We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

[Helldivers 2] Updating outdated mods

Moderator: Mod Janitor

Ignore Topic
User avatar
Twiglite
Posts: 2
Joined: Feb 4, '26

Geolocation

Post by Twiglite »

Hey yeah this armor does thankfully work in-game. There was another armor mod I had downloaded that did this and a few of the units failed to be repatched for some reason so I just assumed the big purple balls meant bad lol. I'm not really sure why that other one is failing to repatch all the way (usually 4 of the 19 units fail the first time, then when I delete all of the units and try again they all succeed, but none of the models show up in-game and only parts of the base model show up.) Maybe it's just a quirk of how the mod was made? Like the repatcher can't recognize the manifest or something? I'm unfortunately on the less enlightened end of Helldivers 2 modding so I dunno.
Last edited by Twiglite on February 4th, 2026, 12:00, edited 1 time in total.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Twiglite wrote: February 4th, 2026, 11:58
Hey yeah this armor does thankfully work in-game. There was another armor mod I had downloaded that did this and a few of the units failed to be repatched for some reason so I just assumed the big purple balls meant bad lol. I'm not really sure why that other one is failing to repatch all the way (usually 4 of the 19 units fail the first time, then when I delete all of the units and try again they all succeed, but none of the models show up in-game and only parts of the base model show up.) Maybe it's just a quirk of how the mod was made? Like the repatcher can't recognize the manifest or something? I'm unfortunately on the less enlightened end of Helldivers 2 modding so I dunno.
It's also possible that the armor has been changed somehow and the mod is no longer compatible. Something something composite meshes? (I'm speaking nonsense, I'm ******** at modeling)
Jingle Jangle Jingle
User avatar
Chicho
Posts: 2
Joined: Feb 4, '26

Geolocation

Post by Chicho »

Hello im new to blender and i tried updating this armor set https://www.nexusmods.com/helldivers2/mods/3999 for the sr-34 armor set and i ran into an issue. it updated properly but when i launched the game, the torso was missing as well as a floating shoulder piece. I have no idea whats causing it or how to fix it. if you could spare me some of your time to guide me on how to fix this issue that would be greatly appreciated.
User avatar
Antares30
Posts: 1
Joined: Jul 26, '25

Geolocation

Post by Antares30 »

I've been trying to use the folder patcher to fix the SR-24 hellhound armor and I can't get it working. Still crashes the game after patching. And no errors are thrown after using the patcher either.
User avatar
poloska
Posts: 6
Joined: Feb 6, '26

Geolocation

Post by poloska »

loregamer wrote: February 4th, 2026, 03:52
Twiglite wrote: February 4th, 2026, 03:25
Hey there! Looking to use this plugin to repatch a bunch of my mods I had downloaded that got broken in the update, but I've encountered this issue shown a few times. I'm not sure what's causing it as it doesn't throw an error or anything. Any help would be greatly appreciated.

Image
Those are static meshes. Does the armor work in game? Can ignore it if so

If not, then I need to rethink Repatch logic
I have the same problem, but my armor doesn't work and I get broken bones.
And the manual method didn't help either.
User avatar
Chicho
Posts: 2
Joined: Feb 4, '26

Geolocation

Post by Chicho »

I get the same thing as twiglite for the hellcat NSFW and dina armor in blender, except when i hit repatch for some reason the chest piece increases in scale from 1 to 100 causing it to have a missing chest piece.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Could one of you bros infiltrate the Discord and get the repatch instructions from the HD2 Modding team? I am wondering if there are special steps that are missing. You just need to open a ticket on the HD2 Modding discord and prove you've posted and own a mod needing repatching on Nexus

Then just leak that gatekept ***** knowledge here
Last edited by loregamer on February 6th, 2026, 19:30, edited 1 time in total.
Jingle Jangle Jingle
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

I think I've identified a critical step in the repatch process required. Needs testing tho

TLDR, for static meshes, we need to set BoneInfoIndex and delete unused vertex groups, I think
Last edited by loregamer on February 6th, 2026, 19:31, edited 1 time in total.
Jingle Jangle Jingle
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

LEGACY WEIGHT NAMES. That's the ******* gatekept knowledge.

HD2 Modding Community team, get raped you *******. Billions must repatch
Jingle Jangle Jingle
User avatar
yahtzee6
Posts: 26
Joined: Jul 16, '25

Geolocation

Post by yahtzee6 »

Open Blender, Open the SDK menu

Load the Base Archive by clicking [STAR] button
Image
Use the lower [FOLDER] icon to load your patch files

Select and Import all your changed meshes from your patch (these will have a [SHIELD] symbol next to them)
[If they dont show up, go to Settings at the top, look at "Import Options" then tick "Import Static Meshes"]

There's also a little checkbox you can enable to show only content that is inside your patch

Once all your meshes have been imported, click the [SHIELD] next to each mesh ID to remove them from the patch

In the SDK Settings, disable Autosave Unit Materials
(for repatching only)
Image

Now, in the actual model viewer window, click SELECT > ALL and highlight all the meshes you've imported to the project

Right Click the highlighted group, click SAVE UNITS

Once your project unfreezes, click Write Patch

Export Patch to any folder then load file into the mod manager (HD2MM/Arsenal)

NOTES:
If your mod is an ID Swap, you cannot repatch it
You need the original file

If its bugging out (unusually large):
Update your MeshInfoIndex.
Import the original in-game model. Check the properties on it.
Fix your custom model to match the new properties.
Image
Last edited by yahtzee6 on March 20th, 2026, 06:41, edited 1 time in total.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

yahtzee6 wrote: February 6th, 2026, 23:25
Load Up Blender, Open the SDK menu

Load the Base Archive by clicking [STAR] button

Use the lower [FOLDER] icon to load your patch files

Select and Import all your changed meshes from your patch (these will have a [SHIELD] symbol next to them)

There's also a little checkbox you can enable to show only content that is inside your patch

Once all your meshes have been imported, click the [SHIELD] next to each mesh ID to remove them from the patch

In the SDK Settings, disable Autosave Unit Materials
(for repatching only)

Now, in the actual model viewer window, click SELECT > ALL and highlight all the meshes you've imported to the project

Right Click the highlighted group, click SAVE UNITS

Once your project unfreezes, click Write Patch

Export Patch to any folder then load file into the mod manager (HD2MM/Arsenal)

NOTES:
If your mod is an ID Swap, you cannot repatch
You need the original file

If its bugging out (unusually large):
Update your MeshInfoIndex.
Import the original in-game model. Check the properties on it.
Fix your custom model to match the new properties.
OOOOOOOOHHHHHHHHHH. Alright, thank you. This in particular is very helpful to know
If your mod is an ID Swap, you cannot repatch
It explains everything
Last edited by loregamer on February 7th, 2026, 00:45, edited 1 time in total.
Jingle Jangle Jingle
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

I think we CAN repatch ID Swapped armors based on my findings today, but no promises
Jingle Jangle Jingle
User avatar
DrSneed
Posts: 759
Joined: Jan 1, '25

Geolocation

Post by DrSneed »

loregamer wrote: February 6th, 2026, 19:48
LEGACY WEIGHT NAMES. That's the ******* gatekept knowledge.

HD2 Modding Community team, get raped you *******. Billions must repatch
The plethora of gooncoons will be ecstatic
User avatar
yahtzee6
Posts: 26
Joined: Jul 16, '25

Geolocation

Post by yahtzee6 »

Glad to help. I despise ******** modders that think they are obligated over stolen assets and are just hypocrites when they cry someone else does it to them
loregamer wrote: February 7th, 2026, 00:46
I think we CAN repatch ID Swapped armors based on my findings today, but no promises
Feel free to try
Believe me, I've tried several times after every update mod crash and even the HD2 Discord fagmins can't do it since a lot of their stuff is also IDswapped.
Its necessary to repatch the main file, then IDswap it again every time.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

yahtzee6 wrote: February 7th, 2026, 01:05
Feel free to try
Believe me, I've tried several times after every update mod crash and even the HD2 Discord fagmins can't do it since a lot of their stuff is also IDswapped.
Its necessary to repatch the main file, then IDswap it again every time.
I just implemented swap source detection. The cheat arrow mod seems to use Illuminate: Overship as its base. I just need to reverse the swapping process
Last edited by loregamer on February 7th, 2026, 01:15, edited 1 time in total.
Jingle Jangle Jingle
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Do you know an armor I can test this? Something not updated that used swaps? @yahtzee6

One that isn't for gooners, preferably
Jingle Jangle Jingle
User avatar
poloska
Posts: 6
Joined: Feb 6, '26

Geolocation

Post by poloska »

well, I've been trying to fix this mod https://www.nexusmods.com/helldivers2/mods/5676 (dp-40), but it's not working. The body parts are missing and the bones are broken.
Can someone help me, or am I doing something wrong?
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

poloska wrote: February 7th, 2026, 10:28
well, I've been trying to fix this mod https://www.nexusmods.com/helldivers2/mods/5676 (dp-40), but it's not working. The body parts are missing and the bones are broken.
Can someone help me, or am I doing something wrong?
Image
User avatar
poloska
Posts: 6
Joined: Feb 6, '26

Geolocation

Post by poloska »

Oyster Sauce wrote: February 7th, 2026, 10:37
poloska wrote: February 7th, 2026, 10:28
well, I've been trying to fix this mod https://www.nexusmods.com/helldivers2/mods/5676 (dp-40), but it's not working. The body parts are missing and the bones are broken.
Can someone help me, or am I doing something wrong?
Image
I just did everything in the guide, but I can't do it. In the manual method, the model doesn't replace itself.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Why is it all gooner stuff…
Jingle Jangle Jingle
User avatar
poloska
Posts: 6
Joined: Feb 6, '26

Geolocation

Post by poloska »

loregamer wrote: February 7th, 2026, 15:54
Why is it all gooner stuff…
yes there is such a thing, but it still doesn't work, maybe I should write a tutorial for fools (me)
it doesn't change the model even in manual mode
User avatar
Aha_wasp
Posts: 2
Joined: Feb 8, '26

Geolocation

Post by Aha_wasp »

Alright so I'm ******. I'm trying to update this mod - https://www.nexusmods.com/helldivers2/mods/5869 - but this ******* torso WILL NOT stay put. I've tried all three ways of repatching documented on here, but the torso is way too big and it's rotated. I know that yahtzee6 said something about this, but I'm ******** and don't know what any of that means. Any help would be appreciated, because I'm bugging the hell out.
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Aha_wasp wrote: February 8th, 2026, 20:06
Alright so I'm ******. I'm trying to update this mod - https://www.nexusmods.com/helldivers2/mods/5869 - but this ******* torso WILL NOT stay put. I've tried all three ways of repatching documented on here, but the torso is way too big and it's rotated. I know that yahtzee6 said something about this, but I'm ******** and don't know what any of that means. Any help would be appreciated, because I'm bugging the hell out.
Image
User avatar
Aha_wasp
Posts: 2
Joined: Feb 8, '26

Geolocation

Post by Aha_wasp »

Oyster Sauce wrote: February 8th, 2026, 20:34
Aha_wasp wrote: February 8th, 2026, 20:06
Alright so I'm ******. I'm trying to update this mod - https://www.nexusmods.com/helldivers2/mods/5869 - but this ******* torso WILL NOT stay put. I've tried all three ways of repatching documented on here, but the torso is way too big and it's rotated. I know that yahtzee6 said something about this, but I'm ******** and don't know what any of that means. Any help would be appreciated, because I'm bugging the hell out.
Image
uh... yeah that's the one!
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

You guys are lucky my drive to spite modders outweighs not wanting to see these
Jingle Jangle Jingle
User avatar
poloska
Posts: 6
Joined: Feb 6, '26

Geolocation

Post by poloska »

loregamer wrote: February 8th, 2026, 22:07
You guys are lucky my drive to spite modders outweighs not wanting to see these
well, modding wasn't always a good thing.
and the author asked me for $40 to update the mod, lol
User avatar
Magick
Posts: 3133
Joined: Jan 29, '24
Location: USA
Gender: Potato

Geolocation

Adventurer's Guild

Post by Magick »

poloska wrote: February 9th, 2026, 08:01
loregamer wrote: February 8th, 2026, 22:07
You guys are lucky my drive to spite modders outweighs not wanting to see these
well, modding wasn't always a good thing.
and the author asked me for $40 to update the mod, lol
Lore will do it for $39.
User avatar
Midnightus_III
Posts: 1
Joined: Feb 11, '26

Geolocation

Post by Midnightus_III »

Anyone know how to update mod files that have alternative files, such as like.. i dunno an armour variant?
I've been trying for hours to see if there is a way to update it but i'm at a loss forgive the degeneracy, but if anyone can take a look and get back to me it'd be most appreciated. https://www.nexusmods.com/helldivers2/m ... ?tab=files
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

Midnightus_III wrote: February 11th, 2026, 15:21
forgive the degeneracy
I can't
Jingle Jangle Jingle
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

asking here but feel free to remove the post but how does one make a music replacer mod? wanted to add music to the Ship.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL