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Rand
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Post by Rand »

DagothGeas5 wrote: February 11th, 2025, 00:26
Is it a design decision to have Gibberlings walk around in broad daylight in Baldur's Gate, or is it a revision of the creature? I recall them being incredibly aversed to light.
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So, yes. Very much so. But originally only for the underdark cave-dwellers.


My question has always been "Where TF do they get all the swords?"
Last edited by Rand on February 11th, 2025, 02:54, edited 3 times in total.
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Post by DagothGeas5 »

Rand wrote: February 11th, 2025, 02:50
My question has always been "Where TF do they get all the swords?"
That is the magic of the dungeons, arming its denizens against pilfering trespassers/adventurers :knight:
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Post by WhiteShark »

Peak rulebook layout:

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Post by Jordy »

WhiteShark wrote: February 17th, 2025, 04:40
Peak rulebook layout:

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. . . there have existed individuals who can feel the void They can feel every tear barrier. And fought at You are beyond. every breach, within the every battle its borders. one such some freak incident or person. Through perhaps a dream or just through sheer force of will . . .
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Post by Acrux »

I came across a large collection of gamebooks, some relatively well-known but a lot I'd never heard of.

https://archive.org/details/gamebooks
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Post by Rand »

SJG has decided to go broke.

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They'll never see a penny from me again until the cesspit is cleaned out.
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Post by Acrux »

Steve Jackson has been a libtard for a long time, so you shouldn't be giving him your money anyway.

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Here's the list from theRPGsite
https://docs.google.com/document/d/1RlX ... it?tab=t.0
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Post by rusty_shackleford »

Acrux wrote: February 25th, 2025, 03:22
Steve Jackson has been a libtard for a long time, so you shouldn't be giving him your money anyway.

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Here's the list from theRPGsite
https://docs.google.com/document/d/1RlX ... it?tab=t.0
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Post by Rand »

Acrux wrote: February 25th, 2025, 03:22
Steve Jackson has been a libtard for a long time, so you shouldn't be giving him your money anyway.

Image

Here's the list from theRPGsite
https://docs.google.com/document/d/1RlX ... it?tab=t.0
Steve Jackson has Trump Derangement Syndrome bad.
Up until now, due to the fact that since about 1995, Steve has done somewhere between jack and **** at actually producing his books, they have been apolitical.
I attribute this to Sean Punch and the few others that actually do the writing and editing and design work.

I was actually hoping that Steve Jackson would die, crazy old boomerlib that he is, before his derangement caused him to make bad moves.
Seems like it's too late. He lost too much of his mind to the COOF and the VAXX and now he's hired feminists and ****** to run the place (into the ground).
Last edited by Rand on February 25th, 2025, 21:19, edited 1 time in total.
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Post by Classix »

Anyone know or have used a good site for custom models for DnD/Warhammer? I want to get a custom Paladin and Priest model made and to be painted by myself for my brother for his birthday in a couple months.
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This guy forgot to change his racial default name at character creation.
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Post by Classix »

Found a site that has a bunch of customization options. https://eldritch-foundry.com/ Tinkering around now with some things. First one that popped up that has this kind of selection.
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Post by Wretch »

RangerBoo wrote: January 6th, 2025, 04:43
Val the Moofia Boss wrote: January 6th, 2025, 02:44
Sadly this insane "stop treating monsters as monsters! Let's all get along!" mentality has been creeping into Japanese games too. Final Fantasy XIV turned to it over the last few years with the apologism for the savage beast tribes and demonization of humans defending against them, and then scrubbing the "beast" noun and just calling them all "tribes". Just this last week, I was playing through the new Granblue Fantasy story event which was about "awww, maneating goblins are ackshually people too and just want to get along!"

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This is why they all freak the **** out over Frieren. They can not compered that some races and cultures are just unrepentantly evil. How dare the elf character genocide the demons that nearly killed off her kind and just see humans as playthings to be toyed with and devoured. In their mind it is the demons, not the elves, who are the true victims of that story. This is what happens when we raise a generation of children to believe that evil is just subjective. It is no wonder that the West is being destroyed from within by invaders.
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Post by SpellSword »

Detect Alignment.gif
While playing Baldur's Gate, a question came up which I was hoping someone more familiar with the world of Dungeons & Dragons could answer.

Why don't the people (City guards, the army, etc) in the D&D universe just use the 'Know Alignment' and 'Detect Evil' spells, then take out anyone they find glowing the evil aligned color?

Everyone of the evil alignment seems to be murderous (Spoiler for Baldur's Gate:) if not outright secretly a demonic fiend disguised as a human being.
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Post by rusty_shackleford »

SpellSword wrote: March 10th, 2025, 09:39
Why don't the people (City guards, the army, etc) in the D&D universe just use the 'Know Alignment' and 'Detect Evil' spells, then take out anyone they find glowing the evil aligned color?
AFAIK it's considered incredibly rude. On par with TSA agents deciding to stick their hand up your anus to check for explosives.

Personally, I would have made it have some form of detriment to either the user or target to prevent this kind of usage.
Last edited by rusty_shackleford on March 10th, 2025, 09:41, edited 1 time in total.
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Post by rusty_shackleford »

@SpellSword Tangential to your question, but in 2E IIRC you don't produce an evil aura until 9th level or somesuch.
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Post by SpellSword »

rusty_shackleford wrote: March 10th, 2025, 09:49
@SpellSword Tangential to your question, but in 2E IIRC you don't produce an evil aura until 9th level or somesuch.
That would be enough to put a damper on any hunting of the evil peasantry. :scratch-pipe:
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Post by Humbaba »

Warlock subclass idea: Pact of the Merchant.

The Merchant can be a malevolent spirit, a fae or any sort of non-lawful outsider. The warlock can deal with the Merchant openly or as is more often the case, the Merchant will pretend to be an agent of a deity the warlock holds dear, tricking them into doing their bidding under the guise of serving said deity.

The Merchant will not bestow upon the warlock any magical powers. In fact, warlocks of the Pact of the Merchant aren't spellcasters at all. Instead the Merchant grants the warlock unlimited wealth, effectively making everything free of charge. The Merchant only bestows wealth in situations where it thinks it to be conducive to their goals and will readily withhold its favors for things it has no use for.

This should go without saying but the Merchant doesn't care about the warlock's or the party's goals. If they don't align with the Merchant's own, whatever they may be, it won't be of any help under any circumstance. The Merchant is not an omnipotent being and neither is it particularly clever; it is possible for it not to realize that certain actions of the warlock may be beneficial to it down the line if not in the immediate moment. The Merchant is stubborn and can never be convinced to bestow its favor when it doesn't want to.

The Merchant is not true to its word and will reliably renege on the deal when it suits it, usually accusing the warlock of breaking the contract. In such moments, the Merchant will try to extract more and more concessions out of the warlock, with the warlock having little to no choice but to accept the new terms. The Merchant, despite its wealth granting powers, is not generous and will try avoiding holding up its end of the bargain anytime it can. It will first try to appeal to the warlock's morals and failing that continue to threaten them or their loved ones.

Should either party ever end the deal, the Merchant will not claim the warlock's soul. Instead, it will strike the warlock with eternal poverty and work to ruin the warlock's reputation in any place they decide to go to. Often, the Merchant will find a new host among the enemies of the previous warlock and work against them.
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Post by Rand »

SpellSword wrote: March 10th, 2025, 09:39
Why don't the people (City guards, the army, etc) in the D&D universe just use the 'Know Alignment' and 'Detect Evil' spells, then take out anyone they find glowing the evil aligned color?
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
As for "know alignment", it's not fast and fails a lot.

Alignment was a mistake, anyway.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Finarfin »

Classix wrote: February 26th, 2025, 22:10
Found a site that has a bunch of customization options. https://eldritch-foundry.com/ Tinkering around now with some things. First one that popped up that has this kind of selection.
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Post by UltraFan123 »

To add into the alignment thing, AFAIK the only mortal creatures that do radiate an "alignment aura" are clerics and other divine spellcasters who draw their power from a supernatural source.

So considering how spellcasters are supposed to be relatively rare in these types of settings, I think it would be considered wasteful to teach [Detect Alignment] or similar spells to all guards everywhere.
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Post by rusty_shackleford »

Rand wrote: March 10th, 2025, 15:30
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
proooooooofs?
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Post by UltraFan123 »

rusty_shackleford wrote: March 10th, 2025, 15:58
Rand wrote: March 10th, 2025, 15:30
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
proooooooofs?
Found this description of the 3.5 version of the spell.
https://srd.dndtools.org/srd/magic/spel ... etect-evil
20250310_110848.jpg
It does indeed specify that an "evil creature" who has less than 10 overall levels would hardly be detected at all, while an evil cleric would indeed be detected even at lower levels.
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Post by rusty_shackleford »

UltraFan123 wrote: March 10th, 2025, 17:10
rusty_shackleford wrote: March 10th, 2025, 15:58
Rand wrote: March 10th, 2025, 15:30
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
proooooooofs?
Found this description of the 3.5 version of the spell.
https://srd.dndtools.org/srd/magic/spel ... etect-evil
Image
It does indeed specify that an "evil creature" who has less than 10 overall levels would hardly be detected at all, while an evil cleric would indeed be detected even at lower levels.
Yea but this is about real D&D
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Post by Tweed »

Rand wrote: March 10th, 2025, 15:30
SpellSword wrote: March 10th, 2025, 09:39
Why don't the people (City guards, the army, etc) in the D&D universe just use the 'Know Alignment' and 'Detect Evil' spells, then take out anyone they find glowing the evil aligned color?
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
As for "know alignment", it's not fast and fails a lot.

Alignment was a mistake, anyway.
That's total ******** and would invalidate one of the main reasons to play a paladin.
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Post by Rand »

Rand wrote: March 10th, 2025, 15:30
SpellSword wrote: March 10th, 2025, 09:39
Why don't the people (City guards, the army, etc) in the D&D universe just use the 'Know Alignment' and 'Detect Evil' spells, then take out anyone they find glowing the evil aligned color?
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
As for "know alignment", it's not fast and fails a lot.

Alignment was a mistake, anyway.
Tweed wrote: March 10th, 2025, 17:25
That's total ******** and would invalidate one of the main reasons to play a paladin.
Not at all. A paladin is a monastic knight, part of an order pledged to the service of a supernatural being or pantheon.
You can have alignments for "outsiders" and none for the mortals that are constituted of part of all the super-materia.
You can even have evil and good tainted souls for those that take on supernatural mantles of their patrons, especially clerics.

So, let me revise that for clarity: alignments for mortals was a mistake. A Moorcockian one.
Last edited by Rand on March 10th, 2025, 20:22, edited 2 times in total.
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Post by Rand »

rusty_shackleford wrote: March 10th, 2025, 15:58
Rand wrote: March 10th, 2025, 15:30
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
proooooooofs?
Feel free to dig through all of Gygax's ramblings from 1975 to 1985.
I expect it was one of his columns in Dragon Magazine of the era, but I don't have an index for them.

This is from 2nd edition, after all of Gygax's revisions since '77
Image
Last edited by Rand on March 10th, 2025, 19:38, edited 1 time in total.
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Post by Tweed »

Homebrew it into the cornfield.
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Post by rusty_shackleford »

Rand wrote: March 10th, 2025, 19:31
rusty_shackleford wrote: March 10th, 2025, 15:58
Rand wrote: March 10th, 2025, 15:30
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
proooooooofs?
Feel free to dig through all of Gygax's ramblings from 1975 to 1985.
I expect it was one of his columns in Dragon Magazine of the era, but I don't have an index for them.

This is from 2nd edition, after all of Gygax's revisions since '77
Image
That does not say or imply this:
Rand wrote: March 10th, 2025, 19:31
Detect (alignment) spells are only supposed to work on supernatural sources and creatures, not ordinary mortals.
I've never heard that once before
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