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MMOs Are Cancer And More Importantly Decline

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WaterMage
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Post by WaterMage »

Boontaker wrote: November 24th, 2023, 20:46
What's it like to play DDO in current day? Is it pay to win? Do people group for the dungeons or do the red dragon or whatever other raids have come out?
You would't be raiding any time soon if you decide to play DDO now. Will gonna take a very long time till you start to raid. But don't be discouraged. The game is fun since lv 1, is not like "grind 16156153561 hours and them becomes good".
Decline wrote: November 24th, 2023, 21:31
I think of the two Turdbine MMOs LOTRO is the stronger one.
No way. I hated the classes and ""questing""" is too boring.
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Post by Orvas Dren »

Honestly, there is very little difference between MMOs and Pachinko machines, which are widely considered one of the worst methods of gambling in terms of both returns and time. They are, by design, meant to be a constant feedback loop, typically tailored to a specific theme or even franchise to draw you in and immerse you. Once you are drawn in, you make a typically small initial investment which places you into the loop. You play the game and develop a rhythm dictated by the gameplay, music, and even interactions from the game itself, but you are essentially just pressing a button to launch a ball over and over again.

The game feeds you little wins every now and then, but actually winning requires a massive time investment as the stats required to land multiple balls into a true win are stacked against you. Just like with MMOs, the upfront cost is cheap, but once you are hooked into the rhymatic feedback loop, you are either forced to opt and quit entirely or make another small investment to continue the game at the same rhythm. The loop never changes beyond this, and the same can be observed with MMOs.

This is the only genre where periodic payments are considered a definitive part of the gameplay loop and community. Yeah, you can play for free/a small amount, but people with the self-control to do that are not who the games are tailored toward. MMOs are tailored towards the whales, the guys who drop large sums of money to keep playing and winning at the game. This is a genre that is inherently predatory beyond even other vidya, and very little has changed since the days of WoW. As for people who mention that social aspect, well this is what the "multiplayer" side of things looks like to non-addicts:

Image

Btw, you can have social interactions and in-depth gameplay in virtually any genre. Playing games with friends is typically fun regardless of quality. You don't have to go to a digital Pachinko parlor to have good, social gameplay.
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Post by revenant »

The above post is a typical argument out of ignorance against all MMO's when it applies only to theme park MMO's, which is understandable as there are almost no sandbox MMO's left on the market, the only two exceptions being Eve Online and Albion Online. In a sandbox MMO a player is free to whale huge amounts of money to obtain gear but skilled players can take that gear away via PvP without investing money or time grinding.
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Post by Orvas Dren »

revenant wrote: November 28th, 2023, 15:07
The above post is a typical argument out of ignorance against all MMO's when it applies only to theme park MMO's, which is understandable as there are almost no sandbox MMO's left on the market, the only two exceptions being Eve Online and Albion Online. In a sandbox MMO a player is free to whale huge amounts of money to obtain gear but skilled players can take that gear away via PvP without investing money or time grinding.
And what does it take to actually become a threat in PvP in either of those games? Eve especially is a buy-in heavy experience and having played Albion before, getting to the point of even doing PvP was an endeavor, to say the least. These games do not have Tarkov-like loot systems as you might imply, and the "not all MMOs" cope is an unconvincing argument for the predatory behavior. In the system you described, whales have such an advantage that they are more likely to gorge on new/low-paying players than ever the inverse, which is a whole other issue beyond the degenerate feedback loop one.
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Post by revenant »

Maybe you played Albion before it had skill injectors.
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Post by rusty_shackleford »

sandboxes are simulators, not games
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Post by Oyster Sauce »

Beware the horrors of MMO addiction - you may end up like this site's very own group who quit two games in a row without hitting max level.
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Post by rusty_shackleford »

We didn't quit, we were forced to stop because the game wasn't playable anymore.
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Post by Ratcatcher »

rusty_shackleford wrote: November 28th, 2023, 16:19
We didn't quit, we were forced to stop because the game wasn't playable anymore.
Does this mean you'll join us for pnp now?
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Post by rusty_shackleford »

Ratcatcher wrote: November 28th, 2023, 16:30
rusty_shackleford wrote: November 28th, 2023, 16:19
We didn't quit, we were forced to stop because the game wasn't playable anymore.
Does this mean you'll join us for pnp now?
Can't, the table was ruined by the flooding.
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Post by Ratcatcher »

rusty_shackleford wrote: November 28th, 2023, 16:34
Can't, the table was ruined by the flooding.
I'm sorry to hear your kitchen was flooded, you only need a PC to play pnp nowadays tho.

As for MY virtual table, it was only made BETTER by flooding. I have STORIES I can TELL to my PLAYERS which is THE WHOLE POINT.
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Post by rusty_shackleford »

Boontaker wrote: November 24th, 2023, 20:46
What's it like to play DDO in current day? Is it pay to win? Do people group for the dungeons or do the red dragon or whatever other raids have come out?
DDO is gud. Really unique.
Not an MMO tho.

One of the few "modern" games I can think of to have remorting.
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