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Starfield - Todd Howard's latest masterpiece

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Shillitron
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Post by Shillitron »

rusty_shackleford wrote: September 13th, 2023, 10:32
Rigwort wrote: September 13th, 2023, 10:29
Maybe it's just me, but reading that all the dungeon-like content is 'meh' and that the best part of the game is the story missions proves to me that Bethesda never even had a vision. I thought the "diamond-in-the-rough" dungeon experience was good. I may be alone on this, but finding information to lead me on my way to or just stumbling into a well-designed dungeon is way more interesting than having one spoon-fed to me by way of a story. Yeah, a lot of them are stinkers, but that just adds to the thrill of finding a good one.
Bethesda games, when they shine, have one of these things: 1) interesting dungeon design 2) interesting setting/background lore 3) interesting items. I'll admit, it ain't everyone's cup of tea. But it does deliver on that one tabletop experience that is cheap, but is also valuable: the DM procrastinated or is lazy/sick, so instead of a meticulously crafted story you just get plopped somewhere, and you're off! Sure, he may cobble up dungeons from scattered notes and ideas, and comes up with characters on the fly, but he also allows you to play with the interesting items that are usually restricted, or you utilize systems that have never been used in your group before. Certainly a cheaper experience, but it is still enjoyable.
Hopefully a company that isn't infested will be able to produce a game that fulfills that game type.
The 'random' content is just as boring as it is in any other bethesda game. The 'main' content, that is, main story/side quests/similar, is IMO significantly higher. I enjoyed exploring the various areas I went to.

I plan on giving this another look once the devkit is out and I can whitewash it.
Don't believe Rusty's 'whataboutism'' ********

That copy and pasted research lab that gets plopped down on every landing site you go to is the most soulless "dungeon" ever.
After the mainquest.. you will be flying from star system to star system.. desperate for anything but that ******* research center .....

"Please.. Todd give me content.. just a drop.. OH A STAR STATION.. Oh thank good..!!"
HAIL!! 'E' .. 'E' .. "H-h-hello.. anyone there.. are you a small city.. or a quest.. or...?"

*Static FZZZZZZZZZZZ*

****!!!

:fly off: please.. anyone... please... content..??

:Grandma Ship Spawns for the 18th time: "HEY KID.. WANT SOME COOKIES?! COME ON OVER"

FUCKKKK TODDDDDD... 8 Years.... 8 ******* YEars for ******* Grandma Spaceship content
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Post by The_Mask »

https://store.steampowered.com/news/app ... 4703443230
Starfield Updates and Mod Support – September 13, 2023

First, an enormous thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the game. We’re also reading all your great feedback on what you’d like to see improved or added to the game. This is a game we’ll be supporting for years and years to come, so please keep all the feedback coming! Even if we don’t get to your requests immediately, we’d love to do it in the future, like city maps. Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for.

This first update is a small hotfix targeted at the few top issues were are seeing. After that, expect a regular interval of updates that have top community requested features including:
Brightness and Contrast controls
HDR Calibration Menu
FOV Slider
Nvidia DLSS Support (PC)
32:9 Ultrawide Monitor Support (PC)
Eat button for food!

We’re also working closely with Nvidia, AMD, and Intel on driver support, and each update will include new stability and performance improvements.

Additionally, we are working on our built-in mod support (Creations) that will work across all platforms similar to what we’ve done with Skyrim and Fallout 4. This full support is planned to launch early next year. Until then, we know our PC community is already very active in the modding space and if you have any feedback on how we can make this better, please let us know . Modding and creating in our games will always be a vital and important part of who we are, and we love seeing the community get off to such a strong start.

Keep the feedback coming, we really do read it all, and thank you all again for taking this journey with us!

Bethesda Game Studios

---

Update Version 1.7.29 - Fixes and Improvements
Performance and Stability
Xbox Series X|S Improved stability related to installations.
Various stability and performance improvements to reduce crashes and improve framerate.

Quests
All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.
Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.
Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by aweigh »

GhostCow wrote: September 13th, 2023, 19:28
rusty_shackleford wrote: September 13th, 2023, 18:49
skyrim SE/FO76 run fine, starfield is a return to form of running like ****

playing skyrim SE made me remember how clean games used to look. It's hard to describe. Every game is a blurry, jaggy unoptimized mess now.
Everything is blurry now because we stopped using MSAA and switched to inferior solutions that require less power. TXAA being the worst of them.
Depends on the game and the implementation, and the assets and effects. Skyrim SE uses TAA and it looks very good, and does not look blurry at all, looks MUCH cleaner and clearer than Starfield does.

MSAA was good for older rendering techniques but unfortunately it does nothing for shader crawl or texture shimmer, so it is basically useless as it only affects geometry. BTW, TXAA isn't used anymore. Was some proprietary NVIDIA thing that isn't necessary anymore.
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Post by maidenhaver »

The problem is dotniggers.
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Post by aweigh »

Shillitron wrote: September 13th, 2023, 23:31
rusty_shackleford wrote: September 13th, 2023, 10:32
Rigwort wrote: September 13th, 2023, 10:29
Maybe it's just me, but reading that all the dungeon-like content is 'meh' and that the best part of the game is the story missions proves to me that Bethesda never even had a vision. I thought the "diamond-in-the-rough" dungeon experience was good. I may be alone on this, but finding information to lead me on my way to or just stumbling into a well-designed dungeon is way more interesting than having one spoon-fed to me by way of a story. Yeah, a lot of them are stinkers, but that just adds to the thrill of finding a good one.
Bethesda games, when they shine, have one of these things: 1) interesting dungeon design 2) interesting setting/background lore 3) interesting items. I'll admit, it ain't everyone's cup of tea. But it does deliver on that one tabletop experience that is cheap, but is also valuable: the DM procrastinated or is lazy/sick, so instead of a meticulously crafted story you just get plopped somewhere, and you're off! Sure, he may cobble up dungeons from scattered notes and ideas, and comes up with characters on the fly, but he also allows you to play with the interesting items that are usually restricted, or you utilize systems that have never been used in your group before. Certainly a cheaper experience, but it is still enjoyable.
Hopefully a company that isn't infested will be able to produce a game that fulfills that game type.
The 'random' content is just as boring as it is in any other bethesda game. The 'main' content, that is, main story/side quests/similar, is IMO significantly higher. I enjoyed exploring the various areas I went to.

I plan on giving this another look once the devkit is out and I can whitewash it.
That copy and pasted research lab that gets plopped down on every landing site you go to is the most soulless "dungeon" ever.
After the mainquest.. you will be flying from star system to star system.. desperate for anything but that ******* research center ...
Completely agree with Shillitron.

I've put in a fair amount of hours into Starfield now and I can give my opinion: it's Bethesda's worst game. It pales in comparison to even Fallout 4 in terms of providing good exploration, itemization, or any other kind of 'content'. Skyrim is a masterpiece in comparison.

Game's still fun in a generic kind of way, and there are some well-written moments, but the game's design keeps it from being as good as previous Beth games. It's a misfire, and I'm starting to see why so many outlets gave it 6/10 or 7/10. It actually wasn't just blind Xbox hatred.

Some random snippets of things I've said about Starfield in other chats that I'll just copy/paste here:
aweigh wrote:
you know what's annoying, this is the first Beth game where they've started using a generic npc generator to make the places feel crowded, whereas before in a Beth game every NPC was mostly unique, every npc had a name, a schedule, an inventory, etc. now that's already decline, but a side-effect of that is that in Starfield since you can't tell who is a generic npc (useless char) versus a named npc at a glance, u have to personally go up to each npc and inspect their name, see if it says 'Citizen' or whether they have a name, then you know it's worth talking to them. it's one of those things where i doubt they even thought about this.
aweigh wrote:
the problem extends to the enemies, enemies are the most generic/soulless i've ever seen in one of these games. they don't feel like they belong in the game world, they just feel like shooting gallery fodder.
aweigh wrote:
knowing every npc has their own inventory, their own routine, their own place in the world. kingdom come: deliverance does it to perfection as well. i can see beth's problem with starfield, but then the solution is obvious: don't make a game that requires this ******** scale
aweigh wrote:
i was willing to give starfield a chance, and i did. my conclusion is that it's probably their worst game. the decision to split "content" across different planets completely killed the sense of wanderlust and exploration present in previous titles. you can't just really take off somewhere and encounter things along the way in Starfield, the game is divided into rigid "areas" with "Points of Interests", spread around different planets. It's made worse by the fact that the majority of planets are procedurally generated, and only a few are """ hand crafted """
another big letdown is the lack of variety and, for lack of a better word, soul, in the enemies you fight.
aweigh wrote:
like 95% of starfield enemiesa re faceless, generic, soulless "Space Pirates", randomly generated trash who don't feel like they belong anywhere in the game other than to exist as fodder. about the only thing about starfield i was pleasantly surprised by is that for whatever reason citizens love reading charles dickens, lots of dickens books laying around. i like dickens.
aweigh wrote:
oh that's another thing, "dungeons" in starfield suck ***
just generic white space labs
filled with soulless "space pirates"
aweigh wrote:
see, the main problem is this: the game does have "the highest amount of hand-crafted and curated content" beth has ever put into a game, however it's spread throughout different planets which you visit by doing the various faction and main-story quests. and there are a LOT of planets. around 95% of all planets are procedurally generated which means the terrain and the Points of Interest are all procedural, like Random Space Lab #9 with 25 space pirates inside and randomly generated treasure chests containing randomly generated weapons and armor (space suits), and the other 5% of the planets are the ones that contain the main cities (there are 3 big cities) and/or where most of the quests send you off to; this sounds fine on paper but the problem is you can't just walk from one planet to the other (obviously), so the bulk of Starfield gameplay is spent fast traveling between planets and/or flying the lame space ship and doing awful tedious space combat.

there's no sense of adventure where you just exit a town and decide to walk off in one direction, it's basically a lot of content spread very thinly around a lot of different "planets" and they never feel 'connected' because of the way you travel around in space. also, what IS there is also just less interesting in general. there is no finding a cool dwemer cave, or finding some ancient underground civilization
it's all space labs and space facilities with the same enemies inside (space pirates).
aweigh wrote:
but to be honest, my main complaint among all the other complaints is just how ******* ugly this game looks
jesus
runs like **** too
worst art direction i've ever seen
skyrim looks beautiful by comparison
the game would be a LOT more tolerable if you could graphics-*****
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Post by wndrbr »

aweigh wrote: September 14th, 2023, 01:41
game's still fun in a generic kind of way, and there are some well-written moments, but the game's design keeps it from being as good as previous Beth games. It's a misfire, and I'm starting to see why so many outlets gave it 6/10 or 7/10. It actually wasn't just blind Xbox hatred.
to be fair, Starfield IS a 6/10 game, and there's nothing wrong with that. The problem is the ratings inflation - when every second game out there gets 9/10, 6/10 makes it seem like the game is some shoverlware trash.
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Post by rusty_shackleford »

those who rate starfield below 9/10 will suffer consequences.
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Post by rusty_shackleford »

(I will write a very sternly written letter to your inbox)
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Post by Shillitron »

aweigh once again gives the correct answer.. if you can survive his scrutinizing gaze and dodge his ignore list, the dude speaks truth.

Do not be mislead by Rusty shilling.
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Post by Emphyrio »

todd if you are reading this you should hire me as ideas guy for your next game so that it isnt ****
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Post by Tweed »

You guys could have had a better time in Starbound for half the price, same **** game but with vore mods.
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Post by Boontaker »

With some of the screen shots I have seen, I can't believe people paid $90 for this. This coming from a giant ****** who bought D4, I actually feel bad for Starfools
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Post by Red7 »

maidenhaver wrote: September 11th, 2023, 22:06
agentorange wrote: September 11th, 2023, 21:59
Gregz wrote: September 11th, 2023, 15:52


Your posts are generally more insightful than anything he said in this video. It's easy to identify a problem, but he doesn't seem to have a very clear understanding of the causes.
Sure, I mostly linked that particular video to show he isn't someone who sees everything through leftist ideology. His really insightful stuff is in regards to game design, which is his expert topic. The video does show that he is at least is able to think about problems like a normal person, which alone now days makes him refreshing to listen to and kind of an outlier for game developers.
The society of competent decsion makers has never existed. Exceptional people rise to the top, whether by luck, good genes, or planning, while society are the rest of us.
on the very top human "leadership" almost never made their own choices. its was aliens or ai, even if it was aliens they usually used ai modeling.
in other words leaders where just intermediate between harvesterers and cattle.
also luck contradicts causality. there is no luck, just cause and effect.

hey, why **** were not allowed to eat pork? cause their meat and their glands had not tasted well for aliens when they did.
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Post by Red7 »


triple vaxxed

i cant believe i had some hopes. i should know better after seing vagina team photo.
they even removed shell casings feature to not fix wrong case for weapon bug, like square shotgun ejecting full .50 cal rounds
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Post by maidenhaver »

Its even more stripped-down than Fallout 4. That's the BGS way. The majority of the work was done by dotniggers, not women. BGS just ******* sat on their asses for ten years.
Weirdest cracker you know.
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Post by maidenhaver »

Red7 wrote: September 15th, 2023, 14:20

triple vaxxed

i cant believe i had some hopes. i should know better after seing vagina team photo.
they even removed shell casings feature to not fix wrong case for weapon bug, like square shotgun ejecting full .50 cal rounds
That's minor compared to the problems he gets to later. rusty should be ashamed he shilled this crap after playing it.
Weirdest cracker you know.
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Post by Segata »

And then you wonder why your computer can't run this game.

Image

God bless ****** outsourcing.
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Segata Sanshiro wrote: September 16th, 2023, 22:25
And then you wonder why your computer can't run this game.

Image

God bless ****** outsourcing.
Is there any technical reason why, for example, the center square of the box can't be done with 2 triangles instead of 128?
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Post by Segata »

Emphyrio wrote: September 16th, 2023, 22:28
Is there any technical reason why, for example, the center square of the box can't be done with 2 triangles instead of 128?
Do not redeem the polygon count sir
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Post by Vergil »

Feel like my computer did me a service by refusing to run my super legit legal purchased copy for $100 plus tip of this game at all without crashing randomly.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by maidenhaver »

poos are sentient dung heaps.
Weirdest cracker you know.
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Post by rusty_shackleford »

The Free Star Collective & the United Colonies hate each other and go to war, because this is fiction writing.
Why do they hate each other?
Umm.. Who knows! Faction tension good!

They're both a large mix of mystery meat and share every single value with each other. At best, you might be able to make some argument that the Free Star Collective pays less taxes or something.
For those that have played, try to actually think of how they ideologically differ. Because they don't. They are both completely identical libtard factions with nothing setting them apart beyond Akila being a much better settlement than new niggerlanta.
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Post by wndrbr »

Akila is also much easier to navigate, while New Atlanta is just a mess of copy-pasted textures where you must rely on quest markers and NUT train to move around.
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Post by GhostCow »

This game is so exciting that once I hit a wall in the main quest and needed to do side quests to level up, I ended up passing out for 5 hours and waking up at 9pm.
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Post by maidenhaver »

rusty_shackleford wrote: September 17th, 2023, 01:57
The Free Star Collective & the United Colonies hate each other and go to war, because this is fiction writing.
Why do they hate each other?
Umm.. Who knows! Faction tension good!

They're both a large mix of mystery meat and share every single value with each other. At best, you might be able to make some argument that the Free Star Collective pays less taxes or something.
For those that have played, try to actually think of how they ideologically differ. Because they don't. They are both completely identical libtard factions with nothing setting them apart beyond Akila being a much better settlement than new niggerlanta.
Maybe modders should spawn white people in Amarilo and ******* in New Atlanta.
Weirdest cracker you know.
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Post by Boontaker »

Those NPCs are AI created right? No way someone handcrafted the most gorilla looking ******* in Bethesda history.

Maybe Todd is based after all? Although he still shilled this garbage hard.
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Post by Red7 »

Emphyrio wrote: September 16th, 2023, 22:28
Segata Sanshiro wrote: September 16th, 2023, 22:25
And then you wonder why your computer can't run this game.

Image

God bless ****** outsourcing.
Is there any technical reason why, for example, the center square of the box can't be done with 2 triangles instead of 128?
vagina coded it. it was her second day in blender. 500k year pension plus equality bonus.
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Post by Red7 »

maidenhaver wrote: September 15th, 2023, 14:33
Its even more stripped-down than Fallout 4. That's the BGS way. The majority of the work was done by dotniggers, not women. BGS just ******* sat on their asses for ten years.
u underestimate mud *******. only vagina can **** **** up this bad. just give vagina any mechanical task and watch
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Post by rusty_shackleford »

Segata Sanshiro wrote: September 16th, 2023, 22:25
And then you wonder why your computer can't run this game.

Image

God bless ****** outsourcing.
This is what happens when you outsource without proper oversight. Most 3D modelers don't know how to make game assets.
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Post by rusty_shackleford »

rusty_shackleford wrote: September 17th, 2023, 01:57
The Free Star Collective & the United Colonies hate each other and go to war, because this is fiction writing.
Why do they hate each other?
Umm.. Who knows! Faction tension good!

They're both a large mix of mystery meat and share every single value with each other. At best, you might be able to make some argument that the Free Star Collective pays less taxes or something.
For those that have played, try to actually think of how they ideologically differ. Because they don't. They are both completely identical libtard factions with nothing setting them apart beyond Akila being a much better settlement than new niggerlanta.
Compare and contrast to just the civil war in Skyrim, a game I won't ever accuse of having good writing.
The difference is staggering. Nords rebelling against an empire they no longer recognize as their own because worshiping their god, who was the greatest emperor the empire ever had ever known and became deified, was outlawed as part of terms of a temporary military truce with a foreign hostile power. It's hard to even make an argument that the Nords are actually anti-empire, they simply don't recognize its current incarnation as the true empire.

The only area Starfield really beats the other beth games is quest design, I thought most of them were pretty darn good with some real highlights.
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