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Why so few shooters games with ammo customization?

No RPG elements? It probably goes here!
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Norfleet
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Post by Norfleet »

WaterMage wrote: September 21st, 2024, 13:09
Five Seven IRL has great penetration against armor. In many games, this is complete ignored.
In real life, this is barely relevant, anyway. If I empty a mag into you, armor or no, you are going down. You might survive as a result of having armor, but the fight is now over. Since real life is not a video game and you don't generally derive massive benefits from actually killing anyone, this is good enough. If you really want a kill, finish them off with your bayonet.

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Post by WaterMage »

Norfleet wrote: October 5th, 2024, 08:15
Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.
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Post by Stack of Turtles »

WaterMage wrote: October 5th, 2024, 15:05
Norfleet wrote: October 5th, 2024, 08:15
Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.
I guess it depends what a heavy armored supermutant even is. :scratch: Is there any lore on this that clarifies what they are actually made out of and everything?
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Post by J-12 »

That was a feature since Fallout 2, which was broken and any special ammo was identical to regular one due to executable bug, at least on release, restoration mod packs the fix for that.
WaterMage wrote: September 21st, 2024, 12:12
But not ammo. With modern Fallout games, FL:NV allows you to use incendiary, slugs, coin shots, and tons of types of ammo in your shotgun.
Last edited by J-12 on October 5th, 2024, 15:53, edited 1 time in total.
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Post by J-12 »

Honestly the feature of different ammo types in videogames is waste of time and code for developers and overall kinda stupid, players always will float towards the meta which is highest DPS options. Unless it changes gameplay with the weapon entirely (i.e. Payday 2 shotguns) or we talking about some mil-sims where it's justified to have it, it would be smarter time management for the devs to work on other polishing other content in their game.
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Post by rusty_shackleford »

Worked fine in underrail but again ain't nobody got time for that in a real time game.
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Post by Norfleet »

WaterMage wrote: October 5th, 2024, 15:05
Norfleet wrote: October 5th, 2024, 08:15
Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.
At that point, you're not going to get better damage by switching to a different type of 9mm round. You're gonna need an elephant gun.
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Post by WaterMage »

Norfleet wrote: October 5th, 2024, 20:31
At that point, you're not going to get better damage by switching to a different type of 9mm round. You're gonna need an elephant gun.
IMO a .338 LM armor piercing is more than enough at dealing with such threats. This can pierce even armored vehicles.
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Post by Norfleet »

WaterMage wrote: October 5th, 2024, 22:13
IMO a .338 LM armor piercing is more than enough at dealing with such threats. This can pierce even armored vehicles.
That's not actually a good thing if your goal is down an animal, though. Punching through the animal leaves most of the damage on the table. Also, neither of these things is being loaded into your 9mm pistol.
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Post by WaterMage »

Well, if I'm in FNV universe having to take down a super mutant, I think that .338 LM AP would be good for it. If the mutant is unarmored, then "hollow point" would be better/
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Post by Xenich »

rusty_shackleford wrote: September 21st, 2024, 21:40
only time I cared enough to swap ammo was in underrail because it was turn-based
That is where I would see its strongest use.

Though, playing a sniper game where you can make custom ammunition for special scenarios would be interesting, but the game would have to be slower paced, more of a "hitman" style.
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Post by Tweed »

WaterMage wrote: October 5th, 2024, 15:05
Norfleet wrote: October 5th, 2024, 08:15
Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.
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