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Post by Valter »

Val the Moofia Boss wrote: November 3rd, 2025, 04:38



New Arknights Endfield trailer released. Not a fan of how they made the Hellagur clone look like yet another young beautiful 20 something.




Hellagur in Arknights.

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His expy Pogranichnik in Endfield:

Image


It's neat that his ultimate allows him to summon the spirits of Rhodes Island soldiers.


Endfield banners: you get a six star within 80 pulls, and the featured banner character within 120. After a limited banner ends, the featured character does not immediately become unavailable, but instead can be one of the other two characters that can be pulled on the limited banner besides the featured character. So every limited character will appear on 3 banners in a row before being bumped off and becoming unavailable.

Beta test 2 begins on November 28th
Endfield looks sick wtf. I like the idea of autonomous companions :toot:
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Post by Kalarion »

Kalarion wrote: October 23rd, 2025, 14:37
Valter wrote: October 23rd, 2025, 13:58
Kalarion wrote: October 23rd, 2025, 13:06
Playing Gailardia Trilogy right now. The first is a fun little DW2-alike, with just as much grind requirement and danger. I've spent thousands on rezzes at this point, although no TPKs yet :D

I suspect the second will ape DW3-4, which is right up my alley. I'll try to remember to report back.
A free singleplayer game? Does it have ads or something?
The game description says it should, but I haven't had any so far in about 6 hours of playing.

Maybe they got disabled? Not sure.
Figured it out. Playing the first game in the trilogy requires zero ad viewing. Playing the second and third requires viewing one ad set per 24 hours. It even gives you a timer!

Very annoying but, on balance in the context of ad-served games, not even close to the worst I've seen.

The first Gailardia's arc followed exactly DW2, as predicted. By about 2/3 through I was tired of the grind gates and just powering through. I took my win against the BBEG with a sigh of relief.

The second looks to be similar to DW3, with a four-man party that allows class choice and limited-utility switching. Hopefully the third will continue improving on the formula.
. wrote:
Kalarion did this a lot better you know.
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Post by Val the Moofia Boss »

Pulled Hyacine LC and Castorice. Very nice for damaging Blade and thus giving him an additional tick of the 5 ticks required for his followup attack to trigger (in addition to also damaging Castorice and Evernight and helping them too). Now the question is whether or not to try for Hyacline E1 (increases team max HP by 30%, which is great for Castorice/Evernight/Blade as their damage scales with their HP), or to conserve for Phainon LC or E1.

Currency Wars has been neat with you mixing and matching a party of 8 characters and there being a few additional attack animations, though it'd be nice if the additional 4 characters in the backrow also appeared in group shots of the party on the field. A fifth party member sometimes appears in ability animations/cutscenes that buff the whole party. It also seems like the backrow characters appear in the turn order inconsistently which makes it hard to know when they are going to act (outside of Blade's followup gauge at the bottom getting triggered by Hyacine LC and Kafka), and you can't control them.

Image

Image

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Story wise, it is yet ANOTHER gacha/JRPG endgame mode that is computer/virtual simulation, and the third one in HSR after Simulated Universe and Divergent Universe. The lore here on paper is a little more interesting this time, being about a hypothetical scenario where you fighting for the IPC against other organizations/nations/corporations/whatever to take over the galaxy. Though as grandiose the quest dialogue makes it sound, it still just amounts to 8 guys in battle versus 5 mobs, with the other 4 party members being invisible most of the time. So it feels like business as usual. Would have been neat if they had done the thing from The Last Remnant where you can see other army units fighting in the background. Phones are more powerful than Gamecubes and PS3s and some are even more powerful than PS4s so it'd be achieveable.

Image

Image


It is funny that preexisting characters and story bosses are just straight up reused as stand ins for these new factions were fighting against. In this hypothetical scenario, Yanqing abandoned his safe and comfy position at Jing Yuan's side to become a merc or security chief for some arms company? I need more lore about this.

Image
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Post by Valter »

Val the Moofia Boss wrote: November 6th, 2025, 16:44
Pulled Hyacine LC and Castorice. Very nice for damaging Blade and thus giving him an additional tick of the 5 ticks required for his followup attack to trigger (in addition to also damaging Castorice and Evernight and helping them too). Now the question is whether or not to try for Hyacline E1 (increases team max HP by 30%, which is great for Castorice/Evernight/Blade as their damage scales with their HP), or to conserve for Phainon LC or E1.

Currency Wars has been neat with you mixing and matching a party of 8 characters and there being a few additional attack animations, though it'd be nice if the additional 4 characters in the backrow also appeared in group shots of the party on the field. A fifth party member sometimes appears in ability animations/cutscenes that buff the whole party. It also seems like the backrow characters appear in the turn order inconsistently which makes it hard to know when they are going to act (outside of Blade's followup gauge at the bottom getting triggered by Hyacine LC and Kafka), and you can't control them.

Image

Image

Image


Story wise, it is yet ANOTHER gacha/JRPG endgame mode that is computer/virtual simulation, and the third one in HSR after Simulated Universe and Divergent Universe. The lore here on paper is a little more interesting this time, being about a hypothetical scenario where you fighting for the IPC against other organizations/nations/corporations/whatever to take over the galaxy. Though as grandiose the quest dialogue makes it sound, it still just amounts to 8 guys in battle versus 5 mobs, with the other 4 party members being invisible most of the time. So it feels like business as usual. Would have been neat if they had done the thing from The Last Remnant where you can see other army units fighting in the background. Phones are more powerful than Gamecubes and PS3s and some are even more powerful than PS4s so it'd be achieveable.

Image

Image


It is funny that preexisting characters and story bosses are just straight up reused as stand ins for these new factions were fighting against. In this hypothetical scenario, Yanqing abandoned his safe and comfy position at Jing Yuan's side to become a merc or security chief for some arms company? I need more lore about this.

Image
How many god **** game modes does Mihoyo need in its gachas? Crazy man, crazy I tell you!
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Post by Val the Moofia Boss »

Valter wrote: November 6th, 2025, 17:02
Val the Moofia Boss wrote: November 6th, 2025, 16:44
Pulled Hyacine LC and Castorice. Very nice for damaging Blade and thus giving him an additional tick of the 5 ticks required for his followup attack to trigger (in addition to also damaging Castorice and Evernight and helping them too). Now the question is whether or not to try for Hyacline E1 (increases team max HP by 30%, which is great for Castorice/Evernight/Blade as their damage scales with their HP), or to conserve for Phainon LC or E1.

Currency Wars has been neat with you mixing and matching a party of 8 characters and there being a few additional attack animations, though it'd be nice if the additional 4 characters in the backrow also appeared in group shots of the party on the field. A fifth party member sometimes appears in ability animations/cutscenes that buff the whole party. It also seems like the backrow characters appear in the turn order inconsistently which makes it hard to know when they are going to act (outside of Blade's followup gauge at the bottom getting triggered by Hyacine LC and Kafka), and you can't control them.

Image

Image

Image


Story wise, it is yet ANOTHER gacha/JRPG endgame mode that is computer/virtual simulation, and the third one in HSR after Simulated Universe and Divergent Universe. The lore here on paper is a little more interesting this time, being about a hypothetical scenario where you fighting for the IPC against other organizations/nations/corporations/whatever to take over the galaxy. Though as grandiose the quest dialogue makes it sound, it still just amounts to 8 guys in battle versus 5 mobs, with the other 4 party members being invisible most of the time. So it feels like business as usual. Would have been neat if they had done the thing from The Last Remnant where you can see other army units fighting in the background. Phones are more powerful than Gamecubes and PS3s and some are even more powerful than PS4s so it'd be achieveable.

Image

Image


It is funny that preexisting characters and story bosses are just straight up reused as stand ins for these new factions were fighting against. In this hypothetical scenario, Yanqing abandoned his safe and comfy position at Jing Yuan's side to become a merc or security chief for some arms company? I need more lore about this.

Image
How many god **** game modes does Mihoyo need in its gachas? Crazy man, crazy I tell you!
I remember saying earlier that I think HSR did need more gamemodes, aka ways to interact with the characters you bought.
  • The visual novel/movie cutscene story is very long, but there are relatively not many fights to use your characters in for the story.
  • There isn't a big world with a lot dungeons to go find or quests to go do which would keep you occupied for dozens or over a hundred hours like in a singleplayer RPG.
  • There were a couple side storylines/events with combat like the Heliobi event or the Wardance, but once you've done that your once again out of things to do with your characters.
  • You spend about half an hour to an hour max on Memory of Chaos, Pure Fiction, and Apocalyptic Shadow per week since you can just skip to the highest tier you have cleared and only fight that one.
  • I had fun progressing through the Simulated Universe: Swarm Disaster and Divergent Universe gamemodes up to around difficulty tier 5 or 6, but the core gameplay loop of "teleport into a room, run forward, fight trash enemies or do talk to a floating card to do a non visual dialogue box choice to get curios or blessings" gets old eventually.
  • HSR adds a lot of event minigames like Origami Bird Clash or Seal Slammers or the management sims, but you don't use the characters you paid for in those.
HSR - like most gachas - also has a problem where the business model is about introducing new appealing characters every 2 to 3 weeks, but if your party size is capped at 4 then eventually there just isn't a reason to pull characters anymore if you can't fit them all into your team. So letting your build 8 man teams is very neat. I wonder if this 8 man party might get brought over outside of this experimental gamemode into the rest of the game, but then again the Trails-esque turn order bonuses in the Heliobi event wasn't brought over either.
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Post by Val the Moofia Boss »

Teaser for Mihoyo's next game on Unreal engine.

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Post by LemonDemonGirl »

Val the Moofia Boss wrote: November 7th, 2025, 21:05
Teaser for Mihoyo's next game on Unreal engine.

Will it be poorly optimized?

I hate the Antichrist!
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Post by rusty_shackleford »

Val the Moofia Boss wrote: November 6th, 2025, 17:15
Valter wrote: November 6th, 2025, 17:02
Val the Moofia Boss wrote: November 6th, 2025, 16:44
Pulled Hyacine LC and Castorice. Very nice for damaging Blade and thus giving him an additional tick of the 5 ticks required for his followup attack to trigger (in addition to also damaging Castorice and Evernight and helping them too). Now the question is whether or not to try for Hyacline E1 (increases team max HP by 30%, which is great for Castorice/Evernight/Blade as their damage scales with their HP), or to conserve for Phainon LC or E1.

Currency Wars has been neat with you mixing and matching a party of 8 characters and there being a few additional attack animations, though it'd be nice if the additional 4 characters in the backrow also appeared in group shots of the party on the field. A fifth party member sometimes appears in ability animations/cutscenes that buff the whole party. It also seems like the backrow characters appear in the turn order inconsistently which makes it hard to know when they are going to act (outside of Blade's followup gauge at the bottom getting triggered by Hyacine LC and Kafka), and you can't control them.

Image

Image

Image


Story wise, it is yet ANOTHER gacha/JRPG endgame mode that is computer/virtual simulation, and the third one in HSR after Simulated Universe and Divergent Universe. The lore here on paper is a little more interesting this time, being about a hypothetical scenario where you fighting for the IPC against other organizations/nations/corporations/whatever to take over the galaxy. Though as grandiose the quest dialogue makes it sound, it still just amounts to 8 guys in battle versus 5 mobs, with the other 4 party members being invisible most of the time. So it feels like business as usual. Would have been neat if they had done the thing from The Last Remnant where you can see other army units fighting in the background. Phones are more powerful than Gamecubes and PS3s and some are even more powerful than PS4s so it'd be achieveable.

Image

Image


It is funny that preexisting characters and story bosses are just straight up reused as stand ins for these new factions were fighting against. In this hypothetical scenario, Yanqing abandoned his safe and comfy position at Jing Yuan's side to become a merc or security chief for some arms company? I need more lore about this.

Image
How many god **** game modes does Mihoyo need in its gachas? Crazy man, crazy I tell you!
I remember saying earlier that I think HSR did need more gamemodes, aka ways to interact with the characters you bought.
  • The visual novel/movie cutscene story is very long, but there are relatively not many fights to use your characters in for the story.
  • There isn't a big world with a lot dungeons to go find or quests to go do which would keep you occupied for dozens or over a hundred hours like in a singleplayer RPG.
  • There were a couple side storylines/events with combat like the Heliobi event or the Wardance, but once you've done that your once again out of things to do with your characters.
  • You spend about half an hour to an hour max on Memory of Chaos, Pure Fiction, and Apocalyptic Shadow per week since you can just skip to the highest tier you have cleared and only fight that one.
  • I had fun progressing through the Simulated Universe: Swarm Disaster and Divergent Universe gamemodes up to around difficulty tier 5 or 6, but the core gameplay loop of "teleport into a room, run forward, fight trash enemies or do talk to a floating card to do a non visual dialogue box choice to get curios or blessings" gets old eventually.
  • HSR adds a lot of event minigames like Origami Bird Clash or Seal Slammers or the management sims, but you don't use the characters you paid for in those.
HSR - like most gachas - also has a problem where the business model is about introducing new appealing characters every 2 to 3 weeks,
Only game like this I played was warframe and I hated it. I just wanted to play as a handful of frames but they kept releasing new ones that were basically existing frame but slightly different. Imo it's a terrible monetization model long-term because you're actively destroying player attachment to your intellectual property.
After a frame was released it no longer got any new content and was effectively forgotten.
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Post by Val the Moofia Boss »

rusty_shackleford wrote: November 7th, 2025, 22:35
Val the Moofia Boss wrote: November 6th, 2025, 17:15
Valter wrote: November 6th, 2025, 17:02


How many god **** game modes does Mihoyo need in its gachas? Crazy man, crazy I tell you!
I remember saying earlier that I think HSR did need more gamemodes, aka ways to interact with the characters you bought.
  • The visual novel/movie cutscene story is very long, but there are relatively not many fights to use your characters in for the story.
  • There isn't a big world with a lot dungeons to go find or quests to go do which would keep you occupied for dozens or over a hundred hours like in a singleplayer RPG.
  • There were a couple side storylines/events with combat like the Heliobi event or the Wardance, but once you've done that your once again out of things to do with your characters.
  • You spend about half an hour to an hour max on Memory of Chaos, Pure Fiction, and Apocalyptic Shadow per week since you can just skip to the highest tier you have cleared and only fight that one.
  • I had fun progressing through the Simulated Universe: Swarm Disaster and Divergent Universe gamemodes up to around difficulty tier 5 or 6, but the core gameplay loop of "teleport into a room, run forward, fight trash enemies or do talk to a floating card to do a non visual dialogue box choice to get curios or blessings" gets old eventually.
  • HSR adds a lot of event minigames like Origami Bird Clash or Seal Slammers or the management sims, but you don't use the characters you paid for in those.
HSR - like most gachas - also has a problem where the business model is about introducing new appealing characters every 2 to 3 weeks,
Only game like this I played was warframe and I hated it. I just wanted to play as a handful of frames but they kept releasing new ones that were basically existing frame but slightly different. Imo it's a terrible monetization model long-term because you're actively destroying player attachment to your intellectual property.
After a frame was released it no longer got any new content and was effectively forgotten.
I had the same issue with Warframe. I joined Warframe when I saw an ad for Zephyr in 2014, bought her deluxe pack and pretty much mained that frame for the whole game. I liked being able to fly fast and her projectile shields. I levelled other frames out of novelty or to level up my account EXP but would mostly just play Zephyr. But once you have formaed your favorite Warframe a few times, that's it. There isn't anything more to progress your Warframe towards. So I would wind up just logging in to check out new content, touring that, then logging off for a year+. A few years ago, Warframe began allowing you to replace a power on your Warframe with an ability from another Warframe that you had cannibalized, but that requires you to play and level up the other Warframe you intend to destroy rather than playing your favorite Warframe to upgrade that.
 
It does not have to be this way. Granblue Fantasy for example updates characters after they have been added. Sturm, a character released in 2017 over eight years ago, is about to get a fifth uncap next week. Uncaps not only unlock new abilities, but also give them new character quests. And then other characters (namely the Eternals) get updated very often. Eahta (the eighth eternal) released in 2015 with a maximum level of 50. He got a 5 star uncap added to him in 2017 which allowed him to reach level 80 and gave an additional effect to his ultimate ability. Then he got a 6 star uncap in 2021 with five stages of transcendence, which allowed him to reach level 100, and then transcend to 110 (enhanced his ultimate, also gave him a brand new ability/skill), 120 (gains new passive), 130 (you can buy a new passive here with EMP), 140, and then the current maximum for him of 150 (further enhanced his ult). And now in 2025, CyGames has introduced Radiance for eternals with 5 tiers to progress through, with Eahta's fifth Radiance tier giving him another ability. Eternals in GBF are infamous for how long it takes a player to progress them let alone all 10 of them, which is an extremely impressive feat that rewards the player with an extremely rare skin/costume for doing so.

Image


And then for the player character classes, CyGames keeps going back and adding new abilities to work towards an old classes (called Ultimate Mastery Skills).
 
Fate/Grand Order and Arknights also operate similarly in terms of continually adding new stages for old characters as the years go on.

It is Mihoyo that is the odd one out in how they release a character, and then even five years later never go back and add new things for them. Mihoyo characters have a sorta, kinda "uncap" system called Constellations (Genshin)/Eidolons (HSR)/Mindscapes (ZZZ) with 6 tiers, but they are not unlocked via gameplay or progressing over the long term, but rather by pulling for dupes of that character. So to get E6 of an HSR character, you have to first pull that character (ie Phainon), and then pull him an additional six times. And ofcourse, you can just dump $1,500 to $4,000 on the release day of a new character to max them, and then that's that. They never get to progress further and you didn't do so via gameplay, so it's not very satisfying. The Eidolon bonuses are mostly invisible back end math rather than something really visible like new buttons to push or new abilities, let alone a new appearance. Genshin just introduced their latest Nod Krai expac an additional 10 levels (from 90 to 100) that is, again, reached not via natural gameplay, but by pulling dupes of max Constellation characters. So if you have a C6 Dilluc and pull him again, he can go from level 90 to 95, and if you pull him another two times after that, he can go from 95 to 100. So it can cost up to $4,000 to get a level 100 character.

Currency Wars adds a few abilities to preexisting old characters in the game mode (ie Firefly and Yanqing get reskins of their boss fight ultimates), but there is no indication yet that this will extend outside of the game mode.
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Post by Val the Moofia Boss »

Goodness gracious! The next expansion world, Edo Star, themed after space Japan, is being changed!

Image

https://archive.fo/TN24k


Nooooooo! I knew the CCP had been shutting down Korean media in China, but I didn't expect them to go after Mihoyo games again (it had been a few years since they banned "androgynous" characters like Venti). Apparently the new woman Japanese prime minister said that they'd defend Taiwan, and then the Chinese diplomat threatened to cut off her head, and now China's anti-Japanese propaganda machine is going into overdrive? I was really looking forward to zany space fantasy/sci fi Japan. It could have been something crazy cool like Kamigawa from MTG. Darn you CCP! :mad: And what about the devs? We just have one patch left until we go to Edo Star in 4.0. That's just 9 weeks away! It takes Mihoyo a year to make a new expansion setting. There is no way the art team could redo all of the character clothing and abilities and setting architecture and the music and then QA it in time! Absurd! Is it going to get delayed? Will a filler 3.9 or 3.10 patch be inserted? More Amphoreus or Penacony stuff?

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And then Himeko - one of the main characters on the Astral Express - was leaked to be getting an alt form there. Is it not going to be Japanese themed off of her heritage anymore? What about next year's leaked anniversary character of Yae Sakura? Will that get changed too? Or are they just going to keep the current assets and sand off the Japanese stuff and change the names?

Really hoping this leak is wrong.
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Last edited by Val the Moofia Boss on November 21st, 2025, 22:50, edited 1 time in total.
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Post by Valter »

Youtube: "Nooooo you can't say ******!"

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Post by Finarfin »

Makes me wanna stop playing ***** gacha/mmo tbh.
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Post by Faceless_Sentinel »

Val the Moofia Boss wrote: November 21st, 2025, 20:47
Nooooooo! I knew the CCP had been shutting down Korean media in China, but I didn't expect them to go after Mihoyo games again (it had been a few years since they banned "androgynous" characters like Venti).
Im in full support of banning androgynous characters like Venti, God bless China!
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Post by Val the Moofia Boss »

Image

Honkai Star Rail

I have completely finished the 3.0 through 3.7 Amphoreus expansion story.

Wow. That was atrocious. If I had to make a top 10 worse JRPG stories list, this would probably be in it. Well maybe not because there is a lot of ****** JRPG stories, but this isn't just bad. It goes on for so long.

I have written down my thoughts on each patch as I was going through them. It's not all bad. There are some neat moments (namely 3.3 and 3.4).
► Thoughts as I was playing through each patch

General issues with Amphoreus:

1. Mediocre audio-visual presentation. It's 95% people standing around talking barely animated with barely any facial expressions, no cinematography, etc. It is very, very boring to look at for a VIDEO game. Visual novels have more visual interest than this. 2D gachas like Granblue Fantasy have better scenes than this. 100+ hour long Trails games have better visuals in their average cutscene than this. Etc. Better scene visuals could have made the obscenely lengthy and boring writing palatable. I don't know how a game like this that rakes in a billion dollars per year can have worst cutscene presentation than 2014 2D Japanese gacha games or midbudget JRPGs. I don't know why Mihoyo games have so many good trailers but the standard ingame cutscene quality is so lacking.

2. Filler galore. This did not need to be a 100+ hour long story. If the writers were competent, then this story could have been told in 20 hours max like in a PS1 Final Fantasy. There is so, so much filler on both the macro and micro level. On the macro level, several of the patches are pretty much filler. The Kremnos immigration plot as the Kremnos people have no greater relevance and you wind up barely seeing the populace of the world after the first couple patches. Almost nothing happens in between patch 3.4 and the last patch in 3.7. And then you have filler within the scenes, where you have lots and lots of pointless scenes that do not advance the plot and is just people spouting flowery metaphors.

Image


3. Extremely excessive flowery writing. I have never seen it this bad. Not even some of the most egregious VNs I have read like Type Moon VNs are this bad. Every. Single. Scene. The characters are talking like poets. It is almost always vapid. If the story was being written based on the foundation of truth like Tolkien's stories, then maybe some of it would be neat (though I'd still cut almost all of it), but instead it ultimately amounts to hours and hours of talk about nothing and secular JRPG nothingburgers like "love" and "this is our answer", etc. It is also egregious how towards the end, the Chyrsos Heirs have I think 5 or 6 triumphant goodbye speech scenes where they one by one make a flowery declaration before vanishing into particles. It wasn't good the first time but then they waste your time doing it 5 more times.

4. Extremely confusing metaphysics/plot devices. The workings of Amphoreus and what is going on in the plot becomes extremely convoluted in 3.4. I tried writing my understanding of it down. But then by 3.6 or 3.7 with the introduction of the Demiurge being four different Cyrenes or something, I gave up. This is also a major contributor to why the story is so disinteresting to watch, as there is a lot of scenes of people standing around talking about the metaphysics. FF14 is a ridiculously metaphysics heavy story too but doesn't have anywhere near this much boring standing around and expositing.

5. Very little emotional engagement. The story is ineffective getting you to feel anything. I think there were only four moments in the entire story where I felt anything. The first was the Phainon and Mydei bath contest, that was funny. The second was Hyacine imitating Anaxa's voice, which was funny. The third was the intense battle with Aquilia, that had me on the edge of my seat. And then the last was seeing and hearing Phainon's despair as he watched his parents get corrupted into computer viruses and then him being condemned to live through the 33 million cycles. But the rest of the story and the scenes were just whatever for me. There are lots of scenes where the writer thinks this is supposed to be epic or climatic or emotional, but it just has no impact on me whatsoever.

Image
Given how long this scene drags on for and the flowery words, the writer thinks this is going to be a big deal, but I just couldn't care.

Again, the Phainon stuff in 3.4 was neat.


6. Cyrene. Once the Pinkachu turns into the little girl and starts talking in that extremely fake, high pitched voice, she starts to bring down my enjoyment. The universe starts warping around her. She is constantly winking, constantly made out to have this master plan who outwitted all of these 33+ million year old robot super geniuses, is a god, is the savior of the universe, etc. She is the character that spouts the most amount of vapid crap like love and hope. The story is also very weird in how she is initially introduced as Phainon's love interest, but then half way through the story she apparently abandons him and starts talking to you the player as if you are the most important person to her and holding hands with you and so on. It's just offputting, and ineffective when the game has already teased the Trailblazer with Firefly, which wasn't really convincing either but I'll take that over this.

Image


7. Weak finale. The halfway point climax in 3.3 and 3.4 of the fight against Aquilia and then running through the empty streets of Okhema as the world is ending while being chased by the Flame Reaver, and then seeing Phainon's horrible fate and then the last battle against the Flame Reaver was pretty decent. But then the actual final act in 3.7 is forgettable. The out of game trailers hyped up the galactic alliance of the Xianzhou fleet + Herta space station + IPC + Galaxy Rangers landing armies on worlds and a massive war across five star systems, but then you don't see any of that in game. Irontomb is a nothing villain with no emotional engagement with him. He's just a neat looking big boss model, while the only characterized villain of Lygus is standing offscreen apparently neutered. There is a jump the shark moment with Irontomb wiping out the entire universe, but then due to Cyrene spouting love and hope we rematerialize everything and then beat him. Noncommital ending where the Chyrsos Heirs appear on the Astral Express, but then we find out that they are all going to fade away and die, but then we find out that Amphoreus might come back and become a real planet someday. Pick a lane people. Either kill them off and be done with it or having them immedietely rematerialize along with the rest of the universe.

Image
That was cool.


8. Lots of lazy asset reuse. There are several moments in the story where you are supposed to be fighting different people (as in actual people) or giants, but then you enter battle and just fight black tide models. I lost count of how many times I fought the Nikador model in this expansion. There also several scenes where you are supposed to be running through a location such as the orange apocalyptic streets of Dawncloud or Okhema, but then the battle scene used is the peaceful blue interior baths of Marmoreal Palace.

I don't know what these Honkai Impact 3rd players were smoking. They were constantly talking about this writer "Shaoji" as if he was a big deal. If this guy wrote Amphoreus then I don't want him writing for HSR again. This guy does not seem to have a grasp on reality, wasting many hours of my life on this drivel. From what I have heard, he seems to have an unhealthy fixation on his imaginary waifu of Cyrene or Elysia, apparently having her name engraved in his glasses. Can we get a sane, competent writer for the next expansion? One who has read a lot of good books and knows to write stories that get to the point in a timely manner? It is very good that this game has good battle audiovisuals and neat minigame events coming out regularly, or else I would have dropped this game.
Last edited by Val the Moofia Boss on November 25th, 2025, 20:55, edited 1 time in total.
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Val the Moofia Boss wrote: November 25th, 2025, 20:55
Mediocre audio-visual presentation.
Meanwhile wuthering waves just keeps upping the ante in terms of presentation.

After the half a year spaning adventure on rinascita, after gathering every single character from 2.0 onwards and most of the 1.0 cast, fighting reality bending villains, beating deities, after nearly losing and having to be saved, etc, etc, etc. After ultra high stakes, we get to relax with an anime inspired story, where we meet a girl in a city frozen in time.



Just look at the camera, the voice acting, the characters and their movement.
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Post by Val the Moofia Boss »

Lhynn wrote: November 29th, 2025, 23:21
Val the Moofia Boss wrote: November 25th, 2025, 20:55
Mediocre audio-visual presentation.
Meanwhile wuthering waves just keeps upping the ante in terms of presentation.

After the half a year spaning adventure on rinascita, after gathering every single character from 2.0 onwards and most of the 1.0 cast, fighting reality bending villains, beating deities, after nearly losing and having to be saved, etc, etc, etc. After ultra high stakes, we get to relax with an anime inspired story, where we meet a girl in a city frozen in time.



Just look at the camera, the voice acting, the characters and their movement.
That one scene makes Rover look cooler than Aether/Trailblazer/Wise.
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Post by Val the Moofia Boss »

Granblue Fantasy festival has happened. With the original main storyline having now concluded, they are launching into a brand new part 2 saga (FGO just concluded their second saga), which will feature side characters like Narmaya. Bhaisa just got released for people who liked her in this year's anniversary event. The biggest announcement was a Steam port of GBF, but you cannot link your existing account there so this doesn't do anything for existing players. I am not sure why we would want to recommend people to use a steam app instead of the convenient browser. http://game.granbluefantasy.jp/#top

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Infinity Blade gang Infinity Blade gang :knight:
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Post by Val the Moofia Boss »

Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
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Val the Moofia Boss wrote: December 30th, 2025, 07:00
Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
Well... it turns out the real Holy Grail was the friends that we made along the way!

Also, care to spoil me on how Grand Blue Fantasy ends? I tried to watch the anime but I kept falling asleep before episodes ended and found myself having to do multiple rewatches. At some point I just admitted I wasn't really enjoying it but I do kind of wonder how it all ends up.
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Val the Moofia Boss wrote: December 30th, 2025, 07:00
Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
It's escapism!
Can't you see?
It's not healthy!
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Post by Stack of Turtles »

Oyster Sauce wrote: December 30th, 2025, 08:28
Val the Moofia Boss wrote: December 30th, 2025, 07:00
Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
It's escapism!
Can't you see?
It's not healthy!
destroying your entire universe to go live in a different one probably would qualify as unhealthy escapism
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Post by rusty_shackleford »

video games really love unacknowledged mass genocide huh
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Val the Moofia Boss wrote: December 30th, 2025, 07:00
Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
Was there adequate foreshadowing to this twist or was it an asspull?
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Post by Val the Moofia Boss »

Cipher wrote: December 30th, 2025, 07:10
Also, care to spoil me on how Grand Blue Fantasy ends? I tried to watch the anime but I kept falling asleep before episodes ended and found myself having to do multiple rewatches. At some point I just admitted I wasn't really enjoying it but I do kind of wonder how it all ends up.
Granblue Fantasy's main storyline is divided into three major arcs. The Girl in Blue/Phantagrande Skydom arc (of which the anime adapted the early sections of), the Dawing Sky/Nahlegrande Skydom arc, and the Wayfaring Astral/Oarleygrande Skydom arc.
► Arc 1: Girl in Blue/Phantagarde Skydom

(I was trying to be brief, but as I went on with the summary they got more into the weeds and longer).
► Arc 2: Dawining Sky/Nahlegrande Skydom
► Arc 3: Wayfaring Astral/Oarleygrande Skydom

Valter wrote: December 30th, 2025, 09:34
Val the Moofia Boss wrote: December 30th, 2025, 07:00
Fate/Grand Order's main story has now ended, and people are in uproar over the ending. Some people are coping that there is going to be a "true ending" released on New Year's day and more story announced, but really this is just typical godless Japanese author mentality so I fully expect this is it.

As a recap: the plot of FGO is that alternate timelines/artificial worlds are being created called Singularities and Lostbelts, which threaten to replace and erase Proper Human History (our world/the true timeline). So each arc you go into one of these artificially created worlds and destroy them and their inhabitants. Ie Lostbelt 3 takes place in a sci fi Chinese empire and then you destroy that world and everyone in it, LB6 takes place in a Camelot empire that has spread across the earth and you destroy that world and everyone in it, etc. The protagonist is a serial world genocider like the unhinged direction that FF14's main story later takes. Goodness I hope this does not become a trend.

Well, the final chapter is here and the plot twist is that the entire game has actually been taking place in a lostbelt. Even though you could choose to do nothing and just continue to live in this lostbelt as it eventually replaces the real world (the FGO world is much more fantastical than the real world), the protagonist instead opts to destroy the world of FGO too. Everyone except the MC dies and the MC loses his memory of his adventure (and all of the servants you sank pulls into and countless hours grinding up), returning to mundane earth and becoming a Japanese salarymen. Meanwhile, the story gives typically Japanese mumbojumbo about "how even if the destination was pointless, the journey is what mattered". Nevermind all of the worlds the protagonist genocided trying to save his own only for him to now genocide his own fake world too.

If there is no God who defines right and wrong and what you should do, then you have to conjure up justifications as to why it is worth being good or doing the things that you do. Justifications that amount to nothing. (Nasu already did this crap with Fate/Stay Night with the hero being condemned to a hellish eternity futilely trying to save people but the author tries to pass this off as a heroic thing). So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.



With Granblue Fantasy's original main story having just ended and now FGO, we are two for two on crappy gacha main story endings now. Genshin's 7 chapter story is about to conclude next year with the Sneznhaya arc, and I am not too optimistic about that having a good ending either.
Was there adequate foreshadowing to this twist or was it an asspull?
The announcement trailer for the Lostbelts has voiced lines that turned out to be referring to the final chapter, so the overall ending might have been planned out. Some of the finer details might have been changed later.
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Post by LemonDemonGirl »

Is Genshin's new story really that bad?
I hate the Antichrist!
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Post by Val the Moofia Boss »

LemonDemonGirl wrote: December 30th, 2025, 11:46
Is Genshin's new story really that bad?
I haven't done the current Nod-Krai story yet so I don't know. Last year's Natlan story stalled out for me quickly and then alienated people with the resurrections and the fan favorite Fatui member Capitano getting the Bolvar the Lich King ending where he sits on a throne and goes to sleep rather than becoming playable. Only good thing I have heard is that the in engine cutscene quality has become better.

The general issue with the Genshin story is the same issue as HSR's, where it's not that entertaining on a moment to moment basis. There is a lot of standing around and talking, not that much tension to keep you clicking to find out what happens next, lack of consequences, etc. Early on you had the threat of the bad guy brotherhood, the Fatui, but now most of them have become your friends, so where is the threat?
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Post by Val the Moofia Boss »

The unprofessionalism of the American voice actor English is a sight to behold. So many people have no business sense whatsoever, creating public facing accounts in their name and then mouthing off. Last year the English voice actors stirred up drama trying to coerce Mihoyo - a Chinese company - into signing American voice actor union agreements, which then got several voices replaced. And now once again there is a kerfuffle with an HSR actor who sued the voice recording company claiming that he should be considered an employee, and then when he didn't called back to reprise his character for HSR he then screenshotted and posted the emails with the email address of the guy he was talking to.
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Val the Moofia Boss wrote: December 30th, 2025, 07:00
So that's how we have a VN story that runs for 12 years where you wiped out multiple worlds and everything you did wound up being all for nothing, just to return to a crappy one, and this is supposed to be a happy ending.
That ending is a clear set up to a 2nd game with updated graphics were ******* can spend thousands again, pulling for the same ******* characters.
I bet itl be announced next year.

Thats the only reason they are killing the cash cow. They got a fancier one on the way.