Promises, promises.Vergil wrote: ↑ June 22nd, 2025, 17:38If I'm still posting here at 30 I'll be blowing my brains out anywaylogincrash wrote: ↑ June 22nd, 2025, 17:37You're not getting a birthday thread on your 30th for this comment.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
PS5 is 5 years old
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Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?Valter wrote: ↑ June 22nd, 2025, 17:34You just covered why it had a good launch. Sports, racing and fighting games? That's a large part of the casual market right there, even when considering gaming wasn't as popular back then. It's just missing... what, GTA and licensed games? Anything else that sold en mass back then?psychic_dream wrote: ↑ June 22nd, 2025, 17:18Were console generation launches always as dry and disappointing as they feel today with the eighth and ninth gens? The PS2 launched with 29 games, but only 15 were exclusives, and most did not seem all that exciting.
You could argue for Armored Core 2 if you were into mecha. Evergrace and Eternal Ring were niche since few people knew FromSoftware back then. Ridge Racer was fun if you liked arcade racers, same with Tekken Tag and other fighters.
Beyond that, the lineup was not anything special. I doubt kids were begging their parents for a PS2 just to play Swing Away Golf. Some frat boys probably picked it up to try the latest sports stuff. Maybe console launches were always like this, the better games came later, so buying at launch rarely made much sense.
![]()
As a kid I had a lot of fun with all 3 of those genres. I guess Hardcore Gamers had to settle for a some fromslop, but it does not look like a poor launch overall.
And wasn't Unreal Tournament good too? Just from what I heard, never played it.
PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
It's the best feeling controller, that's all that mattersVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
asf wrote:weeb
It's okay I already know you're stupid and have nothing worth considering to say you didn't need to weigh inmethoxetamine wrote: ↑ June 22nd, 2025, 18:23It's the best feeling controller, that's all that mattersVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
FF7 and FFT released in 1997, Xenogears in 1998, FF8 and Chrono Cross in 1999, FF9 in 2000. Six high production value JRPGs within a 4 year timespan. But 5 years into the PS5's lifespan and we have only had one new FF game release...
This needed more time in the oven, because it's half-baked.
Edit: Your point is still valid, I just hate Chrono Cross.
Last edited by Tangerine on June 22nd, 2025, 18:27, edited 1 time in total.
Parasite Eve 1 and 2 were in 1998/1999 too. Then the next-gen FF entry was already ready a year after FF9. I miss 90s Square so muchVal the Moofia Boss wrote: ↑ June 22nd, 2025, 18:25FF7 and FFT released in 1997, Xenogears in 1998, FF8 and Chrono Cross in 1999, FF9 in 2000. Six high production value JRPGs within a 4 year timespan. But 5 years into the PS5's lifespan and we have only had one new FF game release...
asf wrote:weeb
Tough ask. I was a PS2 kid and it had Tekken so that's my favorite. But I hear very good things about the GameCube. No idea about the Xbox, but it had Fable so that must have been nice. Commercially, I imagine the Xbox launch had the biggest impact. Which one did you favor?psychic_dream wrote: ↑ June 22nd, 2025, 18:16Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?Valter wrote: ↑ June 22nd, 2025, 17:34You just covered why it had a good launch. Sports, racing and fighting games? That's a large part of the casual market right there, even when considering gaming wasn't as popular back then. It's just missing... what, GTA and licensed games? Anything else that sold en mass back then?psychic_dream wrote: ↑ June 22nd, 2025, 17:18Were console generation launches always as dry and disappointing as they feel today with the eighth and ninth gens? The PS2 launched with 29 games, but only 15 were exclusives, and most did not seem all that exciting.
You could argue for Armored Core 2 if you were into mecha. Evergrace and Eternal Ring were niche since few people knew FromSoftware back then. Ridge Racer was fun if you liked arcade racers, same with Tekken Tag and other fighters.
Beyond that, the lineup was not anything special. I doubt kids were begging their parents for a PS2 just to play Swing Away Golf. Some frat boys probably picked it up to try the latest sports stuff. Maybe console launches were always like this, the better games came later, so buying at launch rarely made much sense.
![]()
As a kid I had a lot of fun with all 3 of those genres. I guess Hardcore Gamers had to settle for a some fromslop, but it does not look like a poor launch overall.
And wasn't Unreal Tournament good too? Just from what I heard, never played it.
Steam friend code: 1525876263
Oh Burnout was a GameCube launch title, that's crazy goodpsychic_dream wrote: ↑ June 22nd, 2025, 18:16Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?Valter wrote: ↑ June 22nd, 2025, 17:34You just covered why it had a good launch. Sports, racing and fighting games? That's a large part of the casual market right there, even when considering gaming wasn't as popular back then. It's just missing... what, GTA and licensed games? Anything else that sold en mass back then?psychic_dream wrote: ↑ June 22nd, 2025, 17:18Were console generation launches always as dry and disappointing as they feel today with the eighth and ninth gens? The PS2 launched with 29 games, but only 15 were exclusives, and most did not seem all that exciting.
You could argue for Armored Core 2 if you were into mecha. Evergrace and Eternal Ring were niche since few people knew FromSoftware back then. Ridge Racer was fun if you liked arcade racers, same with Tekken Tag and other fighters.
Beyond that, the lineup was not anything special. I doubt kids were begging their parents for a PS2 just to play Swing Away Golf. Some frat boys probably picked it up to try the latest sports stuff. Maybe console launches were always like this, the better games came later, so buying at launch rarely made much sense.
![]()
As a kid I had a lot of fun with all 3 of those genres. I guess Hardcore Gamers had to settle for a some fromslop, but it does not look like a poor launch overall.
And wasn't Unreal Tournament good too? Just from what I heard, never played it.
Steam friend code: 1525876263
Hmm no the one with the share button, giant touchpad, and giant headlight you can't turn off isn't the peak of controller designVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
I use the headlight to make your mom's head glow purple while she gives me crazy *** domeOyster Sauce wrote: ↑ June 22nd, 2025, 19:12Hmm no the one with the share button, giant touchpad, and giant headlight you can't turn off isn't the peak of controller designVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
You don't do thatVergil wrote: ↑ June 22nd, 2025, 19:17I use the headlight to make your mom's head glow purple while she gives me crazy *** domeOyster Sauce wrote: ↑ June 22nd, 2025, 19:12Hmm no the one with the share button, giant touchpad, and giant headlight you can't turn off isn't the peak of controller designVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
Yes, but remember, the PS2 launched in 2000. Adjusted for inflation, that's 54 games in 2025 games.psychic_dream wrote: ↑ June 22nd, 2025, 17:18The PS2 launched with 29 games, but only 15 were exclusives, and most did not seem all that exciting.
Idk what share button does on PS5 but I can't live without a screenshot button nowOyster Sauce wrote: ↑ June 22nd, 2025, 19:12Hmm no the one with the share button, giant touchpad, and giant headlight you can't turn off isn't the peak of controller designVergil wrote: ↑ June 22nd, 2025, 18:17PS5 controller is so soulless and ugly. I've never even held one as I have no desire to. They peaked with the PS4 in terms of controller design. Now it's homogenized slop that looks like any aftermarket rip off.
asf wrote:weeb
I used her giant touch pad and pressed her share button until she couldn't be turned offOyster Sauce wrote: ↑ June 22nd, 2025, 19:19You don't do thatVergil wrote: ↑ June 22nd, 2025, 19:17I use the headlight to make your mom's head glow purple while she gives me crazy *** domeOyster Sauce wrote: ↑ June 22nd, 2025, 19:12
Hmm no the one with the share button, giant touchpad, and giant headlight you can't turn off isn't the peak of controller design
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Never bought a console at launch because it felt like a waste of money to get a gaming device without enough software to back it up. I asked you since I figured you might’ve lived through that time and got one at release.Valter wrote: ↑ June 22nd, 2025, 18:35Tough ask. I was a PS2 kid and it had Tekken so that's my favorite. But I hear very good things about the GameCube. No idea about the Xbox, but it had Fable so that must have been nice. Commercially, I imagine the Xbox launch had the biggest impact. Which one did you favor?psychic_dream wrote: ↑ June 22nd, 2025, 18:16Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?Valter wrote: ↑ June 22nd, 2025, 17:34
You just covered why it had a good launch. Sports, racing and fighting games? That's a large part of the casual market right there, even when considering gaming wasn't as popular back then. It's just missing... what, GTA and licensed games? Anything else that sold en mass back then?
As a kid I had a lot of fun with all 3 of those genres. I guess Hardcore Gamers had to settle for a some fromslop, but it does not look like a poor launch overall.
And wasn't Unreal Tournament good too? Just from what I heard, never played it.
Has anyone here ever waited in line on release day? I’ve only seen that for the Switch and some old footage online of 6th gen launches.
I mostly had Sony consoles growing up. Wasn’t interested in the Vita since there wasn’t much buzz around it, and skipped the PS5 because it has no games. Never owned Nintendo or Microsoft systems, just tried some of their stuff through emulation. One of my high school classmates had a 3DS, which I thought was cool.
The only thing you might have missed by not owning a console would be the co-op experience of sitting on the sofa and playing a game with friends like the Chronicles of Narnia game, Mario Kart Double Dash, or Call of Duty zombies. The co-op experience was not some super magical experience that you were really missing out on, IMO. As a kid if you were doing it with a real friend then it felt like a thing you were doing to kill time because you weren't able to go to a much more interesting place like a fair and didn't have much to talk about, and if it wasn't a close friend then it felt more like a mercenary experience of going to someone's house not for that person but because he had a toy. Later on, it was neat bringing a DS to the Boy Scouts weekly meetings and afterwards doing some Pokemon battle tower 2v2s with a friend in the cool night breeze while chatting with him. I think that was the last in-person co-op thing I ever did with someone.psychic_dream wrote: ↑ June 22nd, 2025, 19:46Never bought a console at launch because it felt like a waste of money to get a gaming device without enough software to back it up. I asked you since I figured you might’ve lived through that time and got one at release.Valter wrote: ↑ June 22nd, 2025, 18:35Tough ask. I was a PS2 kid and it had Tekken so that's my favorite. But I hear very good things about the GameCube. No idea about the Xbox, but it had Fable so that must have been nice. Commercially, I imagine the Xbox launch had the biggest impact. Which one did you favor?psychic_dream wrote: ↑ June 22nd, 2025, 18:16
Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?
Has anyone here ever waited in line on release day? I’ve only seen that for the Switch and some old footage online of 6th gen launches.
I mostly had Sony consoles growing up. Wasn’t interested in the Vita since there wasn’t much buzz around it, and skipped the PS5 because it has no games. Never owned Nintendo or Microsoft systems, just tried some of their stuff through emulation. One of my high school classmates had a 3DS, which I thought was cool.
No waiting in line but I got a PS3 at launch with Need for Speed Carbon and Marvel Ultimate Alliance. That's... that's it, not much else that piqued my interest at the time. Carbon was real fun tho, UA only good with friends. Rough launch tbh.psychic_dream wrote: ↑ June 22nd, 2025, 19:46Never bought a console at launch because it felt like a waste of money to get a gaming device without enough software to back it up. I asked you since I figured you might’ve lived through that time and got one at release.Valter wrote: ↑ June 22nd, 2025, 18:35Tough ask. I was a PS2 kid and it had Tekken so that's my favorite. But I hear very good things about the GameCube. No idea about the Xbox, but it had Fable so that must have been nice. Commercially, I imagine the Xbox launch had the biggest impact. Which one did you favor?psychic_dream wrote: ↑ June 22nd, 2025, 18:16
Between the original Xbox, GameCube, and PS2, which one do you think had the strongest and most interesting launch lineup?
Has anyone here ever waited in line on release day? I’ve only seen that for the Switch and some old footage online of 6th gen launches.
I mostly had Sony consoles growing up. Wasn’t interested in the Vita since there wasn’t much buzz around it, and skipped the PS5 because it has no games. Never owned Nintendo or Microsoft systems, just tried some of their stuff through emulation. One of my high school classmates had a 3DS, which I thought was cool.
Steam friend code: 1525876263
and FF16 is pure dogshit, people had already forgotten it existed just six months after its release. Nobody even cared when it got ported to PC. Sad timeVal the Moofia Boss wrote: ↑ June 22nd, 2025, 18:25FF7 and FFT released in 1997, Xenogears in 1998, FF8 and Chrono Cross in 1999, FF9 in 2000. Six high production value JRPGs within a 4 year timespan. But 5 years into the PS5's lifespan and we have only had one new FF game release...
The second a console launches it becomes obsolete as people will start comparing it to PCs and justifiably so. I have never owned a PS and never will. Only console I've truly owned past 2005 is Nintendo 3ds which was gifted to me so I decided to make rabbids 3d speedrun records. The critics and market try to save console's face by gifting astrobot goty, a glorified tech demo equal to Rayman 3 (which was still a vastly superior game)
Last edited by Rumbles on June 23rd, 2025, 00:12, edited 1 time in total.
Consoles were most out of date at a time when they were most popular - PS2 and PS1 are the two best selling systems (if we disregard Nintendo) and both were utterly 'obsolete' next to a PC. But I'd wager that if we look at the best selling games on both, very few of them would have had a fraction of the cultural impact that they did if consoles did not exist and they were shipped out on PC.Rumbles wrote: ↑ June 23rd, 2025, 00:12The second a console launches it becomes obsolete as people will start comparing it to PCs and justifiably so.
It’s possible that many mediocre games would have struggled more in a truly competitive market.
I sometimes wonder if Nintendo would be what they are today had they not locked their games into a closed ecosystem. Would their games have had the same impact if they had been in direct competition with Sony, Sega, PC games, etc., all on a single platform?
On the other hand, the fact that games were tied to specific hardware also prevented many young players from accessing them. Personally, I never played a single Nintendo game as a child simply because I didn’t own any of their consoles. I missed out on Pokemon, Mario, and Zelda—so I have no nostalgic attachment to those games at all.
I sometimes wonder if Nintendo would be what they are today had they not locked their games into a closed ecosystem. Would their games have had the same impact if they had been in direct competition with Sony, Sega, PC games, etc., all on a single platform?
On the other hand, the fact that games were tied to specific hardware also prevented many young players from accessing them. Personally, I never played a single Nintendo game as a child simply because I didn’t own any of their consoles. I missed out on Pokemon, Mario, and Zelda—so I have no nostalgic attachment to those games at all.
Some Nintendo games still hold up. Pokemon probably holds up the best because of the fantasy of owning magical pets that few other games do well (and usually don't have as good designs as the early Pokemon generations). Actually the Pokemon games don't execute it very well since the 6 party slots devalue having one or two star Pokemon you really care about, and you can't interact with your Pokemon very much in any Pokemon game besides Hey You Pikachu. Game wise, Gens 3, 4, and 5 are well worth playing.KOS-MOS wrote: ↑ June 24th, 2025, 13:22I missed out on Pokemon, Mario, and Zelda—so I have no nostalgic attachment to those games at all.
Super Mario 64 is a neat platformer if you are into platformers.
The two 3DS Fire Emblem games are pretty neat. Overall good art by Yuusuke Kozaki, some good tracks, and the premises are engaging enough. And most of the frustrations of the old FE games are removed.
Smash Bros was a fun "casual" fighter. The problem with most fighting games like Tekken, Guilty Gear, etc, is that you need memorize a lot of different combos of button presses on the controller for each character, and you have to be able to use different combos on the spot, etc. It is just above my ability. But with Smash Bros you can get by with just mashing attack or pressing your B button to throw an aura sphere, and run around picking up random items and throwing them. It also helps that when you "die", you don't instantly lose the match, but instead respawn three seconds later and keep fighting until the match timer runs out, so there is a lot less pressure.
Kirby Air Ride had an interesting aesthetic for a racing game (cute little Japanese mascot characters racing on these hovering machines).
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Did anyone make the joke about it the PS5 being 5 years old ands till not having any games?
I made a mod for CK3:
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~2000 plus minus a few years was absolutely stacked with good games everywhere. Not as many games overall, sure, but in terms of actual good games? Every month we were getting new games that are now considered some of the best.
If anything, slightly above average games have almost zero competition now. The recent tainted grail game is a good example, it's basically a more polished Two Worlds 2 yet was widely praised by reviewers and sloptubers.
If anything, slightly above average games have almost zero competition now. The recent tainted grail game is a good example, it's basically a more polished Two Worlds 2 yet was widely praised by reviewers and sloptubers.
Thank you for your attention to this matter!
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I'm not claiming that Nintendo games sucks. But they’re certainly not as groundbreaking and legendary as the nintentards like to make them out to be. Personally, I’d take Spyro over Mario any day.Val the Moofia Boss wrote: ↑ June 24th, 2025, 16:09Some Nintendo games still hold up. Pokemon probably holds up the best because of the fantasy of owning magical pets that few other games do well (and usually don't have as good designs as the early Pokemon generations). Actually the Pokemon games don't execute it very well since the 6 party slots devalue having one or two star Pokemon you really care about, and you can't interact with your Pokemon very much in any Pokemon game besides Hey You Pikachu. Game wise, Gens 3, 4, and 5 are well worth playing.KOS-MOS wrote: ↑ June 24th, 2025, 13:22I missed out on Pokemon, Mario, and Zelda—so I have no nostalgic attachment to those games at all.
Super Mario 64 is a neat platformer if you are into platformers.
The two 3DS Fire Emblem games are pretty neat. Overall good art by Yuusuke Kozaki, some good tracks, and the premises are engaging enough. And most of the frustrations of the old FE games are removed.
Smash Bros was a fun "casual" fighter. The problem with most fighting games like Tekken, Guilty Gear, etc, is that you need memorize a lot of different combos of button presses on the controller for each character, and you have to be able to use different combos on the spot, etc. It is just above my ability. But with Smash Bros you can get by with just mashing attack or pressing your B button to throw an aura sphere, and run around picking up random items and throwing them. It also helps that when you "die", you don't instantly lose the match, but instead respawn three seconds later and keep fighting until the match timer runs out, so there is a lot less pressure.
Kirby Air Ride had an interesting aesthetic for a racing game (cute little Japanese mascot characters racing on these hovering machines).
And my point wasn’t really about the Nintendo games themselves, but rather about the fact that these games have always existed—and still operate—in a closed market, sheltered from any real competition. (Well, that’s starting to change a bit with third-party games coming to the Switch, though given the performance, it’s not exactly a game-changer.)
What I’m questioning is the fact that Nintendo very clearly refuses to face competition, and instead does everything it can to preserve the bubble in which its games exist. Without that bubble, I’m not sure Nintendo would be the giant it is today.
That said, it’s a smart move on their part—I’m not criticizing them. They’ve managed to build an entire cult around their image, and they’re clearly benefiting from it.
Is not able to compete against other TBS games on the merits of its gameplay, which is why they've doubled down on the dating sim part of it.
It’s a good paperweight.
When I was going stir crazy "working" from home during COVID, I bought a used PS4 and two dozen games and was tempted to get a PS5 when they touted backwards compatibility, but then it just turned out that most of my games came out on PC anyway. At least my PS4 still plays Blu-Rays. I guess "some" PS5s can do that...
