intent was that Yes Man only obeys your will.Valter wrote: ↑ March 8th, 2026, 23:46So it's pretty heavily implied that the Courier is not in control of Yes Man.****, that was my go-to ending
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No. John Gonzalez wrote those lines to assuage potential player fears that other people would manipulate Yes Man if/when the Courier wasn't around. Yes Man is programmed to do anything anyone tells him to do. This is convenient for the Courier but a liability if Yes Man is intended to help coordinate things in New Vegas after the Second Battle of Hoover Dam.In the Independent ending, Yes Man talks about finding some code in Mr Houses database that will let him be more assertive. Is this just an artifact of a time when you were considering allowing post-ending gameplay?
It's intentionally vague because it's the independent ending. Even if the Courier walks off into the sunset, the implication is that Yes Man can more-or-less keep things running.There has been a lot of discussion about the Independent ending of New Vegas lately, so can you clarify a few things? Does the ending allow for the Courier to establish his/her own idea for a nation in the Mojave after Hoover Dam? If not, then why not?
People are so desperate to make the Yes Man ending not the obvious best wish fulfillment ending it is.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
If you upgrade the securitrons it tells you that you get everything under control pretty quickly yet ******* keep claiming it's anarchy
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maidenhaver
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I let vortex download a recent modlist while I worked, and when I came back to install it, it hung at 99%. I did something, it worked and I could play, but VUI+ needed installed, so I quit and installed it. The game wouldn't boot again, and vortex told me my version of the game isn't current, even though it obviously is. I just wanted a list that added the fps animations, movement, better integrated the dlcs, improved menus, and made power armor feel good. Combining stewies tweaks, adding more ambient music, foggy/dusty lod, and removing the orange tint to round it out.
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maidenhaver
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I followed Viva New Vegas' install guide, and then I installed Nuevo Mojave. Its a good modlist, but I'd trim it a bit further. The third person animations were still jank, so I'm only playing in first person, which is helped by all the cool fp immershun anims. I'm happy with the options in stewie's tweaks. I had to add a delay dlc mod, and overhaul the ambient music system. The terrain textures are ****** up, but I'm not sure what to do about all the tiling, because I don't think any of the mods touch landscapes.
Just grab some nice hi-res dirt and dust images, or take some with a halfway decent camera, then ask AI to make then tessellate.maidenhaver wrote: ↑ April 19th, 2026, 22:59I followed Viva New Vegas' install guide, and then I installed Nuevo Mojave. Its a good modlist, but I'd trim it a bit further. The third person animations were still jank, so I'm only playing in first person, which is helped by all the cool fp immershun anims. I'm happy with the options in stewie's tweaks. I had to add a delay dlc mod, and overhaul the ambient music system. The terrain textures are ****** up, but I'm not sure what to do about all the tiling, because I don't think any of the mods touch landscapes.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
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maidenhaver
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This game's been particularly hard to revisit, just because the scale is really throwing me off. I can't help but remember going in real life and how impossible walking any of this would be during the day. No other game I've returned to has given me this feeling, as if I've outgrown playing it.
NV doesn't need a remaster, any ****** can still mod it; what it needs is a TESAnnwyn treatment. Scale the world up by a hundred times, implement good vehicle combats, and make the sun deadly.
NV doesn't need a remaster, any ****** can still mod it; what it needs is a TESAnnwyn treatment. Scale the world up by a hundred times, implement good vehicle combats, and make the sun deadly.
Last edited by maidenhaver on April 21st, 2026, 07:05, edited 1 time in total.
I did the viva new vegas reinstall and burned out because I still outleveled the content.
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maidenhaver
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That's another glaring problem with BGS-style games. They're too cramped and exp is everywhere. I can get into melee with powder gangers and wipe the floor with them for exp and loot, its harder to do this with raiders in earlier Fallouts, as rewarding as those encounters were.Tweed wrote: ↑ April 21st, 2026, 07:18I did the viva new vegas reinstall and burned out because I still outleveled the content.
Its a theme park.
Last edited by maidenhaver on April 21st, 2026, 09:42, edited 1 time in total.
Probably had something going bad on deployment, such issues are very common if you **** up.maidenhaver wrote: ↑ April 9th, 2026, 09:44I let vortex download a recent modlist while I worked, and when I came back to install it, it hung at 99%. I did something, it worked and I could play, but VUI+ needed installed, so I quit and installed it. The game wouldn't boot again, and vortex told me my version of the game isn't current, even though it obviously is. I just wanted a list that added the fps animations, movement, better integrated the dlcs, improved menus, and made power armor feel good. Combining stewies tweaks, adding more ambient music, foggy/dusty lod, and removing the orange tint to round it out.
maidenhaver wrote: ↑ April 21st, 2026, 09:16That's another glaring problem with BGS-style games. They're too cramped and exp is everywhere. I can get into melee with powder gangers and wipe the floor with them for exp and loot, its harder to do this with raiders in earlier Fallouts, as rewarding as those encounters were.
Last time I finished a modlist (about a year now) I installed stewie tweaks and set XP multiplier to 0.5Tweed wrote: ↑ April 21st, 2026, 07:18I did the viva new vegas reinstall and burned out because I still outleveled the content.
Works like a charm for me honestly, level up takes a long while but it's enjoyable because the game is beatable if you specialize in something.
I personally like to go for repair/medicine, nice crafteable ammo and good health regen.
About early Fallouts, nah, you can farm XP so ******* easy you can be high level and get a ton of good gear really early if you know what you're doing and build the right character. But there's definitely a big difference lol.
Agreed, I could mod this game (and any other Bethesda game) as a kid just by dropping the crap in the data folder, anyone can do this nowadays a billion times easier with MO2 or even Vortex (which despite what many might say, it's a great mod manager and very user friendly).maidenhaver wrote: ↑ April 21st, 2026, 06:58NV doesn't need a remaster, any ****** can still mod it; what it needs is a TESAnnwyn treatment. Scale the world up by a hundred times, implement good vehicle combats, and make the sun deadly.
There's a mod called Nova Arizona adding in more to the map and it's pretty decent if a little underdeveloped right now, but it has potential
I agree with the vehicle combat thing, it's a shame the people who somehow did manage to do it are also a bunch of morons lol I don't wanna be disrespectful but they got all the **** they need to make this into a reality yet the won't even let anyone touch it.
Last edited by jdcp on April 21st, 2026, 13:10, edited 4 times in total.
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maidenhaver
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You can cheese merchants and the librarian to become an early god in F1, but the game doesn't want you to. NV is designed with exp everywhere, it funnels you into exp. Its just a flaw in open world BGS design. Stewies is absolutely necessary for any playthrough. It needs a fix to make Tag skills opperate like older Fallouts, though.
Once again we find out that oddity system in UnderRail is the best way to implement exp in videogames.
I can't get this game to ******* run worth a ****, even if I apply patches/modlists to it. What the **** does Windows 11 do that makes **** so complicated? Why must everything be one big *** gape?
Yeah, I mean you can very much meta-game FO1 to the point where you are leagues ahead of any enemy you encounter.maidenhaver wrote: ↑ April 21st, 2026, 20:38You can cheese merchants and the librarian to become an early god in F1, but the game doesn't want you to. NV is designed with exp everywhere, it funnels you into exp. Its just a flaw in open world BGS design. Stewies is absolutely necessary for any playthrough. It needs a fix to make Tag skills opperate like older Fallouts, though.
This is an issue in all RPG's though, so I don't really think it's avoidable unless you make all guns appropriately dangerous, and remove scaling HP.
This naturally trivialises certain encounters, but the only thing I could think that might solve this is adding sway to low skill levels, and gun jamming, and maintenance mechanics that punish you at the start but recede with increased skill.
Currency should also have a weight, and most importantly, NPC vendors need to actually discriminate on what they will buy. Otherwise you end up with infinity wealth, and the means to buy a solution to everything.
My Mods:
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
Kenshi:
viewtopic.php?t=3219-under-armour-edits-1-0-kenshi - Under Armour Edits
viewtopic.php?f=26&t=3262-face-expansion-1-0-kenshi - Face Expansion
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rusty_shackleford
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Thank you for your attention to this matter!
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Rusty's Stuff Collection
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