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Baldur's Gate 3

For discussing role-playing video games, you know, the ones with combat.
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Post by rusty_shackleford »

I dread a return to Divinity(i.e., diablo loot puke) itemization.
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Post by Anon »

TKVNC wrote: April 1st, 2024, 21:47
Shillitron wrote: April 1st, 2024, 21:45
But they have to be completely ********. Swen doesn't need them. I bet he makes more money doing Divinity games as you said.
The real question is what sort of system of gameplay will we see going forward, more of BG3, or more of Divinity?
Divinity and BG3 aren't that fundamentally different btw, the only difference is basically BG3 uses D&D rules. I'd say obviously divinity considering Larian can't use D&D system anymore.
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Post by Shillitron »

TKVNC wrote: April 1st, 2024, 21:47
Shillitron wrote: April 1st, 2024, 21:45
But they have to be completely ********. Swen doesn't need them. I bet he makes more money doing Divinity games as you said.
The real question is what sort of system of gameplay will we see going forward, more of BG3, or more of Divinity?
More of Divinity - I think Swen hates all the overhead complexity of DnD. It limits what he can do with game mechanics. They wanted a level 20 adventure but DnD made that impossible to do.

Swen likes environmental combat reactions and whacky ******** spells and power curves.. and unfortunately.. randomized loot / stats. "EVERY PLAYTHROUGH IS DIFFERENT!!11oneone"
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Post by Oyster Sauce »

We're getting Dragon Commander 2
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Post by Anon »

Btw I wouldn't hype anything Larian does next, pretty sure it'll be even bigger of a woke slop than BG3.
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Post by Shillitron »

Oyster Sauce wrote: April 1st, 2024, 21:50
We're getting Dragon Commander 2
I dunno.. I think Swev realizes that he's 100+ years old and the cocaine only goes so far. Depends how many games he has left in him but I think his last game is gonna be a Div mainline title.
The pessimist in me thinks that's why he didn't wanna burn another 2 years of his life on a ****** DLC spin off.
Last edited by Shillitron on April 1st, 2024, 21:52, edited 1 time in total.
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Post by rusty_shackleford »

Nothing is stopping Larian from using 5E's ruleset, but… why would they? It's not particularly good, and there's no reason to be using a tabletop ruleset for a PC game to begin with other than if it's an adaptation. They're designed for simplicity of play at a table, not to use a computer to crunch numbers. It's one of the main reasons we have so few good simulationist RPGs.
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Post by TKVNC »

Anon wrote: April 1st, 2024, 21:47
I agree with you in theory but of course "Astarion" and "Shadowheart" are big names in the market rn and individually are good characters. But well, considering WOTC ****** up the characters created in BG1 and 2, likely they'll do the same now.
Honestly, nihil novi sub sole Shadowheart is Serana is Morrigan, and Astarion is Zevran. I could follow this down to even more games, but what's the point. I'm sure I'll have people tell me I'm wrong, but they know deep down I'm not.
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Post by Anon »

rusty_shackleford wrote: April 1st, 2024, 21:52
Nothing is stopping Larian from using 5E's ruleset
Can they really, considering they don't hold any rights at all over D&D anymore?

Maybe they could do a facsimile but as you said, why would they
TKVNC wrote: April 1st, 2024, 21:52

Honestly, nihil novi sub sole Shadowheart is Serana is Morrigan, and Astarion is Zevran. I could follow this down to even more games, but what's the point. I'm sure I'll have people tell me I'm wrong, but they know deep down I'm not.
You aren't wrong but anyway no need to, Larian excels in creating new soapy characters, they'll have some new hits in their next game for sure.
Last edited by Anon on April 1st, 2024, 21:56, edited 1 time in total.
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Post by rusty_shackleford »

Anon wrote: April 1st, 2024, 21:53
rusty_shackleford wrote: April 1st, 2024, 21:52
Nothing is stopping Larian from using 5E's ruleset
Can they really, considering they don't hold any rights at all over D&D anymore?

Maybe they could do a facsimile but as you said, why would they
US IP laws don't cover things like game mechanics. You can copyright the text describing the game mechanics, but not the mechanics itself. Besides, WotC releases the 5E SRD under OGL, and now CC-BY after the OGL fiasco: https://dnd.wizards.com/resources/syste ... e-document

If game mechanics could be protected by patent, video games would be in a dire place. A few companies have patents on game mechanics, but none have ever tried to enforce them, probably because it's mostly meant to scare people.
Last edited by rusty_shackleford on April 1st, 2024, 21:56, edited 1 time in total.
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Post by Shillitron »

Anon wrote: April 1st, 2024, 21:53
rusty_shackleford wrote: April 1st, 2024, 21:52
Nothing is stopping Larian from using 5E's ruleset
Can they really, considering they don't hold any rights at all over D&D anymore?

Maybe they could do a facsimile but as you said, why would they
5E was probably restricting / annoying for them. All the things they did with throwing health potions and lighting grease spells on fire and throwing barrels of wine at enemies and water boosting lightning damage.. these are all Larianisms. Throwing a boss into lava for 999999 damage..? What DM is gonna let that fly?

They wanted to make 5E into Divinity, not the other way around.
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Post by rusty_shackleford »

Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
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Post by TKVNC »

rusty_shackleford wrote: April 1st, 2024, 21:58
Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
But was it not Divinity 2 that had you blessing rains to heal your whole team?
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Post by rusty_shackleford »

rusty_shackleford wrote: April 1st, 2024, 21:58
Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
Found it, pathfinder: https://www.d20pfsrd.com/feats/general- ... us-potion/
May have also been a 3.5e feat because paizo did a bunch of 3.5e stuff.
TKVNC wrote: April 1st, 2024, 22:00
rusty_shackleford wrote: April 1st, 2024, 21:58
Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
But was it not Divinity 2 that had you blessing rains to heal your whole team?
Yea, I like that tho.
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Post by TKVNC »

It was the Toto - Africa grindset.

Killing Undead with Healing was also actually so blessed. Real straight up Good vs Evil (whether intentional or not).
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Post by Xenich »

Shillitron wrote: April 1st, 2024, 20:57
TKVNC wrote: April 1st, 2024, 20:50
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
If Baldur's gate had the Promised Upper City
If Baldur's gate city opened up the world map and let you hit some areas outside it in Act 3 that were outdoorsy with smaller villages / other areas to explore
If the story don't go full ****** mode at the end
If ghost town was replaced with something not **** (more act 1 style content)

This game could of been GOTY.

You spend 70% of the game working up to killing Kethric then you just quickly **** the other two 10 minutes apart. It was a rush job at the end.
The important thing was that they got all the gay/fem/race politics in, so there is that!
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Post by buttfucker 3000 »

Shillitron wrote: April 1st, 2024, 20:57
TKVNC wrote: April 1st, 2024, 20:50
Until we get a comprehensive mod tool, there's nothing to be done. TTRPGs with excessive Homebrew will always be the best option for adding more content than is otherwise possible on a premade bideo game.
If Baldur's gate had the Promised Upper City
If Baldur's gate city opened up the world map and let you hit some areas outside it in Act 3 that were outdoorsy with smaller villages / other areas to explore
If the story don't go full ****** mode at the end
If ghost town was replaced with something not **** (more act 1 style content)

This game could of been GOTY.

You spend 70% of the game working up to killing Kethric then you just quickly **** the other two 10 minutes apart. It was a rush job at the end.
One of the things i hope for in the next patch is actually being able to go through with Gortash's plans to dominate the world together and cast out all of the refugees and trannys from Baldur's Gate.

I was so disappointed when the Netherbrain just deleted him from the game. Hopefully they change that cinematic and give it to us as a new evil ending.
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Post by Vergil »

Anon wrote: April 1st, 2024, 21:51
Btw I wouldn't hype anything Larian does next
If you get excited for new games in 2024 you should peel your own skin off
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Shillitron »

rusty_shackleford wrote: April 1st, 2024, 21:58
Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
In BG3 you can throw potions on the floor making "Healing Juice Puddles" that can bring your companions back to health and AOE heal them - Come on. :lol:
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Post by rusty_shackleford »

Shillitron wrote: April 1st, 2024, 23:06
rusty_shackleford wrote: April 1st, 2024, 21:58
Shillitron wrote: April 1st, 2024, 21:56
All the things they did with throwing health potions
FWIW, this was actually just them taking a 3.5e splatbook feat and making it baseline. Healing vapors or somesuch for an alchemist class, maybe? Been years. IIRC, BG3 even says you get healed by vapors? Anyways, the 3.5e talent let you throw potions to heal people.
In BG3 you can throw potions on the floor making "Healing Juice Puddles" that can bring your companions back to health and AOE heal them - Come on. :lol:
that when exposed suddenly to air and force, it diffuses into a cloud of vapor that can be inhaled. The potion can still be consumed normally, but it can also be delivered by throwing it at another creature as a splash weapon. The potion vial has a range increment of 10 feet and is considered an improvised weapon. On impact, the vial breaks and a cloud of barely visible potion vapor fills the square it lands in (this vapor does not obscure normal sight in any way). If a creature is in that square, it gains the benefits of the potion immediately as though it had imbibed the potion.

Otherwise, the vapor persists for 1d3+1 rounds in only that square before dissipating, and the first creature to enter the square before the vapor dissipates gains the potion’s benefits.
:scratch:
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Post by gastovski »

TKVNC wrote: April 1st, 2024, 21:52
Anon wrote: April 1st, 2024, 21:47
I agree with you in theory but of course "Astarion" and "Shadowheart" are big names in the market rn and individually are good characters. But well, considering WOTC ****** up the characters created in BG1 and 2, likely they'll do the same now.
Honestly, nihil novi sub sole Shadowheart is Serana is Morrigan, and Astarion is Zevran. I could follow this down to even more games, but what's the point. I'm sure I'll have people tell me I'm wrong, but they know deep down I'm not.
shadowheart actually leliana
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Post by Shillitron »

rusty_shackleford wrote: April 1st, 2024, 23:51
that when exposed suddenly to air and force, it diffuses into a cloud of vapor that can be inhaled. The potion can still be consumed normally, but it can also be delivered by throwing it at another creature as a splash weapon. The potion vial has a range increment of 10 feet and is considered an improvised weapon. On impact, the vial breaks and a cloud of barely visible potion vapor fills the square it lands in (this vapor does not obscure normal sight in any way). If a creature is in that square, it gains the benefits of the potion immediately as though it had imbibed the potion.

Otherwise, the vapor persists for 1d3+1 rounds in only that square before dissipating, and the first creature to enter the square before the vapor dissipates gains the potion’s benefits.
:scratch:
I get your point but I still stand by my statement "Larian did it first" all these "Freedom at the DM table" type mechanics never made it into a video game pre-Larian.

The idea of Water / Fire / Grease / Electricity / Health Vapours / Alcohol containers / Throwing furniture / etc etc were all things Larian brought to the table in video game format. If you gave BG3 to any other team you wouldn't see any of this ****. (Beamdog wanted to make BG3 in the infinity engine)

They would likewise not agree to make this game if these rules couldn't be done.
Last edited by Shillitron on April 2nd, 2024, 14:07, edited 3 times in total.
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Post by rusty_shackleford »

Shillitron wrote: April 2nd, 2024, 14:05
all these "Freedom at the DM table" type mechanics never made it into a video game pre-Larian.
@Kalarion and @The_Mask were juts commenting the other day at how houseruled the IE games are, most people just never noticed because they never actually played AD&D 2E
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Post by Shillitron »

rusty_shackleford wrote: April 2nd, 2024, 14:07
Shillitron wrote: April 2nd, 2024, 14:05
all these "Freedom at the DM table" type mechanics never made it into a video game pre-Larian.
@Kalarion and @The_Mask were juts commenting the other day at how houseruled the IE games are, most people just never noticed because they never actually played AD&D 2E
It's very hard to implement true DnD in a video game with boundaries and walls. Many DnD rules & mechanics are "open to debate" based on DM / Dice Rolling.
Last edited by Shillitron on April 2nd, 2024, 14:09, edited 1 time in total.
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Post by rusty_shackleford »

Shillitron wrote: April 2nd, 2024, 14:08
rusty_shackleford wrote: April 2nd, 2024, 14:07
Shillitron wrote: April 2nd, 2024, 14:05
all these "Freedom at the DM table" type mechanics never made it into a video game pre-Larian.
@Kalarion and @The_Mask were juts commenting the other day at how houseruled the IE games are, most people just never noticed because they never actually played AD&D 2E
It's very hard to implement true DnD in a video game with boundaries and walls. Many DnD rules & mechanics are "open to debate" based on DM / Dice Rolling.
Yes, but they didn't even really try. Ironically, the closest thing RAW in the IE games is the RTwP combat, as 2E was never intended to be played on a grid or with individual initiative. Another valid way to represent it would be typical round-based DRPG combat(Wizardry, Might and Magic, etc.,)
Last edited by rusty_shackleford on April 2nd, 2024, 14:10, edited 1 time in total.
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Post by BLofbr »

Meh Game is finished, Larian is a bunch of ******* liers, it will never be complete as they promised.. why does the gaming industry suck so much ***.. BG3 isnt ******* Baldurs gate. I cant fking vent my opinion on Steam, i get astrosufred( Clown) emojid 24/7 and then told i am a troll and bait n switch ****.
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Post by rusty_shackleford »

BLofbr wrote: April 2nd, 2024, 17:16
Meh Game is finished, Larian is a bunch of ******* liers, it will never be complete as they promised.. why does the gaming industry suck so much ***.. BG3 isnt ******* Baldurs gate. I cant fking vent my opinion on Steam, i get astrosufred( Clown) emojid 24/7 and then told i am a troll and bait n switch ****.
I'm not sure if there's another place to discuss BG3 that simultaneous likes playing it but is willing to **** all over it, so, welcome aboard. :heart:
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Post by BLofbr »

Even if this is last bg game for maybe 20 more years ,maybe next game will stil be woke with the modern wotc, unless we cleanse the world from woke nonsense.

https://www.wargamer.com/dnd/half-elf-h ... st-removed

Found some more source.

https://dnd.wizards.com/news/diversity-and-dnd

Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years.

We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Did Wotc take the DEI-ESG money haha.
https://geektyrant.com/news/dungeons-am ... taken-down
https://comicbook.com/gaming/news/dunge ... uid-elves/
Last edited by BLofbr on April 2nd, 2024, 23:04, edited 4 times in total.
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Post by TKVNC »

BLofbr wrote: April 2nd, 2024, 22:47
Even if this is last bg game for maybe 20 more years ,maybe next game will stil be woke with the modern wotc, unless we cleanse the world from woke nonsense.

https://www.wargamer.com/dnd/half-elf-h ... st-removed
Woke retardation truly has no limits.
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Post by Rand »

rusty_shackleford wrote: April 1st, 2024, 21:35
seems more likely they were in talks for a sequel and wotc wanted a bigger cut
Hasbro.
WotC are just their writemonkeys.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.