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What is your dream setting for an RPG?

For discussing role-playing video games, you know, the ones with combat.
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Bonerstorm
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Post by Bonerstorm »

J1M wrote: April 23rd, 2023, 15:50
A space station that serves as a hub for ambassadors from various worlds with wildly different cultures and agendas.
I like this idea.
There was an old text parser game from Infocom called Planetfall which I actually finished (rare for me to play or finish a text game.) You start as some grunt on a space station, then something bad happens (explosion or such). You don't know what, but effectively that begins the game. Yes, this has been done for System Shock and such, a la guy wakes up in a outer space - but it could be done in a more Underail type way. Build char based on 1st level chap in space. Then you next begin trying to put together why the station is in turmoil and such. Maybe break with SS1 and have people also alive with different skills who can help for a party based system.
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Post by Tweed »

Poor Floyd.
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General Reign
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Post by General Reign »

Some sort of wrestling rpg would be great with all the rights that you would not be able to afford.
Prehistoric RPG with multiple hominid races that takes place around a great cataclysm.
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Post by Arbiter »

DarkSun-like setting without ubiquitos psionics.
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Ranselknulf
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Post by Ranselknulf »

Ancient Alien overlord of Mayan Civilizations. Maybe three kingdoms style with opposing forces?
Last edited by Ranselknulf on May 18th, 2023, 21:53, edited 1 time in total.
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Klerik
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Post by Klerik »

My dream setting for an RPG is when these nerds do something innovative and get a 3d-printer. With chatgpt. You ever heard of Live action? I'll show you some live action.
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POOPERSCOOPER
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Post by POOPERSCOOPER »

Basically anything not cliche and ********. Fantasy RPGs are way over done and ******** a majority of the time. Even sci fi goes too soft, you have to go weird and hard. I basically just described a setting rarely ever seen and is the reason why most RPGs suck balls.
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The_Mask
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Post by The_Mask »

POOPERSCOOPER wrote: May 21st, 2023, 16:59
Basically anything not cliche and ********. Fantasy RPGs are way over done and ******** a majority of the time. Even sci fi goes too soft, you have to go weird and hard. I basically just described a setting rarely ever seen and is the reason why most RPGs suck balls.
I think you need to be a bit more specific. Or maybe I'm just having a blond moment, and I can't understand what you're hinting at.
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

The_Mask wrote: May 23rd, 2023, 06:10
POOPERSCOOPER wrote: May 21st, 2023, 16:59
Basically anything not cliche and ********. Fantasy RPGs are way over done and ******** a majority of the time. Even sci fi goes too soft, you have to go weird and hard. I basically just described a setting rarely ever seen and is the reason why most RPGs suck balls.
I think you need to be a bit more specific. Or maybe I'm just having a blond moment, and I can't understand what you're hinting at.
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Cedric
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Post by Cedric »

Arcanum again.
Failing that, something dreary like in Fear & Hunger where basically every choice is bad.

I'm also a big fan of creative post-post-apocalypse settings, either in the "nature reclaiming concrete" sense or "everything is ****** up and eery and different" sense (NieR, Shinsekai Yori)

I also like adventure settings about exploring deeper and deeper into a progressively strange place, such as in Made in Abyss or Strange Journey. There's just something about the unknown that draws you.
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WhiteShark
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Post by WhiteShark »

Cedric wrote: May 23rd, 2023, 07:32
I'm also a big fan of creative post-post-apocalypse settings, either in the "nature reclaiming concrete" sense or "everything is ****** up and eery and different" sense (NieR, Shinsekai Yori)

I also like adventure settings about exploring deeper and deeper into a progressively strange place, such as in Made in Abyss or Strange Journey. There's just something about the unknown that draws you.
Absolutely monocled choices. I wanted to mention another game in the same vein, but, well, I can't, because it would be spoilers. But yes, the air of mystery, the weird/mixed tech levels, the bright and vivid colors of nature haunted by a sense of foreboding: these are all excellent ingredients with which to brew a compelling setting.
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Post by rusty_shackleford »

I preferred when there were less rigid lines between fantasy and sci-fi.
e.g., Tower of the Elephant or Expedition to the Barrier Peaks. In terms of CRPGs, Wizardry/Might & Magic tended to do this quite a bit.
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Post by Vlajdimir Ermenović »

1910s urban fantasy Europe.

All of Europe - from the big happening places like London, to the superstitious backwaters of Serbia.

Include linguistics as a skill. Let the cultural differences be felt. Let me pick a country of origin (equivalent to a race) and let the world react accordingly.

Don't normalize the supernatural. Anything fantastical needs to be in the underground, and you need to search for it yourself. Maybe you can go a whole playthrough without finding it at all. Make it feel special. Make the contrast between the normal and the abnormal be felt. Magic weapons should likewise be a rare privilege, and should come with a cost.
What constituted high tech at the time should likewise be hard to get. I want an RPG where driving a car makes you the boss.

Dealing with organized crime, industralists, folktale monsters, gypsies, witch covens, random urban lunatics, high-end german guns, early electricity, political rebel groups (hajduci).

The reason this'd be good is that a strong distinction between the surface and the underground would necessitate you to pay attention if you wanna get the most out of the game. No blind trust. Just like the best noirs.
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Klerik
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Post by Klerik »

Silent Hunter 3
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Post by rusty_shackleford »

GhostCow wrote: April 23rd, 2023, 17:10
Fargus wrote: April 23rd, 2023, 16:43
rusty_shackleford wrote: April 23rd, 2023, 16:20


Come to think of it, I'm not sure there's a single western caveman/stoneage RPG. :sad:
Stone age setting is severely neglected in vidya.
EVO: The Search for Eden on SNES is probably to closest thing to a good stone age RPG


The original one was apparently turn-based, it also has an English patch
Last edited by rusty_shackleford on November 13th, 2025, 15:13, edited 1 time in total.
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