We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Loading screens are actually good

No RPG elements? It probably goes here!
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rusty_shackleford
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Post by rusty_shackleford »



"NOOOOO I NEED AN ANIMATION OF THE DOOR OPENING INSTEAD OF A LOADING SCREEN NOOOOOOOOOOOOOO"

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maidenhaver
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Post by maidenhaver »

Now I understand why this thread was made.
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J1M
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Post by J1M »

Imagine being a game journalist and unable to identify a loading screen because it contains an animation.
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aweigh
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Post by aweigh »

From what the tech youtubers have told me apparently the main strength current-gen consoles have over PC is that current-gen consoles have a unified memory pool for games to drawn from and thus better bandwidth, whereas PC has to deal with separate system RAM and GPU VRAM.

And yeah, PS5 spent a little bit more on some fancy decompression block tech that's better than MS's DirectStorage, it's why Ratchet and Clank's multi-dimensional windows don't load as fast on a PCI-E gen5 nvme SSD as they do on a ps5, even though the gen5 nvme is 1.5x faster.

...or it's just devs simply optimizing for consoles and leaving PC behind, as always.
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Post by J1M »

It's the latter. I don't even consider it an apples to apples comparison. Most of the time the console is upscaling an image to reach the number of pixels on the television. That's why all console games have a shimmery and blurry look, as if it just stopped raining.

It's the current day version of PS1 jaggies vs. PCs with anti-aliasing.

TLDR: If you need upscaling to run at 60 fps, your game doesn't run at 60 fps.