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Faceless_Sentinel
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Post by Faceless_Sentinel »

Xenich wrote: ↑ December 19th, 2024, 22:40
There were a lot of whiners in EQ who spent a lot of time complaining about their class while other people were out doing what they claimed they couldn't do.

Your response would be akin to me linking you some whine posts from the wow forums.

Thanks though!
People play dark souls on bananas, just because somebody spent 8 hours a day with worse class to achieve what other classes achive in 3 doesn't mean it is normal.
Whiners from both forums had a point. The fact that devs made changes to improve things that this whiners were dissatisfied with adds value to their words.
Last edited by Faceless_Sentinel on December 19th, 2024, 22:54, edited 2 times in total.
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Post by Xenich »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 22:52
Xenich wrote: ↑ December 19th, 2024, 22:40
Faceless_Sentinel wrote: ↑ December 19th, 2024, 22:08


Reality of classic EverQuest:
There were a lot of whiners in EQ who spent a lot of time complaining about their class while other people were out doing what they claimed they couldn't do.

Your response would be akin to me linking you some whine posts from the wow forums.

Thanks though!
In people play dark souls on bananas, just because somebody spent 8 hours a day with
Whiners from both forums had a point. The fact that devs made changes to improve things that this whiners were dissatisfied with adds value to their words.
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".
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Post by Faceless_Sentinel »

Xenich wrote: ↑ December 19th, 2024, 22:54
Faceless_Sentinel wrote: ↑ December 19th, 2024, 22:52
Xenich wrote: ↑ December 19th, 2024, 22:40


There were a lot of whiners in EQ who spent a lot of time complaining about their class while other people were out doing what they claimed they couldn't do.

Your response would be akin to me linking you some whine posts from the wow forums.

Thanks though!
In people play dark souls on bananas, just because somebody spent 8 hours a day with
Whiners from both forums had a point. The fact that devs made changes to improve things that this whiners were dissatisfied with adds value to their words.
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".
Says braided oldfag who came to prove me that wow is bad because one class is good in more than one thing. I didn't need to make you think anything, I put my thoughts, you said why you think I'm wrong that I said why I think you wrong, then you began your retardation about who is children and whose game design is better. You telling me that game that doesn't exists is better, have some self awareness for God sake!
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Post by Xenich »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:01
Xenich wrote: ↑ December 19th, 2024, 22:54
Faceless_Sentinel wrote: ↑ December 19th, 2024, 22:52

In people play dark souls on bananas, just because somebody spent 8 hours a day with
Whiners from both forums had a point. The fact that devs made changes to improve things that this whiners were dissatisfied with adds value to their words.
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".
Says braided oldfag who came to prove me that wow is bad because one class is good in more than one thing. I didn't need to make you think anything, I put my thoughts, you said why you think I'm wrong that I said why I think you wrong, then you began your retardation about who is children and whose game design is better. You telling me that game that doesn't exists is better, have some self awareness for God sake!
I said I don't like WoWs design of the whole "heal differently, but the same", I think I was pretty clear on that, even fairly polite about it being a matter of taste.

But you do you mainstreamer, the whiny little bitchy baby fest of the modern gaming world.

Here is another toy, now run along dip ****.
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Post by Faceless_Sentinel »

Xenich wrote: ↑ December 19th, 2024, 23:03
I said I don't like WoWs design of the whole "heal differently, but the same", I think I was pretty clear on that, even fairly polite about it being a matter of taste.

But you do you mainstreamer, the whiny little bitchy baby fest of the modern gaming world.

Here is another toy, now run along dip ****.
Let's see this exemplary politeness:
Xenich wrote: ↑ December 19th, 2024, 22:54
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".


Go duck yourself you ignorant *******, go play you dead game already!
Last edited by Faceless_Sentinel on December 19th, 2024, 23:16, edited 1 time in total.
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Post by Xenich »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:16
Xenich wrote: ↑ December 19th, 2024, 23:03
I said I don't like WoWs design of the whole "heal differently, but the same", I think I was pretty clear on that, even fairly polite about it being a matter of taste.

But you do you mainstreamer, the whiny little bitchy baby fest of the modern gaming world.

Here is another toy, now run along dip ****.
Let's see this exemplary politeness:
Xenich wrote: ↑ December 19th, 2024, 22:54
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".


Go duck yourself you ignorant *******, go play you dead game already!
LOL

You mad bro?
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Post by Faceless_Sentinel »

Xenich wrote: ↑ December 19th, 2024, 23:19
Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:16
Xenich wrote: ↑ December 19th, 2024, 23:03
I said I don't like WoWs design of the whole "heal differently, but the same", I think I was pretty clear on that, even fairly polite about it being a matter of taste.

But you do you mainstreamer, the whiny little bitchy baby fest of the modern gaming world.

Here is another toy, now run along dip ****.
Let's see this exemplary politeness:
Xenich wrote: ↑ December 19th, 2024, 22:54
Lets face it. You are a mainstream ******.

You weren't fine with us disagreeing and having different tastes, nope... you need to make me think that what I like is wrong... that somehow it is "bad game design", etc...

You are a ******* ******, a WoW tard, a mainstreamer, a kiddie fucktard modern day moronic "gaymer".


Go duck yourself you ignorant *******, go play you dead game already!
LOL

You mad bro?
And you?
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Post by Xenich »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:27
Xenich wrote: ↑ December 19th, 2024, 23:19
Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:16


Let's see this exemplary politeness:




Go duck yourself you ignorant *******, go play you dead game already!
LOL

You mad bro?
And you?
Seething...

No not really, but I still think you are mainstream ******. /shrug
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Post by Faceless_Sentinel »

Xenich wrote: ↑ December 19th, 2024, 23:33
Seething...

No not really, but I still think you are mainstream ******. /shrug
I think that you are braided oldfag.
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Post by Xenich »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:35
Xenich wrote: ↑ December 19th, 2024, 23:33
Seething...

No not really, but I still think you are mainstream ******. /shrug
I think that you are braided oldfag.
I never understood the lingo of "xxxfag" being attached to everything, though it was tossed around a lot on Codex for some reason, but then after I found out it was crawling with a lot of ****, it makes sense.

Also, why braided? What is that about?
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Post by Stack of Turtles »

Xenich wrote: ↑ December 19th, 2024, 23:48
Faceless_Sentinel wrote: ↑ December 19th, 2024, 23:35
Xenich wrote: ↑ December 19th, 2024, 23:33


Seething...

No not really, but I still think you are mainstream ******. /shrug
I think that you are braided oldfag.
I never understood the lingo of "xxxfag" being attached to everything, though it was tossed around a lot on Codex for some reason, but then after I found out it was crawling with a lot of ****, it makes sense.

Also, why braided? What is that about?
I think it's from /b/, where almost everyone is actually a ***, so that makes sense.
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Post by Kalarion »

Faceless_Sentinel wrote: ↑ December 19th, 2024, 20:24
rusty_shackleford wrote: ↑ December 19th, 2024, 19:42
Faceless_Sentinel wrote: ↑ December 19th, 2024, 19:40


Having most classes useless and unplayable if far better solution. No, it is not.
But that's the opposite of what it actually was, each class was unique and useful.
Hybrids kinda sucked because the main designers hated hybrids due to still being butthurt about EQ, but that's not an inherent issue.

You lying once again: https://www.project1999.com/forums/arch ... 36736.html
1.) Are Clerics absolutely REQUIRED for groups at the later levels? It used to be that you HAD to have a Cleric or else you literally couldn't group. Non-Cleric heals were far too inefficient. In my opinion, Clerics should only be a requirement for bosses and possibly a select amount of other game content. Druids should be able to function perfectly fine as the main healer for a party outside of those limited exceptions. Looking at the p1999 Wiki skill list, it appears that Druids are far behind.

Druids were roundly considered one of the most useless classes once the expansions came along. They were called upon for teleports to certain areas to save time and that's it. They weren't able to do ANYTHING else of value and were completely outclassed by Shaman, who had the same level of healing + excellent self energy regen + the most powerful slow debuff in the game + they could do MORE damage (and for less energy expended) because of having a worthwhile Pet and good haste spells and comparable DoT's/DD's + they got other buffs/debuffs that were a bit better (+Attribute buffs of every kind and the Malaise debuffs) and they even got SoW!!!
2.) Is spellcaster damage (for the spellcasters who should actually be able to do great damage - Magicians, Wizards, and Necromancer) complete **** at the later levels in comparison to melee damage? After Kunark came out, these spellcasting classes took massive hit. Their spell progression became weak in comparison to earlier levels and melee classes got incredible new skills and equipment. Melee classes were doing something like 3x as much damage in comparison to a Magician (unless they had the epic pet, which is hardly a fair consideration and even then it was significantly lower) - a class that had the LEAST amount of utility out of all the casters and was dedicated to DPS! Being able to summon mod rods or perform the occasional Call of the Hero hardly makes a class equally viable.

Wizards had a more specific purpose of at least being able to provide burst damage against very difficult opponents but such a thing was only needed very occasionally. Their DPS over time was embarrassingly weak in comparison to a melee...about 1/5th of what a melee could do.
The problem with healing isn't that Druids and Shamans suck (though perhaps their heals don't scale as much as they should), but rather that Clerics are too good at it. This has the additional result, according to standard EQ class design, of the Cleric being pretty terrible for any job *except* healing, which results in a mandatory class that's pretty crummy outside its area of expertise.

The Warrior suffers the same issue--it dominates its raid main tank role, yet it's rubbish for everything else. Rogues have a little more flexibility thanks to hide/sneak, but not much, and are mostly sub-par for anything except sustained damage dealing.

Most modern MMORPG's have consequently eliminated the notion of the "pure" class that can only do a single job. It's just too inflexible. In the long run, the hybrids won out. It's easy to see why. Remove the 'pure' classes, and EQ's remaining classes are pretty well balanced within their roles. Shadow Knights and Paladins are pretty similar as tanks; Druids and Shamans are both about equal as healers (albeit with vastly different secondary functions), and most the remaining damage-dealers are pretty close, too. Exceptions exist of course--this post is strictly general--but overall the problem classes in EQ are and have always been the 'pure' classes.



https://thedruidsgrove.org/archive/eq/t-3855.html
Druids:


ITEM: Healing.

DESCRIPTION: There is a general consensus that clerics are the only useful healers past 50th level. Shamans and Druids are supposed to be secondary healers. But post 50 their spells are too inferior and fizzle too often to be effective as healers at all. Some suggestions are to move Superior Heal to level 51 (and reduce its fizzle rate) and/or add in a new one at 56th. Where shamans might be able to use Torpor to fulfill their healing needs, we may need to make a new spell for druids at that level. We also need to be careful not to make them too good at healing. That’s the cleric’s turf. Whatever is done here should also be done with shaman, in some similar fashion (though probably not the same way).
This guy (the poster you're quoting, that is) is a ******. His summary of class status may have been true in vanilla EQ (I suspect it wasn't, but I wasn't there for it), but from Kunark (the first expansion) onwards everything he's saying is complete and utter ********. We can use healing classes as an example.

Clerics were always the best healers in terms of throughput, having access from the beginning to the almighty Complete Heal (whose singular efficiency would never be matched, and only approached late into the sixth or seventh expansion), and had the best straight HP/AC buffs. They also had access to uniquely powerful rezzes. A party with a cleric would never die. If the party died, virtually no experience would be lost and the group could keep rolling with no problems.

Druids were always the best healers in terms of efficiency, and had the best HP/damage shield buffs. They could also teleport, cast a quick group-wide escape that would whisk the group to the zone line, deal decent damage with nukes and dots, and buff the party in a variety of unique ways (Spirit of Wolf, for instance). But Druids had no rezzes until much later, when they got a weaker version of Cleric rezzes. A party with a druid enjoyed immense ease and convenience in travel, and was much more efficient at killing mobs overall. The group never had to worry about being stuck in an unwinnable situation. But a group death would be a huge headache, and groups who picked on mobs outside their capabilities would begin melting like butter if they didn't pack up and run.

Shamans were always the most well-rounded healers in the game. Their throughput was the lowest of the three, but they had better efficiency than Clerics. They had no rezz, but they had access to a variety of buffs (including lower-powered versions of the druid's specialties of regeneration and damage shields), and uniquely among healers, could directly buff stats (STR, DEX etc) as opposed to buffing derived stats (HP, Attack etc). They were absolute masters of debuffing. A Shaman could turn a mob into a drooling child with ease, significantly slowing and weakening it. They also had access to a unique self-only mana-for-hp exchange spell that made them the most efficient mana regen class of the healers, especially in battle. The group with a Shaman never had to worry about being overpowered by a mob - every mob would always be significantly weaker in battle. Shaman-healed groups could keep pulling and killing with no stop, something normally not possible without either a Bard or Enchanter.

These examples also serve to illustrate what we've been talking about re: different roles (functions) vs. different buttons to press (mechanics). A group with a Cleric played and worked completely different to a group with a group with a Druid, compared to a group with a Shaman. Each healer also innately gravitated towards its own set of classes to fill other roles, as Xenich previously talked about. A Cleric group naturally gravitated towards a Warrior, where the Warrior's unmatched damage mitigation gave a slow, steady drop in HP over time that allowed the Cleric to take maximum advantage of his monstrous throughput - the Cleric could be confident the Warrior wouldn't suddenly lose 20% of his HP in one second, and could plan to pop the Warrior with infrequent, but massive heals. Contrast to a group with a Druid, where the desire was for the ability to avoid tons of damage altogether, allowing the Druid's regen and lower-throughput, faster casting heals to shine over time, while any attacks that landed heavily punished the target due to the Druid's damage shields. Contrast once again to the Shaman, who could generally work with anything because who cared? The mob was going to be a pathetic shadow of itself once the Shaman was finished with it.

Now compare to Wrath WoW. You're setting up a group. You need a healer. Pick one. You have a choice between a Disc Priest or a Holy Paladin. Who cares? Pick one, you just need heals, both are fine at it and neither brings anything else to the table. Grab X healing class and go to the dungeon.

Now I understand that you may have decided that massive sacrifice of uniqueness and variety of roles and ability for players to express skill in so many different ways was worth it for the sake of being able to pick-up and play at any time, with any class, and go steamroll a dungeon with friends. But we liked the former. The latter feels drab and flat to us.
. wrote: ↑
Kalarion did this a lot better you know.
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Post by Vergil »

Are there any MMOs about sensitive young men?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Zothique »

MMOs are dumb and can barely even be considered a game.
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Post by rusty_shackleford »

Raids in eq were also a last minute addition and never meant to be a central part of the game which is why 90% of the game is dungeon crawling in a group.
Thank you for your attention to this matter!
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Post by Xenich »

Kalarion wrote: ↑ December 20th, 2024, 03:43
Faceless_Sentinel wrote: ↑ December 19th, 2024, 20:24
rusty_shackleford wrote: ↑ December 19th, 2024, 19:42


But that's the opposite of what it actually was, each class was unique and useful.
Hybrids kinda sucked because the main designers hated hybrids due to still being butthurt about EQ, but that's not an inherent issue.

You lying once again: https://www.project1999.com/forums/arch ... 36736.html
1.) Are Clerics absolutely REQUIRED for groups at the later levels? It used to be that you HAD to have a Cleric or else you literally couldn't group. Non-Cleric heals were far too inefficient. In my opinion, Clerics should only be a requirement for bosses and possibly a select amount of other game content. Druids should be able to function perfectly fine as the main healer for a party outside of those limited exceptions. Looking at the p1999 Wiki skill list, it appears that Druids are far behind.

Druids were roundly considered one of the most useless classes once the expansions came along. They were called upon for teleports to certain areas to save time and that's it. They weren't able to do ANYTHING else of value and were completely outclassed by Shaman, who had the same level of healing + excellent self energy regen + the most powerful slow debuff in the game + they could do MORE damage (and for less energy expended) because of having a worthwhile Pet and good haste spells and comparable DoT's/DD's + they got other buffs/debuffs that were a bit better (+Attribute buffs of every kind and the Malaise debuffs) and they even got SoW!!!
2.) Is spellcaster damage (for the spellcasters who should actually be able to do great damage - Magicians, Wizards, and Necromancer) complete **** at the later levels in comparison to melee damage? After Kunark came out, these spellcasting classes took massive hit. Their spell progression became weak in comparison to earlier levels and melee classes got incredible new skills and equipment. Melee classes were doing something like 3x as much damage in comparison to a Magician (unless they had the epic pet, which is hardly a fair consideration and even then it was significantly lower) - a class that had the LEAST amount of utility out of all the casters and was dedicated to DPS! Being able to summon mod rods or perform the occasional Call of the Hero hardly makes a class equally viable.

Wizards had a more specific purpose of at least being able to provide burst damage against very difficult opponents but such a thing was only needed very occasionally. Their DPS over time was embarrassingly weak in comparison to a melee...about 1/5th of what a melee could do.
The problem with healing isn't that Druids and Shamans suck (though perhaps their heals don't scale as much as they should), but rather that Clerics are too good at it. This has the additional result, according to standard EQ class design, of the Cleric being pretty terrible for any job *except* healing, which results in a mandatory class that's pretty crummy outside its area of expertise.

The Warrior suffers the same issue--it dominates its raid main tank role, yet it's rubbish for everything else. Rogues have a little more flexibility thanks to hide/sneak, but not much, and are mostly sub-par for anything except sustained damage dealing.

Most modern MMORPG's have consequently eliminated the notion of the "pure" class that can only do a single job. It's just too inflexible. In the long run, the hybrids won out. It's easy to see why. Remove the 'pure' classes, and EQ's remaining classes are pretty well balanced within their roles. Shadow Knights and Paladins are pretty similar as tanks; Druids and Shamans are both about equal as healers (albeit with vastly different secondary functions), and most the remaining damage-dealers are pretty close, too. Exceptions exist of course--this post is strictly general--but overall the problem classes in EQ are and have always been the 'pure' classes.



https://thedruidsgrove.org/archive/eq/t-3855.html
Druids:


ITEM: Healing.

DESCRIPTION: There is a general consensus that clerics are the only useful healers past 50th level. Shamans and Druids are supposed to be secondary healers. But post 50 their spells are too inferior and fizzle too often to be effective as healers at all. Some suggestions are to move Superior Heal to level 51 (and reduce its fizzle rate) and/or add in a new one at 56th. Where shamans might be able to use Torpor to fulfill their healing needs, we may need to make a new spell for druids at that level. We also need to be careful not to make them too good at healing. That’s the cleric’s turf. Whatever is done here should also be done with shaman, in some similar fashion (though probably not the same way).
This guy (the poster you're quoting, that is) is a ******. His summary of class status may have been true in vanilla EQ (I suspect it wasn't, but I wasn't there for it), but from Kunark (the first expansion) onwards everything he's saying is complete and utter ********. We can use healing classes as an example.

Clerics were always the best healers in terms of throughput, having access from the beginning to the almighty Complete Heal (whose singular efficiency would never be matched, and only approached late into the sixth or seventh expansion), and had the best straight HP/AC buffs. They also had access to uniquely powerful rezzes. A party with a cleric would never die. If the party died, virtually no experience would be lost and the group could keep rolling with no problems.

Druids were always the best healers in terms of efficiency, and had the best HP/damage shield buffs. They could also teleport, cast a quick group-wide escape that would whisk the group to the zone line, deal decent damage with nukes and dots, and buff the party in a variety of unique ways (Spirit of Wolf, for instance). But Druids had no rezzes until much later, when they got a weaker version of Cleric rezzes. A party with a druid enjoyed immense ease and convenience in travel, and was much more efficient at killing mobs overall. The group never had to worry about being stuck in an unwinnable situation. But a group death would be a huge headache, and groups who picked on mobs outside their capabilities would begin melting like butter if they didn't pack up and run.

Shamans were always the most well-rounded healers in the game. Their throughput was the lowest of the three, but they had better efficiency than Clerics. They had no rezz, but they had access to a variety of buffs (including lower-powered versions of the druid's specialties of regeneration and damage shields), and uniquely among healers, could directly buff stats (STR, DEX etc) as opposed to buffing derived stats (HP, Attack etc). They were absolute masters of debuffing. A Shaman could turn a mob into a drooling child with ease, significantly slowing and weakening it. They also had access to a unique self-only mana-for-hp exchange spell that made them the most efficient mana regen class of the healers, especially in battle. The group with a Shaman never had to worry about being overpowered by a mob - every mob would always be significantly weaker in battle. Shaman-healed groups could keep pulling and killing with no stop, something normally not possible without either a Bard or Enchanter.

These examples also serve to illustrate what we've been talking about re: different roles (functions) vs. different buttons to press (mechanics). A group with a Cleric played and worked completely different to a group with a group with a Druid, compared to a group with a Shaman. Each healer also innately gravitated towards its own set of classes to fill other roles, as Xenich previously talked about. A Cleric group naturally gravitated towards a Warrior, where the Warrior's unmatched damage mitigation gave a slow, steady drop in HP over time that allowed the Cleric to take maximum advantage of his monstrous throughput - the Cleric could be confident the Warrior wouldn't suddenly lose 20% of his HP in one second, and could plan to pop the Warrior with infrequent, but massive heals. Contrast to a group with a Druid, where the desire was for the ability to avoid tons of damage altogether, allowing the Druid's regen and lower-throughput, faster casting heals to shine over time, while any attacks that landed heavily punished the target due to the Druid's damage shields. Contrast once again to the Shaman, who could generally work with anything because who cared? The mob was going to be a pathetic shadow of itself once the Shaman was finished with it.

Now compare to Wrath WoW. You're setting up a group. You need a healer. Pick one. You have a choice between a Disc Priest or a Holy Paladin. Who cares? Pick one, you just need heals, both are fine at it and neither brings anything else to the table. Grab X healing class and go to the dungeon.

Now I understand that you may have decided that massive sacrifice of uniqueness and variety of roles and ability for players to express skill in so many different ways was worth it for the sake of being able to pick-up and play at any time, with any class, and go steamroll a dungeon with friends. But we liked the former. The latter feels drab and flat to us.
Yeah, a lot of people used to complain about a certain class, but often didn't understand their overall effectiveness in other areas (hence many complaints about hybrids that I think were unfounded, even though there were legitimate issues on specific points).

As for the damage shield... Oh man... you are right, a monk hitting a mob like that was absolute murder. I remember if I wasn't paying attention, my HP bar would go from full to nothing flat. In those cases we had a class who could dispel the shield quick (often doing a quick root before we engaged).

Point is, EQ had numerous layers of class usefulness that varied due to situations and really brought depth to play. The people who had the biggest problems were the ones who demanded every class fill a template role regardless and they constantly had problems with situational fights as well as dismissing the benefits of certain classes for what they always thought was the "optimal group", which often left them sitting around for hours "looking" for that perfect group rather than playing with what they could figure out.

This is also where "class balance" in terms of "class vs class" got way out of hand and defeated the point of play. I always believed classes should be balanced to the content, not the other classes. As long as that is done, it doesn't matter if one is better than another over something, they all are useful concerning the content in different ways. Modern design completely screwed that pooch, though this is why I hated PvP/PvE mixed games because they required the classes to have some sort of "tit for tat" concept (or people threw tantrums) and this always messed up PvE design.
Last edited by Xenich on December 20th, 2024, 13:57, edited 1 time in total.
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Post by Xenich »

rusty_shackleford wrote: ↑ December 20th, 2024, 05:20
Raids in eq were also a last minute addition and never meant to be a central part of the game which is why 90% of the game is dungeon crawling in a group.
Yep, and when it became the focus, it shifted class design, and completely changed the dynamics of play over time.

I liked raiding, but If I had to choose, I would rather it be just group content. Besides, instances are much better suited for raiding, which is where I think WoW shined in its solution concerning EQs horrible contested raid content, though I did miss the endurance based fights that EQ raiding had.
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Post by Xenich »

Zothique wrote: ↑ December 20th, 2024, 04:22
MMOs are dumb and can barely even be considered a game.
They are multiplayer games, it is their entire point. Though I get what you mean, modern MMOs aren't games these days, mostly gimmicks, hence my the point of the discussion on various dynamics of play that are no longer present in MMOs.
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Post by Finarfin »

Xenich, did you play Project: Gorgon? I saw that it is on sale for under 10 bucks and it does seem nice
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Post by Xenich »

Finarfin wrote: ↑ December 20th, 2024, 14:24
Xenich, did you play Project: Gorgon? I saw that it is on sale for under 10 bucks and it does seem nice
Looked into it heavily, @rusty_shackleford said it was a fun game, and it may be, I may still try it (I played the first beta a long time ago before much was in, but not enough to have an opinion), but it has a ton of mainstream concepts that really bug me, especially with the limited death penalties and the concept of "choose your penalty" type of play I think they are looking to implement (which I find completely contradictive to a group based game).

It could be fun for a bit though, but after looking at it, definitely not something I would play consistently like I would an EQ style game.
Last edited by Xenich on December 20th, 2024, 14:31, edited 2 times in total.
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Post by Kalarion »

Finarfin wrote: ↑ December 20th, 2024, 14:24
Xenich, did you play Project: Gorgon? I saw that it is on sale for under 10 bucks and it does seem nice
It's a great MMO with hundreds of hours of content, but it's also very definitely Early Access. The devs are still rolling out massive changes to core mechanics (the drama over the crafting rework last year was hilarious).

I liked character development and setup a lot. Inventory management was appropriately painful (I like that this incentivizes crafting, promoting interdependency). Exploration was great, and there's a cartography skill. It doesn't do much yet, but historically the devs have been good about actually implementing gameplay use for placeholder skills.

It's a little too fast-paced for me, and combat is difficult for me to read and keep track of, but I suspect that wouldn't be a problem for you.

All in all I suspect you'd have fun with it.
. wrote: ↑
Kalarion did this a lot better you know.
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Post by Finarfin »

Kalarion wrote: ↑ December 20th, 2024, 17:09
Finarfin wrote: ↑ December 20th, 2024, 14:24
Xenich, did you play Project: Gorgon? I saw that it is on sale for under 10 bucks and it does seem nice
It's a great MMO with hundreds of hours of content, but it's also very definitely Early Access. The devs are still rolling out massive changes to core mechanics (the drama over the crafting rework last year was hilarious).

I liked character development and setup a lot. Inventory management was appropriately painful (I like that this incentivizes crafting, promoting interdependency). Exploration was great, and there's a cartography skill. It doesn't do much yet, but historically the devs have been good about actually implementing gameplay use for placeholder skills.

It's a little too fast-paced for me, and combat is difficult for me to read and keep track of, but I suspect that wouldn't be a problem for you.

All in all I suspect you'd have fun with it.
Hmm, well I do like what I saw and read from both of you (except maybe the crafting aspect) There's still time for the sale, so I might get it later on.
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Post by rusty_shackleford »

I might try out city of heroes if anyone is interested
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Getting married in MMOs, whatever happened there?
I'm just stating the facts.
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Post by Tweed »

Vergil wrote: ↑ December 30th, 2024, 05:28
Getting married in MMOs, whatever happened there?
In EQ it's completely player driven now, you buy some kind of package and do it all yourself and I say good riddance. Guides used to handle that stuff and I was a guide for awhile. At first homo marriages weren't permitted, but there's no way of knowing if the people on the other end of the screen weren't manginas. I figure it's probably all player side in games that still do it these days, but in the early days I think you needed some kind of staff to handle the proceedings, but it also didn't cost you anything either.
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ December 30th, 2024, 02:56
I might try out city of heroes if anyone is interested
UI is awful
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More like ****** of zeroes huh?
I'm just stating the facts.
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Post by Xenich »

Tweed wrote: ↑ December 30th, 2024, 05:40
Vergil wrote: ↑ December 30th, 2024, 05:28
Getting married in MMOs, whatever happened there?
In EQ it's completely player driven now, you buy some kind of package and do it all yourself and I say good riddance. Guides used to handle that stuff and I was a guide for awhile. At first homo marriages weren't permitted, but there's no way of knowing if the people on the other end of the screen weren't manginas. I figure it's probably all player side in games that still do it these days, but in the early days I think you needed some kind of staff to handle the proceedings, but it also didn't cost you anything either.
I always thought this type of thing was completely ********. It's a game people, not a ******* sim fantasy. Then we wonder why all these useless features started popping up in games and the direction changed from "game play" to morons sitting around in the cities playing dress up.
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Post by WaterMage »

Every MMO that I want to try is dead.
Dark Sun Online : Crimson Sands
Wildstar online
Vanguard Saga of Heroes
(...)
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Post by rusty_shackleford »

WaterMage wrote: ↑ December 30th, 2024, 15:03
Vanguard Saga of Heroes
@Xenich has said that Pantheon is a lot like it
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