you can't make a diff file if the original asset packs are compressed or encrypted.rusty_shackleford wrote: ↑ August 1st, 2023, 21:20Steam updates are done via diffs therefore if you have the early access installed the download will almost certainly be smaller.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Baldur's Gate 3
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wndrbr
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Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Not really.rusty_shackleford wrote: ↑ August 1st, 2023, 21:20Steam updates are done via diffs therefore if you have the early access installed the download will almost certainly be smaller.
If they repackaged the files differently and the checksums are different on their asset bundles, you will have to redownload the entire package even if they share common assets.
You can see this phenomenon on many game engines that leverage referential asset bundles (Unity and UE). Steam can not reconcile the internal addressing of single assets within a bundle it just checksums the full archive (which will fail between EA and Live release).
I won't claim to be an expert on Larian's game engine and resourcing strategy (although I vaguely remember their packaging scheme for DOS:2) but Swen basically said this already.
With compression your looking at about 80 gigs to download.. 110 gigs on disk.
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You are both wrong, Larian is using a new compression method, the gigahomo, where each byte of Baldurs Gay 3 is personally molested by a black ****** with monkeypox and its dog. All prominent members of codex and rpghq are excitedly teaming up with a partner from reddit and resetera for the chance to uncompress each of those gigahomos for hours on ‘release’ day.
Honestly it's ok to skip this game for the first few weeks or even months. Or just skip this game. It's ok if you don't play it on release day. Or ever.
This isn't Baldur's Gate.
This isn't Baldur's Gate.
I'm honestly skipping this for the time being. The pozzing was too deep and too in your face for me to apreciate the game atm, I would probably just rage at globohomo. Maybe I'll get back to this once I'm over it but for me is like the ultimate validation for the degenerates and weirdos that turned pnp and cRPGs into fetish apreciation groups.
Or, you know, you could just never play this game created by and for homosexuals.
The_Mask wrote: ↑ August 1st, 2023, 21:00Incoming Valve server crash:
Unfortunately we’re unable to make Baldur’s Gate 3 available for pre-load — Steam doesn’t support pre-load for Early Access titles because switching to pre-load would break the game for people currently playing Early Access.
We still recommend deleting your save files/mods and doing a fresh install of Baldur’s Gate 3 in preparation for August 3!
Belongs in the dev incompetence thread. Given that saves aren't compatible, there would be no downside to ending early access a week early to allow preloading.
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rusty_shackleford
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Why not?wndrbr wrote: ↑ August 2nd, 2023, 01:31you can't make a diff file if the original asset packs are compressed or encrypted.rusty_shackleford wrote: ↑ August 1st, 2023, 21:20Steam updates are done via diffs therefore if you have the early access installed the download will almost certainly be smaller.
Just rsync'd the image for hq vault to the server which is a zstd compressed tarball
Code: Select all
sending incremental file list
vault.tar.zst
sent 207,050,931 bytes received 136,109 bytes 2,289,359.56 bytes/sec
total size is 377,468,292 speedup is 1.82
Code: Select all
sending incremental file list
vault.tar.zst
sent 49,754,546 bytes received 136,109 bytes 2,217,362.44 bytes/sec
total size is 377,551,891 speedup is 7.57
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Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
rusty_shackleford wrote: ↑ August 2nd, 2023, 19:21Why not?wndrbr wrote: ↑ August 2nd, 2023, 01:31you can't make a diff file if the original asset packs are compressed or encrypted.rusty_shackleford wrote: ↑ August 1st, 2023, 21:20Steam updates are done via diffs therefore if you have the early access installed the download will almost certainly be smaller.
Just rsync'd the image for hq vault to the server which is a zstd compressed tarballOnly had to upload about half of the archive. It depends entirely on what I'm touching tho, from earlier:Code: Select all
sending incremental file list vault.tar.zst sent 207,050,931 bytes received 136,109 bytes 2,289,359.56 bytes/sec total size is 377,468,292 speedup is 1.82And this is much more touchy as it's a multilayered container image.Code: Select all
sending incremental file list vault.tar.zst sent 49,754,546 bytes received 136,109 bytes 2,217,362.44 bytes/sec total size is 377,551,891 speedup is 7.57
Steam would need to know how to unpack the archive. and logically diff the individual assets inside. It's very unlikely it can do this for each proprietary engine. Especially when those Engines change their packaging mechanism - every single release (Unreal)
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even if Valve somehow implement this feature, it most likely won't be entirely automated and will still require a lot of effort from the devs. And as we all know, devs are lazy buggers. This isn't 90s anymore, no one's gonna waste time and effort on trying to decrease the size of a patch.Shillitron wrote: ↑ August 2nd, 2023, 21:15Steam would need to know how to unpack the archive. and logically diff the individual assets inside. It's very unlikely it can do this for each proprietary engine. Especially when those Engines change their packaging mechanism - every single release (Unreal)
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…file diffs are automated though.wndrbr wrote: ↑ August 3rd, 2023, 01:07even if Valve somehow implement this feature, it most likely won't be entirely automated and will still require a lot of effort from the devs. And as we all know, devs are lazy buggers. This isn't 90s anymore, no one's gonna waste time and effort on trying to decrease the size of a patch.Shillitron wrote: ↑ August 2nd, 2023, 21:15Steam would need to know how to unpack the archive. and logically diff the individual assets inside. It's very unlikely it can do this for each proprietary engine. Especially when those Engines change their packaging mechanism - every single release (Unreal)
https://partner.steamgames.com/doc/sdk/uploading
SteamPipe has an efficient patching algorithm based on binary deltas, only changing the modified portions of existing content files. When this content is updated, only these deltas need be sent. This means both developer and user transfers are smaller and faster. Most partners will find that using a SteamPipe Local Content Server not necessary since they can efficiently patch builds on private branches.
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i know that they are currently automated. But these days game data is obfuscated to hell and back for some reason. As Shilltron said, Steam's xdelta patching system needs to know how those data files are archived/encrypted before creating a delta file, and it would be up for the devs to teach it.rusty_shackleford wrote: ↑ August 3rd, 2023, 01:11…file diffs are automated though.wndrbr wrote: ↑ August 3rd, 2023, 01:07even if Valve somehow implement this feature, it most likely won't be entirely automated and will still require a lot of effort from the devs. And as we all know, devs are lazy buggers. This isn't 90s anymore, no one's gonna waste time and effort on trying to decrease the size of a patch.Shillitron wrote: ↑ August 2nd, 2023, 21:15Steam would need to know how to unpack the archive. and logically diff the individual assets inside. It's very unlikely it can do this for each proprietary engine. Especially when those Engines change their packaging mechanism - every single release (Unreal)
https://partner.steamgames.com/doc/sdk/uploadingSteamPipe has an efficient patching algorithm based on binary deltas, only changing the modified portions of existing content files. When this content is updated, only these deltas need be sent. This means both developer and user transfers are smaller and faster. Most partners will find that using a SteamPipe Local Content Server not necessary since they can efficiently patch builds on private branches.
Was thinking about multiclassing a Paladin with Fighter to pick up a third attack and then realized that they would not stack with each other. Pretty lame. Any suggestions for a dip class for Paladin in 5e? (As far as I know Hexblade is not part of BG3 and that appears to be the most popular because it turns STR into a dump stat. With STR buffing jump distance in BG3, I don't really have an interest in making STR a dump stat anyway.)
I definitely want the CHA aura from Paladin so I'd be looking at up to 6 levels to spread around.
Aside: seems like the attribute bonus changes will make some races pretty terrible, like dwarves and humans. Any news on what they did to try and balance that out?
I definitely want the CHA aura from Paladin so I'd be looking at up to 6 levels to spread around.
Aside: seems like the attribute bonus changes will make some races pretty terrible, like dwarves and humans. Any news on what they did to try and balance that out?
Humans are getting spear and light armor proficiency. Some other proficiencies too, but I forget. It sounds pretty ****.J1M wrote: ↑ August 3rd, 2023, 03:34Aside: seems like the attribute bonus changes will make some races pretty terrible, like dwarves and humans. Any news on what they did to try and balance that out?
☆HQ Defense Force☆
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Still not gonna prevent Tav the human fighter from being #1
Also, darkvision is by far better than the attribute bonus so it's a **** trade with **** balance implications.
Also, darkvision is by far better than the attribute bonus so it's a **** trade with **** balance implications.
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Ahh yes, because all humans are casters. It's fine, I was intending to play a race with darkvision anyway.GhostCow wrote: ↑ August 3rd, 2023, 03:43Humans are getting spear and light armor proficiency. Some other proficiencies too, but I forget. It sounds pretty ****.J1M wrote: ↑ August 3rd, 2023, 03:34Aside: seems like the attribute bonus changes will make some races pretty terrible, like dwarves and humans. Any news on what they did to try and balance that out?
If dipping into a caster class provides additional first level spell slots, maybe I could dip into all of the caster classes for additional smite charges, lol.J1M wrote: ↑ August 3rd, 2023, 03:34Was thinking about multiclassing a Paladin with Fighter to pick up a third attack and then realized that they would not stack with each other. Pretty lame. Any suggestions for a dip class for Paladin in 5e? (As far as I know Hexblade is not part of BG3 and that appears to be the most popular because it turns STR into a dump stat. With STR buffing jump distance in BG3, I don't really have an interest in making STR a dump stat anyway.)
I definitely want the CHA aura from Paladin so I'd be looking at up to 6 levels to spread around.
Aside: seems like the attribute bonus changes will make some races pretty terrible, like dwarves and humans. Any news on what they did to try and balance that out?
Testing Rusty's Storage Service + Shitposting BG3 Memes..
Win Win.
Too Woke & Not Woke Enough

Say It With Me: Straight - White - Male - Fighter

BrassBros... Not like this..

Oldie but a Classic

Win Win.
Too Woke & Not Woke Enough

Say It With Me: Straight - White - Male - Fighter

BrassBros... Not like this..

Oldie but a Classic

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Wait, is BG3 secretly based? Does Swen really collect SS uniforms?
The first island is good. On the second island it starts to get ******** with the level bloat and you start needing to change every piece of gear you own every level or at most 2 levels. There's mods that fix it I think. I ran into a gamebreaking bug on the 2nd island and lost interest in the game before they ever got around to fixing it.
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@Shillitron let me know when the HQ edition is available.
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Baldurs.Gate.3-RUNE

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