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TES Oblivion Remastered

For discussing role-playing video games, you know, the ones with combat.
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Post by The_Mask »

WC3BestLore wrote: April 23rd, 2025, 18:58
Also Morrowind needed a remake more than Oblivion
No. Leave the good one alone.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.

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Post by rusty_shackleford »

Morrowind already has OpenMW, anything they'd make would be worse.
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Post by ArcaneLurker »

They wouldn't be able to do what they did here with the Oblivion engine (which is what made it viable for them).
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Post by Vergil »

rusty_shackleford wrote: April 23rd, 2025, 20:10
Morrowind already has OpenMW, anything they'd make would be worse.
OpenOblivion any day now...
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by rusty_shackleford »

ArcaneLurker wrote: April 23rd, 2025, 20:13
They wouldn't be able to do what they did here with the Oblivion engine (which is what made it viable for them).
I don't see any proof any part of the oblivion engine was used, they're just using the data files from oblivion. Don't even seem to be using the script VM.
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Post by Xenich »

@rusty_shackleford

I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last time I used it and it combines the three big mods of the time.

Here is the info txt for it. Let me know.
FCOM SuperPack v6.0 Final:



Install FCOM SuperPack on a FRESH and ENGLISH Oblivion installation.

You need:
-TES4 Oblivion ENGLISH
-The Shivering Isles Expansion
-Knights of the Nine (ALL 9 DLCs, included BattleHorn Castle!)
-Patch v1.2.0416

NOTE: For Win7 or Vista, it's better if Oblivion is installed outside Program Files folder, for example: "C:\Games\Bethesda Softworks\Oblivion", be sure to call the Oblivion folder "Oblivion" and not in a different way!

NOTE2: After you have installed vanilla Oblivion, make sure to launch it and start a new game to build the Oblivion.ini file.


If you want excellent texture packs for both Oblivion and SI, download and install them BEFORE the SuperPack. FCOM SuperPack offers total support for these two texture packs, and already includes QTP3 patch.

QTP v3 Redimized link:
http://planetelderscrolls.gamespy.com/V ... il&id=3813

BTP-SI v1 link:
http://www.tesnexus.com/downloads/file.php?id=28378

NOTE: they can negatively affect game performance.



Installation:


1) Extract the .part1 archive (be sure the 3 archives are all in the same folder) and run Setup.exe, be also sure to check the administrator rights if using Vista/Win7. Read carefully the installer descriptions.


2) When asked, select the folder where the Oblivion folder is located (usually Bethesda Softworks).
DON'T INSTALL DIRECTLY INSIDE THE OBLIVION FOLDER!

For example: "C:\Program Files\Bethesda Softworks".
NOT IN: "C:\Program Files\Bethesda Softworks\Oblivion".


3) The Setup will now ask to install TweakOblivion, install it where you prefer, but not in the Oblivion folder.

Installation is now complete.



IMPORTANT NOTES:


-If you have more than 2gb ram, run the 4gb Patch.exe pointing it to your Oblivion.exe file.

-Optional but important, defrag the HDD and restart the computer before playing.

-You can run the game using the OBSE shortcut "Play FCOM SuperPack" on your desktop, or the "obse_loader" executable in the Oblivion folder.

-Don't forget to read the Survival Guide from the online forum!


Have fun!



Danwood
http://superpackden.mastertopforum.net
Last edited by Xenich on April 23rd, 2025, 20:19, edited 1 time in total.
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Post by rusty_shackleford »

Xenich wrote: April 23rd, 2025, 20:19
@rusty_shackleford

I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last time I used it and it combines the three big mods of the time.

Here is the info txt for it. Let me know.
FCOM SuperPack v6.0 Final:



Install FCOM SuperPack on a FRESH and ENGLISH Oblivion installation.

You need:
-TES4 Oblivion ENGLISH
-The Shivering Isles Expansion
-Knights of the Nine (ALL 9 DLCs, included BattleHorn Castle!)
-Patch v1.2.0416

NOTE: For Win7 or Vista, it's better if Oblivion is installed outside Program Files folder, for example: "C:\Games\Bethesda Softworks\Oblivion", be sure to call the Oblivion folder "Oblivion" and not in a different way!

NOTE2: After you have installed vanilla Oblivion, make sure to launch it and start a new game to build the Oblivion.ini file.


If you want excellent texture packs for both Oblivion and SI, download and install them BEFORE the SuperPack. FCOM SuperPack offers total support for these two texture packs, and already includes QTP3 patch.

QTP v3 Redimized link:
http://planetelderscrolls.gamespy.com/V ... il&id=3813

BTP-SI v1 link:
http://www.tesnexus.com/downloads/file.php?id=28378

NOTE: they can negatively affect game performance.



Installation:


1) Extract the .part1 archive (be sure the 3 archives are all in the same folder) and run Setup.exe, be also sure to check the administrator rights if using Vista/Win7. Read carefully the installer descriptions.


2) When asked, select the folder where the Oblivion folder is located (usually Bethesda Softworks).
DON'T INSTALL DIRECTLY INSIDE THE OBLIVION FOLDER!

For example: "C:\Program Files\Bethesda Softworks".
NOT IN: "C:\Program Files\Bethesda Softworks\Oblivion".


3) The Setup will now ask to install TweakOblivion, install it where you prefer, but not in the Oblivion folder.

Installation is now complete.



IMPORTANT NOTES:


-If you have more than 2gb ram, run the 4gb Patch.exe pointing it to your Oblivion.exe file.

-Optional but important, defrag the HDD and restart the computer before playing.

-You can run the game using the OBSE shortcut "Play FCOM SuperPack" on your desktop, or the "obse_loader" executable in the Oblivion folder.

-Don't forget to read the Survival Guide from the online forum!


Have fun!



Danwood
http://superpackden.mastertopforum.net
Didn't know you didn't have Vault access, gave it to you.
Feel free to upload what you want while abiding by this:
What can I host?
Anything that does not violate US law. If I get a DMCA, I'll probably take down the related file as long as it's not a copyright troll.
Also, no pornography videos or obscene sexual content, see the forum rule if you need to understand what constitutes porn.
Thank you for your attention to this matter!
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Post by Vergil »

Doesn't look SO bad I guess
Image
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Xenich »

rusty_shackleford wrote: April 23rd, 2025, 20:32
Xenich wrote: April 23rd, 2025, 20:19
@rusty_shackleford

I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last time I used it and it combines the three big mods of the time.

Here is the info txt for it. Let me know.
FCOM SuperPack v6.0 Final:



Install FCOM SuperPack on a FRESH and ENGLISH Oblivion installation.

You need:
-TES4 Oblivion ENGLISH
-The Shivering Isles Expansion
-Knights of the Nine (ALL 9 DLCs, included BattleHorn Castle!)
-Patch v1.2.0416

NOTE: For Win7 or Vista, it's better if Oblivion is installed outside Program Files folder, for example: "C:\Games\Bethesda Softworks\Oblivion", be sure to call the Oblivion folder "Oblivion" and not in a different way!

NOTE2: After you have installed vanilla Oblivion, make sure to launch it and start a new game to build the Oblivion.ini file.


If you want excellent texture packs for both Oblivion and SI, download and install them BEFORE the SuperPack. FCOM SuperPack offers total support for these two texture packs, and already includes QTP3 patch.

QTP v3 Redimized link:
http://planetelderscrolls.gamespy.com/V ... il&id=3813

BTP-SI v1 link:
http://www.tesnexus.com/downloads/file.php?id=28378

NOTE: they can negatively affect game performance.



Installation:


1) Extract the .part1 archive (be sure the 3 archives are all in the same folder) and run Setup.exe, be also sure to check the administrator rights if using Vista/Win7. Read carefully the installer descriptions.


2) When asked, select the folder where the Oblivion folder is located (usually Bethesda Softworks).
DON'T INSTALL DIRECTLY INSIDE THE OBLIVION FOLDER!

For example: "C:\Program Files\Bethesda Softworks".
NOT IN: "C:\Program Files\Bethesda Softworks\Oblivion".


3) The Setup will now ask to install TweakOblivion, install it where you prefer, but not in the Oblivion folder.

Installation is now complete.



IMPORTANT NOTES:


-If you have more than 2gb ram, run the 4gb Patch.exe pointing it to your Oblivion.exe file.

-Optional but important, defrag the HDD and restart the computer before playing.

-You can run the game using the OBSE shortcut "Play FCOM SuperPack" on your desktop, or the "obse_loader" executable in the Oblivion folder.

-Don't forget to read the Survival Guide from the online forum!


Have fun!



Danwood
http://superpackden.mastertopforum.net
Didn't know you didn't have Vault access, gave it to you.
Feel free to upload what you want while abiding by this:
What can I host?
Anything that does not violate US law. If I get a DMCA, I'll probably take down the related file as long as it's not a copyright troll.
Also, no pornography videos or obscene sexual content, see the forum rule if you need to understand what constitutes porn.
I never asked for it when you were giving them and my email won't resolve (*smile*) so unless you PM'd me I wouldn't know (also didn't bother how to do so).

I don't think this is a Copyright issue, though it was banned at the time because numerous modders threw tantrums that someone made installing FCOM easy (at the time ******* modders were so pretentious (apparently they didn't change) they were bloviating about how if people couldn't spend the time to learn how to do it by spending numerous hours with all the 3rd party tools, they didn't deserve to use them anyway and so made sure this mod wasn't easily accessible).

Anyway, I will get it together and upload it when I can. Granted it is massively outdated, but then again... its just an exe unpack of everything, so if they decided, they could easily add/remove/update as they saw fit likely more easily than trying to work from scratch.

Edit:
@rusty_shackleford Ok, I have access... apparently I haven't been paying attention to all your site upgrades over the past. Thanks again!
Last edited by Xenich on April 23rd, 2025, 20:59, edited 1 time in total.
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Post by Ligrev »

Xenich wrote: April 23rd, 2025, 20:19
I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last
FCOM was a bloated chimera mess. Some dude did a much better job, but his overhaul never got a proper recognition.

https://www.nexusmods.com/oblivion/mods/42780

Though it has been awhile since I played with it... and the little dude has been tinkering and toiling with it all this time.

edit: I guess it did get the recognition it deserved by being the most endorsed overhaul mod on cucksus. :geek:
Last edited by Ligrev on April 23rd, 2025, 20:55, edited 1 time in total.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Vergil »

No offense but you should probably be shot like a rabid dog in the street for watching/posting this stuff.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

Ligrev wrote: April 23rd, 2025, 20:51
Xenich wrote: April 23rd, 2025, 20:19
I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last
FCOM was a bloated chimera mess. Some dude did a much better job, but his overhaul never got a proper recognition.

https://www.nexusmods.com/oblivion/mods/42780

Though it has been awhile since I played with it... and the little dude has been tinkering and toiling with it all this time.

edit: I guess it did get the recognition it deserved by being the most endorsed overhaul mod on cucksus. :geek:
OOO and Maskar's are fun if you want a bunch of randomness in your game but Ascension is better as an actual Vanilla+ overhaul
https://www.nexusmods.com/oblivion/mods/50237
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Valter »

It is a bit heartwarming to see the mod scene spring to action despite Bethesda's dry "no mod support" stance.
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Post by Xenich »

Vergil wrote: April 23rd, 2025, 20:58
Ligrev wrote: April 23rd, 2025, 20:51
Xenich wrote: April 23rd, 2025, 20:19
I have the Super FCOM mod pack from a while back if you want me to upload it to the vault (need access though). Seems to work fine last
FCOM was a bloated chimera mess. Some dude did a much better job, but his overhaul never got a proper recognition.

https://www.nexusmods.com/oblivion/mods/42780

Though it has been awhile since I played with it... and the little dude has been tinkering and toiling with it all this time.

edit: I guess it did get the recognition it deserved by being the most endorsed overhaul mod on cucksus. :geek:
OOO and Maskar's are fun if you want a bunch of randomness in your game but Ascension is better as an actual Vanilla+ overhaul
https://www.nexusmods.com/oblivion/mods/50237
Hard to describe what I had issue with being that it has been so long since I played.

My issue at the time if I remember right was the "console" influence (ie ******** "helper" play in the game...), the repetition of content in dungeons and the like, etc... FCOM seemed to create a ton of new mobs, quests, fixed dungeons/gates/etc... to feel more individualized and repaired the ******** progression system (ie scaling and the like).

Do these mods do the same?
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Post by Ligrev »

yes they do
:tumbleweed:
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Post by mercerxiv »

I think I'll wait for one for a list of all pozzed changes in this remaster... Skyblivion is gonna come out eventually, and I have a pretty decent modded install of oblivion that looks just fine to me.
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Post by mercerxiv »

psychic_dream wrote: April 22nd, 2025, 23:40
Umm guys, I'm starting to think that complaining about replacing male and female gender option with body type A/B is getting kind of stale. We're really arguing over a nothing burger here. None of the anti-woke crowd claimed that Elden Ring was some neo-Marxist manifesto just because it used body type A/B — it’s not on the same level as Baldur’s Gate 3, where it honestly feels like you're in Seattle with how Faerûn’s population acts completely indifferent to racial differences. Is it unnecessary and kind of pointless? Sure. But will I refuse to enjoy a game just because of that? No.
No. Not an inch more. That's how we got to where we are now: giving up ground inch by inch, small compromise in this game and then another small compromise in another. What's a gay character in this game, if he's portrayed as scum? What's a couple bisexuals here if it's not everyone? What's a ****** as an irrelevant side NPC?
Absolutely not. That's progressives MO - take ground little by little, while traditionalist/conservative guys keep ceding ground step by step (at which point what are you even conserving, and do you really value tradition if you are giving it up piece by piece?). The mentality should be: not an inch, not a tiny little thing, no compromises, and instead we need to start taking ground step by step back.
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Post by Trickster »

This remake is some weird ****. Half of it feels like classic Oblivion—NPCs, enemies, sounds, music, gameplay quirks. The other half is their failed attempt at modern AAA crap.
  • Ugly brown color filter
    • "Body Type 1/2" instead of men/women
    • New animations are clunky as hell (especially faces)
    • Added sprint that breaks Athletics system (NPCs don't even react when you ram into them)
    • Spell effects are okay
    • "Master" difficulty still not fixed
    • Leveling now gives fixed skill points after sleep (I think?)
    • Voice acting mixes old and new recordings—sounds jarring
    • New graphics make empty cities and dumb NPCs even more obvious
    • Garbage console tier interface
    • Modders will have to fix this mess anyway.

Some screens:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Last edited by Trickster on April 23rd, 2025, 22:43, edited 2 times in total.
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Post by rusty_shackleford »

Trickster wrote: April 23rd, 2025, 22:39
Half of it feels like classic Oblivion—NPCs, enemies, sounds, music, gameplay quirks. The other half is their failed attempt at modern AAA crap.
that's because that's exactly what it is
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Post by Xenich »

mercerxiv wrote: April 23rd, 2025, 22:28
psychic_dream wrote: April 22nd, 2025, 23:40
Umm guys, I'm starting to think that complaining about replacing male and female gender option with body type A/B is getting kind of stale. We're really arguing over a nothing burger here. None of the anti-woke crowd claimed that Elden Ring was some neo-Marxist manifesto just because it used body type A/B — it’s not on the same level as Baldur’s Gate 3, where it honestly feels like you're in Seattle with how Faerûn’s population acts completely indifferent to racial differences. Is it unnecessary and kind of pointless? Sure. But will I refuse to enjoy a game just because of that? No.
No. Not an inch more. That's how we got to where we are now: giving up ground inch by inch, small compromise in this game and then another small compromise in another. What's a gay character in this game, if he's portrayed as scum? What's a couple bisexuals here if it's not everyone? What's a ****** as an irrelevant side NPC?
Absolutely not. That's progressives MO - take ground little by little, while traditionalist/conservative guys keep ceding ground step by step (at which point what are you even conserving, and do you really value tradition if you are giving it up piece by piece?). The mentality should be: not an inch, not a tiny little thing, no compromises, and instead we need to start taking ground step by step back.

Yep, no compromise. This should be the response to that:

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Post by logincrash »

The whole pronouns/body type ******** is about asserting control. It's about forcing the player into accepting the clown world reality. Literally textbook communist tactics. The Soviets used to force people to repeat extremely obvious lies as a humiliation ritual. The bigger the lie, the more the psychological damage inflicted on the person forced to repeat said lie. And what kind of lie would be bigger than the denial of the most basic, the most natural, the most obvious thing as the existence of the two sexes?
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Post by Xenich »

logincrash wrote: April 23rd, 2025, 22:41
The whole pronouns/body type ******** is about asserting control. It's about forcing the player into accepting the clown world reality. Literally textbook communist tactics. The Soviets used to force people to repeat extremely obvious lies as a humiliation ritual. The bigger the lie, the more the psychological damage inflicted on the person forced to repeat said lie. And what kind of lie would be bigger than the denial of the most basic, the most natural, the most obvious thing as the existence of the two sexes?
Yep, same crap they did with race for decades. They got whites so afraid to say anything that most whites get in on their knees and apologize to black people as they enter a room.

Seeing white families apologize for their own kids being murdered by a ****** as if somehow it was their fault the animals acted as they did. It all started with this type of conditioning.

It is ******* pathetic.
Last edited by Xenich on April 23rd, 2025, 22:47, edited 1 time in total.
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Post by Trickster »

rusty_shackleford wrote: April 23rd, 2025, 22:40
Trickster wrote: April 23rd, 2025, 22:39
Half of it feels like classic Oblivion—NPCs, enemies, sounds, music, gameplay quirks. The other half is their failed attempt at modern AAA crap.
that's because that's exactly what it is
This unironically reminds me of those overly polished fake trailers for sequels to famous games, made by some scammer in five minutes. Zero understanding of how to make things actually look good, but HEY GUYS - LOOK AT THE ******* GRAPHICS!
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Post by rusty_shackleford »

Trickster wrote: April 23rd, 2025, 22:47
but HEY GUYS - LOOK AT THE ******* GRAPHICS!
Doesn't even look good tbh. Looks about as good as a high quality game around the time Skyrim released.
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Post by Vaako »

So my impression after getting to lvl 19 with a heavy armor mage/blade type character, is visuals except for some npcs are pretty good. Sprinting animation doesnt look good if you have a low speed stat. Seems acrobatics skill increase makes very little difference here. If you play with mouse and keyboard the UI while selling stuff or waiting isnt that great, you cant just wait one hour by hitting T for waiting and D for 1 hour. But overall I am really impressed played for more than 12 hours now and I havent played the original in 10years or more probably so I forgot a lot. It runs really smooth not one crash yet. The original crashed more. Playing with a controller feels a lot better in first or third person view. Game could have certainly be improved guards at level 19 are somehow tougher now than when I was level 5 and had a skeleton attack them while I blocked and casted absorb health on them, so that level scaling isnt completly fixed or my glass longsword just sucks too much without an enchantment with roughly 50 blades skill. Archery feels certainly better. The dungeons are the same boring **** they were in the original with the same 3 types of assets used Ayleid, caves and fortresses. Vampirism doesnt look complete **** now, but its probably still something nobody really wants if you have to drink from someone everytime before you want to fast travel or you will have to wait until its night.

I have only touched the thiefs guild a little and beelined to the skeletonkey because lockpicking with mouse was way harder at the beginning before I switched to a controller. But I am certainly impressed after the shitshow which Starfield was, this one is pretty good. And will keep me busy 2-3weeks. Cant say that about most modern games. And I am happy that attributes and spellmaking and the perks all 25 skills points are back. Way better than the trash skyrim did.
Last edited by Vaako on April 23rd, 2025, 22:56, edited 2 times in total.
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Post by RangerBoo »

rusty_shackleford wrote: April 23rd, 2025, 22:48
Trickster wrote: April 23rd, 2025, 22:47
but HEY GUYS - LOOK AT THE ******* GRAPHICS!
Doesn't even look good tbh. Looks about as good as a high quality game around the time Skyrim released.
With worse optimization. The fact that this game was poorly optimized on PC compared to other AA or AAA games released the past few years really shows how this game really was just a quick cash garb for Bethesda and Microsoft to recoup the loses they had with Starfield. There is no good reason for the game to use over 16-32 GB of Ram to run. A quick side note is that Doom: The Dark Age also has nearly the same spec requirements as the Oblivion Remaster and both come from the same publisher. I think this really does show a decline of optimization on Bethesda's part.
Last edited by RangerBoo on April 23rd, 2025, 23:05, edited 2 times in total.
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Post by Trickster »

2006: Choose your class and birthsign
2025: Select your corporate-approved body vessel

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Trickster
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Post by Trickster »

RangerBoo wrote: April 23rd, 2025, 22:59
rusty_shackleford wrote: April 23rd, 2025, 22:48
Trickster wrote: April 23rd, 2025, 22:47
but HEY GUYS - LOOK AT THE ******* GRAPHICS!
Doesn't even look good tbh. Looks about as good as a high quality game around the time Skyrim released.
With worse optimization. The fact that this game was poorly optimized on PC compared to other AA or AAA games released the past few years really shows how this game really was just a quick cash garb for Bethesda and Microsoft to recoup the loses they had with Starfield. There is no good reason for the game to use over 16-32 GB of Ram to run. A quick side note is that Doom: The Dark Age also has nearly the same spec requirements as the Oblivion Remaster and both come from the same publisher. I think this really does show a decline of optimization on Bethesda's part.
Yea, unmodded: 124 GB of bloated textures and uncompressed audio. Modern 'optimization' is a joke
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Roguey
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Post by Roguey »

Trickster wrote: April 23rd, 2025, 22:39
Leveling now gives fixed skill points after sleep (I think?)
That's an improvement. Oblivion's leveling system was terrible and encouraged non-intuitive builds to maximize attribute gains or minimizing/not-leveling at all after a certain point so that you don't end up in a situation where you're doing piddly damage against giant hp sacks. This solution applies balance while not discarding their goal of allowing any player to go wherever and do whatever quests they want without having to grind elsewhere first.