Page 2 of 9

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 10:30
by Finarfin
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 10:40
by Cipher
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Sauceman Chorizo?

No WAY this is real! I mean, I believe you but this one of those joke names that are only included in games due to kickstarter backer rewards of the highest tiers. But, this game didn't had that... So, the fact that the writers thought this was a good idea its just representative of the piece of **** the writing of this entire game is.

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 11:03
by Finarfin
Cipher wrote: July 14th, 2024, 10:40
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Sauceman Chorizo?

No WAY this is real! I mean, I believe you but this one of those joke names that are only included in games due to kickstarter backer rewards of the highest tiers. But, this game didn't had that... So, the fact that the writers thought this was a good idea its just representative of the piece of **** the writing of this entire game is.
Yes, unfortunately the belgian ******* thought naming npcs this way was a good idea. I miss the old dnd names since these are on par for current day dnd.

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 11:35
by orinEsque
Made a lot of progress with scripting the npc changes. Will give details when closer to release ;)

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 11:47
by KOS-MOS
loregamer wrote: July 14th, 2024, 08:49
KOS-MOS wrote: July 13th, 2024, 02:26
Can I ask if it may be possible to have separated files for important npcs such as Ravengard or Ketheric ? Because I already use mods to change their appearance so it would certainly conflict with yours. I hope that's not too much to ask.
I think for main NPCs, we will have those as separate modules. So no worries
Thank you this is awesome !

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 13:34
by orinEsque
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.

[BG3] Immersive Aesthetics WIP

Posted: July 14th, 2024, 13:45
by Finarfin
orinEsque wrote: July 14th, 2024, 13:34
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.
based. You're doing God's Work.

[BG3] Immersive Aesthetics WIP

Posted: July 19th, 2024, 03:40
by loregamer
Starting to think Larian got to a point where they said **** it and just Randomize Appearance'd their NPCs

[BG3] Immersive Aesthetics WIP

Posted: July 19th, 2024, 06:37
by Faceless_Sentinel
Looks like concept of some humanoid ephyrial creature. That would be great mod.

[BG3] Immersive Aesthetics WIP

Posted: July 21st, 2024, 20:17
by loregamer
I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.

[BG3] Immersive Aesthetics WIP

Posted: July 21st, 2024, 20:56
by Oyster Sauce
loregamer wrote: July 21st, 2024, 20:17
I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.
Skyrim is less than 50% Nord :(

[BG3] Immersive Aesthetics WIP

Posted: July 21st, 2024, 20:58
by rusty_shackleford
Oyster Sauce wrote: July 21st, 2024, 20:56
loregamer wrote: July 21st, 2024, 20:17
I feel like by act 3, Larian had totally thrown out what racial mix up made sense for the setting. And I mean stuff like representing Elves vs Humans, not blacks lmao

At least in Elder Scrolls, the provinces are predominantly what makes sense (Imperials in Cyrodiil, Nords in Skyrim, Dunmer for Morrowind), but I think Larian just put a shitton of random races in the city to try and up the "fantasy" feel. When really it's just immersion breaking and makes the world feel hollow.
Skyrim is less than 50% Nord :(
kinda makes sense when you realize skyrim is actively at war with the empire

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 00:36
by loregamer
****** theory this has to be a reference to TLOU2
Image
Image

https://bg3.wiki/wiki/Abby

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 05:34
by Silver
She's also EVEN TALLER and bigger than regular FS. Someone's compensating for something.

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 11:51
by DagothGeas5
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 12:08
by orinEsque
DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the test room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 12:22
by DagothGeas5
orinEsque wrote: August 3rd, 2024, 12:08
DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the rest room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.
Thank you for the info! Incredible work regardless!
I just hope we can at least get to the point where we can create cinematics and choice/dialogues.

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 12:43
by orinEsque
DagothGeas5 wrote: August 3rd, 2024, 12:22
orinEsque wrote: August 3rd, 2024, 12:08
DagothGeas5 wrote: August 3rd, 2024, 11:51
I noticed the test room in the first page, is modding for this game progressing to the point where it is possible to make custom places? I hope it will be possible to completely demolish what they did and build a game on its ashes using their system.
Lore made the rest room then added mud to run on, with no texture or environmental elements. Without a tool to drag and drop environmental detail, i don't see this being feasible on a large scale to be honest.
Thank you for the info! Incredible work regardless!
I just hope we can at least get to the point where we can create cinematics and choice/dialogues.
Not sure about cinematics, but a took to change dialogue choices should be possible

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 15:03
by orinEsque
This is the kind of sloppy code I have to deal with when I'm trying to program race specific alterations. FFS larian. How is that a Human!?
Image

[BG3] Immersive Aesthetics WIP

Posted: August 3rd, 2024, 18:23
by Oyster Sauce
Did Larian ever fix the clone of the PC in Shar's temple being some black guy?

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 03:53
by orinEsque
Oyster Sauce wrote: August 3rd, 2024, 18:23
Did Larian ever fix the clone of the PC in Shar's temple being some black guy?
Nope. Because those are the default presets you see in Character Creation. You can download polymorph deblacker to fix that.

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 16:59
by orinEsque
Made quite a bit of progress of automating subrace and gender specific color changes for hair, eyes, skin. As well as gender/ subtract specific hairstyles and beards. Here's a little preview for highelves (not showing changes in head models). FYI only orcs will get dreadlocks among playable races
Image

The script picked up hundreds of NPCs with with not so lore friendly aesthetics. @Silver's doing the color/style choosing. I've been doing the programming.

Still a few kinks to work out :D like hair on a lobotomised elf, and vampire spawn still retaining old skin color.

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 19:12
by Silver
Small portion of Gold Dwarf NPCs. :toot:

Image

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 20:59
by Hyborian
orinEsque wrote: July 14th, 2024, 13:34
Finarfin wrote: July 14th, 2024, 10:30
You know what I noticed about the game recently?
Some of the NPC names are ******* atrocious.
Like the mercenary Arfur Gregorio hired: Zenovia Dawg. Why the **** does her name sound like some dragqueen ******'s stage name?
I had the displeasure of going to reddit but here are more **** names from npcs
Blunt Skuncher, Hunkers Boolean, Sauceman Chorizo, Flansy Thornwhist, Zumbo Pumbo, Fank, Muttonchomps Oreely, Grimbus, Gleeful Clong, Funglesby, Thodric Shedeever, And my personal favorite, Bunt Chugley, also Vicar Humbletoes, Oyster Boy Dringo,
Would it be impossible to change npc names without it breaking anything?
Doable. we'll think up some names once we're done changing races etc.
Xanathar's Guide to Everything has a section with name recommendations for all the races. I've uploaded the sourcebook to catbox if you want to take a look at it.

https://files.catbox.moe/p14nmw.pdf

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 21:52
by WhiteShark
You could also try something like this: https://donjon.bin.sh/fantasy/name/

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 22:25
by Finarfin
Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross

[BG3] Immersive Aesthetics WIP

Posted: August 4th, 2024, 22:29
by Oyster Sauce
Finarfin wrote: August 4th, 2024, 22:25
Oyster Boy Dringo > Oliver Cross
Sauceman Chorizo > Baern Spicebrew
Soulless...

[BG3] Immersive Aesthetics WIP

Posted: August 5th, 2024, 07:47
by SoLong
Silver wrote: August 4th, 2024, 19:12
Small portion of Gold Dwarf NPCs. :toot:

Image
Everytime I remember playing the game the first time without mods my first thought springs to mind: "Why the **** are there so many beardless dwarves?!?"

[BG3] Immersive Aesthetics WIP

Posted: August 5th, 2024, 13:55
by orinEsque
Finarfin wrote: August 4th, 2024, 22:25
Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross
Hunkers Boolean is Hannah Binary on No Alphabets because it was a ******. The ****** dedicates his one line to tell you he's gay.

[BG3] Immersive Aesthetics WIP

Posted: August 5th, 2024, 13:59
by Finarfin
orinEsque wrote: August 5th, 2024, 13:55
Finarfin wrote: August 4th, 2024, 22:25
Blunt Skuncher > Marcus Valorian
Hunkers Boolean > Rowan Ironwood
Sauceman Chorizo > Baern Spicebrew
Flansy Thornwhist > Perrin Copperkettle
Zumbo Pumbo > Quinlan Softstep
Muttonchomps Oreely > Jory Highhill
Gleeful Clong > Trog Bloodfang
Funglesby > Gloomcap
Thodric Shedeever > Logain Irons
Bunt Chugley > James Churney
Vicar Humbletoes > Vicar Humbleton
Oyster Boy Dringo > Oliver Cross
Hunkers Boolean is Hannah Binary on No Alphabets because it was a ******. The ****** dedicates his one line to tell you he's gay.
ewww, so he is a ****** and a ******?