Yea I'm struggling with mana too, I'm guessing mana leech or MP5 will be huge in top buildsrusty_shackleford wrote: ↑ October 25th, 2023, 09:17having upgraded skills use more mana was a bad idea
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Dark Envoy, new RTwP science fantasy RPG from Tower of Time devs
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rusty_shackleford
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I suspect my warrior's cleave is hitting my other warrior and destroying him, going to submit a bug report and stop playing because my guardian dies every fight. There's no way this is working as intended.
In other news, dual wield warriors do insane damage. If you get the passive that gives you mana regen on hit and the one that reduces ability CD on hit, you can spam utility abilities too. You get incredibly high attack speed with the right enchants/passives.
In other news, dual wield warriors do insane damage. If you get the passive that gives you mana regen on hit and the one that reduces ability CD on hit, you can spam utility abilities too. You get incredibly high attack speed with the right enchants/passives.
Last edited by rusty_shackleford on October 25th, 2023, 09:49, edited 2 times in total.
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Friendly fire is definitely intended, which makes melee that much more dangerous. I just don't know which skills are marked as FF skills and which are safe, that should be in the description of each ability.rusty_shackleford wrote: ↑ October 25th, 2023, 09:47I suspect my warrior's cleave is hitting my other warrior and destroying him, going to submit a bug report and stop playing because my guardian dies every fight. There's no way this is working as intended.
In other news, dual wield warriors do insane damage. If you get the passive that gives you mana regen on hit and the one that reduces ability CD on hit, you can spam utility abilities too. You get incredibly high attack speed with the right enchants/passives.
Ranger has something similar, a passive that grants an instant 10% CD reduction when anything dies on screen. This works for weapon abilities too, which don't use mana so you can really spam them.
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My warrior cleaves on regular hits, he can't melee attack without killing my other warriorBoontaker wrote: ↑ October 25th, 2023, 10:01Friendly fire is definitely intended, which makes melee that much more dangerous. I just don't know which skills are marked as FF skills and which are safe, that should be in the description of each ability.rusty_shackleford wrote: ↑ October 25th, 2023, 09:47I suspect my warrior's cleave is hitting my other warrior and destroying him, going to submit a bug report and stop playing because my guardian dies every fight. There's no way this is working as intended.
In other news, dual wield warriors do insane damage. If you get the passive that gives you mana regen on hit and the one that reduces ability CD on hit, you can spam utility abilities too. You get incredibly high attack speed with the right enchants/passives.
Ranger has something similar, a passive that grants an instant 10% CD reduction when anything dies on screen. This works for weapon abilities too, which don't use mana so you can really spam them.
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also it only happens sometimes, so I'm not even sure what causes it.
it's obviously my warrior doing it because nothing else hits that hard, especially not the enemies
it's obviously my warrior doing it because nothing else hits that hard, especially not the enemies
Last edited by rusty_shackleford on October 25th, 2023, 10:35, edited 1 time in total.
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oh, I'm ********, one of the duelist skills causes berserk
well, that's basically fuckin' useless
well, that's basically fuckin' useless
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Self berserk? How are you doing at keeping your melee alive? Are you stacking lifesteal?rusty_shackleford wrote: ↑ October 25th, 2023, 10:38oh, I'm ********, one of the duelist skills causes berserk![]()
well, that's basically fuckin' useless
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yes
here's my warrior killing my adept through out of combat health/shield regen in a couple swings, clicking the abilities so you can see the tooltip
► Show Spoiler
haven't had any trouble, my guardian doesn't take much damage and my dual-wield warrior has enough lifesteal to heal through his damage + cooldowns
only issue I have is longer fights his wounds accumulate pretty high
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also, I was wrong about it being a skill, it's my ring that reduces skill cooldowns on attack
as you can see in the video, it works on each hit when dual wielding, and that's without thiiiiiis active:
as you can see in the video, it works on each hit when dual wielding, and that's without thiiiiiis active:
► Show Spoiler
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Healing stations are too plentiful. Either should have been more restricted or have some sort of way to convert unused charges to resources to encourage playing better/riskier.
Feel like a lot of indie games would benefit from early access just to get design feedback.
Also not really a fan of the exploding barrels and plants(...) they placed everywhere. Feels too arcadey.
Feel like a lot of indie games would benefit from early access just to get design feedback.
Also not really a fan of the exploding barrels and plants(...) they placed everywhere. Feels too arcadey.
Last edited by rusty_shackleford on October 25th, 2023, 12:36, edited 2 times in total.
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rusty_shackleford wrote: ↑ October 25th, 2023, 12:34Healing stations are too plentiful. Either should have been more restricted or have some sort of way to convert unused charges to resources to encourage playing better/riskier.
Feel like a lot of indie games would benefit from early access just to get design feedback.
Also not really a fan of the exploding barrels and plants(...) they placed everywhere. Feels too arcadey.
I'm reserving too much judgement till I do a playthrough on the hardest setting. Going to finish my hard playthrough first, I do agree that all the environmental objects are a bit much. Paticularly because of how much damage they do to PCs
"You did the thing without all of the information and it turned out to be a bad thing!" Is this games story in a nutshell apparently. If I have my expectations subverted one more time i'm leaving a negative review on steam
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Final edition is out, I'll probably play this now.
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I was wrong, 2.0 anniversary edition planned this year.rusty_shackleford wrote: ↑ December 18th, 2024, 01:28Final edition is out, I'll probably play this now.
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****, feels like I heard of Tower of Time just yesterday 
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