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Rand
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Post by Rand »

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******* weirdos.
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Post by Lord of Riva »

Yeah I have already seen this analyzed.

Hilarious. It just means we are getting under their skin.
Last edited by Lord of Riva on January 11th, 2025, 15:47, edited 1 time in total.
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Post by UltraFan123 »

How long until the DnD version of Asmodeus is repainted from red to orange, I wonder. :pipe-thinking:
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Post by Rand »

Demogorgon will be made a half ******...
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Post by LemonDemonGirl »


What the goddamn **** is this

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Post by RangerBoo »

LemonDemonGirl wrote: January 15th, 2025, 09:27

What the goddamn **** is this

they/he/xe? Yeah, that about sounds like your average resident of King County, Washington. I don't know what it is about this place, be it the weather, being so close to Canada or having a nuclear waste dump be in this state but nearly everyone in that ******* county are some of the most pompous, smug, entitled ******* you will ever meet. What makes things worse is that King County, Washington is known as the "Nerd Capital of the World" and it is these smug, mentally ill fucks who mostly make video games and table tops here in the West. I hope to God that our new governor Turd Ferguson tax these fuckers so much that they will be forced to move to a red state and fire their mentally ill gender special employees.

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Post by Rand »

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Post by Boontaker »

I have played a "session" of the new ttrpg Draw Steel! By MCDM. We did a few (very poorly built) battles, and mostly just rolled some dice and used character abilities. However during the short and dirty time I had with the system it has intrigued me.

The most direct comparison I can make is that the system is a streamlined 4E with a focus on high fantasy fun. Battles are very fast and in a 4 hour session we completed 3 group battles and a solo monster battle.

The systems main 2 mechanics are No to hit rolls, when you spend your action on an ability you automatically hit. Instead you make a power roll to see how effective your hit is. This applies to monsters too. I made a melee tank character because I wanted to see how rough it would be in a system where nothing misses. To be honest it wasn't that bad, and because of the character I had built I often wanted to be attacked.

The other mechanic is how hit points are handled, HP are called Stamina in draw steel. Most importantly you do not fall unconscious when you go below 0 stamina, instead you gain the dying condition and start to take damage every turn (representing your character bleeding out from a mortal wound). This brings the action to a redline when people start getting low, as people will fall below 0 HP and suddenly put MORE effort into the combat in order to survive.

A classic issue in d20 games comes from the resources and rest balancing of the game. Often has a GM you have to come up with arbitrary reasons why the PCs can't just go long rest. "It's storming outside, too many wandering monsters, the gods say you cant". I have heard and used them all and probably so have you, sure it works but as a player you know it's just to limit your ability to rest/retreat.

In draw steel the players are incentivised to keep adventuring as long as they can. Each battle earns the characters victory points, which directly contribute to the class resources they have in combat. More victories = stronger fireballs, with victories turning into exp after a long rest and effectively resetting the power loop. This means even after the barbarian has spent 3 battles getting punched in the face, they are still hungry for more and don't want to retreat.

This game is clearly built for high fantasy combat games, sure any system can handle heavy RP and intrigue but I haven't put draw steel to the test in that scenario yet. What the system is not, a gritty grim dark torch counting survival game where you fight goblins for 4 months before the group gets bored and quits (sorry my bias is showing).

Why play this over 3.0 d20 if you want super powerful characters? I don't know enough to answer that question, except you can't be a reborn kobold monk/fighter/rogue -> assassin/divine smiter godling born. There is no multiclassing and the system is designed as a fantasy small unit war game.

I'll say this as well, I think this system will be TERRIBLE for some players. It is wargaming, the GM makes an opposing force and fights the players on decent footing. Someone being some candy *** not paying attention will struggle.
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Post by Rand »

Boontaker wrote: January 23rd, 2025, 05:56
Each battle earns the characters victory points, which directly contribute to the class resources they have in combat. More victories = stronger fireballs, with victories turning into exp after a long rest and effectively resetting the power loop.
This game isn't for me. I prefer Gygaxian low fantasy, I guess, with ordinary heroes of circumstance and reasonable powers.
(Yes, I am aware of the magic/wizard problem in his game)
Last edited by Rand on January 23rd, 2025, 15:48, edited 1 time in total.
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Post by Boontaker »

Rand wrote: January 23rd, 2025, 15:48
Boontaker wrote: January 23rd, 2025, 05:56
Each battle earns the characters victory points, which directly contribute to the class resources they have in combat. More victories = stronger fireballs, with victories turning into exp after a long rest and effectively resetting the power loop.
This game isn't for me. I prefer Gygaxian low fantasy, I guess, with ordinary heroes of circumstance and reasonable powers.
(Yes, I am aware of the magic/wizard problem in his game)
I wouldn't mind low fantasy, except every system that advertises as such is just boring. You get one attack roll for 1d4 damage every 25 mins during a tabletop combat, **** my life that **** is cringe.
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Post by Rand »

Rand wrote: January 23rd, 2025, 15:48
Boontaker wrote: January 23rd, 2025, 05:56
Each battle earns the characters victory points, which directly contribute to the class resources they have in combat. More victories = stronger fireballs, with victories turning into exp after a long rest and effectively resetting the power loop.
This game isn't for me. I prefer Gygaxian low fantasy, I guess, with ordinary heroes of circumstance and reasonable powers.
(Yes, I am aware of the magic/wizard problem in his game)
Boontaker wrote: January 23rd, 2025, 18:00
I wouldn't mind low fantasy, except every system that advertises as such is just boring. You get one attack roll for 1d4 damage every 25 mins during a tabletop combat, **** my life that **** is cringe.
That's why I prefer GURPS.
The problem is I always have to run it because the GM has to understand the rules and too many people are dummies.
Last edited by Rand on January 23rd, 2025, 21:02, edited 1 time in total.
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Post by Rand »

If you play GURPS, I strongly recommend you change the success roll from "roll UNDER target number based on skill modified stat" to roll vs. target number 21.
Why?
Because the math the first way is a pain in the ***. You add or subtract some numbers to the floating, character dependent target number, then roll versus that, then see how much you rolled under to determine the degree of success.
And most people don't do so good with all that adding and subtracting and invariably mess it up.

With a TN of 21, you roll and then subtract all the disadvantage numbers from the advantage numbers, add the total to the roll, and then look at the result and see if it's 21 or higher.

Another simplification you can make is to add/subtract difficulties from the TN, and add all bonuses to the roll, simplifying the math streams even more.
It sounds complicated, but it's easier for your brain than adding negatives and subtracting positives all over the place.
A few times and it becomes second nature pretty quickly.

"Okay, roll to see if you pick the lock."
"I rolled 10, plus my skill of 8, plus my fine pick set at +2. 20 total. Not enough."
"You forgot, I told you it was an easy lock, difficulty -4, so you only needed a 17. You managed easily. Degree of success 3 so it took only a couple of minutes."
Last edited by Rand on January 24th, 2025, 02:13, edited 3 times in total.
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Post by DagothGeas5 »

Wanted to ask a question for anyone here familiar with the World of Darkness setting.
In Vampire the Masquerade Redemption vampires get sick (random chance) if they drink a plasma pack, yet I was under the impression vampires were immune to diease. I am playing Bloodlines at the moment, and it was mentioned that vampires cannot get sick. Why is it different in Redemption? Is there something that has to do with the blood itself (maybe it being not fresh or something of the sort)?
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Post by Rand »

DagothGeas5 wrote: January 25th, 2025, 19:53
Wanted to ask a question for anyone here familiar with the World of Darkness setting.
In Vampire the Masquerade Redemption vampires get sick (random chance) if they drink a plasma pack, yet I was under the impression vampires were immune to diease. I am playing Bloodlines at the moment, and it was mentioned that vampires cannot get sick. Why is it different in Redemption? Is there something that has to do with the blood itself (maybe it being not fresh or something of the sort)?
"sick" is not a mechanic permanently associated with disease.
One can feel "sick" meaning nauseated.
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Post by DagothGeas5 »

Rand wrote: January 25th, 2025, 21:05
DagothGeas5 wrote: January 25th, 2025, 19:53
Wanted to ask a question for anyone here familiar with the World of Darkness setting.
In Vampire the Masquerade Redemption vampires get sick (random chance) if they drink a plasma pack, yet I was under the impression vampires were immune to diease. I am playing Bloodlines at the moment, and it was mentioned that vampires cannot get sick. Why is it different in Redemption? Is there something that has to do with the blood itself (maybe it being not fresh or something of the sort)?
"sick" is not a mechanic permanently associated with disease.
One can feel "sick" meaning nauseated.
Redemption has a this (spoilered as it is somewhat of a spoiler for the game)
► Show Spoiler
which is contracted from Blood Packs (had to go on an old save to find this, but I don't have the item used to cure it, which is called something like Disease Vaccine, on hand to show) and it damages health to the point of death. I find it strange they added this without reason as they seemed to be quite on-point for the rest of what lore I know from the tabletop :scratch:
Thank you for letting me know! I wonder if it's some peculiar thing that might be explained further on in the game then at this point.
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Last edited by DagothGeas5 on January 25th, 2025, 21:26, edited 1 time in total.
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Post by Rand »

DagothGeas5 wrote: January 25th, 2025, 21:25
Redemption has a this (spoilered as it is somewhat of a spoiler for the game)
That's weird.
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Post by UltraFan123 »

I found this new upcoming grimdark war tabletop called "Trench Crusade" and I'm really liking it so far.

While I do believe that the current ongoing fall-from-grace of Warhammer 40k was a great contributor to this new RPG's rising popularity, I still think Trench Crusade has great potential.

There's the good faction of New Antioch with the Christian army, the evil faction of the hellish army, and even a self-centered Islamic Sultanate faction for those who want to be as xenophobic as the classical Imperium from 40k.

But what I personally like the most of this new project is that the creators of Trench Crusade actively encourage people to create their own custom-made combat units by either kit-mashing or 3D printing their own stuff, in contrast with those like Games Workshop who greedily want to centralize everything about the hobby.
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Post by Rand »

There IS this disease that affects vampires, but it's supernatural in a way.
https://whitewolf.fandom.com/wiki/Blood_Curse_(VTM)
Last edited by Rand on January 25th, 2025, 23:57, edited 1 time in total.
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Post by DagothGeas5 »

Rand wrote: January 25th, 2025, 22:55
There IS this disease that affects vampires, but it's supernatural in a way.
https://whitewolf.fandom.com/wiki/Blood_Curse_(VTM)1
The url was not working for me, this one did https://whitewolf.fandom.com/wiki/Blood_Curse_(VTM) which should be the same link.
Interestingly and surprising to me, it says, first line,
Vampires are immune to most diseases
Not sure if it's some retcon or if they are writing it that way to refer to the fact that there are vampiric diseases, like the one you linked :scratch: The one from Redemption certainly is not the Blood Curse. Stranger still, there are blood potions and flasks, yet they do not give any sort of disease that I recall. I wonder if it was some change they made to increase difficulty in some way? Doesn't make much sense to me besides the blood being poisoned (and there ARE vampire hunters), but still.
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Post by LemonDemonGirl »

Could just be a game mechanic to make levels harder
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Post by Unhelpful Contrarian »

DagothGeas5 wrote: January 25th, 2025, 23:32
Not sure if it's some retcon or if they are writing it that way to refer to the fact that there are vampiric diseases, like the one you linked :scratch: The one from Redemption certainly is not the Blood Curse. Stranger still, there are blood potions and flasks, yet they do not give any sort of disease that I recall. I wonder if it was some change they made to increase difficulty in some way? Doesn't make much sense to me besides the blood being poisoned (and there ARE vampire hunters), but still.
Not to familiar with Vampire the Masquerade since I more into the other WOD series Mage: The Ascension but I believe they probably took some liberties with the source material for gameplay reasons.
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Post by J-12 »

Anyone here knowledgable about 40k tyranids minis/rules? I found this offer in nearby town, they selling it for 10$. Never played 40k tabletop and probably won't, but i like the idea of spending some time painting it and this stack worth just as much as i'd like to spend on trying it. Is it a good offer for starting set though?

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Post by Finarfin »

J-12 wrote: January 29th, 2025, 07:47
Anyone here knowledgable about 40k tyranids minis/rules? I found this offer in nearby town, they selling it for 10$. Never played 40k tabletop and probably won't, but i like the idea of spending some time painting it and this stack worth just as much as i'd like to spend on trying it. Is it a good offer for starting set though?

Image
I'd say yes since those minis are over 10 bucks (maybe 40-50 if you buy them new? Not sure anymore)
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Post by J-12 »

Cmdr Shepard wrote: January 29th, 2025, 08:41
I'd say yes since those minis are over 10 bucks (maybe 40-50 if you buy them new? Not sure anymore)
It's this entire set for 7,5$ actually, 1,5$ for postal delivery.
From the photos the quality looks alright, nothing immediately stands out. There are other offers out there with some of these same individual minis/units costing like half of this set.
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Post by Rand »

Very late, but I just found out this is a thing that exists.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Acrux »

Rand wrote: January 31st, 2025, 01:39
Very late, but I just found out this is a thing that exists.
Did this guy really spend 30 minutes unironically criticizing a module created by Wendy's?
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Post by Rand »

Rand wrote: January 31st, 2025, 01:39
Very late, but I just found out this is a thing that exists.
Acrux wrote: January 31st, 2025, 02:09
Did this guy really spend 30 minutes unironically criticizing a module created by Wendy's?
YUP!
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Last edited by Rand on January 31st, 2025, 02:13, edited 1 time in total.
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Post by Acrux »

WOTC removed orcs from their new Monster Manual. How are you going to fight them now chuds?
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Post by DagothGeas5 »

Is it a design decision to have Gibberlings walk around in broad daylight in Baldur's Gate, or is it a revision of the creature? I recall them being incredibly aversed to light.
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