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rusty_shackleford
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having to choose between more levels in your class or prc was lame and gay
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What the **** am I reading?Rand wrote: β March 9th, 2026, 18:59I liked it in 3rd edition where they made "prestige" classes, and there were alternative prestige class rules for upgrading fighters into them.
I think prestige classes in general usually gave you better stuff than the base class, hence why they were "prestige" classes.rusty_shackleford wrote: β March 10th, 2026, 00:21having to choose between more levels in your class or prc was lame and gay
For example [Eldritch Knight], 9 out of 10 levels advanced spellcasting while all the 10 levels gave Basic Attack Bonus and hit die comparable to that of a fighter or barbarian.
So if you maxed out the prestige class + 9 levels of either wizard or sorcerer + the single level of fighter for the martial weapons proficiency, then at level 20 you had the spellcasting ability of a level 18 wizard/sorcerer with the attack bonus and hit die of a cleric.
At least that's how I like to build eldritch knights.
5e solved it by implementing subclasses. You go 2-3 levels deep into a class, you get to pick a flavor for it, as you advance you get unique abilities and unique flavor skills that have mostly non combat applications.rusty_shackleford wrote: β March 10th, 2026, 00:21having to choose between more levels in your class or prc was lame and gay
Its a really good way of doing it. Probably the single best implementation of Eldritch knight across any medium too.
Prestige classes, when well designed, are literally tailored to make appropriate hybrids without faffing about with back-and-forth multiclassing that cuts you off from high level stuff.
Multiclassing even fucks you for critical stats like BAB and saves (and at low levels boosts you unbalancedly because of the big 1st class level numbers).
Why does it **** you? The numbers in the book tables are rounded. Exclusively down. Even though the mathematical progressions are often fractional by class level. Usually halves or thirds, but there were some 0.75s if I remember right.
Take certain classes at certain levels and you get nothing, because all the fractions frrom your various classes that would have collectively added up to a point or more were dropped for the tables, and you normally just add the table increases.
Do this over enough levels and you can be many points behind a single class, and in 3.5 that could be very significant.
If one were to build the entire class structure as a well-thought-out progression from common NPC classes to expert specialist classes to hero classes, it would be excellent for my preferred playstyle.
Multiclassing even fucks you for critical stats like BAB and saves (and at low levels boosts you unbalancedly because of the big 1st class level numbers).
Why does it **** you? The numbers in the book tables are rounded. Exclusively down. Even though the mathematical progressions are often fractional by class level. Usually halves or thirds, but there were some 0.75s if I remember right.
Take certain classes at certain levels and you get nothing, because all the fractions frrom your various classes that would have collectively added up to a point or more were dropped for the tables, and you normally just add the table increases.
Do this over enough levels and you can be many points behind a single class, and in 3.5 that could be very significant.
If one were to build the entire class structure as a well-thought-out progression from common NPC classes to expert specialist classes to hero classes, it would be excellent for my preferred playstyle.
Last edited by Rand on March 12th, 2026, 23:56, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Shreeve.J1M wrote: β March 9th, 2026, 15:59Medieval sheriff could be a cool class idea, but I don't know what it would be called or how it would be different than a fighter.
It would have some social utility (resolving disputes between townsfolk), some tracking utility, and some face utility (managing relations and setting up/managing posses, manhandling/staring down ruffians). Rogue BAB, Fighter HD, good fortitude/reflex, bad willpower. Bonus fighter feats every 3 (4?) levels. Something like that.
EDIT: add ideas for class template.
Last edited by Kalarion on March 10th, 2026, 13:31, edited 2 times in total.
I think the biggest advantage to doing something like this is that it allows you to add a lot more flavor (Red Wizard of Thay vs. Generic Wizard) and it allows for the basic Fighter or Thief class to perhaps only have 5 levels, at which point you pick another path to advance in.UltraFan123 wrote: β March 10th, 2026, 00:11Yep yep.Rand wrote: β March 9th, 2026, 18:59I never understood why rangers and paladins were a base class. And it bugged me.
I liked it in 3rd edition where they made "prestige" classes, and there were alternative prestige class rules for upgrading fighters into them.
It makes sense. You start off with the martial basics, then a few levels up, you get your specialized class things. Wilderness scout **** for rangers and priestly magic for paladins.
The sourcebook was called "Unearthed Arcana" and featured the paladin, ranger, and bard as prestigious character classes.
By making those 3 professions into prcs, then you could choose if you wanted to lean more into combat or more into magic depending on how you built your character.
Not to mention that "Unearthed Arcana" had plenty of very good ideas overall.
I don't like the subclass model they used for a few reasons:Lhynn wrote: β March 10th, 2026, 01:125e solved it by implementing subclasses. You go 2-3 levels deep into a class, you get to pick a flavor for it, as you advance you get unique abilities and unique flavor skills that have mostly non combat applications.rusty_shackleford wrote: β March 10th, 2026, 00:21having to choose between more levels in your class or prc was lame and gay
Its a really good way of doing it. Probably the single best implementation of Eldritch knight across any medium too.
-fundamentally eliminates multiclassing
-if any amount of power is shifted into the subclass allocation, you essentially have a number of base classes equal to the subclass list
-designers will quickly start making subclasses that trade a base class feature for more subclass power
-in practice most people start at level 3 because there are no interesting choices for making a character at level 1, again meaning subclass = base class
-proliferation of subclasses that are nearly identical, such as the martial character that can cast a few spells (eldritch knight, arcane trickster, arcane archer, etc)
-pressure to create the same number of subclasses for all classes results in quite a few duds (more subclasses than something should have, interesting mechanics spread too thin)
-choice paralysis for new players
Last edited by J1M on March 10th, 2026, 17:56, edited 1 time in total.
Full of women soldiers and girlbosses.
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You are completely out of your depth man, you dont even know what you dont know.
Multiclassing has always been ********, very few multiclasses can be justified, and the overwhelming mayority are taken to minmax instead of because of character identity or character development.
What did happen was that rules from tasha allowed to trade class features for new class features, in an effort to balance the system, but thats neither here nor there.
- Eldritch knight is a heavy duty fighter with low level spellcasting support, both protection and offensive type spells.
- Arcane trickster is a rogue with access to enchancement and illusion spells
- Arcane Archer is a ranged specialist with magic trickshots and no spellcasting
None of them are remotely similar. They are all very different flavors and all of them have good character example in fiction.
Not even sure why you bring this up as a negative, its not even worth considering.
Not even worth considering as creating any sort of choice paralysis, since its pretty much a single choice and its staggered to level 2-3.
I wish, but no, multiclassing still happens all the time.J1M wrote: β March 10th, 2026, 13:39
I don't like the subclass model they used for a few reasons:
-fundamentally eliminates multiclassing
Multiclassing has always been ********, very few multiclasses can be justified, and the overwhelming mayority are taken to minmax instead of because of character identity or character development.
I dont understand. Are you talking about powerbudget of a given subclass?-if any amount of power is shifted into the subclass allocation, you essentially have a number of base classes equal to the subclass list
No they wont, classes are static, subclasses are the ones bringing new stuff. So in actuality theres no such a trade.-designers will quickly start making subclasses that trade a base class feature for more subclass power
What did happen was that rules from tasha allowed to trade class features for new class features, in an effort to balance the system, but thats neither here nor there.
I dont see this as a negative, you are simply pointing it out. The fact is, the choice of starting as a level 1 rookie without a real identity beyond the base class is objectively better than the alternative. If you want to start a character with a set identity, then starting them at level 3 is fine, or even at level 6 if you wanted them to be more experienced. The fighter can start as a lowly soldier, or a guard, or a maybe as a part of a peasant militia, or perhaps the son of a warrior trained through his childhood, the players can then build their own characters identity from there.-in practice most people start at level 3 because there are no interesting choices for making a character at level 1, again meaning subclass = base class
They are actually very different.-proliferation of subclasses that are nearly identical, such as the martial character that can cast a few spells (eldritch knight, arcane trickster, arcane archer, etc)
- Eldritch knight is a heavy duty fighter with low level spellcasting support, both protection and offensive type spells.
- Arcane trickster is a rogue with access to enchancement and illusion spells
- Arcane Archer is a ranged specialist with magic trickshots and no spellcasting
None of them are remotely similar. They are all very different flavors and all of them have good character example in fiction.
This is not true either, some classes have only 3 subclasses, others have like 8 in the PHB alone, other have 2 distincts and very influential choices of "subclasses" (warlock patron + subclass).-pressure to create the same number of subclasses for all classes results in quite a few duds (more subclasses than something should have, interesting mechanics spread too thin)
Not even sure why you bring this up as a negative, its not even worth considering.
lmao, lol, lmfao. Subclasses have very strong identities and most players will probably have thought of the direction their character will go in during the first or second session, depending on development or whatever cool **** they saw recently that inspired them-choice paralysis for new players
Not even worth considering as creating any sort of choice paralysis, since its pretty much a single choice and its staggered to level 2-3.
Last edited by Lhynn on March 10th, 2026, 20:34, edited 1 time in total.
anyone who would do that is bad at roleplaying and should be banned from the gameJ1M wrote: β March 10th, 2026, 13:39-in practice most people start at level 3 because there are no interesting choices for making a character at level 1, again meaning subclass = base class
Never allow someone to decide what his character is before starting to play, it's trannycore.
VAE VICTIS
This is the overwhelming majority for how campaigns have been started for the last 10 years.Stack of Turtles wrote: β March 10th, 2026, 20:29anyone who would do that is bad at roleplaying and should be banned from the gameJ1M wrote: β March 10th, 2026, 13:39-in practice most people start at level 3 because there are no interesting choices for making a character at level 1, again meaning subclass = base class
Never allow someone to decide what his character is before starting to play, it's trannycore.
Is Expeditions Viking and Expeditions Conquistadors any good? I find Rome too woke.
β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«β«
My spirit will rise from the grave and the world will see i was right.
My spirit will rise from the grave and the world will see i was right.
never been in a campaign that started like that one single timeJ1M wrote: β March 10th, 2026, 22:01This is the overwhelming majority for how campaigns have been started for the last 10 years.Stack of Turtles wrote: β March 10th, 2026, 20:29anyone who would do that is bad at roleplaying and should be banned from the gameJ1M wrote: β March 10th, 2026, 13:39-in practice most people start at level 3 because there are no interesting choices for making a character at level 1, again meaning subclass = base class
Never allow someone to decide what his character is before starting to play, it's trannycore.
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
VAE VICTIS
Na, Ive seen it. Sometimes you have an idea for a campaign and dont want through growing pains.Stack of Turtles wrote: β March 10th, 2026, 23:43never been in a campaign that started like that one single timeJ1M wrote: β March 10th, 2026, 22:01This is the overwhelming majority for how campaigns have been started for the last 10 years.Stack of Turtles wrote: β March 10th, 2026, 20:29
anyone who would do that is bad at roleplaying and should be banned from the game
Never allow someone to decide what his character is before starting to play, it's trannycore.
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
I personally enjoy level 1, being so fragile adds a lot of excitment to the story, especially if your DM treats your characters as disposable from the start.
Oh, I believe people DO it. I just think it's STUPID.Lhynn wrote: β March 10th, 2026, 23:47Na, Ive seen it. Sometimes you have an idea for a campaign and dont want through growing pains.Stack of Turtles wrote: β March 10th, 2026, 23:43never been in a campaign that started like that one single timeJ1M wrote: β March 10th, 2026, 22:01
This is the overwhelming majority for how campaigns have been started for the last 10 years.
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
I personally enjoy level 1, being so fragile adds a lot of excitment to the story, especially if your DM treats your characters as disposable from the start.
"I didn't want to go through growing pains with my movie marathon so I decided to start with Die Hard 2"
VAE VICTIS
Its more like people wanting to start in Die Hard 1 instead of starting with the character working the transit, getting married, having children, moving to do patrolling at night, children all grown up, trouble with the wife, christmas is coming.Stack of Turtles wrote: β March 10th, 2026, 23:50"I didn't want to go through growing pains with my movie marathon so I decided to start with Die Hard 2"
John McClane was by no means inexperienced at the start of Die Hard 1.
Like, I enjoy going through all the stuff before your character becomes an action star, but some people dont.
Last edited by Lhynn on March 11th, 2026, 00:12, edited 1 time in total.
The analogy is supposed to be from the perspective of the viewers, not the characters in the movie. They're missing the beginning of the story.Lhynn wrote: β March 11th, 2026, 00:11Its more like people wanting to start in Die Hard 1 instead of starting with the character working the transit, getting married, having children, moving to do patrolling at night, children all grown up, trouble with the wife, christmas is coming.Stack of Turtles wrote: β March 10th, 2026, 23:50"I didn't want to go through growing pains with my movie marathon so I decided to start with Die Hard 2"
John McClane was by no means inexperienced at the start of Die Hard 1.
Like, I enjoy going through all the stuff before your character becomes an action star, but some people dont.
VAE VICTIS
I know how its supposed to work, im telling you how it actually works. The first levels of experience are deemed unimportant to the story you want to tell. You dont start a story about the Knights of the Round Table at level 1.Stack of Turtles wrote: β March 11th, 2026, 00:14The analogy is supposed to be from the perspective of the viewers, not the characters in the movie. They're missing the beginning of the story.Lhynn wrote: β March 11th, 2026, 00:11Its more like people wanting to start in Die Hard 1 instead of starting with the character working the transit, getting married, having children, moving to do patrolling at night, children all grown up, trouble with the wife, christmas is coming.Stack of Turtles wrote: β March 10th, 2026, 23:50"I didn't want to go through growing pains with my movie marathon so I decided to start with Die Hard 2"
John McClane was by no means inexperienced at the start of Die Hard 1.
Like, I enjoy going through all the stuff before your character becomes an action star, but some people dont.
I get it. I'm saying those people are wrong.Lhynn wrote: β March 11th, 2026, 00:36I know how its supposed to work, im telling you how it actually works. The first levels of experience are deemed unimportant to the story you want to tell. You dont start a story about the Knights of the Round Table at level 1.Stack of Turtles wrote: β March 11th, 2026, 00:14The analogy is supposed to be from the perspective of the viewers, not the characters in the movie. They're missing the beginning of the story.Lhynn wrote: β March 11th, 2026, 00:11
Its more like people wanting to start in Die Hard 1 instead of starting with the character working the transit, getting married, having children, moving to do patrolling at night, children all grown up, trouble with the wife, christmas is coming.
John McClane was by no means inexperienced at the start of Die Hard 1.
Like, I enjoy going through all the stuff before your character becomes an action star, but some people dont.
The story of King Arthur starts by explaining how he was born.
VAE VICTIS
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rusty_shackleford
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That's exactly how Pendragon, the most well known RPG specifically for playing as Knights of the round table, goes.Lhynn wrote: β March 11th, 2026, 00:36I know how its supposed to work, im telling you how it actually works. The first levels of experience are deemed unimportant to the story you want to tell. You dont start a story about the Knights of the Round Table at level 1.Stack of Turtles wrote: β March 11th, 2026, 00:14The analogy is supposed to be from the perspective of the viewers, not the characters in the movie. They're missing the beginning of the story.Lhynn wrote: β March 11th, 2026, 00:11
Its more like people wanting to start in Die Hard 1 instead of starting with the character working the transit, getting married, having children, moving to do patrolling at night, children all grown up, trouble with the wife, christmas is coming.
John McClane was by no means inexperienced at the start of Die Hard 1.
Like, I enjoy going through all the stuff before your character becomes an action star, but some people dont.
You start as a young squire, in fact. Your character ages, and dies. And you play as your heir.
It's considered one of the best tabletop RPGs ever made fyi
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And Im saying not every table needs to be about this. Are you autistic? (You are)rusty_shackleford wrote: β March 11th, 2026, 00:45You start as a young squire, in fact. Your character ages, and dies. And you play as your heir.
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rusty_shackleford
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They should know they're playing wrong thoLhynn wrote: β March 11th, 2026, 01:05And Im saying not every table needs to be about this. Are you autistic? (You are)rusty_shackleford wrote: β March 11th, 2026, 00:45You start as a young squire, in fact. Your character ages, and dies. And you play as your heir.
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I'm not talking about myself. I'm telling you a statistic.Stack of Turtles wrote: β March 10th, 2026, 23:43never been in a campaign that started like that one single timeJ1M wrote: β March 10th, 2026, 22:01This is the overwhelming majority for how campaigns have been started for the last 10 years.Stack of Turtles wrote: β March 10th, 2026, 20:29
anyone who would do that is bad at roleplaying and should be banned from the game
Never allow someone to decide what his character is before starting to play, it's trannycore.
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
Perhaps you are unaware that in 5e, level 1 and 2 are basically like a tutorial mode where you are limited in action and not in danger.
Last edited by J1M on March 11th, 2026, 01:17, edited 1 time in total.
It's a figure of speechJ1M wrote: β March 11th, 2026, 01:15I'm not talking about myself. I'm telling you a statistic.Stack of Turtles wrote: β March 10th, 2026, 23:43never been in a campaign that started like that one single timeJ1M wrote: β March 10th, 2026, 22:01
This is the overwhelming majority for how campaigns have been started for the last 10 years.
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
VAE VICTIS
Implying someone is playing with critical rollers is a figure of speech? Since when, Tuesday?Stack of Turtles wrote: β March 11th, 2026, 01:16It's a figure of speechJ1M wrote: β March 11th, 2026, 01:15I'm not talking about myself. I'm telling you a statistic.Stack of Turtles wrote: β March 10th, 2026, 23:43
never been in a campaign that started like that one single time
It sounds like you're playing with Critical Rollers who just wanna act out their preconceived characters.
Sounded a lot more like a personal attack.
That would be a strange way to take itJ1M wrote: β March 11th, 2026, 01:18Implying someone is playing with critical rollers is a figure of speech? Since when, Tuesday?
Sounded a lot more like a personal attack.
I didn't say you WERE one.
Statistically, most D&D players must be critical rollers by now. You don't have to literally be playing with them yourself (that was the part that was a figure of speech) but they're the kind of person you're talking about.
VAE VICTIS
I agree that is the type of person that we are talking about and also that this is the average person in the hobby now.Stack of Turtles wrote: β March 11th, 2026, 01:21That would be a strange way to take itJ1M wrote: β March 11th, 2026, 01:18Implying someone is playing with critical rollers is a figure of speech? Since when, Tuesday?
Sounded a lot more like a personal attack.![]()
I didn't say you WERE one.
Statistically, most D&D players must be critical rollers by now. You don't have to literally be playing with them yourself (that was the part that was a figure of speech) but they're the kind of person you're talking about.
I assume we also agree that is a great shame.
yes I hate them and I hope they dieJ1M wrote: β March 11th, 2026, 01:24I agree that is the type of person that we are talking about and also that this is the average person in the hobby now.Stack of Turtles wrote: β March 11th, 2026, 01:21That would be a strange way to take itJ1M wrote: β March 11th, 2026, 01:18
Implying someone is playing with critical rollers is a figure of speech? Since when, Tuesday?
Sounded a lot more like a personal attack.![]()
I didn't say you WERE one.
Statistically, most D&D players must be critical rollers by now. You don't have to literally be playing with them yourself (that was the part that was a figure of speech) but they're the kind of person you're talking about.
I assume we also agree that is a great shame.
or at least all their characters get killed and their precious plot points abandoned until they are hollow broken shells of shattered hopes and dreams
and then die
VAE VICTIS
