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Vergil
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Post by Vergil »

Analogue Dreams wrote: ↑ November 5th, 2024, 03:36
Agreed on it being a cathedral effort. It is dumb how there are so many modders who care more about making their own little shrines to themselves than their mods and the game having potential to be as good as they can be.

Worst part of the insanity is it coincides with being accepted and common for modders to look at others' mods to learn how to do anything, but anyone who knows anything about clean room reverse engineering knows the essential part of it is that you must not have knowledge of how the software you are trying to recreate (or hack, as this technique is how tools like script extenders are made) works. If you have knowledge of it, even through disassembly, it's no longer clean room and considered copyright violation. So if I look at someone else's mod to see how it's done, I am expected by the permission mafia to make my own from scratch rather than modify theirs, but yet because I have already seen their code and my knowledge of it cannot be erased, following their rules not to "steal" is by nature impossible.

Of course it's mostly art I stole in this case since modelling is the one skill I never learned, but I'm a pirate and couldn't care less about IP law regardless. :pirate:
Anyone have suggestions for other firearms I should poach from Brita's? I don't want to add too many and bloat it like Brita's itself where the loot lists get insanely cluttered, but I intended to add a few more last time I worked on it. Going to see about polishing my mods up and releasing them sometime, since it's a shame only me and a couple others have gotten to use them. I only mod games I am playing, but luckily been feeling the Zomboid itch again to do so. Maybe this belongs outside a server thread, but didn't notice one for the main game if there is one and doubt anyone cares much.

Consider the below lists. If you know weapons that would be common in 1993 Kentucky in civilian, military, or police use, I'm especially interested, since such info is hard to find and unlike Brita, I try to keep civilian/military/police loot separate when sensible. But I don't mind less common weapons that are unique/iconic or fill gaps. Antiques have their own loot lists, you won't find them in a police station or military base.

Firearms added by the original mod I forked include:
β–Ί Show Spoiler
New weapons already added:
β–Ί Show Spoiler
All these I rebalanced and expanded almost all of them to work with all plausible weapon attachments. When possible, I used some real life data like weight of weapons. Plus I implemented new sounds for every weapon, including suppressed variants, and I added 2 - 3 round burst fires to weapons that have it, along with a configurable hotkey to switch fire modes, which now also don't reset to default when you exit and re-enter the game. Weapon sound range is no longer nerfed in MP and unlike in all other weapon mods I tried, mine can be heard properly by other players, so enjoy getting out a nice full auto shottie like a SPAS or AA12 in Louisville and feeding every local that comes running. Especially if you put a suppressor on it expecting it to make it magically silent like other mods do, they don't make much of a difference unless you're firing .22 or 9mm.
It's fantasy land tier but I'd like to see the FAMAS added since it is within the time frame and there was a VERY short run of MAS .223 rifles made for the civilian market.
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Post by Stack of Turtles »

Analogue Dreams wrote: ↑ November 5th, 2024, 03:48
I thought there already is one? I wouldn't want to be rude and intrude on someone else maintaining one, since keeping a server going can be work, and I respect the effort of server admin. But if my help was wanted, maybe I could help.
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As long as you get the mod to add the hairstyle I want I'd be down
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Post by loregamer »

If you do end up hosting a server, lemme know and I can connect the main post with your server IP @Analogue Dreams
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Post by Vergil »

LOL this ***** has "Anal" in his username xD
I'm just stating the facts.
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Post by Analogue Dreams »

Server is offline now? I thought this thing was active. Feel like I did RPG HQ dirty bringing up my mods here and I killed it. Maybe that is your strategy to try to get me to start one. :P Not totally sure I have time to run a server really, setting it up is one thing and not too difficult, but I don't know what is expected in running a public server for this game to maintain it.
Rand wrote: ↑ November 5th, 2024, 04:09
Analogue Dreams wrote: ↑ November 5th, 2024, 03:36
Anyone have suggestions for other firearms I should poach from Brita's? I don't want to add too many and bloat it like Brita's itself where the loot lists get insanely cluttered, but I intended to add a few more last time I worked on it.
It's semi-rural East coast America
The most common weapons should be hunting rifles, shotguns, and all kinds of pistols.
Next, look up the weapons police in the 90s used in that area. There will be few of them in types and in number. MP5s are SWAT only, of course, and quite rare.
The next would be the American military small arms of the 90s. We all know what most of them are already. And they should be quite rare.

Anything outside of that would be collector pieces, especially foreign or obsolete military rifles, and rare as **** as a result.
If you see a FAMAS or G36 or UZI one game in 10, that's still 100x more common than one should be in that area.
I'll see about adjusting some of the loot distributions lists to make some of the foreign weapons rarer than I currently have them. I've looked up such info before, but found it hard to find reliably, especially with how much worse search engines are getting. Often, the info is very vague and doesn't tell you who used what when and where, but just a gun went into production at some point and some part of the military/police may have used it that year.

There are basically four main lists for firearms: military, police, gun stores, and antiques. Plus weapons in homes, stashes, and vehicles. So if you want a variety of options, it is hard to keep it 100% realistic, but better at least some attempt at realism than none. Probably would be pretty easy to make a strict version though, for those who prefer not to find most of the possible weapons than to find weapons in places they wouldn't be IRL.

Will see what I can do, hopefully some people here will give it a shot once I release it to get some feedback. Hard to know what is best in a mod without player testing and feedback at times.
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Post by Oyster Sauce »

Analogue Dreams wrote: ↑ November 7th, 2024, 20:32
Server is offline now? I thought this thing was active. Feel like I did RPG HQ dirty bringing up my mods here and I killed it. Maybe that is your strategy to try to get me to start one. :P Not totally sure I have time to run a server really, setting it up is one thing and not too difficult, but I don't know what is expected in running a public server for this game to maintain it.
Rand wrote: ↑ November 5th, 2024, 04:09
Analogue Dreams wrote: ↑ November 5th, 2024, 03:36
Anyone have suggestions for other firearms I should poach from Brita's? I don't want to add too many and bloat it like Brita's itself where the loot lists get insanely cluttered, but I intended to add a few more last time I worked on it.
It's semi-rural East coast America
The most common weapons should be hunting rifles, shotguns, and all kinds of pistols.
Next, look up the weapons police in the 90s used in that area. There will be few of them in types and in number. MP5s are SWAT only, of course, and quite rare.
The next would be the American military small arms of the 90s. We all know what most of them are already. And they should be quite rare.

Anything outside of that would be collector pieces, especially foreign or obsolete military rifles, and rare as **** as a result.
If you see a FAMAS or G36 or UZI one game in 10, that's still 100x more common than one should be in that area.
I'll see about adjusting some of the loot distributions lists to make some of the foreign weapons rarer than I currently have them. I've looked up such info before, but found it hard to find reliably, especially with how much worse search engines are getting. Often, the info is very vague and doesn't tell you who used what when and where, but just a gun went into production at some point and some part of the military/police may have used it that year.

There are basically four main lists for firearms: military, police, gun stores, and antiques. Plus weapons in homes, stashes, and vehicles. So if you want a variety of options, it is hard to keep it 100% realistic, but better at least some attempt at realism than none. Probably would be pretty easy to make a strict version though, for those who prefer not to find most of the possible weapons than to find weapons in places they wouldn't be IRL.

Will see what I can do, hopefully some people here will give it a shot once I release it to get some feedback. Hard to know what is best in a mod without player testing and feedback at times.
It's been down for months and I've been bugging him about it ever since
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Post by Vergil »

sneed ****** rape pussy ******
I'm just stating the facts.
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Post by Jordy »

I wonder what happened to the zomboid guy.
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Post by Vergil »

I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Oyster Sauce »

Never forget the time we drove up to Manny's house while he was offline and stole a bunch of stuff :sad:
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Post by Jordy »

Oyster Sauce wrote: ↑ April 24th, 2025, 20:10
Never forget the time we drove up to Manny's house while he was offline and stole a bunch of stuff :sad:
Having it so we could all see each other on the map wasn't the best idea.
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Post by Oyster Sauce »

Jordy wrote: ↑ April 24th, 2025, 20:40
Oyster Sauce wrote: ↑ April 24th, 2025, 20:10
Never forget the time we drove up to Manny's house while he was offline and stole a bunch of stuff :sad:
Having it so we could all see each other on the map wasn't the best idea.
Another time we drove up for a visit while he was fishing, then he walked into his campfire and burned to death
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Post by Vergil »

I had to chop my hand off because I went to go pick up WhiteShark who was just doing 1000 squats in random bathrooms and he couldn't figure out how to press e on a car door so a zombie bit me through the window. Then Loregamer made him his own custom class and never played the game again anyway :)
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Post by Finarfin »

No Idea what Whiteshark was doing tbh. Why do this weirdly specific ****? (Though I shouldn't be talking since I died all the time)
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Post by rusty_shackleford »

Finarfin wrote: ↑ April 24th, 2025, 20:51
No Idea what Whiteshark was doing tbh. Why do this weirdly specific ****? (Though I shouldn't be talking since I died all the time)
He's weird
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Post by Jordy »

Oyster Sauce wrote: ↑ April 24th, 2025, 20:44
Jordy wrote: ↑ April 24th, 2025, 20:40
Oyster Sauce wrote: ↑ April 24th, 2025, 20:10
Never forget the time we drove up to Manny's house while he was offline and stole a bunch of stuff :sad:
Having it so we could all see each other on the map wasn't the best idea.
Another time we drove up for a visit while he was fishing, then he walked into his campfire and burned to death
I didn't know what I was doing in the game and Manny helped me out a fair bit.

When I saw you, you didn't say a word, went through all my stuff and left. No idea if you took anything but I did say to help yourself. :lol:
Last edited by Jordy on April 24th, 2025, 20:57, edited 1 time in total.
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Post by Oyster Sauce »

Finarfin wrote: ↑ April 24th, 2025, 20:51
No Idea what Whiteshark was doing tbh. Why do this weirdly specific ****? (Though I shouldn't be talking since I died all the time)
He was trying to grind stats to the highest level (takes several real life hours and is meant to be done in small chunks throughout a long playthrough) in a game where you can die in one hit and lose all progress despite never having played before and having no experience actually fighting zombies
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Post by Vergil »

loregamer wrote: ↑ September 4th, 2024, 17:34
I’ve added a poll to the thread for map reset options
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We were so foolish...
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Post by Oyster Sauce »

Jordy wrote: ↑ April 24th, 2025, 20:57
Oyster Sauce wrote: ↑ April 24th, 2025, 20:44
Jordy wrote: ↑ April 24th, 2025, 20:40


Having it so we could all see each other on the map wasn't the best idea.
Another time we drove up for a visit while he was fishing, then he walked into his campfire and burned to death
I didn't know what I was doing in the game and Manny helped me out a fair bit.

When I saw you, you didn't say a word, went through all my stuff and left. No idea if you took anything but I did say to help yourself. :lol:
You made your choice

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Post by Manny V »

Oyster Sauce wrote: ↑ April 24th, 2025, 20:44
Jordy wrote: ↑ April 24th, 2025, 20:40
Oyster Sauce wrote: ↑ April 24th, 2025, 20:10
Never forget the time we drove up to Manny's house while he was offline and stole a bunch of stuff :sad:
Having it so we could all see each other on the map wasn't the best idea.
Another time we drove up for a visit while he was fishing, then he walked into his campfire and burned to death
you also held me at gunpoint and i was panicking so i didn't think clearly about the fact that standing on the campfire would kill me :mad:
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Post by Vergil »

Manny V wrote: ↑ April 25th, 2025, 05:12
Oyster Sauce wrote: ↑ April 24th, 2025, 20:44
Jordy wrote: ↑ April 24th, 2025, 20:40


Having it so we could all see each other on the map wasn't the best idea.
Another time we drove up for a visit while he was fishing, then he walked into his campfire and burned to death
you also held me at gunpoint and i was panicking so i didn't think clearly about the fact that standing on the campfire would kill me :mad:
*Sean Weaver voice*
Can't be a pussy your whole life
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Post by Vergil »

Reading this thread only gets sadder as time goes on. Shame about, ya know
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Post by Finarfin »

Ahhh, the potential this had. Ah well, time to remove the bookmark and put it on ignore.
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Post by Oyster Sauce »

3 years later they've graciously readded multiplayer to a beta branch
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Post by WhiteShark »

Oyster Sauce wrote: ↑ December 15th, 2025, 16:06
3 years later they've graciously readded multiplayer to a beta branch
Wait, what? The game didn't have multiplayer before? Was it all juryrigged via mods?
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Post by Oyster Sauce »

WhiteShark wrote: ↑ December 15th, 2025, 16:30
Oyster Sauce wrote: ↑ December 15th, 2025, 16:06
3 years later they've graciously readded multiplayer to a beta branch
Wait, what? The game didn't have multiplayer before? Was it all juryrigged via mods?
It was removed with the release of the latest major build