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Dragon Age™: The Veilguard is a Return To Form

For discussing role-playing video games, you know, the ones with combat.
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logincrash
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Post by logincrash »

psychic_dream wrote: June 27th, 2025, 21:18
Sell me on Origins. What makes it so good?

Was it the tactical combat, the writing, or both? Because unlike other big modern releases, Veilguard seems to have disappointed users here the most, even though some say the series was already going downhill since DAII or Inquisition.

Has anyone here played DA2 or Inquisition at launch? Were you disappointed with how they turned out? Which one was the worst offender to you?
The setting is a mishmash of all the cool things from other popular dark fantasy works. That's the main strength of the game, just like with Mass Effect. The gameplay is solid and the characters are alright. The replayability is very high because of all the different origins, classes and endings that you could get.
I played both DA2 and Inquisition at launch. Both were disappointing with Inquisition being the worst one, both gameplay and writing-wise. DA2 went too far into the action/hack-n-slash over the top spectacle fighting genre and Inquisition was basically an offline MMORPG. It was also incredibly woke and added ******* everywhere.
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MrTwinkls
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Post by MrTwinkls »

psychic_dream wrote: June 27th, 2025, 21:18
Sell me on Origins. What makes it so good?

Was it the tactical combat, the writing, or both? Because unlike other big modern releases, Veilguard seems to have disappointed users here the most, even though some say the series was already going downhill since DAII or Inquisition.

Has anyone here played DA2 or Inquisition at launch? Were you disappointed with how they turned out? Which one was the worst offender to you?
World building. Emotionally mature writing if we disregard lesbian dlc. No surprise *******.
DA2 was worse but it had timeskips between acts and I liked how devs used them to develop game characters and the city. They felt livelier and more human than in other games because of that. Still no surprise *******.
DAI was an abomination. I don't want to talk about it.
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rusty_shackleford
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Post by rusty_shackleford »

psychic_dream wrote: June 27th, 2025, 21:18
Sell me on Origins. What makes it so good?

Was it the tactical combat, the writing, or both? Because unlike other big modern releases, Veilguard seems to have disappointed users here the most, even though some say the series was already going downhill since DAII or Inquisition.

Has anyone here played DA2 or Inquisition at launch? Were you disappointed with how they turned out? Which one was the worst offender to you?
It's fun
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J1M
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Post by J1M »

gerey wrote: June 13th, 2025, 21:25
rusty_shackleford wrote: June 13th, 2025, 21:14
They'll keep supporting BioWare because Canada pays them to do it*
Is the government gibsmedat they get really worth all the hassle though?

They should just have BioWare make mobile slop instead of consistently setting them up for failure by ordering them to make big budget "cRPGs".
30-40% salary subsidies.
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Post by J1M »

psychic_dream wrote: June 27th, 2025, 21:18
Sell me on Origins. What makes it so good?

Was it the tactical combat, the writing, or both? Because unlike other big modern releases, Veilguard seems to have disappointed users here the most, even though some say the series was already going downhill since DAII or Inquisition.

Has anyone here played DA2 or Inquisition at launch? Were you disappointed with how they turned out? Which one was the worst offender to you?
DA2 was the worst. They were under extreme time pressure so there's hardly any environment art. Every cave is the same cave. Every basement is the same basement. They pretend they are different by moving the entrance. To extend the length of the game, waves of enemies spawn literally on top of you from literally thin air. Not just demons. Human soldiers spawn in exactly the same. They could have just made what was essentially an Origins expansion pack and call it DA2, but instead they decided to also revamp the combat system such that the most effective thing to do was put all points in one stat and use auto-attack... as a mage.

Inquisition was a drastic departure, but it at least has a big world and enemies don't spawn on top of you. The revamped combat system isn't amazing but it's better than DA2, and if you play an archer combat is basically a bowling minigame.

Origins was good for the same reasons BG3 is. It was another kick at the can related to Baldur's Gate.
Last edited by J1M on June 28th, 2025, 00:16, edited 1 time in total.
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ThulsaDoomer
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Post by ThulsaDoomer »

psychic_dream wrote: June 27th, 2025, 21:18
Sell me on Origins. What makes it so good?

Was it the tactical combat, the writing, or both? Because unlike other big modern releases, Veilguard seems to have disappointed users here the most, even though some say the series was already going downhill since DAII or Inquisition.

Has anyone here played DA2 or Inquisition at launch? Were you disappointed with how they turned out? Which one was the worst offender to you?
Per Origins, it's a solid RPG, albeit an early prototype in many ways in terms of the worldbuilding and art design. They were still trying to figure out what they wanted Dragon Age to be. Given the pathway the series eventually took, it's safe to say they still couldn't figure out what they wanted it to be. I'm gonna focus more on the writing side, as that's my autistic niche, which hopefully should avoid repeating others talking points.

The writing overall is fairly good, with comedic timing that doesn't make you cringe (some outliers) and generally just likable characters that aren't mary sues with world ending pasts catching up to them. Leliana, while being a "bisexual", is a repentant young lady who is ashamed of her past and of being manipulated by an evil lesbian bard. I keep repeating myself on this point but it's incredibly ******* rare to see a character in RPGs seeking redemption and submitting to a higher authority to atone. The greater irony is that a woman wrote all of the Chantry lore and many of its verses, and that woman was fired during the development of Veilguard, a game where the Maker ceases to exist. Very curious.

In my opinion, it was the last attempt Bioware made at being more objective instead of outright preaching globohomo talking points. Mass Effect was their primary ideological outlet at the time. There's some progressive moments, naturally, but nothing that greatly offends me in the way it does in later titles. One of the main themes of the game is the justifications you can choose to embrace as befitting a Grey Warden, and the boundaries that should or should not exist for someone in your position. Wynne posits that relationships can pollute your sense of duty, that attachments breed indecision during a time where such could condemn an entire nation. Eventually, she will relent that it may also provide a reason to do said duty, but that the danger of that indecision will always exist, yet it's not her place to dictate your own actions. It's this line of entirely optional dialogue chains that displays the level of maturity in the writing and puzzles me as to how someone could write this and then go on to embrace dogshit DEI writing in later titles. It's a shame.

Sten remains one of my favourites. A true foreigner in every respect, he has no intentions of integrating nor learning, simply doing his duty and going back home. He challenges the player constantly. His whole progression is the development of respect and nothing more. This may seem odd given the writer of Sten is a woman (aforementioned lady who wrote the chantry verses), but it makes sense. Some older women, commonly married and possessing decent fathers, understand what masculinity is and their desiring of it. The fact they canned this lady later on is fairly evident the ******** did not see eye to eye with her more traditional view of men and religion.

Lastly, my boy Alistair. I'd argue he has the most significant progression beyond even the player, but it's not handled overtly or dramatically. Inevitably, Alistair must embrace his lineage, his duty as a Grey Warden, or the rejection of both. He must also learn to steel himself against those who would seek to use him, and mature into a proper man. And it's not done at any point to mock him or suggest he shouldn't embrace these things. For many young men playing media, this depiction of growing up, becoming a man, and learning to find purposes in life is integral. It's why I believe Origins is one of the best games Bioware put out. If we're going to analyse media and mock it for its attempts to destroy masculinity, we should equally point out media that doesn't. Course, Zevran exists, and remains one of the most glaring ideological elements in the entire game. Just kill him, he deserves it.

I didn't intend to make this a character breakdown, oh well. As I said, this is my niche. Hopefully these insights distracted people from the Moloch loving ****** game Veilguard for a brief moment.
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psychic_dream
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Post by psychic_dream »

In a turn of events no one could have seen coming, Veilguard won GOTY at the faggingawards.

https://www.gamesindustry.biz/dragon-ag ... wards-2025
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Post by Valter »

Fun game, particularly liked the exploration and progression. Too bad it's pozzed to hell and back, so I could only stomach ~20 hours of it
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Post by Maledict »

I got banned on Steam for defending the game in the Discussion tab.
I believe this is a psy-op to crash woke games, so studios can point to the losses DAV(e?) made. I hope this will pair with all the wokes getting axed and coming back to their destined job as a burger ******, so we may remove all the browns who temporarily occupied their roles.
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Post by DreamMachine »

Maledict wrote: February 12th, 2026, 13:34
I got banned on Steam for defending the game in the Discussion tab.
I believe this is a psy-op to crash woke games, so studios can point to the losses DAV(e?) made. I hope this will pair with all the wokes getting axed and coming back to their destined job as a burger ******, so we may remove all the browns who temporarily occupied their roles.
I'll believe it when pride parades are banned. Wokeness will never go away (on its own) because it's all part of the depopulation and transhumanism agenda.