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Games Preservation & Emulation

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Trickster
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Post by Trickster »

Do you guys use CRT filters for RetroArch and sheeet? What's the best one in your opinion?
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sheet
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Post by sheet »

Trickster wrote: May 13th, 2026, 00:22
Do you guys use CRT filters for RetroArch and sheeet? What's the best one in your opinion?
all .slang
for NES/8-bit I use "ntsc-256px-composite-scanline.slangp"
for SNES/16-bit, I use "crt-geom-deluxe.slangp" with some edits to halation, luminance, and the scanline weight
for PSX, "crt-lottes-multipass-glow.slangp" with some tweaks
for AtariST, "CRT_easymode.slangp"
for Game Gear, 2 shaders, "response-time.slang" and "lcd-grid-v2.slang" (I probably copied these from emudeck so they might be tweaked)
for Game Boy, "dmg.slangp"
for GBC, "LCD_border_grid_v2.slangp" (also probably from emudeck)
for GBA, "gba.slangp"
for PS2, 2 shaders, "image_adjust.slangp" and "ntsc-adaptive.slangp" (but only ntsc-pass1 and ntsc-pass2)

Anyway, I haven't tested these in a while but it's really just tweaking to your taste.