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rusty_shackleford
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Hrrr Hrrrr the people have opinions, they're criticizing my shallow **** that basically ignores all games problem and their natural instincts, developed over millions of years of evolution, tell them not to trust me.
How dare they!
Last edited by Trickster on November 3rd, 2024, 02:41, edited 1 time in total.
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rusty_shackleford
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"You should be shot in your leg. I don't want anyone to die."
stopped right there
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Here's a timestamped link that will take you past that disagreeable comment:rusty_shackleford wrote: ↑ November 3rd, 2024, 02:44"You should be shot in your leg. I don't want anyone to die."
stopped right there
![]()
ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
Amitābha
Bhaiṣajya-guru-vaiḍūrya-prabha-rāja
অ https://soundcloud.com/ManjuShri/Aspiration-Prayer-for-Sukhavati অ
Amitābha
Bhaiṣajya-guru-vaiḍūrya-prabha-rāja
অ https://soundcloud.com/ManjuShri/Aspiration-Prayer-for-Sukhavati অ
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rusty_shackleford
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Martyn had two strokes which is why his speech is slurred, btw.
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rusty_shackleford
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I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
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Was too scary for merusty_shackleford wrote: ↑ November 5th, 2024, 22:27I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Yeah, I liked the original release, though... I saw the "******" changes start and I knew it was doomed.
They went from nicely packed dungeons you had to work through slowly to the bosses on to WoWtard speed run dungeons with a few trash on the way to the boss fight.
Also, all the puzzles were really cool and often not easily cheated. I loved the mathematical series types, the decoding of Morris code, etc.... but all the ******* starting whining about it and they started dumbing things down.
The initial combat design wasn't too bad, but again... they started really pushing less technical setups to cater to the WoWtards yet again.
With the relaunch, it was just laughable... it is like they said "Hey, lets take a pretty deep and well thought out system of play and turn it into an action console tard play where people grind pointless things all day!" Win!
Oh and not to mention all the "life time sub" people who totally got shafted on the change. LOL...
Pro-tip: Never do a lifetime sub... its ********.
Last edited by Xenich on November 5th, 2024, 22:37, edited 1 time in total.
Seriously?Oyster Sauce wrote: ↑ November 5th, 2024, 22:30Was too scary for merusty_shackleford wrote: ↑ November 5th, 2024, 22:27I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Used to be afraid of looking out of my window because I didn't want to see a little grey alien looking back at me from the woodsXenich wrote: ↑ November 5th, 2024, 22:37Seriously?
Didn't go camping much then? I used to go up fishing by myself into the hills and would camp out, and hit the streams in the morning. It was so peaceful.Oyster Sauce wrote: ↑ November 5th, 2024, 22:39Used to be afraid of looking out of my window because I didn't want to see a little grey alien looking back at me from the woods
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wndrbr
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67/100 sounds about right, considering that it's a very average game. Competently made, but boring.rusty_shackleford wrote: ↑ November 5th, 2024, 22:27I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Modern players may find it cool because modern games are ****, but back in 2005 Area 51 felt really stale. No wonder it scored badly, it came out shortly after Call of Duty 2, Half-Life 2, Far Cry, Doom 3, Chronicles of Riddick and Painkiller, and shortly before F.E.A.R.
Use to play the heck out that game back in the day on my PS2 and end really enjoying it.rusty_shackleford wrote: ↑ November 5th, 2024, 22:27I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
It’s a shame what happen to it but that’s Funcom for you.Luckily old servers are still up to play the original game. I probably make topic post later this year or early next year for anyone interested in doing group activities.Xenich wrote: ↑ November 5th, 2024, 22:35Yeah, I liked the original release, though... I saw the "******" changes start and I knew it was doomed.
They went from nicely packed dungeons you had to work through slowly to the bosses on to WoWtard speed run dungeons with a few trash on the way to the boss fight.
Also, all the puzzles were really cool and often not easily cheated. I loved the mathematical series types, the decoding of Morris code, etc.... but all the ******* starting whining about it and they started dumbing things down.
The initial combat design wasn't too bad, but again... they started really pushing less technical setups to cater to the WoWtards yet again.
With the relaunch, it was just laughable... it is like they said "Hey, lets take a pretty deep and well thought out system of play and turn it into an action console tard play where people grind pointless things all day!" Win!
Oh and not to mention all the "life time sub" people who totally got shafted on the change. LOL...
Pro-tip: Never do a lifetime sub... its ********.
Here is Classic Secret World video by the same person and the definitive review that truly captures what made this game so special.
Last edited by Unhelpful Contrarian on November 8th, 2024, 19:59, edited 1 time in total.
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rusty_shackleford
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I listen to this guy sometimes when taking a break, he does a lot of sci-fi videogame videos
https://www.youtube.com/@ObsidianAnt/videos
I've seen nothing political from him, also did a quick scroll thru his twatter and nothing
https://www.youtube.com/@ObsidianAnt/videos
I've seen nothing political from him, also did a quick scroll thru his twatter and nothing
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maidenhaver
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It wasn't nearly as fun as the arcade game. Hotels and pizza places had it everywhere.wndrbr wrote: ↑ November 6th, 2024, 03:4467/100 sounds about right, considering that it's a very average game. Competently made, but boring.rusty_shackleford wrote: ↑ November 5th, 2024, 22:27I like when I find games I didn't know about
Area 51 is an interesting game normally in a game with an aggregate score below
70 on Metacritic I can point to at least one system or mechanic which feels totally broken or completely out of place
but in the case of Area 51 I can't yes there are some things which don't work as well as they could but there's
nothing really objectively broken here reading through some of the reviews from
2005 the main criticisms seem to revolve around the game being repetitive and lacking creativity something which I don't
agree with yes the location could be considered repetitive to a degree but the progression of the game systems and
mechanics throughout the journey means it never really becomes an issue and as for the comments on the lack of
creativity I certainly don't agree with this this I think the game showcases some great creativity in between
delivering a robust first-person shooting experience while I don't make a point of assigning ratings to the games I
review in the case of Area 51 I can safely say that I think the current Metacritic of 67 is undervaluing the game
and that in my opinion that number should at least be starting with a seven possibly even an eight
Modern players may find it cool because modern games are ****, but back in 2005 Area 51 felt really stale. No wonder it scored badly, it came out shortly after Call of Duty 2, Half-Life 2, Far Cry, Doom 3, Chronicles of Riddick and Painkiller, and shortly before F.E.A.R.
ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།
Amitābha
Bhaiṣajya-guru-vaiḍūrya-prabha-rāja
অ https://soundcloud.com/ManjuShri/Aspiration-Prayer-for-Sukhavati অ
Amitābha
Bhaiṣajya-guru-vaiḍūrya-prabha-rāja
অ https://soundcloud.com/ManjuShri/Aspiration-Prayer-for-Sukhavati অ
Four and half hours. Please tell me Trump is going to make this kind of thing illegal when he takes office.
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rusty_shackleford
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Still waiting on my megatraveller videos I requested years ago.Tweed wrote: ↑ November 14th, 2024, 04:23Four and half hours. Please tell me Trump is going to make this kind of thing illegal when he takes office.
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Iren's Play-by-post: General Discussion
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
Upcoming: Karatasian Kings - A CK2 Random World LP
Winner of RPGHQ4 - The Search For Vengeance
It’s quite sad seeing many legendary developers making such slop titles nowadays. Truly a shame.
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rusty_shackleford
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This guy does really deep dives on adventure games, including how the games work on a mechanical level
Last edited by rusty_shackleford on November 16th, 2024, 15:41, edited 2 times in total.
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