Indie developer means you make games without being tied to a separate publisher and usually self-publish, although I think you can still be indie if a publishing deal is reached at the very end of development, that's it. Doom was an indie game, as were many foundational classic PC games.Acrux wrote: ↑ September 12th, 2023, 07:26You mean the game where instead of rescuing a princess you're actually a problematic incel who has to be run off by her boyfriend?agentorange wrote: ↑ September 12th, 2023, 03:42
What do Braid or The Witness have to do with progressivism. Or with politics at all for that matter?
The guy has a bunch of strikes against him.
1. He's an indie dev so that automatically counts as half a point.
2. His games are about deconstruction, a stupid postmodern concept that should be removed from, well, aything.
3. He's big on having a "message" in his games, a common progressive fault. (The Manhattan Project was bad, okay?)
4. He chickens out on saying what his obvious message is by saying it's up to the player - death of the author garbage.
5. He thinks games should be art (they shouldn't).
You might wanna look around and realize all major game publisher corporations are pushing poz by the bucket load. The only non-pozzed rpgs since 2015 have been indie: Underrail, AoD, Brigand, Battle Brothers, ATOM etc. Is Factorio a libtard game? Is Dominions? The only chance for non-pozzed games going forward is indie.
Games have the potential to be art, in the same way that any mode of human expression involving craft, skill, creativity can be brought to the level of art. Not every painting is a work of art, or every film, or every book, but some are, and the same with games. The works of art are the ones that make best use of their medium to express an idea or feeling in a way that can't be done in another medium. This is why most games that get pushed as artistic are never actually works of art, because they're trying to copy another medium, usually films, and suppress the defining, unique characteristics of games. Thief is a work of art, Last of Us is not. Quake is a work of art, Dear Esther is not.
This is mostly the same way that Blow approaches the topic of games as an artform. It's why his games are thoroughly games, and pretty difficult ones at that which means he is not afraid that people might get stuck and not see everything including the story--which can hardly be said of games made by major publishers. He comes up with inventive mechanics and through these tells a story/expresses ideas in way that only a game can, and he codes his own game engines from the ground up to do all this. I wish there were more game developers like him.
Not to suck the guy off too much but I recently finished The Witness after spending 120 hours (and there is not a single cutscenes in the game) on it, and it's one of the best games I've ever played, so I think it's a shame that people have these preconceived notions about him that I think stem from a few meme videos (the thing about Braid being all about nukes comes from one such analysis video, when it's only one small part of the game) and have nothing at all to do with the objective reality of what his games are.

