Slop for the content god.wndrbr wrote: β December 29th, 2024, 09:35I believe they realized that the beautiful 2D art is just too time consuming to draw, so they decided to make some sacrifices.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Underrail Infusion
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Yeah, it all started when Styg realized using 2D made displaying character customization and equipment too labor intensive.wndrbr wrote: β December 29th, 2024, 09:35that's a screenshot from the Black Sea expansion. It looks way different from the base game, and it also took Stygian ages to release.rusty_shackleford wrote: β December 29th, 2024, 09:18After comparing it, I actually prefer Underrail's graphics
![]()
I believe they realized that the beautiful 2D art is just too time consuming to draw, so they decided to make some sacrifices.
Last edited by Statesman on December 29th, 2024, 14:50, edited 1 time in total.
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I'd like to reiterate that the point isn't the shift from 2D assets to 3D, but an entirely new style. I just don't loik it.
I even recall earlier alpha screenshots that looked much closer to Underrail.
[edit]
Going and checking suggests it IS still using pre-rendered 2D backgrounds, the characters are real-time 3D assets.
So that's not even an excuse.
And this is what the early alpha stuff looked like: This 2022 update says the backgrounds are prerendered, has this changed?
https://stygiansoftware.com/forums/inde ... pic=8939.0
So, yeah, the issue is it uses an entirely new style. I just don't loik it.
I even recall earlier alpha screenshots that looked much closer to Underrail.
[edit]
Going and checking suggests it IS still using pre-rendered 2D backgrounds, the characters are real-time 3D assets.
So that's not even an excuse.
And this is what the early alpha stuff looked like: This 2022 update says the backgrounds are prerendered, has this changed?
https://stygiansoftware.com/forums/inde ... pic=8939.0
So, yeah, the issue is it uses an entirely new style. I just don't loik it.
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Last edited by rusty_shackleford on December 29th, 2024, 12:23, edited 5 times in total.
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So what is the verdict for that advanced hacking mini game? Clanking your keyboard like a movie hacker sounds fun but only 1 percent of playerbase can use and enjoy it.
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logincrash
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I think any kind of lockpicking/hacking minigame is gay. Either my character is skilled enough to unlock/hack stuff, or I as a player am dexterous/clever enough to do a minigame.roldet wrote: β October 30th, 2025, 15:57So what is the verdict for that advanced hacking mini game? Clanking your keyboard like a movie hacker sounds fun but only 1 percent of playerbase can use and enjoy it.
This extends to tabletop games too. I shouldn't have to deliver a 10/10 Oscar worthy monologue to convince a king if my Persuasion skill is high and I rolled high, just as I am not forced to bench 400lbs before my Barbarian character can move a boulder that's blocking the door or whatever.
I like what Underrail does with lockpicking and hacking. It's based entirely on your character's skills but it still requires timing, lest you get spotted.
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Could be cool but it should be a toggle. Normal hacking as in the first game and the hackerman mini game. He could also just make it so that if you don't want it, you see the screen and the inputs being automated instead.roldet wrote: β October 30th, 2025, 15:57So what is the verdict for that advanced hacking mini game? Clanking your keyboard like a movie hacker sounds fun but only 1 percent of playerbase can use and enjoy it.
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I appreciate the variety that well-designed minigames provide.
Hacking is tricky if it is required. Or feels like it is required. I think it is best to retain a fun minigame, and then offer bypass options for players that tire of it or detest minigames. For example, a somewhat cheap/plentiful item that offers guaranteed success that has a limit to the number you can carry (so that you don't feel the need to horde these items "for later"). Or a character building option that allows the character to skip the minigame, such as a talent/perk. Just as other character building options can trivialize other aspects of the game. The danger of this route that many games fall into is making them for people who like the minigame instead of those who want to skip it. That leads to what feel like mandatory hacking talents just to play the minigame (Human Revolution is an example). Now you have people who want to skip the minigame unable to and people who like it feel it has been trivialized.
Devils advocate: for those advocating to eliminate the hacking minigame, can we also add a toggle for stealth? So that gameplay can be skipped with auto-success? One could argue stealth is a minigame too even though it often involves a skill check. How about a combat toggle with a little hamburger icon?
TLDR: I think you should be able to skip a hacking minigame at the cost of character building points, not a game setting.
Hacking is tricky if it is required. Or feels like it is required. I think it is best to retain a fun minigame, and then offer bypass options for players that tire of it or detest minigames. For example, a somewhat cheap/plentiful item that offers guaranteed success that has a limit to the number you can carry (so that you don't feel the need to horde these items "for later"). Or a character building option that allows the character to skip the minigame, such as a talent/perk. Just as other character building options can trivialize other aspects of the game. The danger of this route that many games fall into is making them for people who like the minigame instead of those who want to skip it. That leads to what feel like mandatory hacking talents just to play the minigame (Human Revolution is an example). Now you have people who want to skip the minigame unable to and people who like it feel it has been trivialized.
Devils advocate: for those advocating to eliminate the hacking minigame, can we also add a toggle for stealth? So that gameplay can be skipped with auto-success? One could argue stealth is a minigame too even though it often involves a skill check. How about a combat toggle with a little hamburger icon?
TLDR: I think you should be able to skip a hacking minigame at the cost of character building points, not a game setting.
Last edited by J1M on October 30th, 2025, 17:11, edited 6 times in total.
I don't understand what's your idea. Stealth is a part of interaction with enemies, it's a dynamic process in the game world. Minigames are about a static interaction with some object in our case.J1M wrote: β October 30th, 2025, 17:03Devils advocate: for those advocating to eliminate the hacking minigame, can we also add a toggle for stealth? So that gameplay can be skipped with auto-success? One could argue stealth is a minigame too even though it often involves a skill check.
Hacking minigame seems weird to me but perhaps Linux admins can appreciate it.
It's about where a game wants to place the level of detail and player agency.Tadeusz wrote: β October 30th, 2025, 19:14I don't understand what's your idea. Stealth is a part of interaction with enemies, it's a dynamic process in the game world. Minigames are about a static interaction with some object in our case.J1M wrote: β October 30th, 2025, 17:03Devils advocate: for those advocating to eliminate the hacking minigame, can we also add a toggle for stealth? So that gameplay can be skipped with auto-success? One could argue stealth is a minigame too even though it often involves a skill check.
Hacking minigame seems weird to me but perhaps Linux admins can appreciate it.
Conversations can be cinematics where the character gets no choices. Or they can be trees of choices with modifiers like charisma and reputation. Same for other areas of a game.
Many games choose to omit stealth. My point is that I think hacking can offer at least as much depth as stealth with regards to gameplay. I've seen many games with stealth. Not many games with good hacking systems. I'd rather play a game that does something new with hacking than another game that is almost the same as others I have played.
If hacking only controls access to a door, then perhaps you have a point. But if hacking unlocks additional information, which in turn leads to new topics you can discuss with NPCs, or new quests you can complete, hidden items, etc, it is not simply interacting with another type of lockpicking.
Last edited by J1M on October 30th, 2025, 19:27, edited 4 times in total.
I see your point. I think of stealth in Underrail as one of combat strategies and hacking and lockpicking as something auxiliary so that's why the latter can be automated and the former not. I'd like to see a good hacking system too but I guess I'm not very fond of interacting via console commands as it can be annoying in real life. But we'll see, perhaps I'll change my opinion if I can see how this mechanic works exactly.J1M wrote: β October 30th, 2025, 19:24Many games choose to omit stealth. My point is that I think hacking can offer at least as much depth as stealth with regards to gameplay. I've seen many games with stealth. Not many games with good hacking systems. I'd rather play a game that does something new with hacking than another game that is almost the same as others I have played.
I too generally prefer Uplink or Human Revolution style hacking over memorizing and typing commands. There are more obscure games that have iterated on those approaches. I'm also open to the idea of "cyberspace" like in the Megaman Battle Network games, where "hacking" is more like playing a dungeon that can adhere to a different set of physics and you have a different set of equipment.Tadeusz wrote: β October 30th, 2025, 19:50I see your point. I think of stealth in Underrail as one of combat strategies and hacking and lockpicking as something auxiliary so that's why the latter can be automated and the former not. I'd like to see a good hacking system too but I guess I'm not very fond of interacting via console commands as it can be annoying in real life. But we'll see, perhaps I'll change my opinion if I can see how this mechanic works exactly.J1M wrote: β October 30th, 2025, 19:24Many games choose to omit stealth. My point is that I think hacking can offer at least as much depth as stealth with regards to gameplay. I've seen many games with stealth. Not many games with good hacking systems. I'd rather play a game that does something new with hacking than another game that is almost the same as others I have played.
Last edited by J1M on October 30th, 2025, 20:03, edited 1 time in total.
"Don't by this game, this guy hates ****!!!"rusty_shackleford wrote: β December 26th, 2024, 05:26Why yes, I will buy your game now Styg.wndrbr wrote: β December 26th, 2024, 05:09Redditards are trying to ruin Styg by spreading info about him posting homophobic slurs in Underrail discord server.
Umm....
Day 1 purchase.
It's fine to buy it. Just don't play it.
I liked the first one, though I hated how Styg dumbed it down over time. I didn't read much into the game (lost in the meta), past that is there something I should be concerned about?
I haven't looked into it either; I just don't care for many of Styg's design decisions.Xenich wrote: β October 30th, 2025, 20:36I liked the first one, though I hated how Styg dumbed it down over time. I didn't read much into the game (lost in the meta), past that is there something I should be concerned about?
Agreed, but I will take silly "game design" directions any day over the ****** crap I see these days. Heck, I find some Win 95 era crap games far more enjoyable over modern games these days.Acrux wrote: β October 30th, 2025, 20:41I haven't looked into it either; I just don't care for many of Styg's design decisions.Xenich wrote: β October 30th, 2025, 20:36I liked the first one, though I hated how Styg dumbed it down over time. I didn't read much into the game (lost in the meta), past that is there something I should be concerned about?
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being able to bypass skillchecks with metaknowledge is anti-rpg
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I lost interest in Underrail when Styg went crazy with his balancefaggotry, he's as bad as ******* Soywyer with it. "This build is too powerful, I have to nerf it!".
Sounds weird to me. Will I be able to conserve skill points by mastering the minigame? Or will there be a skill requirement to even start the minigame?wndrbr wrote: β October 30th, 2025, 23:40Styg said that the minigame will be present for players with insufficient hacking/lockpicking skills. If your character is skilled enough, you will be able to skip the minigame.
I like interactive minigames being affected by a combination of player interaction and character skill. Consider Wizardry 8's lockpick sequence, or Deus Ex. You do some clicking, maybe type in very simple and well-documented commands, you see instant skill-based feedback. Boom, done, dopamine hit achieved.logincrash wrote: β October 30th, 2025, 16:30I think any kind of lockpicking/hacking minigame is gay. Either my character is skilled enough to unlock/hack stuff, or I as a player am dexterous/clever enough to do a minigame.roldet wrote: β October 30th, 2025, 15:57So what is the verdict for that advanced hacking mini game? Clanking your keyboard like a movie hacker sounds fun but only 1 percent of playerbase can use and enjoy it.
This extends to tabletop games too. I shouldn't have to deliver a 10/10 Oscar worthy monologue to convince a king if my Persuasion skill is high and I rolled high, just as I am not forced to bench 400lbs before my Barbarian character can move a boulder that's blocking the door or whatever.
I like what Underrail does with lockpicking and hacking. It's based entirely on your character's skills but it still requires timing, lest you get spotted.
For hacking, consider something like: get on the screen. Everyone gets access to three commands.
Show
Read
Search
Where Show will show you what's available to Read, and Search tries to pick up new Reads. Use Read, the contents might be fully or semi-scrambled based on your skill (think Fallout 3). Use Search, you get results based on your skill.
Advanced hackers get more Search results, with more readable Search content. Eventually they might get access to 1-2 new commands. Something like Exfil (immediately Search with perfect results) and Decrypt (immediate unscrambling of all items).
I think that might be a good way to do it.
Sounds exactly like being able to invest less points in stealth because you understand the light/sound/enemies better. Or being able to invest less points in combat because you know the best ways to use action points.Tadeusz wrote: β October 31st, 2025, 08:39Sounds weird to me. Will I be able to conserve skill points by mastering the minigame? Or will there be a skill requirement to even start the minigame?wndrbr wrote: β October 30th, 2025, 23:40Styg said that the minigame will be present for players with insufficient hacking/lockpicking skills. If your character is skilled enough, you will be able to skip the minigame.
Reminds me of working with computers in VtMB. I'd like to see something like that as well.Kalarion wrote: β October 31st, 2025, 12:40Advanced hackers get more Search results, with more readable Search content. Eventually they might get access to 1-2 new commands. Something like Exfil (immediately Search with perfect results) and Decrypt (immediate unscrambling of all items).
