"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
No **** it’s unpaid over time welcome to corporate America.
Working extra hours on something you're excited about is good (like the Halo bros who thought the game would "suck without the tank" and put in the extra hours to make it happen after it was cut)
Though as Tim Cain the Former Manager has noted, sometimes crunch happens because of unproductive employees who spend too much of their day not-working and then later are the ones complaining the most about how much later they have to stay.
Last edited by Roguey on October 12th, 2024, 11:29, edited 1 time in total.
Most salaried employees don't have the concept of "overtime" in USA
Then what do you call non-paid work hours in excess of the workday(8 hours, from 8:00 to 17:00 or from 9:00 to 18:00)?
I haven't had a job since that mcdonalds fired me for sexual harassment but on holidays we would get overtime. I had a deal with the manager that I would forgo the overtime pay if he let me clean the women's bathroom alone. I can tell you, I kept it immaculate. I did develop a tongue rash and cold sores though
"crunch" means deadlines, everyone has them in salaried jobs, gamedevs are just the ones who whine about them endlessly. Crunch is also a result of gamedevs tending to goof off a ******* lot.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
Last edited by DDC on October 13th, 2024, 04:46, edited 1 time in total.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
At this point I have enough life experience to conclude that most of the people doing the "standard overtime" you reference are just subpar at their jobs. They are able to compensate for being a bad fit by putting in 50% more hours than someone else.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
At this point I have enough life experience to conclude that most of the people doing the "standard overtime" you reference are just subpar at their jobs. They are able to compensate for being a bad fit by putting in 50% more hours than someone else.
Possibly true for email girls. Not true for lawyers, ibanking, CPAs, etc. In fact it's generally the superstars who are putting in the most hours.
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
No **** it’s unpaid over time welcome to corporate America.
its not really overtime since you don't get paid by the hour. My contract specifically states everything that's expected from me, which includes crunches during busy times of the year. I also can just leave early during normal time as long as I do my job well and set my team up for success. I much prefer that over getting metric'd for every hour of labor, and I still get paid more than the hourlies, even with their OT.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
No **** it’s unpaid over time welcome to corporate America.
its not really overtime since you don't get paid by the hour. My contract specifically states everything that's expected from me, which includes crunches during busy times of the year. I also can just leave early during normal time as long as I do my job well and set my team up for success. I much prefer that over getting metric'd for every hour of labor, and I still get paid more than the hourlies, even with their OT.
Rare seeing overtime baked in contact for salary pay. Usually poor management causes a crouch and they be like “Your going to work overtime and we ain’t paying you **** for it .... ohh and your reward for the task is that you get to keep your job”.
No **** it’s unpaid over time welcome to corporate America.
its not really overtime since you don't get paid by the hour. My contract specifically states everything that's expected from me, which includes crunches during busy times of the year. I also can just leave early during normal time as long as I do my job well and set my team up for success. I much prefer that over getting metric'd for every hour of labor, and I still get paid more than the hourlies, even with their OT.
Rare seeing overtime baked in contact for salary pay. Usually poor management causes a crouch and they be like “Your going to work overtime and we ain’t paying you **** for it .... ohh and your reward for the task is that you get to keep your job”.
if you work for any reputable company there will be a section that deals with schedule, hours, and expectations in relation to your offer
I have never understand how people think crunch is unusual and should never done in any profession that is salary based . Guessing these people never work or the closest they ever did work is a cashier in McDonald’s.
It was always though to be a normal, accepted, and expected part of the video game industry until snowflake millenials got old enough to complain. Go back to before that and it was written about from time to time, but the articles weren't hitpieces and nobody saw it as a black mark on the developer. People appreciated them putting in the work to make a good game.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
At this point I have enough life experience to conclude that most of the people doing the "standard overtime" you reference are just subpar at their jobs. They are able to compensate for being a bad fit by putting in 50% more hours than someone else.
Possibly true for email girls. Not true for lawyers, ibanking, CPAs, etc. In fact it's generally the superstars who are putting in the most hours.
Lawyers and accountants like that bill by the hour. Different incentives.
Looks like it is you, who never got actual job, because "crunch" usually mean unpaid overtime. If you like to work for free and believe it is a good thing... Than I have nothing to tell you, we live in different realities.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required. Most high-paying jobs are salaried, most of those jobs are going to expect over 40 hours per week (and in some cases a lot more), and almost none of those jobs pay "overtime," although bonuses are common.
Gamedev offers the worst of both worlds because it doesn't pay well at all for the total hours put in. Crunch is just a reality of the industry that has been around as long as I can remember. That combined with the low salaries was what turned me off to gamedev when I was picking a major a long time ago, but I respected the people who were willing to put in the grind. Anyone who went into gamedev knew exactly what they were getting into (and also that they could make a lot more money for similar work in bigtech).
What is bizarre is this new phenomenon of millennials crying about other people choosing to enter a profession with long hours and low pay ... and then ending up working long hours for low pay. It never occurred to me that this was something I should be upset about because it was their choice to be gamedevs, but any article I've read about crunch during the past 5 years or so has been beset with hordes of raging millennials in the comments. And it also seems to upset the game journalists too. They treat it as some kind of "human rights" issue when these people could just go get different jobs in a different industry if they don't like the working conditions.
Yes, we do live in different realities because you come off as someone who has never made real money and doesn't know what is generally required
Seems more of a lib who's fed up with the state of things rather than a chud. A chud would be a tad more laconic in his replies.
The guy is German. This is as Chud as it can get. If he pushes the Overton window any more than that he is going to be arrested at 6 am in the morning by a SWAT team for resurrecting Adolf Hitler, quite literally.
Sorry for the bump but the game is free to play for the weekend right now.
Last edited by Decline on January 24th, 2026, 00:31, edited 1 time in total.