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Crimson Desert

No RPG elements? It probably goes here!
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Post by Rand »

******* game thinks it's Batman.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by DDC »

So did they fix the vegetation yet? Basically every plant was blowing around as if affected by hurricane-strength winds when I played.
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Post by Finarfin »

Alright, I just did the giant ape boss fight and I have no idea why people said it was hard or anything. I am guessing they just rushed and went there with their base gear. Granted I had about 300 food times, and 200 of those palmar pills. But the fight itself wasn't as difficult. Dodge, dodge, attack with light and heavy attacks, cutscene and then learn new moves to avoid.
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Post by Valter »

Finarfin wrote: April 8th, 2026, 22:43
Alright, I just did the giant ape boss fight and I have no idea why people said it was hard or anything. I am guessing they just rushed and went there with their base gear. Granted I had about 300 food times, and 200 of those palmar pills. But the fight itself wasn't as difficult. Dodge, dodge, attack with light and heavy attacks, cutscene and then learn new moves to avoid.
It got nerfed. A consequence of listening too much to community feedback
Last edited by Valter on April 8th, 2026, 23:03, edited 1 time in total.
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Post by Eyestabber »

This game got me thinking an unpleasant question: am I getting old? Because I felt zero curiosity towards it. And I played elden ring.
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Post by Breathe »

Eyestabber wrote: April 8th, 2026, 23:35
This game got me thinking an unpleasant question: am I getting old? Because I felt zero curiosity towards it. And I played elden ring.
Looks like every generic action rpg ever. Doesn’t interest me either, but it is entertaining every time the industry gets mad at a successful game.
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Post by The_Mask »

Is it an RPG, though?

The Steam page makes it look like a pure action game.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by rusty_shackleford »

The_Mask wrote: April 8th, 2026, 23:52
Is it an RPG, though?

The Steam page makes it look like a pure action game.
It has 'rpg elements'
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Post by methoxetamine »

The_Mask wrote: April 8th, 2026, 23:52
Is it an RPG, though?

The Steam page makes it look like a pure action game.
It's "action adventure", not an RPG
Last edited by methoxetamine on April 9th, 2026, 00:03, edited 1 time in total.
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Post by Eyestabber »

rusty_shackleford wrote: April 8th, 2026, 23:53
The_Mask wrote: April 8th, 2026, 23:52
Is it an RPG, though?

The Steam page makes it look like a pure action game.
It has 'rpg elements'
So does call of duty. I **** you not, the guns had stats and **** in the free version I played a couple years ago. Worse part is the guns with better attachments were strictly better, so the game rewards grinding like an MMO would.
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Post by methoxetamine »

Eyestabber wrote: April 9th, 2026, 00:52
rusty_shackleford wrote: April 8th, 2026, 23:53
The_Mask wrote: April 8th, 2026, 23:52
Is it an RPG, though?

The Steam page makes it look like a pure action game.
It has 'rpg elements'
So does call of duty. I **** you not, the guns had stats and **** in the free version I played a couple years ago. Worse part is the guns with better attachments were strictly better, so the game rewards grinding like an MMO would.
No idea how anything works in Warzone or whatever the free **** COD has but this is a good thing in the regular COD multiplayer. The only thing that makes those games even remotely tolerable is the gun progression, having everything from the start would be really gay imo (Not that I can speak on the recent entries at all)
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Post by stormvermin »

Starting to see some of the cracks, bear with me here. Early game, almost everything is worth doing because it gives you something useful - inventory space (lol), materials, ingredients, abyss cube things, etc. Unfortunately, as you advance to the midgame and your inventory capacity is maxed, you can buy out the merchants every time you're in town for whatever food ingredients you're partial to, you can pick up and sell off entire bases worth of items even when going out of your way to disarm every enemy, you have money in the jew bank making interest, but the quests still give you a lot of the same junk that you were getting before, making them really not worth your time. The thing is that due to how quests are doled out, you kind of have to be doing even trash little errand quests because the handful of quests that actually lead to important **** are locked behind ten thousand layers of regional errand quests, and while some things can be brute forced or sequence broken, a lot of it can't.
Example: near the scholar institute whatever it's called there are these columns that can be sealed and reassembled at the lake in the valley. It looks like it's a simple world puzzle. Wrong. It's part of a quest that only pops up after doing a ton of additional regional quests. Now you can do half of the quest (fetching and reassembling the columns) before actually receiving the quest but it's only after the quest is properly received that a boss appears in the lake. It drops a cube and some other kuku pot crafting core things so it's worth doing but up until that point, there's no indication that it's part of a quest and you'd be forgiven for thinking it's a puzzle that you just don't have all the tools for yet. It feels so inorganic.
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Post by yangg »

stormvermin wrote: April 9th, 2026, 12:42
Starting to see some of the cracks, bear with me here. Early game, almost everything is worth doing because it gives you something useful - inventory space (lol), materials, ingredients, abyss cube things, etc. Unfortunately, as you advance to the midgame and your inventory capacity is maxed, you can buy out the merchants every time you're in town for whatever food ingredients you're partial to, you can pick up and sell off entire bases worth of items even when going out of your way to disarm every enemy, you have money in the jew bank making interest, but the quests still give you a lot of the same junk that you were getting before, making them really not worth your time. The thing is that due to how quests are doled out, you kind of have to be doing even trash little errand quests because the handful of quests that actually lead to important **** are locked behind ten thousand layers of regional errand quests, and while some things can be brute forced or sequence broken, a lot of it can't.
Example: near the scholar institute whatever it's called there are these columns that can be sealed and reassembled at the lake in the valley. It looks like it's a simple world puzzle. Wrong. It's part of a quest that only pops up after doing a ton of additional regional quests. Now you can do half of the quest (fetching and reassembling the columns) before actually receiving the quest but it's only after the quest is properly received that a boss appears in the lake. It drops a cube and some other kuku pot crafting core things so it's worth doing but up until that point, there's no indication that it's part of a quest and you'd be forgiven for thinking it's a puzzle that you just don't have all the tools for yet. It feels so inorganic.
I did a bunch of quests already because I've explored and collected some items and when I get to speak with the quest giver I receive directly the reward without doing anything, so I already have the pillars from institute and will probably not be surprised by the time I need to do that quest as you mentioned (there are probably 3 pillars ? doesn't matter, I still have stuff to get there, so I will do another sweep of the area). I see that inventory expansion reward, after you max 240, gives you some seemingly important stuff(dragon horn, flawless stone etc.) when you open the bag, but will probably become abundant the more I play. I can see me getting bored if I get too much stuff hoarded, so, for example, for money, I'm not doing any easy guides, just going by the ear. I also stopped calling the dog to loot everything unless the enemies were visible tough and have high tier weapons and such
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Post by stormvermin »

yangg wrote: April 9th, 2026, 14:28
stormvermin wrote: April 9th, 2026, 12:42
Starting to see some of the cracks, bear with me here. Early game, almost everything is worth doing because it gives you something useful - inventory space (lol), materials, ingredients, abyss cube things, etc. Unfortunately, as you advance to the midgame and your inventory capacity is maxed, you can buy out the merchants every time you're in town for whatever food ingredients you're partial to, you can pick up and sell off entire bases worth of items even when going out of your way to disarm every enemy, you have money in the jew bank making interest, but the quests still give you a lot of the same junk that you were getting before, making them really not worth your time. The thing is that due to how quests are doled out, you kind of have to be doing even trash little errand quests because the handful of quests that actually lead to important **** are locked behind ten thousand layers of regional errand quests, and while some things can be brute forced or sequence broken, a lot of it can't.
Example: near the scholar institute whatever it's called there are these columns that can be sealed and reassembled at the lake in the valley. It looks like it's a simple world puzzle. Wrong. It's part of a quest that only pops up after doing a ton of additional regional quests. Now you can do half of the quest (fetching and reassembling the columns) before actually receiving the quest but it's only after the quest is properly received that a boss appears in the lake. It drops a cube and some other kuku pot crafting core things so it's worth doing but up until that point, there's no indication that it's part of a quest and you'd be forgiven for thinking it's a puzzle that you just don't have all the tools for yet. It feels so inorganic.
I did a bunch of quests already because I've explored and collected some items and when I get to speak with the quest giver I receive directly the reward without doing anything, so I already have the pillars from institute and will probably not be surprised by the time I need to do that quest as you mentioned (there are probably 3 pillars ? doesn't matter, I still have stuff to get there, so I will do another sweep of the area). I see that inventory expansion reward, after you max 240, gives you some seemingly important stuff(dragon horn, flawless stone etc.) when you open the bag, but will probably become abundant the more I play. I can see me getting bored if I get too much stuff hoarded, so, for example, for money, I'm not doing any easy guides, just going by the ear. I also stopped calling the dog to loot everything unless the enemies were visible tough and have high tier weapons and such
Probably the right way to approach things tbh. There's no point in hoarding. I've just been vendoring everything that doesn't seem unique, upgrading everything as soon as I have the mats, and cooking as much food as I can once I have a stockpile of the necessary meat. The thing that's bogging me down the most is all the abyss cores that I don't have the recipes to combine em yet. I know you can get them but I also know that it's going to be a while until it's possible for me at least.
Also, there aren't very many truly unique items. Unique models sure and maybe some unique abyss cores but the actual stat spread on weapons is pretty static, i.e. there's always going to be the "crit" variant of a weapon, there's always going to be the "attack speed" variant, etc. Ditto for armor and it doesn't seem like there's any reason not to wear the first set of plate you can get your hands on. I was bummed when I found out that this dark evil frostforged edgelord armor I got from a base I was underleveledgeared for had the same stats as the plate I purchased from the Hernand arsenal 20 hours ago. I think I'm going to take a break and suffer through some two worlds 2.
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Post by yangg »

Content and fixes
https://crimsondesert.pearlabyss.com/en ... boardNo=82
Great time to slow the playthrough and wait for patch.
/\\/
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Post by Valter »

yangg wrote: April 10th, 2026, 07:17
Content and fixes
https://crimsondesert.pearlabyss.com/en ... boardNo=82
Great time to slow the playthrough and wait for patch.
Tens of thousands of players must have finished the game by now and they can't even say they did it on Hard. Tragic.
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Post by Nessa »

rusty_shackleford wrote: April 6th, 2026, 04:13
This game doesn't actually look better than either of those titles so I don't think it should actually need anything better than a 1070. :turtle dance:
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When I hop over here and find myself agreeing with @rusty_shackleford . :lol:
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Post by NezahualDoomer »

Here again to **** off the mentally ill FANATICS of this game.

Here is my rant about the combat; I expose how bad the combat is and the main issues with it, Dynasty Warriors 2 on the PS2 had better combat than this and I show you why.
  • Forced soft lock on is garbage
  • Constantly being Stunlocked is not fun
  • Bosses constantly spamming attacks with hyper armor
Crimson Desert\u0027s Combat is TERRIBLE \u2013 Here\u0027s Why...
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Post by Tangerine »

I'd have gotten away with it if it weren't for those darn FANATICS and their forum too! :mad:
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Post by NezahualDoomer »

Tangerine wrote: April 11th, 2026, 02:31
I'd have gotten away with it if it weren't for those darn FANATICS and their forum too! :mad:
I have nothing against this place; if anything I really appreciate these forums, I'm sick and tired of the cesspools like reddit, gamefaqs, discord or steam discussions, specially the first three ones which are basically churches of FANATICS were people like me are never tolerated because the FANATICS control everything and any minor disagreement or criticism gets you banned.

So no, the RPG HQ is a ******* blessing.
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Post by methoxetamine »

Valter wrote: April 10th, 2026, 10:27
yangg wrote: April 10th, 2026, 07:17
Content and fixes
https://crimsondesert.pearlabyss.com/en ... boardNo=82
Great time to slow the playthrough and wait for patch.
Tens of thousands of players must have finished the game by now and they can't even say they did it on Hard. Tragic.
I assure you I can and might still say I did it on hard
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Post by yangg »

NezahualDoomer wrote: April 11th, 2026, 01:45
Here again to **** off the mentally ill FANATICS of this game.

Here is my rant about the combat; I expose how bad the combat is and the main issues with it, Dynasty Warriors 2 on the PS2 had better combat than this and I show you why.
  • Forced soft lock on is garbage
  • Constantly being Stunlocked is not fun
  • Bosses constantly spamming attacks with hyper armor
Crimson Desert\u0027s Combat is TERRIBLE \u2013 Here\u0027s Why...
Indeed, soft look is not great (especially if you hate the game) and I would add bow mechanic is bad implemented. Why would you rage that bad though ? Nothing you've said should make you try to polarize two sides in watching your video on youtube.

It's hard for me to record or even screenshot all fun stuff in this game because it stops the moment, takes time. I did a few screenshots and generated a gif and already felt like disconnecting me from the interesting stuff I was doing in the game. I bet you were extremely frustrated, on top of the unpleasant experience in the game, to have to record everything for posterity.
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Post by NezahualDoomer »

yangg wrote: April 11th, 2026, 04:03


Indeed, soft look is not great (especially if you hate the game) and I would add bow mechanic is bad implemented.
If they remove the soft lock on a lot of problems with the combat while fighting crowds will become much better, the stun locking and constant hyper armor attacks on bosses needs a tweak a bit too.

I haven't played a lot with bow but I don't like that you have aimbot with bow.
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Post by The_Mask »


#CrimsonDesert has sold through over 5 million copies worldwide!
Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful 🙌❤️
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by methoxetamine »

The_Mask wrote: April 16th, 2026, 00:43

#CrimsonDesert has sold through over 5 million copies worldwide!
Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful 🙌❤️

Video game enjoyers won

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Post by methoxetamine »

How we doing fellow blast-havers? I got my 4th achievement after 139 hours

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Post by yangg »

I've been doing silly stuff, but mostly started to make silver via bank system to have money for quests. Besides that I'm focusing on upgrading this sword to higher level
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/\\/
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Post by King Crispy »

I bought it. I hope it's not ****.

Crimson Desert After 100 Hours Played
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Post by NezahualDoomer »

The IGN guy was right, after 161 hours I'm done putting up with the **** of this game, there are certainly good parts of it but this game fails miserably at very basic things like the controls, character movement, combat, boss design, story (which I forgot to mention in my review that's how forgettable it is), simple mechanics many times just don't work.

The game is going to need at the very least a year of patching to become something good and maybe not even then because some problems are so ingrained into the core of it that I just don't see a fix like the boss design unless they completely redesign the combat and the bosses.

The leaks were correct, a bunch of idiot higher ups didn't listen to the complains and objections of the members of their team and surrounded themselves in a "yes man" environment (bunch of FANATICS) and they failed miserably because of that, they should have listened to the people that were raising concerns about the game.

6/10 is actually about right for this game, just imagine playing this **** before the patches LMAO; You probably end up wanting to ************* or actually doing it.

Crimson Desert Review - The IGN guy was correct; this game is bad design the video game
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Post by methoxetamine »

NezahualDoomer wrote: April 18th, 2026, 02:58
they failed miserably
Feel free to join reality at any point. This game is objectively a success by every metric, both in the eyes of its players and financially. The only people who don't like it are gaming journalists and ***** apparently
Last edited by methoxetamine on April 18th, 2026, 03:05, edited 1 time in total.
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