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Bethesda Mods Everyone Uses but You Hate

For discussing role-playing video games, you know, the ones with combat.
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Niggler
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Post by Niggler »

Tweed wrote: March 21st, 2026, 04:22
CBBE, UNP, BBQ, and any other mod that adds jiggly boobs.
Nearly every rebalance mod ever made because they either make the game crash constantly or manage to make Skyrim even less fun than it already is.
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Post by Kolgrim »

Precision. I just think it makes the game look worse and isn't worth the time it takes to configure. Kind of in that same vein I don't use any of those over the top weapon animation replacers. I actually think the vanilla weapon animations look fine.

Most combat rebalance mods are very flawed imo. Things like Wildcat, Blade and Blunt, etc. They make the game more difficult by doing stuff like adding injuries or huge stamina costs which don't equal fun to me. With some of these you basically get killed in a few hits which doesn't translate well to Skyrim where you often get ambushed by multiple enemies.

High res textures for clutter and **** you'll never actually spend time looking at. On that same point I find it funny how some mod authors who make these textures will label their 1k textures as "bad" or "poor quality" in the description and their 4k textures as "recommended." Sorry but I don't need 4k bowls or spoons and you're not going to convince me otherwise.

Weapons Armor Clothing and Clutter Fixes. It's one of the best examples of the kind of mod I hate most. Something that touches way too many records and requires way too many compatibility patches.
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Post by rusty_shackleford »

Base character models look better than the **** mmo tier replacements people use
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Post by Finarfin »

Not really. You realize that, for example, everyone's feet are literally just shoes retextured as feet right?
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Faces also look rather scuffed, some races literally have lips that look like they are fused together
Last edited by Finarfin on March 22nd, 2026, 13:38, edited 1 time in total.
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Post by logincrash »

Finarfin wrote: March 22nd, 2026, 13:37
Not really. You realize that, for example, everyone's feet are literally just shoes retextured as feet right?
Image
Faces also look rather scuffed, some races literally have lips that look like they are fused together
You don't actually have to model 2 million polygons worth of feet for your game because only a .1% of a .1% of your player base are footfags both depraved AND desperate enough to jerk it to feet in Skyrim.
Also, the game was made for ****** consoles in late 2000s. This isn't Crysis.
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Post by Finarfin »

You mean the same console that Phantom Pain released on? An open world game with detailed character models? Yeah right
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Post by logincrash »

Finarfin wrote: March 22nd, 2026, 13:48
You mean the same console that Phantom Pain released on? An open world game with detailed character models? Yeah right
You are comparing Bethesda, a developer notorious for delivering shoddy work, to Kojimbo, a Japanese autist known for pushing tech and putting a billion details into his games.
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Post by Finarfin »

Oblivion literally had better models on the 360. Even if the faces looked awful at times
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Post by Classix »

Any of those armor and weapon mods that are all pristine and perfectly clean looking. 4k textures that stand out from everything else and even their design is something out of the realm of believability in that world. Followers/mods... I never use companions in these games. mostly for the same reason I have to turn party banter/comments off IF the game even has a slider for that which infuriatingly they don't most of the time: Too. Much. Yapping. Especially when the comments are ****** sarcastic humor snippets. Also they never whispered when you sneak or in dangerous situations, just normal volume all the time. Is it not possible to have a 'character is sneaking' trigger to play other lines that were recorded with a whisper or quieter tone? Always thought that would be neat. Maybe they do have that now I don't know, haven't used recruitable tag-a-longs in years. Like the Band of Crusaders game I've played recently:

We're trudging through muddy emptied roads... puddles of gore... still looking fresh with streaks of blood going off into the woods from some unfortunate soul by some unseen evil never to be seen again... bodies of our countrymen around small camps and boxes where they fell during a final last stand or were ambushed and the monstrosities themselves, skulking around and patrolling the roads where no foul creatures feet should even be... and a rando line plays from a party member at normal volume and light hearted tone about some girl or bar bet he still owes... ffs. Party Banter Chance sliders are increasingly becoming a requirement for me.
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Post by rusty_shackleford »

Finarfin wrote: March 22nd, 2026, 13:37
Not really. You realize that, for example, everyone's feet are literally just shoes retextured as feet right?
Image
Faces also look rather scuffed, some races literally have lips that look like they are fused together
I don't particularly care what character feet look like
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Post by TND »

Skyrim has an expanded scope, longer view distances and more character models in any given scene with variations in how they all looked. Developers had to make sacrifices based on the scope of their game and Bethesda decided to reduce macro-details like proper feet instead of limiting their scope on those (at the time) 5-6 year old consoles.

I am not defending this decision but clearly it paid off for them seeing as how it sold 60 million copies.

tldr: skyrim sacrificed close-up detail for a bigger, more varied world on old consoles.
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Post by maidenhaver »

Texture packs.
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Post by Valter »

Finarfin wrote: March 22nd, 2026, 13:37
Not really. You realize that, for example, everyone's feet are literally just shoes retextured as feet right?
Image
Faces also look rather scuffed, some races literally have lips that look like they are fused together
I did not need to know this :old2:
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Post by Cretin »

Ive often made the case that pretty much all of the popular "must have" graphic replacers are poorly made and/or ruin the art direction. And I constantly get a braindead "but muh resoluuuution" response which is the mod equivalent of "its got what plants crave". It's nearly impossible to explain to skyrim modding dorks that higher resolution =/= better visuals and that professional artists put a lot of work into considering colors and composition of a scene.

There's few things skyrim does well, but one of them is undoubtedly the art direction. It has a clear identity and it is consistent. The SE version of the game holds up just fine visually, for the most part. At best you want something like SMIM to replace needlessly blocky meshes.