If you take Neve with you to knock down the scaffolding in the beginning, her skin reverts back to her normal skin tone for her damaged look. But only her face, so it's mismatched.
(Took this while she was in the middle of talking, so excuse the weird expression.)
EDIT: My bad, probably should have read the full description before I posted.
In fact, this is not her skintone, it is a mask of injury superimposed on a new skintone. But because it was meant for a darker tone, it looks strange.
The choice was to leave it that way or remove all traces of the wound. I decided to leave it because we can assume that these are all bruises, and also she has been in this state for a relatively short time. Instead I have removed the texture mask of the scar after healing, it is barely visible now, because I left only the normal map and the face looks normal.
Thanks for replying. Unfortunitly when I try to open the files with frosty editor all I get is a warning near the bottom saying "(WARNING) Project C:\Users\rjwar\Desktop\Bellara.fbproject is not for Dragon Age The Veilguard."
I'm still fairly new to using editor but have made a few libraries already so any advice to what i'm doing wrong is appreciated.
Thanks for replying. Unfortunitly when I try to open the files with frosty editor all I get is a warning near the bottom saying "(WARNING) Project C:\Users\rjwar\Desktop\Bellara.fbproject is not for Dragon Age The Veilguard."
I'm still fairly new to using editor but have made a few libraries already so any advice to what i'm doing wrong is appreciated.
Are you using latest Editor from here? https://github.com/J-Lyt/FrostyToolsuite/releases
If not, then this is exactly the problem. I myself went through several versions and forks before I found one that works with the current version of DAV.
And also, unfortunately, if you already have a project on another version of Editor, you won’t be able to open it on this one and the changes will need to be made again. Or you can import/export individual assets
Again thx for replying. Yes i am using an older version, specifically v1.0.7 alpha, mainly because I was having a hard time finding a version that accepted the mod bundles I was using. I try a newer version for these bundles. Thank you.
Thanks for replying. Unfortunitly when I try to open the files with frosty editor all I get is a warning near the bottom saying "(WARNING) Project C:\Users\rjwar\Desktop\Bellara.fbproject is not for Dragon Age The Veilguard."
I'm still fairly new to using editor but have made a few libraries already so any advice to what i'm doing wrong is appreciated.
Are you using latest Editor from here? https://github.com/J-Lyt/FrostyToolsuite/releases
If not, then this is exactly the problem. I myself went through several versions and forks before I found one that works with the current version of DAV.
And also, unfortunately, if you already have a project on another version of Editor, you won’t be able to open it on this one and the changes will need to be made again. Or you can import/export individual assets
Ok newer version worked but now I cant find the fbproject file in the editor and the guides online are useless as they all are about building your own mods. Any further tips?
Thanks for replying. Unfortunitly when I try to open the files with frosty editor all I get is a warning near the bottom saying "(WARNING) Project C:\Users\rjwar\Desktop\Bellara.fbproject is not for Dragon Age The Veilguard."
I'm still fairly new to using editor but have made a few libraries already so any advice to what i'm doing wrong is appreciated.
Are you using latest Editor from here? https://github.com/J-Lyt/FrostyToolsuite/releases
If not, then this is exactly the problem. I myself went through several versions and forks before I found one that works with the current version of DAV.
And also, unfortunately, if you already have a project on another version of Editor, you won’t be able to open it on this one and the changes will need to be made again. Or you can import/export individual assets
Ok newer version worked but now I cant find the fbproject file in the editor and the guides online are useless as they all are about building your own mods. Any further tips?
I don't really understand your problem.
You're open Editor, open fbproject in it, making your changes, export it as fbmod. And if you're making your own swap library, as you said, then you are making your own mod and some guides might be useful.
The point of creating a swap library is to collect all the changes to the Description file from different mods in one so they don't overwrite each over. My file Swaplib.fbproject can serve as a sample. You just need to add to it the lines of bundles from other mods that you want to combine. But you need .fbproject files of those mods, because you can't open .fbmod in Editor
Im not sure, maybe im just stupid and making this out to be more complicated than it actually is. Im not sure where to make the changes or where Id find them in the editor. In the past all the bundles were listed on the mod pages so i never had to manually download them like this before. Once again thanks for responding.
Last edited by K9liberator on April 24th, 2026, 18:19, edited 1 time in total.
Im not sure, maybe im just stupid and making this out to be more complicated than it actually is. Im not sure where to make the changes or where Id find them in the editor. In the past all the bundles were listed on the mod pages so i never had to manually download them like this before. Once again thanks for responding.
Maybe it’s something I don’t know, actually I worked with FMM and FE only for this mod, but the only way to make a Swap Library that I know of is to add bundles to the description file in Editor.
I won’t post a list, there are a lot of them that would take a long time to copy.
You can find the necessary assets in the Editor if you check the box "Show only modified". In my file Swaplib only changes was made is the description file i mentioned.