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Ross Scott's 'Stop Killing Games' Campaign

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Post by Stack of Turtles »

Unhelpful Contrarian wrote: July 22nd, 2025, 11:06
The claims against Ross falls appart because it all hinges on being paid and not disclosing it which he wasn’t.
hint: they do not
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Post by ManjuShri »

ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
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Post by yangg »

I predict that this initiative will have a short life and will have been wasted on the wrong decision body. This is the last of the problems as it stands now, literally, and anyone who thinks differently, imo, is delusional.
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Post by WhiteShark »

yangg wrote: April 17th, 2026, 04:01
I predict that this initiative will have a short life and will have been wasted on the wrong decision body. This is the last of the problems as it stands now, literally, and anyone who thinks differently, imo, is delusional.
I hope it succeeds, and I'm happy to take a win anywhere we can get one. SKG has gone way farther than anyone expected it to. Scott has my respect whether it ultimately succeeds or fails, and I don't care who thinks game preservation isn't important.
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Post by yangg »

WhiteShark wrote: April 17th, 2026, 05:27
yangg wrote: April 17th, 2026, 04:01
I predict that this initiative will have a short life and will have been wasted on the wrong decision body. This is the last of the problems as it stands now, literally, and anyone who thinks differently, imo, is delusional.
I hope it succeeds, and I'm happy to take a win anywhere we can get one. SKG has gone way farther than anyone expected it to. Scott has my respect whether it ultimately succeeds or fails, and I don't care who thinks game preservation isn't important.
I'm not against, just that multipolar world is shifting away from EU, that is why I think this is the wrong body for decision on this issue.
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Post by J1M »

Funniest outcome would be a law tying maintenance of an online game to the copyright of the product. So you have to keep it alive for as long as Disney decides to lobby for or give up rights to it when the servers go offline.
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Post by Niggler »

I don't trust the EU
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Post by asf »

save your pirated stuff
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Post by sheet »

I try to stay legal because Steam is mega convenient, I own a Steam Deck, they support Linux pretty well, and it offloads my storage needs to them.
But yeah, once Gaben kicks it, I wouldn't be surprised if I end up regretting not just building a storage server and keeping my gaming on a Windows 10 box instead of Linux like I am now.
Last edited by sheet on April 17th, 2026, 13:40, edited 1 time in total.
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Post by logincrash »

We need to confiscate all the adrenochrome from the satanic pedo elites and pump Gabe full of it, stat.
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Post by methoxetamine »

logincrash wrote: April 17th, 2026, 14:28
We need to confiscate all the adrenochrome from the satanic pedo elites and pump Gabe full of it, stat.
If Steam dies I can never buy a game again guilt-free though...
asf wrote:
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Post by Tinky Winky »

logincrash wrote: April 17th, 2026, 14:28
We need to confiscate all the adrenochrome from the satanic pedo elites
This gonna make you a TDS libtard.
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Post by Xenich »

Stack of Turtles wrote: June 24th, 2025, 05:40
The thing is that no national supreme court is ever going to find that you can demand that corporations keep spending money to keep their games online indefinitely just because you signed a really stupid contract without negotiating any fixed term. At best maybe you can get a prorated refund for anyone who had the game for less than some easy low-IQ number like "five years". It would almost certainly end up with the situation becoming "worse" from his perspective because courts would pick some arbitrary time limit after which rug-pulling becomes an EXPECTATION.

If you want to preserve your ****** online games forever, campaign for a right to reverse-engineer, idiots.
That seems like the best option. IF they no longer support it, game goes into open license where people can make their own servers and the company no longer has legal standing to stop them. This would either force the company to continue providing the service, or simply abandon it leaving the public to do what they will with it. No more shutting down things and sitting on it. It might also cause more interest by individuals/groups and even companies to put effort into reverse engineering the products.

I think of games like Vanguard. Very small team of people volunteering their time, but it is always at the risk of it being ripped away from them if the company decides to. If they can't do that, and the product can be used openly, there might be more interest to invest in those projects to continue them on to completion, even striking out into new content development.

I am pretty sure Brad McQuaid would have done that the moment Vanguard was shut down. He was for a while actually looking into getting it back before he pushed on to create Pantheon if I remember correctly. I remember him talking about it, but he couldn't obtain it.
Last edited by Xenich on April 17th, 2026, 15:24, edited 3 times in total.
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Post by Stack of Turtles »

Xenich wrote: April 17th, 2026, 15:09
Stack of Turtles wrote: June 24th, 2025, 05:40
The thing is that no national supreme court is ever going to find that you can demand that corporations keep spending money to keep their games online indefinitely just because you signed a really stupid contract without negotiating any fixed term. At best maybe you can get a prorated refund for anyone who had the game for less than some easy low-IQ number like "five years". It would almost certainly end up with the situation becoming "worse" from his perspective because courts would pick some arbitrary time limit after which rug-pulling becomes an EXPECTATION.

If you want to preserve your ****** online games forever, campaign for a right to reverse-engineer, idiots.
That seems like the best option. IF they no longer support it, game goes into open license where people can make their on servers and the company no longer has legal standing to stop them. This would either force the company to continue providing the service, or simply abandon it leaving the public to do what they will with it. No more shutting down things and sitting on it. It might also cause more interest by individuals/groups and even companies to put effort into reverse engineering the products.

I think of games like Vanguard. Very small team of people volunteering their time, but it is always at the risk of it being ripped away from them if the company decides to. If they can't do that, and the product can be used openly, there might be more interest to invest in those projects to continue them on to completion, even striking out into new content development.

I am pretty sure Brad McQuaid would have done that the moment Vanguard was shut down. He was for a while actually looking into getting it back before he pushed on to create Pantheon if I remember correctly. I remember him talking about it, but he couldn't obtain it.
The EU even has an applicable law permitting the digital distribution of certain "orphan works", but it's heavily limited (in typical Eurocrat fashion, you have to be a loicensed "educational institution" to do it) and has never been tested as applying to video games: https://en.wikipedia.org/wiki/Orphan_Works_Directive
For the EU context, working on extending that into a genuine abandonware law would be smart. As it is, it's almost completely unusable, even for the designated institutions, because the copyright holder can show up at any time and retroactively charge you licensing fees. (You may not know this, but the EU is really, really stupid.)
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Post by WhiteShark »

Xenich wrote: April 17th, 2026, 15:09
Stack of Turtles wrote: June 24th, 2025, 05:40
The thing is that no national supreme court is ever going to find that you can demand that corporations keep spending money to keep their games online indefinitely just because you signed a really stupid contract without negotiating any fixed term. At best maybe you can get a prorated refund for anyone who had the game for less than some easy low-IQ number like "five years". It would almost certainly end up with the situation becoming "worse" from his perspective because courts would pick some arbitrary time limit after which rug-pulling becomes an EXPECTATION.

If you want to preserve your ****** online games forever, campaign for a right to reverse-engineer, idiots.
That seems like the best option. IF they no longer support it, game goes into open license where people can make their own servers and the company no longer has legal standing to stop them. This would either force the company to continue providing the service, or simply abandon it leaving the public to do what they will with it. No more shutting down things and sitting on it. It might also cause more interest by individuals/groups and even companies to put effort into reverse engineering the products.
I understand not wanting to watch videos, but guys, please. Scott has been endlessly clear that all they want is the ability for the consumer to continue playing games after the developer has stopped supporting them, whether that be with private servers, an offline-play enabling patch, or some other form. He has been abundantly clear that SKG is not demanding that publishers maintain official servers at their own expense indefinitely.
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Post by rusty_shackleford »

WhiteShark wrote: April 17th, 2026, 19:39
Xenich wrote: April 17th, 2026, 15:09
Stack of Turtles wrote: June 24th, 2025, 05:40
The thing is that no national supreme court is ever going to find that you can demand that corporations keep spending money to keep their games online indefinitely just because you signed a really stupid contract without negotiating any fixed term. At best maybe you can get a prorated refund for anyone who had the game for less than some easy low-IQ number like "five years". It would almost certainly end up with the situation becoming "worse" from his perspective because courts would pick some arbitrary time limit after which rug-pulling becomes an EXPECTATION.

If you want to preserve your ****** online games forever, campaign for a right to reverse-engineer, idiots.
That seems like the best option. IF they no longer support it, game goes into open license where people can make their own servers and the company no longer has legal standing to stop them. This would either force the company to continue providing the service, or simply abandon it leaving the public to do what they will with it. No more shutting down things and sitting on it. It might also cause more interest by individuals/groups and even companies to put effort into reverse engineering the products.
I understand not wanting to watch videos, but guys, please. Scott has been endlessly clear that all they want is the ability for the consumer to continue playing games after the developer has stopped supporting them, whether that be with private servers, an offline-play enabling patch, or some other form. He has been abundantly clear that SKG is not demanding that publishers maintain official servers at their own expense indefinitely.
What happens if a company makes a live services game, fails, and never releases a way to play it offline?
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Post by WhiteShark »

rusty_shackleford wrote: April 17th, 2026, 19:50
What happens if a company makes a live services game, fails, and never releases a way to play it offline?
SKG wants companies who make live service games to design them with an end-of-life plan already in mind from the beginning so that there can be a smooth transition when the publisher pulls the plug. If that were made law, a company that failed to do it would be held accountable.
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Post by rusty_shackleford »

WhiteShark wrote: April 17th, 2026, 19:52
rusty_shackleford wrote: April 17th, 2026, 19:50
What happens if a company makes a live services game, fails, and never releases a way to play it offline?
SKG wants companies who make live service games to design them with an end-of-life plan already in mind from the beginning so that there can be a smooth transition when the publisher pulls the plug. If that were made law, a company that failed to do it would be held accountable.
What counts as being able to play the game?
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Post by Oyster Sauce »

rusty_shackleford wrote: April 17th, 2026, 19:50
WhiteShark wrote: April 17th, 2026, 19:39
Xenich wrote: April 17th, 2026, 15:09


That seems like the best option. IF they no longer support it, game goes into open license where people can make their own servers and the company no longer has legal standing to stop them. This would either force the company to continue providing the service, or simply abandon it leaving the public to do what they will with it. No more shutting down things and sitting on it. It might also cause more interest by individuals/groups and even companies to put effort into reverse engineering the products.
I understand not wanting to watch videos, but guys, please. Scott has been endlessly clear that all they want is the ability for the consumer to continue playing games after the developer has stopped supporting them, whether that be with private servers, an offline-play enabling patch, or some other form. He has been abundantly clear that SKG is not demanding that publishers maintain official servers at their own expense indefinitely.
What happens if a company makes a live services game, fails, and never releases a way to play it offline?
They get penalized in whatever fashion for not making this hypothetically mandatory step a part of their development cycle I would imagine
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Post by rusty_shackleford »

Oyster Sauce wrote: April 17th, 2026, 19:54
rusty_shackleford wrote: April 17th, 2026, 19:50
WhiteShark wrote: April 17th, 2026, 19:39

I understand not wanting to watch videos, but guys, please. Scott has been endlessly clear that all they want is the ability for the consumer to continue playing games after the developer has stopped supporting them, whether that be with private servers, an offline-play enabling patch, or some other form. He has been abundantly clear that SKG is not demanding that publishers maintain official servers at their own expense indefinitely.
What happens if a company makes a live services game, fails, and never releases a way to play it offline?
They get penalized in whatever fashion for not making this hypothetically mandatory step a part of their development cycle I would imagine
Seems easier to just not sell your game in an increasingly shrinking and irrelevant market that is extremely overregulated.
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Post by WhiteShark »

You mean there would be fewer live service games and more entirely offline games? Oh no! How terrible!
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Post by rusty_shackleford »

WhiteShark wrote: April 17th, 2026, 19:57
You mean there would be fewer live service games and more entirely offline games? Oh no! How terrible!
Enjoy killing optional online modes
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Post by rusty_shackleford »

Can you guys even name one game worth playing that is no longer playable?
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Post by WhiteShark »

Go away.
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Post by Oyster Sauce »

rusty_shackleford wrote: April 17th, 2026, 19:54
Oyster Sauce wrote: April 17th, 2026, 19:54
rusty_shackleford wrote: April 17th, 2026, 19:50


What happens if a company makes a live services game, fails, and never releases a way to play it offline?
They get penalized in whatever fashion for not making this hypothetically mandatory step a part of their development cycle I would imagine
Seems easier to just not sell your game in an increasingly shrinking and irrelevant market that is extremely overregulated.
Ok
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Post by rusty_shackleford »

I'm sorry I took one look at this idea and realized it has multiple stupid problems, starting with "What constitutes being able to play a game?"
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Post by Oyster Sauce »

rusty_shackleford wrote: April 17th, 2026, 20:06
I took one look at this idea
It shows
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Post by rusty_shackleford »

OK, what constitutes being able to play a game?
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Post by rusty_shackleford »

What if it's a PvP game? Are developers expected to provide a bot-only offline version?
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