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Post by rusty_shackleford »

(relevant to both video games & tabletop)
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Post by WhiteShark »



This guy seems to mainly focus on action arcade games, but the points he makes about the necessity of scoring and timers to keep singleplayer play interesting apply universally. I would never have played DCSS as much as I did without tournaments and scoring.
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Post by Trickster »

Oyster Sauce wrote: August 1st, 2024, 13:57
This guy is the biggest gaywad

Image
Hrrr Hrrrr the people have opinions, they're criticizing my shallow **** that basically ignores all games problem and their natural instincts, developed over millions of years of evolution, tell them not to trust me.
How dare they!
Last edited by Trickster on November 3rd, 2024, 02:41, edited 1 time in total.
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Post by rusty_shackleford »

WhiteShark wrote: November 3rd, 2024, 02:26


This guy seems to mainly focus on action arcade games, but the points he makes about the necessity of scoring and timers to keep singleplayer play interesting apply universally. I would never have played DCSS as much as I did without tournaments and scoring.
"You should be shot in your leg. I don't want anyone to die."
stopped right there

:groan:
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Post by WhiteShark »

rusty_shackleford wrote: November 3rd, 2024, 02:44
"You should be shot in your leg. I don't want anyone to die."
stopped right there

:groan:
Here's a timestamped link that will take you past that disagreeable comment:

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Post by ManjuShri »

ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
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Post by rusty_shackleford »

Martyn had two strokes which is why his speech is slurred, btw.
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Post by rusty_shackleford »

I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
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Post by Oyster Sauce »

rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Was too scary for me
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Post by Xenich »

Unhelpful Contrarian wrote: October 29th, 2024, 11:56
I will never forgive Funcom for ruining The Secret World with the relaunch which was my favourite MMO of all time.

Yeah, I liked the original release, though... I saw the "******" changes start and I knew it was doomed.

They went from nicely packed dungeons you had to work through slowly to the bosses on to WoWtard speed run dungeons with a few trash on the way to the boss fight.

Also, all the puzzles were really cool and often not easily cheated. I loved the mathematical series types, the decoding of Morris code, etc.... but all the ******* starting whining about it and they started dumbing things down.

The initial combat design wasn't too bad, but again... they started really pushing less technical setups to cater to the WoWtards yet again.

With the relaunch, it was just laughable... it is like they said "Hey, lets take a pretty deep and well thought out system of play and turn it into an action console tard play where people grind pointless things all day!" Win!

Oh and not to mention all the "life time sub" people who totally got shafted on the change. LOL...

Pro-tip: Never do a lifetime sub... its ********.
Last edited by Xenich on November 5th, 2024, 22:37, edited 1 time in total.
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Post by Xenich »

Oyster Sauce wrote: November 5th, 2024, 22:30
rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Was too scary for me
Seriously?
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Post by Oyster Sauce »

Xenich wrote: November 5th, 2024, 22:37
Oyster Sauce wrote: November 5th, 2024, 22:30
rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about



Was too scary for me
Seriously?
Used to be afraid of looking out of my window because I didn't want to see a little grey alien looking back at me from the woods
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Post by Xenich »

Oyster Sauce wrote: November 5th, 2024, 22:39
Used to be afraid of looking out of my window because I didn't want to see a little grey alien looking back at me from the woods
Didn't go camping much then? I used to go up fishing by myself into the hills and would camp out, and hit the streams in the morning. It was so peaceful.
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Post by wndrbr »

rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
67/100 sounds about right, considering that it's a very average game. Competently made, but boring.

Modern players may find it cool because modern games are ****, but back in 2005 Area 51 felt really stale. No wonder it scored badly, it came out shortly after Call of Duty 2, Half-Life 2, Far Cry, Doom 3, Chronicles of Riddick and Painkiller, and shortly before F.E.A.R.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Use to play the heck out that game back in the day on my PS2 and end really enjoying it.
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Post by Unhelpful Contrarian »

Xenich wrote: November 5th, 2024, 22:35
Unhelpful Contrarian wrote: October 29th, 2024, 11:56
I will never forgive Funcom for ruining The Secret World with the relaunch which was my favourite MMO of all time.

Yeah, I liked the original release, though... I saw the "******" changes start and I knew it was doomed.

They went from nicely packed dungeons you had to work through slowly to the bosses on to WoWtard speed run dungeons with a few trash on the way to the boss fight.

Also, all the puzzles were really cool and often not easily cheated. I loved the mathematical series types, the decoding of Morris code, etc.... but all the ******* starting whining about it and they started dumbing things down.

The initial combat design wasn't too bad, but again... they started really pushing less technical setups to cater to the WoWtards yet again.

With the relaunch, it was just laughable... it is like they said "Hey, lets take a pretty deep and well thought out system of play and turn it into an action console tard play where people grind pointless things all day!" Win!

Oh and not to mention all the "life time sub" people who totally got shafted on the change. LOL...

Pro-tip: Never do a lifetime sub... its ********.
It’s a shame what happen to it but that’s Funcom for you.Luckily old servers are still up to play the original game. I probably make topic post later this year or early next year for anyone interested in doing group activities.
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Post by Unhelpful Contrarian »

Unhelpful Contrarian wrote: October 29th, 2024, 11:56
I will never forgive Funcom for ruining The Secret World with the relaunch which was my favourite MMO of all time.

Here is Classic Secret World video by the same person and the definitive review that truly captures what made this game so special.

Last edited by Unhelpful Contrarian on November 8th, 2024, 19:59, edited 1 time in total.
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Post by Unhelpful Contrarian »

Absolute banger of Halo 2 retrospective.

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Post by rusty_shackleford »

I listen to this guy sometimes when taking a break, he does a lot of sci-fi videogame videos
https://www.youtube.com/@ObsidianAnt/videos

I've seen nothing political from him, also did a quick scroll thru his twatter and nothing
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Post by maidenhaver »

wndrbr wrote: November 6th, 2024, 03:44
rusty_shackleford wrote: November 5th, 2024, 22:27
I like when I find games I didn't know about


Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
67/100 sounds about right, considering that it's a very average game. Competently made, but boring.

Modern players may find it cool because modern games are ****, but back in 2005 Area 51 felt really stale. No wonder it scored badly, it came out shortly after Call of Duty 2, Half-Life 2, Far Cry, Doom 3, Chronicles of Riddick and Painkiller, and shortly before F.E.A.R.
It wasn't nearly as fun as the arcade game. Hotels and pizza places had it everywhere.
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Post by ManjuShri »

ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
Amitābha
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Post by Tweed »

Four and half hours. Please tell me Trump is going to make this kind of thing illegal when he takes office.
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Post by rusty_shackleford »

Tweed wrote: November 14th, 2024, 04:23
Four and half hours. Please tell me Trump is going to make this kind of thing illegal when he takes office.
Still waiting on my megatraveller videos I requested years ago.
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Post by maidenhaver »

rusty_shackleford wrote: November 2nd, 2024, 22:56
(relevant to both video games & tabletop)
Godd Howard was right, the Nordic LARP is the role playing Master Race.
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Post by SpellSword »

Curious about what the man who "oversaw the development of Halo" is getting up to?

Wonder no more, now you know his fate:

Marathon, Myth, Halo.png
Mobile Games.png
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The three evils that humanity faces:
Censorship
Telemetry
DRM
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Post by Unhelpful Contrarian »

SpellSword wrote: November 16th, 2024, 03:06
Curious about what the man who "oversaw the development of Halo" is getting up to?

Wonder no more, now you know his fate:


Marathon, Myth, Halo.png
Mobile Games.png

It’s quite sad seeing many legendary developers making such slop titles nowadays. Truly a shame.
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Post by rusty_shackleford »

This guy does really deep dives on adventure games, including how the games work on a mechanical level
Last edited by rusty_shackleford on November 16th, 2024, 15:41, edited 2 times in total.
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