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Best Video Game music

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Post by GhostShiroyama »



:heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:
Last edited by GhostShiroyama on October 10th, 2025, 08:48, edited 1 time in total.
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Post by Crusader »



Still the best Total War game btw.
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Post by Manny V »

spoopy Runescape time :cool:










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Post by Tweed »



Has to be one of my favorite ambient tracks for any game.
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Post by Classix »

Tweed wrote: October 12th, 2025, 16:47


Has to be one of my favorite ambient tracks for any game.
My favorite from this OST is the good old 'City Station'. One of the first ones you hear but I've used it on many things. The games OST alone is a beauty despite what anyone might say about the gameplay itself. I hope to revisit this at some point and go for a Shotgun ( up close, **** you build, but no melee ) with maybe some throwing/crafting added.
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Post by Crusader »

One of my favorite song in warband, this game has one of my favorite OST in any games, it's 100% orchestral.



And apparently the composer supported the gamergate movement back in the days, based. https://web.archive.org/web/20160214171 ... 9383819264
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Post by Kolgrim »

Like all good JRPG songs it hits me right in the feels whenever I hear it.

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Post by Bhaalspawn Jr »

Played through the Xenosaga trilogy recently. The 2nd game's theme really stood out to me.

I hate them.
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Post by Tweed »



The Arcanum OST has been in my head since I finished it. I've never heard a finer composition for a game and I doubt I ever will.
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ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
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Thank you for your attention to this matter!
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Destiny 1 had an amazing soundtrack in year 1. Way less memorable after Marty O’Donnell left. Naturally, because it was year 1 they also grossly misused some of the tracks, the typical player only hearing about 2 of the 8 minutes of The Last Array.

I really miss the aesthetics of Destiny 1. Maybe it’s just the 2016 nostalgia which Bungie has sustained itself on by monetizing it. I wish they stuck hard to the original kitbash scifi look instead of what they went with, which I can only describe as Korean.
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Post by Finarfin »



@Val the Moofia Boss

Is it me or is the music in warcraft consistently good? I've been doing content in K'aresh and pause every once in a while listening to the music. The very first minute for example just really gets me in the feels
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Post by Vergil »

I didn't know this was a pre-existing song not made for Soul Reaver so when the intro started talking about Ronald McDonald I thought my browser was freaking out like an auto play add from 2009 was playing
I'm just stating the facts.
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Post by DemoGraph »

Finarfin wrote: December 7th, 2025, 01:55


@Val the Moofia Boss

Is it me or is the music in warcraft consistently good?
It's because virtue signaling can't be included in it.
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Post by Solaire »

Moonrune translation: "Departed Ones"



"Frozen Flame" (picks up around the minute mark)

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Post by Val the Moofia Boss »

Finarfin wrote: December 7th, 2025, 01:55


@Val the Moofia Boss

Is it me or is the music in warcraft consistently good? I've been doing content in K'aresh and pause every once in a while listening to the music. The very first minute for example just really gets me in the feels
I am on mobile so I can't type up a comprehensive list, but a couple years sgo I listened to the entire WoW OST and wrote down my favorite tracks and their composers. WoW's hitrate (as in ratio of good songs out of the total songs) has udually been low since the get go, but earlier expansions had more tracks and thus more good tracks. MoP abd WoD sre the two expansions with an iverall high hitrate where the majority of the tracks produced are great. After WoD, the hitrate returns to normal but IIRC there are fewer tracks in total per expac too, so you get fewer good tracks per expansion and did affect my impressions of those expacs. Shadowlands however is legitimately mediocre in that there were only four good tracks in the whole two year period.

The music of WoW has always been woefully undervalued, both by the players and by Blizzard.

Blizzard has never produced complete expansion OST albums like Sqaure did for FF14. The expansion soundtrack discs only came with the expac limited collector's editions, only contained an hour of music instead of all of tracks, did not include any variations (much of WoW's OST is variations of a track), and then the patches never got disc releases for their music either. So you could only listen to the whole OST if you were following niche dataminers.

For whatever reason WoW players seem to often play with the music off and watch netflix or listen to youtube, probably while doing dailies but apparently they have it off even when going through new zones or raids. So they completely miss fantastic tracks.

There are a few issues with WoW's soundtrack:

1. it is almost completely classical orchestral. It becomes samey after a while. MoP, WoD, and Zandalar try to be a little more refreshing with their use of foreign folk instruments, but it is still fundamentally a lot of instrumental players in a big hall and they hardly ever step outside if that box. The most memorable game scores I can think of have a lot of variety in genres, from jazz to disco to prog rock to powermetal to dreamy VN synths to south american percussion and so on. This is part of FF14's strength, though that game has another issue with hiw samey and sgallow the lead composer's melodies are and the formula for the teack lists so it's not perfect either. Off of the top of my head, the only times WoW has stepped out of rhat orchestra shoebox was with the rock music in the Forge of Souls dungeon, and then some of the spacey music in Zereth Mortis, which I quite loved.

2. WoW has very little memorable battle music. PvP battlegroumds have some generic action tunes, but for most of the rest of the game, you start fighting a mob but the peaceful zone music is still playing. Up until BFA, most boss fights in the game did not have and boss battle music to go with, and even since then it is usually melodically forgettable. It was a shame they never had powermetal fight tracks.

3. flying and later zone design screwed up how you experience the music. It used ti be that you walked into Mulgore or Wetlands or Hellfire Peninsula or Borean Tundra and heard a 3 or 4 minute long track from beginning to end while travelling through the zone. The music did not change often, though once you coyld fly it woyld ofcourse change more often as you crossed into different zones before the current track finished. But starting at around Cata to WoD (certainly by WoD), Blizzard started heavily subdividing zones and the music that plays in them. So now we have a situation where tracks are changing every 15 seconds and you don't get ti listen to them in full, hear the build up or reach the climax, etc. This also hurt the music, as at around BFA they started making more music that was bombastic within the first couple seconds (ie Daz'Alor and Boralus), so they become noisy and samey.
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Post by Manny V »

luv me Norfrend music, goin through Borean Tundra atm


zugzug :headbang: :axe:


Bison boyz :music:
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Post by jdcp »

I don't like Oblivion, but I recognize the music of that game is the very best. Yes there's an insane amount of great soundtracks out there, many of them already mentioned, but Oblivion is as good as it gets.

I insist, I don't even like the game I think it's even worse than Skyrim, but I can't deny what is indeed perfect. And that soundtrack certainly is :pipe-hat:

I could continue to post more, but what would be the point? From here on it's all downhill.
Val the Moofia Boss wrote: December 7th, 2025, 10:50
2. WoW has very little memorable battle music. PvP battlegroumds have some generic action tunes, but for most of the rest of the game, you start fighting a mob but the peaceful zone music is still playing. Up until BFA, most boss fights in the game did not have and boss battle music to go with, and even since then it is usually melodically forgettable. It was a shame they never had powermetal fight tracks.
Bro screaming in the background "HEAL ME" was my battle music, much more tense than anything they could have played ngl.

Whoever posted the Knights of the Round ost btw, great soundtrack, miss playing this with my friends. Stage 2 music was beautiful :knight: should refer to King of the Dragons for more great Capcom music from that time and genre

A work by Yoko Shimomura :toot: :toot: :toot: :toot: :toot:
Last edited by jdcp on December 8th, 2025, 07:18, edited 1 time in total.
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Post by Finarfin »

Val the Moofia Boss wrote: December 7th, 2025, 10:50
Finarfin wrote: December 7th, 2025, 01:55


@Val the Moofia Boss

Is it me or is the music in warcraft consistently good? I've been doing content in K'aresh and pause every once in a while listening to the music. The very first minute for example just really gets me in the feels
I am on mobile so I can't type up a comprehensive list, but a couple years ago I listened to the entire WoW OST and wrote down my favorite tracks and their composers. WoW's hitrate (as in ratio of good songs out of the total songs) has usually been low since the get go, but earlier expansions had more tracks and thus more good tracks. MoP and WoD sre the two expansions with an iverall high hitrate where the majority of the tracks produced are great. After WoD, the hitrate returns to normal but IIRC there are fewer tracks in total per expac too, so you get fewer good tracks per expansion and did affect my impressions of those expacs. Shadowlands however is legitimately mediocre in that there were only four good tracks in the whole two year period.

The music of WoW has always been woefully undervalued, both by the players and by Blizzard.

Blizzard has never produced complete expansion OST albums like Sqaure did for FF14. The expansion soundtrack discs only came with the expac limited collector's editions, only contained an hour of music instead of all of tracks, did not include any variations (much of WoW's OST is variations of a track), and then the patches never got disc releases for their music either. So you could only listen to the whole OST if you were following niche dataminers.

For whatever reason WoW players seem to often play with the music off and watch netflix or listen to youtube, probably while doing dailies but apparently they have it off even when going through new zones or raids. So they completely miss fantastic tracks.

There are a few issues with WoW's soundtrack:

1. it is almost completely classical orchestral. It becomes samey after a while. MoP, WoD, and Zandalar try to be a little more refreshing with their use of foreign folk instruments, but it is still fundamentally a lot of instrumental players in a big hall and they hardly ever step outside if that box. The most memorable game scores I can think of have a lot of variety in genres, from jazz to disco to prog rock to powermetal to dreamy VN synths to south american percussion and so on. This is part of FF14's strength, though that game has another issue with hiw samey and sgallow the lead composer's melodies are and the formula for the teack lists so it's not perfect either. Off of the top of my head, the only times WoW has stepped out of rhat orchestra shoebox was with the rock music in the Forge of Souls dungeon, and then some of the spacey music in Zereth Mortis, which I quite loved.

2. WoW has very little memorable battle music. PvP battlegroumds have some generic action tunes, but for most of the rest of the game, you start fighting a mob but the peaceful zone music is still playing. Up until BFA, most boss fights in the game did not have and boss battle music to go with, and even since then it is usually melodically forgettable. It was a shame they never had powermetal fight tracks.

3. flying and later zone design screwed up how you experience the music. It used ti be that you walked into Mulgore or Wetlands or Hellfire Peninsula or Borean Tundra and heard a 3 or 4 minute long track from beginning to end while travelling through the zone. The music did not change often, though once you coyld fly it woyld ofcourse change more often as you crossed into different zones before the current track finished. But starting at around Cata to WoD (certainly by WoD), Blizzard started heavily subdividing zones and the music that plays in them. So now we have a situation where tracks are changing every 15 seconds and you don't get ti listen to them in full, hear the build up or reach the climax, etc. This also hurt the music, as at around BFA they started making more music that was bombastic within the first couple seconds (ie Daz'Alor and Boralus), so they become noisy and samey.

I dunno, you're saying that WoW's hit rate is low, but you gotta admit this is very subjective. Someone might hate the tracks you say are good and vice versa. Some might call the original soundtrack trash yet love the entire soundtrack of Wrath of the Lich King. Shadowlands overall seems fine for what it tries to do, in my opinion, though I have to say I haven't been able to play it much.

Blizzard focuses on the music for the game itself, that you experience it there, since most of the tracks are not tracks per se but more like area/story arc and moment tracks.

That's not really the developers' fault that these people mute the game and treat it like some tedious task to get over with.

It's good that Warcraft's soundtrack is completely classical orchestral. I would hate it if they had tracks like FFXIV has. All that ******* jazz, techno, and other **** has no place in Warcraft. Warcraft is classical fantasy with supernatural, magical, and some industrial elements. None of these genres that you listed even fit or should be in Warcraft except maybe some tribal-sounding stuff for races and cultures like the Zandalari, Amani, and others. I'd be ****** if I was doing some dungeon and suddenly heard some *** sing 'FORWARD AND BACK AND THEN FORWARD AND BACK AND THEN GO FORWARD AND BACK AND THEN ONE FOOT FORWARD' while I clear mobs and kill bosses.

Forge of Souls, you mean the Bronzejam track? That was basically an elaborate joke because his name was Bronjahm and sounded like Bronzejam, though it would've made more sense to make his boss music more Blues,Funk or Disco since his name also could be read as James Brown. Zereth Mortis music is probably like that because it is an alien-looking place that is the workshop of the First Ones.

Warcraft doesn't need battle music, tbh. That was FFXIV's worst aspect: as soon as you started fighting, the same generic tunes played, stopping whatever region music you heard, and when it was done, it started the track anew. I don't mind boss fights not having music in Warcraft, and I prefer it when the dungeons/raids have music that sets the tone. Some boss fights even benefit from silence; it makes them tense, eerie, and foreboding.

Flying did screw the music situation somewhat, since now with dragonriding you are already able to fly at level 10 and quickly go from one point to another. New expansions used to withhold flying until you saw all of the new areas. I wouldn't say the music is 'noisy and samey,' but I can surmise that you are definitively a JRPG/MMO person and less of a Western RPG player. FFXIV and other 'Asian' MMOs tend to have the music just like you like it.
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Post by Lich »


that box art is fantastic
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Post by Manny V »



Kino.... :axe:

5 mins onwards... :music:
Last edited by Manny V on January 15th, 2026, 11:33, edited 1 time in total.
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Post by maidenhaver »

Solaire wrote: December 7th, 2025, 09:42
Moonrune translation: "Departed Ones"



"Frozen Flame" (picks up around the minute mark)

I think the video I posted on the first page was from Crono Cross' ost, because square removed it. Good music, the homeworld track for Sirgay's village is my favorite.
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Post by Classix »

@maidenhaver

Saw your post a little while ago about you staying in good shape with a routine. Here's 2 of my favorites for you to keep it going buddy.

I'M NUMBA ONE!

]

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Post by Maledict »

******* Bonds has my favourite music in any game. The game has an unbeatable atmosphere.

https://hammerspace.bandcamp.com/album/ ... -bonds-ost

My 2nd favourite is Mass Effect, but I can assume someone else has mentioned it before.
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