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VR 2025

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Post by Oyster Sauce »

rusty_shackleford wrote: January 1st, 2026, 12:31
Any of you tried to use a VR headset as your regular monitor?
Yeah. Don't.
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Post by Valter »

Waiting for Apple Glasses to not look goofy troofy
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Post by TND »

Hello my fellow negroids, last week I bought a used Quest 3S headset for 200 dollars plus I had to buy some AliExpress accessories for 50 dollars.

I thought Linux VR would be a complete disaster but it actually seems to be completely fine, I am using WiVRn running on boot as a service and it works perfectly. I just boot my PC and I am ready to play VR games immediately, I haven't noticed any big issues yet but I only played Propagation VR for a bit.
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Post by anonusername »

VR is supposed to be good for flight simulators and warthunder and such. I don't have a VR headset myself, but I can see the appeal of being able to use off boresight missiles properly in Ace Combat or etc.
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Post by SpellSword »

Almost got one after seeing this kind of interactivity:
How different Counter-Strike VR can be

But there was never a killer app to get me to commit to the purchase.
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Post by TND »

TND wrote: June 13th, 2026, 11:41
Hello my fellow negroids, last week I bought a used Quest 3S headset for 200 dollars plus I had to buy some AliExpress accessories for 50 dollars.

I thought Linux VR would be a complete disaster but it actually seems to be completely fine, I am using WiVRn running on boot as a service and it works perfectly. I just boot my PC and I am ready to play VR games immediately, I haven't noticed any big issues yet but I only played Propagation VR for a bit.
I've been playing a lot of Payday 2 with ALVR and it's awesome. Haven't had this much fun playing games for a while. But for some reason everything is just absolutely massive in this game compared to other VR games.
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Post by Cipher »

TND wrote: June 16th, 2026, 03:19
TND wrote: June 13th, 2026, 11:41
Hello my fellow negroids, last week I bought a used Quest 3S headset for 200 dollars plus I had to buy some AliExpress accessories for 50 dollars.

I thought Linux VR would be a complete disaster but it actually seems to be completely fine, I am using WiVRn running on boot as a service and it works perfectly. I just boot my PC and I am ready to play VR games immediately, I haven't noticed any big issues yet but I only played Propagation VR for a bit.
I've been playing a lot of Payday 2 with ALVR and it's awesome. Haven't had this much fun playing games for a while. But for some reason everything is just absolutely massive in this game compared to other VR games.
I really enjoyed playing Ace Combat 7, Project Wingman and Mechwarrior 5 with VR. I thought it would be gimmicky but it helps a lot with immersion and combat since you can look around the canopy. I can't play Project Wingman without it.
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Post by DDC »

Racing games are so much better in VR that it's almost disqualifying not to have it. Flight is also drastically better than VR. And VR also essentially replaces the old arcade light-gun games like Time Crisis with games like Robo Recall, and does it well. The rhythm games are good if you like them. Lumines is incredible in VR.

I have a 5090 and Varjo Aero, so that's about as good as VR gets. I like it, but it's not a substitute for regular gaming unless you only want to play the above. And critically, I've been using it since the rift CV1, and the current setup is the first time I've felt that it looks really good and crisp. The prior gen, 4090 with a Reverb G2, was almost there but not quite.
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Post by Killagain665 »

DDC wrote: June 16th, 2026, 04:07
Racing games are so much better in VR that it's almost disqualifying not to have it. Flight is also drastically better than VR. And VR also essentially replaces the old arcade light-gun games like Time Crisis with games like Robo Recall, and does it well. The rhythm games are good if you like them. Lumines is incredible in VR.

I have a 5090 and Varjo Aero, so that's about as good as VR gets. I like it, but it's not a substitute for regular gaming unless you only want to play the above. And critically, I've been using it since the rift CV1, and the current setup is the first time I've felt that it looks really good and crisp. The prior gen, 4090 with a Reverb G2, was almost there but not quite.
You know I never thought of it that way. Flight Sims and such would probably be ridiculously awesome with a vr headset. If you're into those type of things like truck driving sim and such.
Last edited by Killagain665 on June 16th, 2026, 04:13, edited 1 time in total.
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Post by Cipher »

Killagain665 wrote: June 16th, 2026, 04:12
DDC wrote: June 16th, 2026, 04:07
Racing games are so much better in VR that it's almost disqualifying not to have it. Flight is also drastically better than VR. And VR also essentially replaces the old arcade light-gun games like Time Crisis with games like Robo Recall, and does it well. The rhythm games are good if you like them. Lumines is incredible in VR.

I have a 5090 and Varjo Aero, so that's about as good as VR gets. I like it, but it's not a substitute for regular gaming unless you only want to play the above. And critically, I've been using it since the rift CV1, and the current setup is the first time I've felt that it looks really good and crisp. The prior gen, 4090 with a Reverb G2, was almost there but not quite.
You know I never thought of it that way. Flight Sims and such would probably be ridiculously awesome with a vr headset. If you're into those type of things like truck driving sim and such.
Anything that puts you into the driver's seat/cockpit is enhanced by VR. As long as, y'know, is properly setup to work with VR. I still prefer to play most games on a monitor, but AC7, Project Wingman and Mechwarrior 5 have demonstrated to me that VR is not just a novelty it really adds to both immersion and effectiveness in combat. Just being able to move my head and look around the canopy enhances awareness and decision making so much that its hard to go back to playing without it. Suddenly I find myself being able to dodge and position myself considerable better as I am more aware of my targets and enemies surrounding me since you don't need to change directions or touch the controls. Specially in the fighter jet games, being able to just look up and see stuff while you are pulling a high G turn with your hands. It's a night and day for me.

If anyone likes those games, I highly encourage that you get yourself a VR headset. Add in some HOTAS with pedals and such and now you are almost there.
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Post by TND »

Forgot to mention I didn't create a Meta account to use my headset, yes you have to use a mobile app to set up your own VR headset. I just used a cool little app called Private Quest to fully bypass the mandatory app and account link requirement and installed Lightning Launcher on it.

Playing Arizona Sunshine right now but there's a redditor whispering in my ear all the time, game is alright I guess except for that part.
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Post by DrSneed »

I got a psvr2 that I only use to play beat saber.
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Post by TND »

DrSneed wrote: June 17th, 2026, 20:48
I got a psvr2 that I only use to play beat saber.
Why would you spend 1200 dollars to play beat saber
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Post by DrSneed »

TND wrote: June 17th, 2026, 20:50
DrSneed wrote: June 17th, 2026, 20:48
I got a psvr2 that I only use to play beat saber.
Why would you spend 1200 dollars to play beat saber
you know it works on pc right?
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Post by TND »

I think I tweaked my shoulder playing Batman Arkham Shadow.

****!!!

I only played 2 hours but it's awesome, seems closer to something like Asylum rather than the later Batman Arkham games with its smaller scope and scale.
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Post by anonusername »

Cipher wrote: June 16th, 2026, 14:53
Killagain665 wrote: June 16th, 2026, 04:12
DDC wrote: June 16th, 2026, 04:07
Racing games are so much better in VR that it's almost disqualifying not to have it. Flight is also drastically better than VR. And VR also essentially replaces the old arcade light-gun games like Time Crisis with games like Robo Recall, and does it well. The rhythm games are good if you like them. Lumines is incredible in VR.

I have a 5090 and Varjo Aero, so that's about as good as VR gets. I like it, but it's not a substitute for regular gaming unless you only want to play the above. And critically, I've been using it since the rift CV1, and the current setup is the first time I've felt that it looks really good and crisp. The prior gen, 4090 with a Reverb G2, was almost there but not quite.
You know I never thought of it that way. Flight Sims and such would probably be ridiculously awesome with a vr headset. If you're into those type of things like truck driving sim and such.
Anything that puts you into the driver's seat/cockpit is enhanced by VR. As long as, y'know, is properly setup to work with VR. I still prefer to play most games on a monitor, but AC7, Project Wingman and Mechwarrior 5 have demonstrated to me that VR is not just a novelty it really adds to both immersion and effectiveness in combat. Just being able to move my head and look around the canopy enhances awareness and decision making so much that its hard to go back to playing without it. Suddenly I find myself being able to dodge and position myself considerable better as I am more aware of my targets and enemies surrounding me since you don't need to change directions or touch the controls. Specially in the fighter jet games, being able to just look up and see stuff while you are pulling a high G turn with your hands. It's a night and day for me.

If anyone likes those games, I highly encourage that you get yourself a VR headset. Add in some HOTAS with pedals and such and now you are almost there.
How do you compare the VR headset vs. a large monitor and headtracking? I played AC7 with HOSAS+pedals and the thumb stick was fine for looking at the scenery but I definitely felt the lack of good off-bore targeting. I was planning to play Project Wingman with a headtracker whenever I finally get around to playing it, but I've heard VR is also good.
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Post by Cipher »

anonusername wrote: June 24th, 2026, 01:46
Cipher wrote: June 16th, 2026, 14:53
Killagain665 wrote: June 16th, 2026, 04:12


You know I never thought of it that way. Flight Sims and such would probably be ridiculously awesome with a vr headset. If you're into those type of things like truck driving sim and such.
Anything that puts you into the driver's seat/cockpit is enhanced by VR. As long as, y'know, is properly setup to work with VR. I still prefer to play most games on a monitor, but AC7, Project Wingman and Mechwarrior 5 have demonstrated to me that VR is not just a novelty it really adds to both immersion and effectiveness in combat. Just being able to move my head and look around the canopy enhances awareness and decision making so much that its hard to go back to playing without it. Suddenly I find myself being able to dodge and position myself considerable better as I am more aware of my targets and enemies surrounding me since you don't need to change directions or touch the controls. Specially in the fighter jet games, being able to just look up and see stuff while you are pulling a high G turn with your hands. It's a night and day for me.

If anyone likes those games, I highly encourage that you get yourself a VR headset. Add in some HOTAS with pedals and such and now you are almost there.
How do you compare the VR headset vs. a large monitor and headtracking? I played AC7 with HOSAS+pedals and the thumb stick was fine for looking at the scenery but I definitely felt the lack of good off-bore targeting. I was planning to play Project Wingman with a headtracker whenever I finally get around to playing it, but I've heard VR is also good.
I have never used a head tracker so I wouldn't be able to compare but I've seen videos and I don't know if you have the range of motion with the head that you have in VR. You can look all the way up and behind you, like a real pilot would. From what I know, head trackers involve calibrating somewhat slight movements head movements to move the camera so I can't imagine being the same. Also, peripheral vision and depth perception. Being literally inside the cockpit, seeing the in-game pilot's feet in the bottom edge of your vision, looking around and then glancing at your radar with the corner of your eye, its an amazing feeling. I am not saying a head tracker won't be able to do this, since I don't have experience with it but... even if you could do everything that you can with VR, I would wager the immersion factor is not comparable. Of course, the head tracker is cheaper so whatever you have available to you.

But, if you can a second hand VR headset I would highly recommend it. Of note, I know Project Wingman does not support head tracking software natively, so you would have to figure that one out with a 3rd party software. However, I still believe that head tracker is better than nothing for these types of games.
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Post by anonusername »

Cipher wrote: June 24th, 2026, 02:00
anonusername wrote: June 24th, 2026, 01:46
Cipher wrote: June 16th, 2026, 14:53


Anything that puts you into the driver's seat/cockpit is enhanced by VR. As long as, y'know, is properly setup to work with VR. I still prefer to play most games on a monitor, but AC7, Project Wingman and Mechwarrior 5 have demonstrated to me that VR is not just a novelty it really adds to both immersion and effectiveness in combat. Just being able to move my head and look around the canopy enhances awareness and decision making so much that its hard to go back to playing without it. Suddenly I find myself being able to dodge and position myself considerable better as I am more aware of my targets and enemies surrounding me since you don't need to change directions or touch the controls. Specially in the fighter jet games, being able to just look up and see stuff while you are pulling a high G turn with your hands. It's a night and day for me.

If anyone likes those games, I highly encourage that you get yourself a VR headset. Add in some HOTAS with pedals and such and now you are almost there.
How do you compare the VR headset vs. a large monitor and headtracking? I played AC7 with HOSAS+pedals and the thumb stick was fine for looking at the scenery but I definitely felt the lack of good off-bore targeting. I was planning to play Project Wingman with a headtracker whenever I finally get around to playing it, but I've heard VR is also good.
I have never used a head tracker so I wouldn't be able to compare but I've seen videos and I don't know if you have the range of motion with the head that you have in VR. You can look all the way up and behind you, like a real pilot would. From what I know, head trackers involve calibrating somewhat slight movements head movements to move the camera so I can't imagine being the same. Also, peripheral vision and depth perception. Being literally inside the cockpit, seeing the in-game pilot's feet in the bottom edge of your vision, looking around and then glancing at your radar with the corner of your eye, its an amazing feeling. I am not saying a head tracker won't be able to do this, since I don't have experience with it but... even if you could do everything that you can with VR, I would wager the immersion factor is not comparable. Of course, the head tracker is cheaper so whatever you have available to you.

But, if you can a second hand VR headset I would highly recommend it. Of note, I know Project Wingman does not support head tracking software natively, so you would have to figure that one out with a 3rd party software. However, I still believe that head tracker is better than nothing for these types of games.
Project Wingman definitely does have native freetrack and trackir support.
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Post by Cipher »

anonusername wrote: June 24th, 2026, 02:25
Cipher wrote: June 24th, 2026, 02:00
anonusername wrote: June 24th, 2026, 01:46

How do you compare the VR headset vs. a large monitor and headtracking? I played AC7 with HOSAS+pedals and the thumb stick was fine for looking at the scenery but I definitely felt the lack of good off-bore targeting. I was planning to play Project Wingman with a headtracker whenever I finally get around to playing it, but I've heard VR is also good.
I have never used a head tracker so I wouldn't be able to compare but I've seen videos and I don't know if you have the range of motion with the head that you have in VR. You can look all the way up and behind you, like a real pilot would. From what I know, head trackers involve calibrating somewhat slight movements head movements to move the camera so I can't imagine being the same. Also, peripheral vision and depth perception. Being literally inside the cockpit, seeing the in-game pilot's feet in the bottom edge of your vision, looking around and then glancing at your radar with the corner of your eye, its an amazing feeling. I am not saying a head tracker won't be able to do this, since I don't have experience with it but... even if you could do everything that you can with VR, I would wager the immersion factor is not comparable. Of course, the head tracker is cheaper so whatever you have available to you.

But, if you can a second hand VR headset I would highly recommend it. Of note, I know Project Wingman does not support head tracking software natively, so you would have to figure that one out with a 3rd party software. However, I still believe that head tracker is better than nothing for these types of games.
Project Wingman definitely does have native freetrack and trackir support.
Ah, most excellent, then.
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Post by J1M »

Is there a VR AI yet?
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Post by rusty_shackleford »

I spent so many hours mastering the perfect jumps to never touch the thatch part of the roof…
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Post by Manny V »

rusty_shackleford wrote: June 24th, 2026, 08:23
I spent so many hours mastering the perfect jumps to never touch the thatch part of the roof…
i like going on the inn and AH rooftops where they got the stealthed troll guards introduced in TBC