Valter wrote: ↑
June 14th, 2026, 22:49
Honestly my only big beef with the engine itself, not the devs, is that it reduces all my windows to its diminutive size so I have to constantly maximize them again every time I tab out. Not sure if you have a fix for that seeing as you're more comfortable with it.
In my defense, if the puzzles are numeruous and hard enough that I need to alt-tab frequently, I am usually already annoyed enough to stop playing before the screen size resetting has become a big issue. I suppose the puzzles are at fault either way. Unless there's some other reason (aside from opening walkthroughs) to alt-tab a lot that I'm not thinking of?
Valter wrote: ↑
June 14th, 2026, 22:49
My other issue with is more with the typical dev that uses it to make a combat-free story but also feels the absolute need to implement chores or puzzles of some sort that have you walking around. These works often could have instead been very succint and high quality stories on another beginner-friendly engine like Ren'py or another one that escapes my mind right now. Is there some particular reason I'm missing for these devs to make an RPGMaker game instead of Ren'py one?
My best guess would be the butterfly effect and inertia, though I'm neither knowledgable nor old enough to confirm it. It is probably the same reason why most animes feel so similiar to each other, why most japanese vns are a set up for porn, why most movies last specifically between 1.5 and 2 hours, and so on. People create a concept in their head (insert any genre) and learn to associate things with it and compare things against it. Is there any reason why a novel needs to have 300 pages instead of 50? Probably not, but you wouldn't be able to call it a novel anymore, and people are less familiar with the concept of a novella. Could it have been the other way around? Maybe. Either way, becoming part of an existing space is safer than creating a new one. And rpgmaker has simply been around longer than renpy. And most rpgmaker players would probably look at you funny if you made an rpgmaker game with no puzzles at all, so you have an incentive to include them even if you feel neutral about them. Your own game contributes to the situation, and the cycle goes on. The popularity is self-reinforcing, and the cycle becomes rather hard to break out of even after otherwise superior alternatives become available.
I ended up writing a very general answer that is in no way limited to videogames. In few words, people tend to prefer what's popular, either because they don't know any better, or because they want to fit in.
In even fewer words, rpgmaker has existed for longer. I could have just left it at that...
Regarding the game, I am glad you mentioned Heaven's Gate (I assume you've played it?), because I believe it is the core to understanding almost everything else in the series (assuming my reasoning is correct that is). If you've played it, you might be aware that the paid/steam version has an extra "diary" section that is not present in the free version in itch.io. If you haven't encountered it, you can read it from
here, or
here if you want to know how it looks. The game version has white text on black background, but that's about the only difference. It's just text.
The core premise of my understanding of the game is that the diary is maybe the only place where the author speaks only the pure, unfiltered, and unobfuscated truth, and all symbolisms of the game derive almost exclusively from the diary alone. My reasoning for believing in the former part of the previous sentence is... Well, you would have to read it for yourself if you haven't already. I'm not sure if I can put it into words. It's like being able to spot when someone is straight up lying, or making things up (it is fiction after all), or speaking straight from the soul.
This thread initially started because I was looking for something similar to Doki Doki. What I didn't mention (because I felt it might be excessive to go so deep into the details, though I honestly may have been clearer if I had) is that for all the praises I have for the rest of the game, it still doesn't come close to Monika's monologue. For some context, I had followed Sayori's route all along. Unlike some other players who rightfully believed Sayori killed herself because they rejected her, I have been aware for the entirety of act 2 that Monika had killed her. The biggest, if not the only reason I played the rest of the game, was to hear why she did it. Needless to say, I completely despised her.
And then came the monologue. I couldn't really point to one sentence or one thing in general or in particular that made me believe her. And yet I did. Even after spending the whole game hating her to death, I was fully convinced that every single thing she was saying was true. I felt pure hatred radiating from her, but I could swear on everything I hold dear that there was not a single hint of lying. It was formidable in a way that I have possibly experienced almost never again. Heaven's Gate's diary, is something like that.
And so it is decided that the diary is almost certainly fully true. It is also decided that it is the most personal piece written by the author through any of her games, and it logically follows that it is this piece from which everything else is derived from, not the other way around. In other words, the diary is the core summary of the story, and everything else exists to complement it through details, symbolisms, and of course, obfuscation. Another thing worth noting is that while the entire game's narrative is obviously very personal, the diary is even more so. In other words, I do not believe the events of the diary are fictional. Everything has actually happened in real life. That is, etherane herself is the author of the diary.
The diary, aside from a striking sincerity that is unheard of from etherane, tells a straightforward story. A girl that suffers at first, then changes her actions in previously unthinkable ways, which however ultimately only has a miniscule impact, if any at all, in reducing her suffering. Somewhere along the line she meets a guy who she believes is, beyond first appearances, eerily similar to her, and as such might be able to reduce her suffering. She is very wrong, and the guy eventually kills himself.
The events of the diary are very similar to the events of the real world in episode 3 (which include Charles before his death and the real-world version of Anri). The implication would be that the diary is written by the real-world version of Anri. Another implication would be that etherane herself is represented in the story by the real-world version of Anri. I sometimes refer to her as etheranri. Great work Kojima. Anyway.
While the diary contained exclusive details of Anri's experience, the real world parts of episode 3 contain exclusive details of Charles's experience, as well as adding more details on things that both of them experienced together.
Aside from the connection with the diary, the real world parts of episode 3 are fairly free of obfuscations and symbolisms, so there isn't much else to decrypt. The main thing that needs to be analyzed is the world that gets created after Charles dies. If taken literally, my statement that the story is symbolic rather than fictional would be jeopardized. Obviously humans aren't known to do that after they die in real life. So we will instead continue deducing implications from the same line of thought and try to decode the symbolisms of the false realm instead.
As I have previously said, ep 1 is one of the parts I do not know much of, and what little I do suspect I only started to later on, so... we will jump to episode 2 instead. While episode 2 is self-contained enough to be able to exist on its own without any other games, some connections between it and some parts of what we know (diary + real world of ep 3) must be made in order to understand the rest (false realm) of ep 3.
In short, I believe Charlotte of ep 2 symbolizes etheranri, and C of episode 2 symbolizes Charles. Episode 2 is basically a Charlotte who has some issues but is otherwise somewhat hopeful for the future, until everything goes downhill when C offers her the pills. And yeah, both versions have pills.
The only difference is how Charlotte is nicer than etheranri. She is only representative of etheranri's good side. Etheranri's bad side on the other hand, is represented by... well, by Anri. The diary even explicitly mentions a girl-girl kissing moment (unless you chose not to promise Anri a vote on the roof in episode 2?).
Another thing worth analyzing is the trial, or more importantly, the vote. Voting for C would have meant sacrificing herself, and likely for nothing, as C(harles) would have killed himself regardless. Voting for no one, beyond the flowery afterscene (which has similar vibes as the scene where you decide to actually take the pills), would have been ******** to such an extent that I would have no longer felt any remorse for her. Noteworthy is how after both of these decisions, Anri is seen getting angry, but also crying seemingly for no discernible reason, further confirming the theory that Anri is just another side of Charlotte and merely trying to escape their collective suffering in her own way. In any case, in retrospective it is clear that Charlotte ultimately decided to vote for Anri.
That leaves us with the false realm of episode 3. I once again believe this to be another extended retelling of the diary, except this time the roles are flipped; Charlotte (or Q84) is the one who is ****** in the head and Anri is the one who is nice (Q84 and ep 2 Anri have very similiar sprites btw; the smile is literally copy-pasted, and probably not out of laziness). This Anri is probably even more meek than the Charlotte of last episode, which makes sense given Q84 is so insane that even ep 2 Anri would have held herself back if she knew the full extent of what she was doing. Regardless, the situation isn't stable. The more time passes, the more increasingly evident it becomes that neither the tenants nor Scarlett will just let her be. Not only out of general good will, but also because Anri in particular becomes increasingly more of a target of Q84's destructive ideology. The tenants almost killed Q84 the night after she embarassed Anri in front of her school friends, and Scarlett who would have otherwise quietly ignored Q84 and all her destructiviness (including all previous executions), interfered and stabbed Q84 three times when she was about to execute Anri specifically. Anri's existence in particular is the cancer that doesn't disappear no matter how much Q84 wants it to, and it causes everyone to end up killing each other over it.
If it wasn't evident by now, the tenants are indeed another part of etheranri, and in particular, her own relationship with herself. Something to keep note of is how when Charlotte was about to kill herself with scissors after bullies cut her hair in episode 2, it was precisely Aiden who came in and didn't let her, and the rest of the tenants who made her feel good enough to fall asleep afterwards. The very stark contrast in episode 3 is that precisely the tenants are the ones who are trying to kill Q84. Ep 2 Charlotte is getting torn by the outer world as the tenants try to hold her together, while Q84 is destroying every part of the world (gray ending of episode 2 by the way) as the tenants themselves tear her apart from within. There is truly no escape regardless of what etheranri does.
Of course, if I wasn't clear enough, the tenants, Scarlett, and even Q84, all care about Anri precisely because she is a part of them, as all of them represent one and the same person (etheranri) in the end. Anri's suffering isn't isolated, it is physically reflected on and shared by everyone.
In this context, I believe Scarlett to be a more direct and present extension of the tenants. And yes, even Q84, beyond all belief, cares about Anri. She is visibly shaken (as much as she physically can anyway) when Anri starts crying, and even awkwardly offers her chips to make her feel better. Even when she attempts to execute Anri the next day, it is precisely because she is trying to get rid of a source of misery in her life that is impossible to get rid of otherwise. Of course, a monster like her does not know of a different way to do it, and in her defense, none of the other versions have been very successful either (she's literally sitting on top of a pile of Charlottes in the main menu). She probably doesn't even really hate Scarlett that much lmao. When she used mother's wish to kill Scarlett, it was more about killing herself than killing Scarlett. It's beyond hilarious that she failed at both.
Even the "spin-offs" seem to confirm my theory. Hello Charlotte Delirium in particular seems like the kind of world Q84 would have ended up with (and was likely aiming for) if Anri had agreed with her ways. Neither the tenants nor Scarlett would have been an issue whatsoever. Though I'm not sure if any of the details of the game beyond this have meanings that I have missed other than pointing at the general idea I discussed. On the other hand, Heaven's Gate (minus the diary) seems like the kind of world that ep 2 Charlotte was aiming for and would have achieved if C and Charless didn't kill themselves instead. Here too, I am not certain if the specific details of the game have any further meanings or not.
Scarlett's character too, beyond rising as a pushback against Q84, is not clear to me. I am not sure what her part of ep 3 (after Q84 is dead and before she is revived) means, even in a generic sense. There are a lot of references to past Charlottes that I neither understand nor even remember anymore, and, regrettably, also a whole lot more puzzles more usual. This is a part I would have to pay extra attention to if I decide to replay.
Episode 1, as I have mentioned, is also largely opaque to me. The umbrella man's role is also unclear. It is possible that he is just an omniscient observer without much direct role in how things play out. A Frei with less good will if you will. But I won't swear on it either. The role of Seth and puppeters in general is also not completely transparent, though if ep 3 and delirium are to be taken literally, the puppeters are likely just a metaphor for a moral compass. But I won't swear on this either.
The ending of episode 3 is also important to look at. In one of the endings Q84 decides to leave Charlotte be in the commercial. I believe there are also some hints that Q84 uses Charlotte's story to have white society "do a good thing for once". Which would mean Q84 indeed wrote the story, and that etherane does indeed see most of her audience as a bunch of ******* which she is nevertheless forced to coexist with. There's also a small sentence somewhere said by V19 if I remember correctly (a Charlotte variant) that readers only give a **** about what is happening because the characters have porn potential (and she is almost certainly referring to female readers, which make up most of the almost fully censored internet anyway). As a small spoiler for beyond, both games etherane has written after Hello Charlotte are almost completely devoid of female characters.
In any case, the ending is a very temporary solution. Charlotte's former existence is still eating at everyone. Destroying the television is the only way anyone can move on. Not because Charlotte deserved it, but because whether she deserved it or not is irrelevant. If everyone keeps lingering on about how they were wronged, they will never be able to achieve anything other than kill each other and themselves (which they all nearly did) (and "they" are all obviously etheranri by the way). They cannot move on if they linger on about what should have happened instead of focusing on what actually has indeed happened. To do any of this, they need to admit that Charlotte, regardless of how much she was wronged, is a relic of the past, and her memory, other than as a cautionary tale, must be destroyed. And this is precisely what happens in the other, final ending. Etheranri's story from here on will continue on her next 2 games. I believe those ones to be just as non-fictional, and as such, technically sequels. If you want a small generic spoiler, etheranri falls back to a camouflaged existence, which is precisely what I actually had in mind when I told ep 2 Charlotte to vote for Anri instead of whatever the **** Q84 was. Though that may have been overly optimistic of me.
One thing my theory struggles to explain is why characters like Charlotte and Scarlett in the false realm are representative of the true realm version of Anri rather of Charles, despite the true-realm version of Charlotte and Scarlett being associated with Charles rather than Anri. In my defense, Charlotte is just an avatar, she doesn't even exist as a person. In a way, she is "free for grabs". A similar situation is present for Scarlett. In the true realm, she exists only as Charles's schizophrenia, and her behaviour in the false realm is very different from how it was in the true realm too. Aditionally, if we believe the story to be real, the author cannot have been Charles, as Charles is dead.
If I remember correctly I believe the game makes it clear that the person who knocked Charlotte was Scarlett. It wasn't the only time either after all.
Valter wrote: ↑
June 14th, 2026, 22:49
That said, even if I understand your point of these storyfag games being more active in censored spaces (wtf happened to Instagram?), don't let that discourage you from enjoying a replay just for your own sake. I myself feel like replaying the series sometime soon, 'cause man there's a lot up for reinterpretation. And it's pretty short all things considered.
Maybe I will sometime. To an extent, I feel like lingering on to it is similar to
refusing to break Charlotte's television in the end of ep 3, especially given that beyond a certain point, decrypting the obfuscation becomes more tiring than what the ability to discover what is hidden is worth, even considering this is probably the best story I've ever read. You also tend to understand less things from replays than from the first play, since many things you already know. I suppose it's not out of the question, but maybe a little later...
I honestly don't know, ****'s insane. They're not just racist/sexist/homophobic/transphobic/xenophobic/antisemitic, they're genuinely creative too. They actually make you laugh. I ******* hate twitter in comparison, all the posts there are either "the leftists are actually the racist ones" (no ******* **** ***** where the **** have you been living the last 20 years?) or some kind of extremely low-hanging fruit like "I hate *******" (you don't ******* say?????). I really can't explain the difference in words, but back when I used to watch them, @Solaire's memes were hilarious (I assume they still are). Instagram is something like that. The comments are hilarious too, often even better than the actual post. Luck is also a factor though, the algorithm isn't good all the time. I generally only go on twitter when the instagram algorithm is worse than usual. Furthermore, I am aware that Zuckerberg is jewish and am also aware that instagram used to be just as rulecucked as everywhere else until like 2 or 3 years ago. I have absolutely no idea why he allows it.
Regarding Tiny Bunny, I've actually given it a short try before (15 minutes?). Obviously I cannot judge it with certainty with only 15 minutes of playtime, but from what little I did play, it kind of seemed... like generic horror. The kind where the story does not actually have much of a purpose beyond setting up jumpscares. Are you saying it isn't actually like that? I suppose most stories with a lot of fantastical elements usually end up being like that. Ends up being more of a setup for jumpscares, or for fights in action, or things like that. But I could give it another try if you think it was actually good.
I've also played Ib. I mean, the story and the art was... I suppose it was alright. But the game was like 60-70% puzzles and 30-40% story... I'm not sure if I'm looking for something like that... Unless Witch's House or something else from the list has fewer puzzles and such? Oh yeah, I've also played End Roll. I mean, it was Omori but worse. Some parts were fine, but I don't think it held its weight overall. The main character's development wasn't very sensical. I don't think anything significant enough happened to make the character develop. The character was more interesting at the start if anything... Maybe because his story still made sense.
I've also heard about Fear and Hunger, I just assumed it would be a bad fit since I've heard it has a lot of gameplay parts and they are pretty hard too. So it probably wouldn't be a very good storyfag game, unless...? I've also, just like you mentioned, grown to avoid things like rpgmaker and non-pure visual novels in general. Well,
some gameplay I can tolerate, but it is usually a lot, and there is no way for me to tell for sure without playing myself exactly how much it is, so I usually just skip most of them...
Oh yeah, and sorry for taking a while to answer. I've been busy (though I haven't gotten much done) and tired (though the feeling is a little too chronic to be called that) and lazy. And gathering my thoughts on Hello Charlotte took a little longer than I thought too. Well it was supposed to be only episode 3, but it happened to be interconnected with a lot of other things which in turn needed their own explaining... holy autism I guess.
Gastrick wrote: ↑
June 18th, 2026, 17:43
A good horror VN I know of that has you visiting each prefecture/province of Japan and hearing or going through a supernatural story from that place; real-life photos give these a charm and atmosphere that's hard to pull off otherwise and which is really lacking from all those overy-polished digital-art VNs. These youtube videos are the only way to experience it in English (playlist):
Shiju Hachi: Come Here, Come Here (Ishikawa)
Hmm... I'm not sure if auto-translation is very good just yet, and I usually prefer to play visual novels myself instead of watching their playthroughs so that I can skip to the next text as soon as I'm done reading it. But thanks. And yeah, beyond a certain point, the digital art of indie games does indeed get repetitive. Not because it's digital art, but because it's clearly being done only because everyone else is doing it. Taking a look at the art can be an unexpectedly good way to judge a potential game quickly. Better than reading reviews from leftists anyway...