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Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 20:00
by loregamer
CheesusCrust wrote: December 15th, 2025, 19:46
i thought that was fixed in 3.0? cuz i just reached Grymforge and saw this... dude :lol:
Image
Hehe whoops

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 20:02
by loregamer
A-Kira wrote: December 15th, 2025, 18:49
Hey guys, whatever i do "NoAlphabetsAestetic" mod always jump higher than some RR addons in my order (and its the only mod among 100+ with such weird behavior)
Can this cause any bugs or is it ok?
That should be fine. NA should go below RR generally (except for the RR_NA patch, of course)

The reason it’s moving is because the game reorders your mods based on dependencies the pak files have set

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 21:05
by Bhaalspawn Jr
Are there any previews for the new voice add-ons? I see there's two for Florrick. Would be cool to be able to compare.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 21:05
by rusty_shackleford
CheesusCrust wrote: December 15th, 2025, 19:46
i thought that was fixed in 3.0? cuz i just reached Grymforge and saw this... dude :lol:
Image
this mod is as unfinished as bg3!

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 21:39
by The_Mask
I have to say that I totally appreciate the ginger love.

Merry Christmas to everyone involved in this, especially the most important member of the team, Rusty Shackleford.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 22:13
by rusty_shackleford
The_Mask wrote: December 15th, 2025, 21:39
I have to say that I totally appreciate the ginger love.

Merry Christmas to everyone involved in this, especially the most important member of the team, Rusty Shackleford.
I have the very important team position of bullying the modders so they don't get inflated egos

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 23:26
by ModdersHQ
CheesusCrust wrote: December 15th, 2025, 19:46
i thought that was fixed in 3.0? cuz i just reached Grymforge and saw this... dude :lol:
Image
It's not a bug or mistake, it's a feature.
There are 2 bearded DWARVEN women in the entirety of the game, since canonically they do have a small chance of sporting beards.
One on the screenshot, the other is "Muttonchops Dorryss" in Act 3 Lower City who has, you guessed it, muttonchops.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 23:52
by ModdersHQ
Two new patches!



📥 RealmsRestored_RedEyeDrow

Image

Makes Araj's Act 3 surface appearance and Professor Limeleech have desaturated, but still red eyes.



📥 RealmsRestored_RedEyeVampireSpawn

Image

Makes all the vampire spawn have the same eyes as Astarion. No red road lights.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 15th, 2025, 23:55
by Oyster Sauce
Ping me when 4.0 is out

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 00:22
by ModdersHQ
A screenshot that showcases Ser Aylin's updated sword. Added to v3 changelog as well.

Image

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 01:17
by orinEsque
A-Kira wrote: December 15th, 2025, 18:49
Hey guys, whatever i do "NoAlphabetsAestetic" mod always jump higher than some RR addons in my order (and its the only mod among 100+ with such weird behavior)
Can this cause any bugs or is it ok?
in the bg3 mod manager? or in-game mod manager?

it should be fine anyhow. i think its because Lore set NoAlphabet Aesthetic as a dependency for the RR NA addon. So NoAlphabet Aesthetic is always higher than the NA patch.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 04:23
by Romeo
Logged back to say thank you to all the modders of RPGHQ for making so many video games great again, especially with the dauntless task in fixing out the woke out of Baldur's Gate 3.

I can attest that users of the Kiwi Farms heavily appreciate the craftsmanship and effort that you guys and gals put into the Realms Restored mod, No Alphabets mod, Even Better Romance mod, and Better Companions mod. In addition, I've seen posts of Kiwi Farms users playing Baldur's Gate 3 with RPGHQ mods.
kiwifarms_post.png
Post link

I wish the @ModdersHQ team a Merry Christmas and Happy New Year.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 04:56
by loregamer
I really should take a vacation...

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 04:57
by seraphael
ModdersHQ wrote: December 15th, 2025, 23:52
Two new patches!



📥 RealmsRestored_RedEyeVampireSpawn

Image

Makes all the vampire spawn have the same eyes as Astarion. No red road lights.
Thanks! Only issue, this patch has Swaps as requirement and I'm not using that part of RR.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 05:03
by loregamer
seraphael wrote: December 16th, 2025, 04:57
this patch has Swaps as requirement and I'm not using that part of RR.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 05:27
by rusty_shackleford
seraphael wrote: December 16th, 2025, 04:57
Thanks! Only issue, this patch has Swaps as requirement and I'm not using that part of RR.

what part are you using?

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 05:37
by seraphael
rusty_shackleford wrote: December 16th, 2025, 05:27
seraphael wrote: December 16th, 2025, 04:57
Thanks! Only issue, this patch has Swaps as requirement and I'm not using that part of RR.

what part are you using?
1-4, Zevlor, Red Eye Drow, Realms Restored 60

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 05:39
by loregamer
seraphael wrote: December 16th, 2025, 05:37
rusty_shackleford wrote: December 16th, 2025, 05:27
seraphael wrote: December 16th, 2025, 04:57
Thanks! Only issue, this patch has Swaps as requirement and I'm not using that part of RR.

what part are you using?
1-4, Zevlor, Red Eye Drow, Realms Restored 60
I don’t feel like doing the eye change all over again for the non-swap versions tbh. Swapper chads get the patch, sorry

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 06:00
by seraphael
loregamer wrote: December 16th, 2025, 05:39
seraphael wrote: December 16th, 2025, 05:37
rusty_shackleford wrote: December 16th, 2025, 05:27


what part are you using?
1-4, Zevlor, Red Eye Drow, Realms Restored 60
I don’t feel like doing the eye change all over again for the non-swap versions tbh. Swapper chads get the patch, sorry
No biggie. AzazeL on Nexus has a similar take on the spawns that doesn't stray too far from RR aesthetics.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 10:53
by Tipfy
I made an experimental Whiter Add-on for myself, for those who wants it ;
https://f.rpghq.org/9TiRpw28Tbfl.rar?n= ... Whiter.rar

Note ; Portraits are still the original RR ones.

Requirements ;

- Realms Restored ; Aesthetic - Heads - Swaps - No Alphabets-Patch
- De-Girlboss (Devella's Add-on not necessary)
- No alphabets ; Aesthetics for the RR NA Patch - The rest of NA to go with Aesthetic
► Load Order Should Look Like This (Translations And Add-Ons Optional OFC)
► Small Preview
Edit ; Made a post for it, new updated version ImageHere

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 11:00
by rusty_shackleford
Having to mod the woke mod....

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 11:04
by orinEsque
rusty_shackleford wrote: December 16th, 2025, 11:00
Having to mod the woke mod....
Redditors say we're racist and lore is just an excuse.

HQers say we're woke and lore is just an excuse.

:scratch-pipe:

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 11:09
by Tipfy
orinEsque wrote: December 16th, 2025, 11:04
Redditors say we're racist
I say you're not racist enough :lol:

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 11:28
by cariadagwenu
Am I doing something wrong? For some reason I don’t have ‘custom’ in the character is a ‘soulless husk’, and the dark urge character is a human male but when clicking on him, a Dragonborn takes his place. Also I have a strange bar in the bottom left, which states ‘gender and musculature’, but without the changes to male and female (says 1 and 2 instead).

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 11:59
by Demonic Fate
cariadagwenu wrote: December 16th, 2025, 11:28
Am I doing something wrong? For some reason I don’t have ‘custom’ in the character is a ‘soulless husk’, and the dark urge character is a human male but when clicking on him, a Dragonborn takes his place. Also I have a strange bar in the bottom left, which states ‘gender and musculature’, but without the changes to male and female (says 1 and 2 instead).
Soulless Husk is what the mod authors call a non-Durge Tav, to discourage people from playing non-Durg.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 12:01
by orinEsque
cariadagwenu wrote: December 16th, 2025, 11:28
Am I doing something wrong? For some reason I don’t have ‘custom’ in the character is a ‘soulless husk’, and the dark urge character is a human male but when clicking on him, a Dragonborn takes his place. Also I have a strange bar in the bottom left, which states ‘gender and musculature’, but without the changes to male and female (says 1 and 2 instead).
The gender thing would be an No Alphabets CCreator issue. Can you check you have the latest version?

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 12:42
by cariadagwenu
Would it please be possible to request a patch that would convert "Soulless Husk" back to "Custom", just as an optional extra?

I know it has been asked for on the Plus UI update that @loregamer very kindly put out. I personally feel it is out of place but I understand the reasons why it was implemented.

It would really make my day! :D

@orinEsque I have tried the No Alphabets - CCreator (NoGen) 6.0 option, and installed it as shown below (load order):

Realms Restored - 1 Aesthetics
Realms Restored - 2 Heads
Realms Restored - 3 Drow
Realms Restored - 4 NPC Names
Realms Restored - 5 Swaps
Realms Restored - 6 Voices
RR - Assorted Fixes
RR - Alternate Eye Glow
RR - Red Eye Vampire Spawn
RR - Human Florrick
RR - MTG Zevlor
RR - Voice Zevlor Deeper
RR - Voice Lady Esther Younger
RealmsRestored_60pcDynamicCrowds
No Alphabets - CCreator (NoGen)
NoAlphabetsAesthetics
NoAlphabetsBeardedAylin
NoAlphabetsDialogTree
NoAlphabetsLingo
NoAlphabetsVoice
RR - Patch No Alphabets
Character Creator and Polymorph Deblacker
Better Disguise Self Icons - Gender Coloured

Also, even with the Character Creator and Polymorph Deblacker installed, the human female and human male are still black. I don't know what could be causing this?

Many thanks :)

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 16:06
by ModdersHQ
cariadagwenu wrote: December 16th, 2025, 12:42
Would it please be possible to request a patch that would convert "Soulless Husk" back to "Custom", just as an optional extra?

I know it has been asked for on the Plus UI update that @loregamer very kindly put out. I personally feel it is out of place but I understand the reasons why it was implemented.

It would really make my day! :D

@orinEsque I have tried the No Alphabets - CCreator (NoGen) 6.0 option, and installed it as shown below (load order):

Realms Restored - 1 Aesthetics
Realms Restored - 2 Heads
Realms Restored - 3 Drow
Realms Restored - 4 NPC Names
Realms Restored - 5 Swaps
Realms Restored - 6 Voices
RR - Assorted Fixes
RR - Alternate Eye Glow
RR - Red Eye Vampire Spawn
RR - Human Florrick
RR - MTG Zevlor
RR - Voice Zevlor Deeper
RR - Voice Lady Esther Younger
RealmsRestored_60pcDynamicCrowds
No Alphabets - CCreator (NoGen)
NoAlphabetsAesthetics
NoAlphabetsBeardedAylin
NoAlphabetsDialogTree
NoAlphabetsLingo
NoAlphabetsVoice
RR - Patch No Alphabets
Character Creator and Polymorph Deblacker
Better Disguise Self Icons - Gender Coloured

Also, even with the Character Creator and Polymorph Deblacker installed, the human female and human male are still black. I don't know what could be causing this?

Many thanks :)
Character Creator and Polymorph Deblacker <- this is your problem. it conflicts with RR and NA and also redundant now.

-orinesque

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 16:53
by cariadagwenu
I've got "Gender and Musculature" appearing correctly in the bottom right corner on the main character creator page, but for some reason instead of M,F and MS appearing it displays 1,2,3,4. When I click "Edit Appearance", the Gender and Musculature then displays M,F and MS correctly in their coloured boxes. I've tried to remove ImprovedUI and add it back in, that doesn't work. I have tried to remove and change out the different versions of the CCreator module for No Alphabets too. I'm really stumped by this, the only thing that seems to fix it is installing PlusUI, but this hasn't been updated yet. I don't even remember a Body Type/Gender and Musculature box at the bottom right being present.

Realms Restored 3.0 — Baldur's Gate 3

Posted: December 16th, 2025, 17:37
by orinEsque
cariadagwenu wrote: December 16th, 2025, 16:53
I've got "Gender and Musculature" appearing correctly in the bottom right corner on the main character creator page, but for some reason instead of M,F and MS appearing it displays 1,2,3,4. When I click "Edit Appearance", the Gender and Musculature then displays M,F and MS correctly in their coloured boxes. I've tried to remove ImprovedUI and add it back in, that doesn't work. I have tried to remove and change out the different versions of the CCreator module for No Alphabets too. I'm really stumped by this, the only thing that seems to fix it is installing PlusUI, but this hasn't been updated yet. I don't even remember a Body Type/Gender and Musculature box at the bottom right being present.
@loregamer Your bit here