In real life, this is barely relevant, anyway. If I empty a mag into you, armor or no, you are going down. You might survive as a result of having armor, but the fight is now over. Since real life is not a video game and you don't generally derive massive benefits from actually killing anyone, this is good enough. If you really want a kill, finish them off with your bayonet.WaterMage wrote: ↑ September 21st, 2024, 13:09Five Seven IRL has great penetration against armor. In many games, this is complete ignored.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Why so few shooters games with ammo customization?
Tags:
You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.Norfleet wrote: ↑ October 5th, 2024, 08:15Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
I guess it depends what a heavy armored supermutant even is.WaterMage wrote: ↑ October 5th, 2024, 15:05You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.Norfleet wrote: ↑ October 5th, 2024, 08:15Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
VAE VICTIS
That was a feature since Fallout 2, which was broken and any special ammo was identical to regular one due to executable bug, at least on release, restoration mod packs the fix for that.
WaterMage wrote: ↑ September 21st, 2024, 12:12But not ammo. With modern Fallout games, FL:NV allows you to use incendiary, slugs, coin shots, and tons of types of ammo in your shotgun.
Last edited by J-12 on October 5th, 2024, 15:53, edited 1 time in total.
Honestly the feature of different ammo types in videogames is waste of time and code for developers and overall kinda stupid, players always will float towards the meta which is highest DPS options. Unless it changes gameplay with the weapon entirely (i.e. Payday 2 shotguns) or we talking about some mil-sims where it's justified to have it, it would be smarter time management for the devs to work on other polishing other content in their game.
-
rusty_shackleford
- Site Admin
- Posts: 45443
- Joined: Feb 2, '23
- Gender: Watermelon
-
Geolocation
Adventurer's Guild
Worked fine in underrail but again ain't nobody got time for that in a real time game.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
At that point, you're not going to get better damage by switching to a different type of 9mm round. You're gonna need an elephant gun.WaterMage wrote: ↑ October 5th, 2024, 15:05You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.Norfleet wrote: ↑ October 5th, 2024, 08:15Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
IMO a .338 LM armor piercing is more than enough at dealing with such threats. This can pierce even armored vehicles.Norfleet wrote: ↑ October 5th, 2024, 20:31At that point, you're not going to get better damage by switching to a different type of 9mm round. You're gonna need an elephant gun.
That's not actually a good thing if your goal is down an animal, though. Punching through the animal leaves most of the damage on the table. Also, neither of these things is being loaded into your 9mm pistol.WaterMage wrote: ↑ October 5th, 2024, 22:13IMO a .338 LM armor piercing is more than enough at dealing with such threats. This can pierce even armored vehicles.
Well, if I'm in FNV universe having to take down a super mutant, I think that .338 LM AP would be good for it. If the mutant is unarmored, then "hollow point" would be better/
That is where I would see its strongest use.rusty_shackleford wrote: ↑ September 21st, 2024, 21:40only time I cared enough to swap ammo was in underrail because it was turn-based
Though, playing a sniper game where you can make custom ammunition for special scenarios would be interesting, but the game would have to be slower paced, more of a "hitman" style.
*Crits you in the eye for 198 points of damage*WaterMage wrote: ↑ October 5th, 2024, 15:05You are assuming that in RPGs, we only fight human opponents and people are using Kevlar armor, when in reality, in New Vegas, I don't think that 9mm will do any damage against a heavy armored supermutant, against a deathclaw, etc.Norfleet wrote: ↑ October 5th, 2024, 08:15Even real life is not as picky about ammo types as you might think. You don't really need armor-piercing ammo to fight armored opponents
PSSH, notin' personell kid!
