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Cataclysm: Dark Days Ahead

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Post by rusty_shackleford »

Rand wrote: ↑ March 2nd, 2025, 03:51
In case you are wondering who the ***** is:
https://github.com/CleverRaven/Cataclysm-DDA/pull/51079

With some leftist gay race commie freaks cheering him on:
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2021
democrats stealing that election emboldened them so much
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Post by Wretch »

rusty_shackleford wrote: ↑ March 2nd, 2025, 03:55
Rand wrote: ↑ March 2nd, 2025, 03:51
In case you are wondering who the ***** is:
https://github.com/CleverRaven/Cataclysm-DDA/pull/51079

With some leftist gay race commie freaks cheering him on:
Image
2021
democrats stealing that election emboldened them so much
The momentum is ours now. It’s total chud victory. Total ****** death. I hope you all use this vibeshift to your advantage and mirthfully crush every *****, ******, and girlboss with your aura.

:dice:
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Post by Lich »

It takes a few key presses to access the debug console btw
Last edited by Lich on March 2nd, 2025, 04:00, edited 1 time in total.
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Post by Rand »

Lich wrote: ↑ March 2nd, 2025, 04:00
It takes a few key presses to access the debug console btw
But... but... the freaks might not find it!
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by J1M »

A Chinese opium den wrote: ↑ March 2nd, 2025, 03:49
Wretch wrote: ↑ March 2nd, 2025, 03:46
Rand wrote: ↑ March 2nd, 2025, 03:21

And it's starting to leak into the game, little by little. Because at least one of the main coders now is a ******* seriously demented *****.
Strange ideologically-based items being found on children and such. An unnecessary feature to change your sex and appearance at will, crowed about by the ***** weirdo that coded it.
It's why I left the project. These people are insane and insufferable, and the head autist won't listen to me when I told him to burn them out or they'd just get weirder and more gatekeepy.
But he's a fool.
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Post by Brugmans »

asf
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Post by asf »

cdda has been total **** for years now
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Post by A Chinese opium den »

J1M wrote: ↑ March 2nd, 2025, 13:55
A Chinese opium den wrote: ↑ March 2nd, 2025, 03:49
Wretch wrote: ↑ March 2nd, 2025, 03:46


Join with worm girl. You can be her worm man.
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Post by Lich »

@Rand if it's not a secret, what did you work on when you were contributing?
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Post by rusty_shackleford »

Lich wrote: ↑ March 2nd, 2025, 15:44
@Rand if it's not a secret, what did you work on when you were contributing?
****** stockings, it's on the first page
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Post by Rand »

Lich wrote: ↑ March 2nd, 2025, 15:44
@Rand if it's not a secret, what did you work on when you were contributing?
I worked on some documentation and a bunch of rationalization revisions of data aimed at playable realism.
I made some code adjustments, but I'm not a good enough coder to make new or improved systems.
I didn't do much, really. I got disaffected by the vibe from the big people and their weird clique there in less than a year.

My last project, when I gave up, was fixing explosives. Especially grenades, which have a ridiculous hazardous effect area for the user.
It's left unfinished, and I think explosives are still a bad simulation.
Last edited by Rand on March 2nd, 2025, 23:01, edited 1 time in total.
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Post by Rand »

asf wrote: ↑ March 2nd, 2025, 14:36
cdda has been total **** for years now
Yes. It's been literally and figuratively perverted from the original intent.
It's a game about resource management, exploring, and fighting monsters in a weird apocalypse.

WHAT THE **** DO SEX CHANGES AND *** FLAGS HAVE TO DO WITH ANY OF THIS?!?
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Post by Lich »

Seems like the "core" guys haven't been doing much other than minutiae for the last few years
0.H doesn't add anything meaningful for me from Gaiman
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Post by Wretch »

Lich wrote: ↑ March 3rd, 2025, 00:46
Seems like the "core" guys haven't been doing much other than minutiae for the last few years
0.H doesn't add anything meaningful for me from Gaiman
Is the game even good?
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Post by Lich »

Wretch wrote: ↑ March 3rd, 2025, 01:11
Lich wrote: ↑ March 3rd, 2025, 00:46
Seems like the "core" guys haven't been doing much other than minutiae for the last few years
0.H doesn't add anything meaningful for me from Gaiman
Is the game even good?
The base game is pretty good if you like breaking objects down and crafting stuff
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Post by Rand »

The combat is pretty good and quite tactical.
There's a lot to explore, but most of it needs a lot of work because it's all roguelike procedural generation.
The labs should be fun, but they're an insanely, randomly laid out slog.
Last edited by Rand on March 3rd, 2025, 01:30, edited 1 time in total.
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Post by Lich »

The exploration seems complex at first but the cities end up feeling like blocks of pre-arranged shops and houses and you realize much of the content is the same stuff scrambled around slightly
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Post by Rand »

Lich wrote: ↑ March 3rd, 2025, 01:37
The exploration seems complex at first but the cities end up feeling like blocks of pre-arranged shops and houses and you realize much of the content is the same stuff scrambled around slightly
That's surface level stuff. There's more, but it's not easy to find.

I will admit that it needs a lot of work, and it's where the least effort is taking place.
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Post by Lich »

Rand wrote: ↑ March 3rd, 2025, 06:26
Lich wrote: ↑ March 3rd, 2025, 01:37
The exploration seems complex at first but the cities end up feeling like blocks of pre-arranged shops and houses and you realize much of the content is the same stuff scrambled around slightly
That's surface level stuff. There's more, but it's not easy to find.

I will admit that it needs a lot of work, and it's where the least effort is taking place.
I think the same general criticism applies to labs. The basic problem is that once you're aware of the range of content in the game, it's too easy to see how the content is organized. It makes the game feel stale.
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Post by Rand »

Lich wrote: ↑ March 3rd, 2025, 06:37
Rand wrote: ↑ March 3rd, 2025, 06:26
Lich wrote: ↑ March 3rd, 2025, 01:37
The exploration seems complex at first but the cities end up feeling like blocks of pre-arranged shops and houses and you realize much of the content is the same stuff scrambled around slightly
That's surface level stuff. There's more, but it's not easy to find.

I will admit that it needs a lot of work, and it's where the least effort is taking place.
I think the same general criticism applies to labs. The basic problem is that once you're aware of the range of content in the game, it's too easy to see how the content is organized. It makes the game feel stale.
There's more hidden stuff, but yes, it needs a lot more work.
It wouldn't be difficult, but you need creative people and they drive them off.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by rusty_shackleford »

Wretch wrote: ↑ March 3rd, 2025, 01:11
Lich wrote: ↑ March 3rd, 2025, 00:46
Seems like the "core" guys haven't been doing much other than minutiae for the last few years
0.H doesn't add anything meaningful for me from Gaiman
Is the game even good?
It's a game the same way digging in a sandbox is a game
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Post by Tweed »

rusty_shackleford wrote: ↑ March 3rd, 2025, 08:28
Wretch wrote: ↑ March 3rd, 2025, 01:11
Lich wrote: ↑ March 3rd, 2025, 00:46
Seems like the "core" guys haven't been doing much other than minutiae for the last few years
0.H doesn't add anything meaningful for me from Gaiman
Is the game even good?
It's a game the same way digging in a sandbox is a game
Except that if you put the shovel in the sand wrong the holes instantly fill back up and you have to start over.
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Post by Rand »

The *OFFICIAL* CDDA Discord is a never ending clown show of transfaggots and leftards.
I laugh, then I feel bad because this game doesn't deserve these untermenshen.

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Post by Rand »

They actually animated the Discord server icon to smoothly shift-wipe between these five ****:
Image
Last edited by Rand on March 20th, 2025, 20:33, edited 1 time in total.
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Post by TKVNC »

CDDA was pretty ok years ago, now it's just troonslop
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Post by Tweed »

TKVNC wrote: ↑ March 20th, 2025, 21:02
CDDA was pretty ok years ago, now it's just troonslop
There's two or three slightly less gay forks now, but I don't keep track of how updated they are.
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Post by Lich »

Does TLG have the big mods like Arcana? Dislike the overreliance on Discord.
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Post by Gilius »

I played both DDA and BN a couple of years ago and didn't notice any ****** stuff outside of the human quests--which you shouldn't touch under any circumstances. I found BN to be a generally better, more focused gaming experience, as well as easier to learn, even if DDA has some additional features I like, just not ideally implemented. Everything I read about it makes me realize DDA is heading in the wrong direction and I'm glad Worm Girl is releasing her own fork. I didn't know she was a dev, but I watched her videos when I was learning how to play and she seems OK.

BN had some very subtle furry stuff(like a fox tail mutation increasing your "Beauty") iirc, but between furfags and ******** I'll side with the former any day. It seems you don't have much a of a choice with these "design by committee" games. The freaks always rise to the top while normal people are pushed out or call it quits when they realize it's not about fun anymore.
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Post by Lich »

I prefer forks closer to DDA than BN because of the more detailed armor system and pockets. BN has the "not pockets" system, but it didn't allow precise control over what I could drop when I last played it. DDA has Exodii, the annoying mutation system, Kevin and his colleagues. TLG removed Exodii and the DDA mutation system; it has no Kevin. It has the complex DDA inventory that I enjoy. DDA's nested inventory with blacklists and whitelists is satisfying.
Last edited by Lich on July 3rd, 2025, 00:43, edited 1 time in total.
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Post by Lich »

https://github.com/CleverRaven/Cataclysm-DDA/pull/79572
Should these have dsitribution weights assigned to them? I imagine some would be a bit harder to find in the wild than others (especially in %current_year%+1 given the %current_year% political climate)
We have Bear Pride Flag in already as a variant, not too sure how it would be out of place for pins as well.

I'm aiming to cover major sexualities/genders, and the bear one doesn't really match that. Yes, same could be said about the labrys flag, I'm still iffy on that.
The Zombies wear so often pride clothing (usually stockings), that I feel bad when I bash them. Guess it ends up as a form of remembrance of the ill-fate that affects us all. Specially in the Cataclysm.
I support the clothing presence nonetheless.

And as far the Bear Pride goes, I honestly think it's a much more broad pin than the labrys (specially with the Lesbian pin already present), although one doesn't exclude the other. But I understand your reasoning.