Sure pedro sure. The devs had to make the controls easier because ******* like you can't even handle using multiple buttons at the same time. Maybe they should make a "Press A to Win" button just for you and the journos. Also funny how you say
>acting like ******* sectarians the moment someone criticizes their game.
******. The game literally lives rent-******* free in your head, so much so that weeks after it came out you still make butthurt videos about it
They had to change the controls because they were objectively bad putito, cry a river to them not to me, they are the ones that made the decision and it was the correct one.
You are all ******* triggered because I make videos on a game pinche maricon, ******* ******, you are a weak mother ****** that is crying over someone making a ******* video.
Sure pedro sure. The devs had to make the controls easier because ******* like you can't even handle using multiple buttons at the same time. Maybe they should make a "Press A to Win" button just for you and the journos. Also funny how you say
>acting like ******* sectarians the moment someone criticizes their game.
******. The game literally lives rent-******* free in your head, so much so that weeks after it came out you still make butthurt videos about it
They had to change the controls because they were objectively bad putito, cry a river to them not to me, they are the ones that made the decision and it was the correct one.
You are all ******* triggered because I make videos on a game pinche maricon, ******* ******, you are a weak mother ****** that is crying over someone making a ******* video.
The exact quote is "a cynical amalgamation of borrowed mechanics."
He's not wrong, in my opinion. From the videos I've seen, Crimson Desert looks like an offline MMO w/ 10 years worth of added DLC (systems). It's as if they took Black Desert Online and made it single-player. And yeah, many of the mechanics are blatantly lifted from older games. Crimson Desert seems like a mindlessly fun, albeit unoriginal, sandbox game.
Well BG3 copied a 20+ year old setting and gameplay loop and derived off of divinity as well so I just think what this Larian wokie said was funny and stupid, and hypocritical. And tbh idc if something's original or not if the game's good.
Last edited by Niggler on April 4th, 2026, 04:26, edited 1 time in total.
"I'm so straight I could suck a dick and it wouldn't be gay."
The exact quote is "a cynical amalgamation of borrowed mechanics."
He's not wrong, in my opinion. From the videos I've seen, Crimson Desert looks like an offline MMO w/ 10 years worth of added DLC (systems). It's as if they took Black Desert Online and made it single-player. And yeah, many of the mechanics are blatantly lifted from older games. Crimson Desert seems like a mindlessly fun, albeit unoriginal, sandbox game.
Setting aside the veracity of the claim that it's all borrowed mechanics, calling it 'cynical' is just his own spiteful bias talking. There are tons of games I would be happy to have mechanical clones or fusions of with more content. "Ugh, I can't believe this developer released a clone of my favorite game with a brand new campaign! How dare those cynical, money-grubbing bastards!"
Sure pedro sure. The devs had to make the controls easier because ******* like you can't even handle using multiple buttons at the same time. Maybe they should make a "Press A to Win" button just for you and the journos. Also funny how you say
>acting like ******* sectarians the moment someone criticizes their game.
******. The game literally lives rent-******* free in your head, so much so that weeks after it came out you still make butthurt videos about it
Taco taco, burrito burrito. MS-13 ey vato loco, mi papi es un prostituto, ay yi yi!
Whoa Paco, don't you have to be somewhere? Like steal a car or hop the border to kill some whitey?
If this game is killing "gameplay loops" I'm all fir it.
There was a clip from one of the halo 1 makers in the video who explained what a gameplay loop is. Without that you wouldnt have any games, except for grinding, reading and cut scenes.
Last edited by Vaako on April 4th, 2026, 11:19, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
The exact quote is "a cynical amalgamation of borrowed mechanics."
He's not wrong, in my opinion. From the videos I've seen, Crimson Desert looks like an offline MMO w/ 10 years worth of added DLC (systems). It's as if they took Black Desert Online and made it single-player. And yeah, many of the mechanics are blatantly lifted from older games. Crimson Desert seems like a mindlessly fun, albeit unoriginal, sandbox game.
Mindlessly fun you can have in a almost any game if your standards are low and you dont care if your effort is worth it or not in the long run. You can have that in any Ubisoft slop game or asian grinding mmorpg game aswell.
Open world games need worthwhile exploration and good progression and immersion. And from what I have seen Crimson Desert doesnt even let you explore many areas once you have free roam. They just wont let you into a city. And its not just guarded by high level mobs you can cheese or beat with some effort. (which would be fun actually) Going to places were you arent suppose to be yet is one of the fun things you can do Souls Games and you usually get rewarded with really good items for that. But trying to beat the Dancer of the Boreal Valley in DS3 with level 1-10 aint easy. But he guards the chokepoint to a lot of high level areas/items there.
And once you have the items you want you can do low level invasions with them and crush noobs with their high level phantom buddies in the starting area.
Last edited by Vaako on April 4th, 2026, 11:31, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
If this game is killing "gameplay loops" I'm all fir it.
There was a clip from one of the halo 1 makers in the video who explained what a gameplay loop is. Without that you wouldnt have any games, except for grinding, reading and cut scenes.
"30 seconds of fun happening over and over again" is a terrible metric. It sounds like someone advocating heroin use.
Last edited by Acrux on April 4th, 2026, 12:01, edited 1 time in total.
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If this game is killing "gameplay loops" I'm all fir it.
There was a clip from one of the halo 1 makers in the video who explained what a gameplay loop is. Without that you wouldnt have any games, except for grinding, reading and cut scenes.
"30 seconds of fun happening over and over again" is a terrible metric. It sounds like someone advocating heroin use.
But thats how the brain works. Thats why people can watch car racing or other sports. Its the same **** over and over again just with a little different alterations and combinations. And once your pattern recognition is strong enough people wonder why certain content isnt exiciting anymore once they had enough of that, then you can usually predict most outcomes.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I think we must like very different kinds of games, then.
And "that's how the brain works" is true for only a very small set of things.
Well you have the Baldurs Gate 1 medal on the left. The small trash mob encounters you have to grind xp there. Thats also a gameplay loop.
>fighting things is a gameplay loop
Ok, so how does Crimson Desert lack a gameplay loop, then? Does the player not fight things and gain resources from said fights? I'm pretty he does!
Last edited by WhiteShark on April 4th, 2026, 12:48, edited 1 time in total.
I think we must like very different kinds of games, then.
And "that's how the brain works" is true for only a very small set of things.
Well you have the Baldurs Gate 1 medal on the left. The small trash mob encounters you have to grind xp there. Thats also a gameplay loop.
>fighting things is a gameplay loop
Ok, so how does Crimson Desert lack a gameplay loop, then? Does the player not fight things and gain resources from said fights? I'm pretty he does!
I never said it lacks it. But its not a good one either.
For example in games where you get skill level ups for doing things, lets say Skyrim even if you do **** you dont enjoy if you for example like me dont enjoy following magic quest markers to your destination. For example Killing that General in the fort who controls the Dust zombies. You mostly get crappy random rewards in chests or from enemies you will sell. The quest reward is **** too. But the general has a hammer with a unique enchantment you can learn and then apply to a decent weapon for your build. So there was a useful reward for a relative short quest you can finish in 10minutes and you leveled some skills on the way too. (Meaningful progression) Even if you have done that quest already 5+ times in other playthroughs.
Or lets take Diablo 2. Quick bossruns with a class like sorc who can teleport are done in a few minutes. Or Diablo 3 had rifts where you also always got some **** you can salvage at least for materials and level your passive points and maybe get a few decent items here and there.
That are good gameplay loops even decades later people still play these games.
Crimson desert you have no passives you level while doing meaningless tasks like cutting wood or other stuff which is useful for crafting at least. You can mine ore but you can also just buy it. So you could theoretical just take one region where you dont care about your reputation and become a crimelord there and then just buy what you need from merchants. But picking up items in black desert is a pain in the *** if you watched some gameplay videos of it, the prompts for stealing often only trigger from very precise locations. (so stealing is not a compelling gameplay loop because its annoying and time consuming and you also need a mask which is a random drop from enemies or you can buy it from a fence if you found one, and you need one even if npcs dont see you or you get a bounty and a bounty can go into the minus so you can accumulate debt) Crime is no fun in crimson desert and has a bad gameplay loop. And you dont level stealth or pickpocketing either like in Skyrim.
I will end it here or it gets too long...
Last edited by Vaako on April 4th, 2026, 13:27, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I never said it lacks it. But its not a good one either.
(...
Crimson desert you have no passives you level while doing meaningless tasks like cutting wood or other stuff which is useful for crafting at least. You can mine ore but you can also just buy it. So you could theoretical just take one region where you dont care about your reputation and become a crimelord there and then just buy what you need from merchants. But picking up items in black desert is a pain in the *** if you watched some gameplay videos of it, the prompts for stealing often only trigger from very precise locations. (so stealing is not a compelling gameplay loop because its annoying and time consuming and you also need a mask which is a random drop from enemies or you can buy it from a fence if you found one, and you need one even if npcs dont see you or you get a bounty and a bounty can go into the minus so you can accumulate debt) Crime is no fun in crimson desert and has a bad gameplay loop. And you dont level stealth or pickpocketing either like in Skyrim.
This doesn't sound like it has anything to do with loops. As far as I can tell, the actual criticisms are:
there is no skill progression system linked to resource gathering and other non-combat tasks; and
pickpocketing is a pain.
To the first, I say the problem was including resource gathering in the first place. That stuff is boring non-gameplay regardless of progression rewards. As for the second, I haven't played either, so I will trust that you are correct. Sounds like something they could fix.
I never said it lacks it. But its not a good one either.
(...
Crimson desert you have no passives you level while doing meaningless tasks like cutting wood or other stuff which is useful for crafting at least. You can mine ore but you can also just buy it. So you could theoretical just take one region where you dont care about your reputation and become a crimelord there and then just buy what you need from merchants. But picking up items in black desert is a pain in the *** if you watched some gameplay videos of it, the prompts for stealing often only trigger from very precise locations. (so stealing is not a compelling gameplay loop because its annoying and time consuming and you also need a mask which is a random drop from enemies or you can buy it from a fence if you found one, and you need one even if npcs dont see you or you get a bounty and a bounty can go into the minus so you can accumulate debt) Crime is no fun in crimson desert and has a bad gameplay loop. And you dont level stealth or pickpocketing either like in Skyrim.
This doesn't sound like it has anything to do with loops. As far as I can tell, the actual criticisms are:
there is no skill progression system linked to resource gathering and other non-combat tasks; and
pickpocketing is a pain.
Guess you overread the part with that items are hard to pick up and the whole thing with the bounty system. Its most jewish crime system I have seen in a game yet, if you can accumulate debt from crime. And the next 5 hours of your none crime playthrough is paying that debt since it will get teleported from your pocket once you pick it up. The crime system isnt designed arround fun or being rewarding, if you also need reputation to buy the best items from most merchants and you lose reputation from stealing. So you need to do your crime in another area where you dont care about reputation. And usually I would assume the best merchants in the game are also in the area where crime would be worth the most but I could be wrong with that.
So crime as a gameplay loop is ****. But so is exploration in this game and the puzzles.
Last edited by Vaako on April 4th, 2026, 14:54, edited 1 time in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
I never said it lacks it. But its not a good one either.
(...
Crimson desert you have no passives you level while doing meaningless tasks like cutting wood or other stuff which is useful for crafting at least. You can mine ore but you can also just buy it. So you could theoretical just take one region where you dont care about your reputation and become a crimelord there and then just buy what you need from merchants. But picking up items in black desert is a pain in the *** if you watched some gameplay videos of it, the prompts for stealing often only trigger from very precise locations. (so stealing is not a compelling gameplay loop because its annoying and time consuming and you also need a mask which is a random drop from enemies or you can buy it from a fence if you found one, and you need one even if npcs dont see you or you get a bounty and a bounty can go into the minus so you can accumulate debt) Crime is no fun in crimson desert and has a bad gameplay loop. And you dont level stealth or pickpocketing either like in Skyrim.
This doesn't sound like it has anything to do with loops. As far as I can tell, the actual criticisms are:
there is no skill progression system linked to resource gathering and other non-combat tasks; and
pickpocketing is a pain.
Guess you overread the part with that items are hard to pick up and the whole thing with the bounty system. Its most jewish crime system I have seen in a game yet, if you can accumulate debt from crime. And the next 5 hours of your none crime playthrough is paying that debt since it will get teleported from your pocket once you pick it up. The crime system isnt designed arround fun or being rewarding, if you also need reputation to buy the best items from most merchants and you lose reputation from stealing. So you need to do your crime in another area where you dont care about reputation. And usually I would assume the best merchants in the game are also in the area where crime would be worth the most but I could be wrong with that.
So crime as a gameplay loop is ****. But so is exploration in this game and the puzzles.
They changed the way the crime and bounty **** works not sure if you're aware of that or not, but they are no longer all-knowing if they don't see you commit the crime so you don't end up running up a tab. It's still not a great thievery system but it's not fundamentally ****** like it was before
Well you have the Baldurs Gate 1 medal on the left. The small trash mob encounters you have to grind xp there. Thats also a gameplay loop.
>fighting things is a gameplay loop
Ok, so how does Crimson Desert lack a gameplay loop, then? Does the player not fight things and gain resources from said fights? I'm pretty he does!
Crimson desert you have no passives you level while doing meaningless tasks like cutting wood or other stuff which is useful for crafting at least.
You can recruit NPCs to do the resource gathering while you go do something else
Sure pedro sure. The devs had to make the controls easier because ******* like you can't even handle using multiple buttons at the same time. Maybe they should make a "Press A to Win" button just for you and the journos. Also funny how you say
>acting like ******* sectarians the moment someone criticizes their game.
******. The game literally lives rent-******* free in your head, so much so that weeks after it came out you still make butthurt videos about it
Taco taco, burrito burrito. MS-13 ey vato loco, mi papi es un prostituto, ay yi yi!
Whoa Paco, don't you have to be somewhere? Like steal a car or hop the border to kill some whitey?
Nope I don't agree with any of the things you mentioned.
I think Synth is wrong on this one, I will maybe make a video response to his video, I think saying the game has no game loop is quite "dishonest" (on quotes because I don't think he is doing it on purpose) I think he just wants to dislike the game or find a way to fit his idea that all AAA games are bad, IMO the game has plenty of stuff to criticize but saying the game has no "game loop" is a massive stretch, the game is pretty fun, I think his criticism should be towards stuff like the trash boss design or **** that doesn't make sense like mining rock but you can't really mine it from every rock, just very specific rocks and that's just really ******* stupid, yesterday I was precisely trying to mine rock, and I see this place filled with rocks and I thought, hey this is going to be as easy as to chop trees and getting wood and NOPE... it literally doesn't make sense to not allow us to gather stone from EVERY ******* STONE.
It's easy to spot the rocks that are different and can be mined if you do it a couple of times (lantern also helps by showing blue veins) + you can mine many block in quarry area (although not all give resources, but some give precious ores not only stone).
//
After latest patch I activated the classic controls, I have much better control on character with speed and managing stamina. The QoL for not showing head gear in cutscenes is amazing, glad they added the option.
tried it and refunded due to poor performance but it's probably a driver issue so ymmv
my feedback is the game is very blurry and I thought it was a me issue but looking at gameplay videos they're just as blurry and it seems something everyone just accepts now, games are smeared in vaseline
also has a weird 'interlacing' issue I can see in screenshots too but is very apparent on particle effects, someone took a picture of their monitor but it's how it looks ingame:
Last edited by rusty_shackleford on April 6th, 2026, 00:08, edited 2 times in total.
tried it and refunded due to poor performance but it's probably a driver issue so ymmv
my feedback is the game is very blurry and I thought it was a me issue but looking at gameplay videos they're just as blurry and it seems something everyone just accepts now, games are smeared in vaseline
also has a weird 'interlacing' issue I can see in screenshots too but is very apparent on particle effects, someone took a picture of their monitor but it's how it looks ingame:
It's 2026, time to upgrade that 1080
Not an issue on my PC, maybe there is a setting you could have turned down or off
screenshot someone took to show it's "not" blurry and it's completely smudged, are zoomies just unable to see this?? do they know what a game is supposed to look like?
If this game is killing "gameplay loops" I'm all fir it.
There was a clip from one of the halo 1 makers in the video who explained what a gameplay loop is. Without that you wouldnt have any games, except for grinding, reading and cut scenes.
"30 seconds of fun happening over and over again" is a terrible metric. It sounds like someone advocating heroin use.