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Do you consider Witcher 3 to be an RPG?

No RPG elements? It probably goes here!
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Do you consider Witcher 3 to be an RPG?

Yes
22
34%
No
43
66%
 
Total votes: 65

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rusty_shackleford
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Post by rusty_shackleford »

enisey wrote: May 27th, 2026, 16:57
On the other hand, if you take "role play" literally, playing a role that is defined for you is still playing a role.

Most JRPGs have established characters and linear stories, and I can't imagine calling them not-RPGs. I suppose what defines those as RPGs is a lack of non-RPG mechanics.

I think any game where you control a character in a story could be considered an RPG, as long as other mechanics aren't so prevalent that it would become more suitable to classify them as some other genre (but with "RPG elements").
The "role" in RPG refers to the character having a causal role.
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Post by Tangerine »

enisey wrote: May 27th, 2026, 16:57
On the other hand, if you take "role play" literally, playing a role that is defined for you is still playing a role.
Super Mario Bros. is an RPG.
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Post by enisey »

Tangerine wrote: May 27th, 2026, 17:40
enisey wrote: May 27th, 2026, 16:57
On the other hand, if you take "role play" literally, playing a role that is defined for you is still playing a role.
Super Mario Bros. is an RPG.
Nah it's a platformer where you play the role of Mario.
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Post by Killagain665 »

I am in the "no" category. If things like Witcher 3 is and RPG then so is MegaMan.
Change weapons? Check.
Change Armor? Check.
Have Accessory? Check.
Have Companion? Check. (Roach and Rush. And, Rush is superior)
Story? Check.
This is a terrible litmus for RPGs. If games like this are considered RPGs then I want Disco Elysium added to it before these, and I do understand that Disco Elysium should be considered more an Adventure game like Zork, Broken Sword, Kryondor, etc. But it had more RPG elements than 3D open world action platformers do.
Last edited by Killagain665 on May 28th, 2026, 15:08, edited 2 times in total.
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Post by Vlajdimir Ermenović »

I consider it an attempt at an rpg
Debeli ronaldo, ja san debeli ronaldo, jedini pravi ronaldo
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Post by TND »

enisey wrote: May 27th, 2026, 17:46
Tangerine wrote: May 27th, 2026, 17:40
enisey wrote: May 27th, 2026, 16:57
On the other hand, if you take "role play" literally, playing a role that is defined for you is still playing a role.
Super Mario Bros. is an RPG.
Nah it's a platformer where you play the role of Mario.
You're playing as the role of a guy who jumps a lot for some reason.
Last edited by TND on May 27th, 2026, 19:58, edited 2 times in total.
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Post by Tweed »

I don't even know if I consider Witcher 1 an RPG because I got side-tracked when I was playing it.
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Post by Killagain665 »

TND wrote: May 27th, 2026, 19:57
enisey wrote: May 27th, 2026, 17:46
Tangerine wrote: May 27th, 2026, 17:40


Super Mario Bros. is an RPG.
Nah it's a platformer where you play the role of Mario.
You're playing as the role of a guy who jumps a lot for some reason.
Your Acrobatics Skill has leveled up
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Last edited by Killagain665 on May 29th, 2026, 03:29, edited 1 time in total.
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Post by BLofbr »

Witcher 1-3 is obviously cd projects only good games, the 3rd one is kinda like half rpg since you cant really make a customized character but a preDone character with a story and etc, the armor geareing and that is mostly the rpg side and some great story. Some consequences make difference on story.
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Post by aweigh »

most C&C'ers don't even consider Wizardry to be an "RPG"... you start to realize how silly it is to care about this.
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Post by Killagain665 »

Good catch Manny V
I was thinking one skill and posted the other.
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Post by anvi »

I hate Witchers, they make even Skyrim look like an RPG.
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Post by rusty_shackleford »

aweigh wrote: May 28th, 2026, 21:16
most C&C'ers don't even consider Wizardry to be an "RPG"... you start to realize how silly it is to care about this.
I personally resolve this by considering DRPG to be a separate, sibling genre to the computer RPG with a specific focus on things such as tactical combat, attrition, and mechanical character growth. When you resolve it this way it's much easier to see how JRPG, ARPG, and such grew from its lineage rather than them all originating from a monolithic 'RPG' genre. I've actually got a graph because I like graphs:

Image
It's not quite this cut and dry as a lot of it is cross-pollinated so there are few 'pure' specimens anymore, but it's how I've come to see the genre. But it's why so many people can look at the word "RPG" and come away with their own interpretation.

Once a game begins straying too far away from the core lineage it stops being an RPG and just has RPG elements. Examples would be Borderlands, Thief(and arguably Prey 2017), Disco Elysium, arguably X-COM, and so on.
Last edited by rusty_shackleford on May 29th, 2026, 05:07, edited 2 times in total.
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Post by rusty_shackleford »

rusty_shackleford wrote: May 29th, 2026, 04:59
aweigh wrote: May 28th, 2026, 21:16
most C&C'ers don't even consider Wizardry to be an "RPG"... you start to realize how silly it is to care about this.
I personally resolve this by considering DRPG to be a separate, sibling genre to the computer RPG with a specific focus on things such as tactical combat, attrition, and mechanical character growth. When you resolve it this way it's much easier to see how JRPG, ARPG, and such grew from its lineage rather than them all originating from a monolithic 'RPG' genre. I've actually got a graph because I like graphs:

Image
It's not quite this cut and dry as a lot of it is cross-pollinated so there are few 'pure' specimens anymore, but it's how I've come to see the genre. But it's why so many people can look at the word "RPG" and come away with their own interpretation.

Once a game begins straying too far away from the core lineage it stops being an RPG and just has RPG elements. Examples would be Borderlands, Thief(and arguably Prey 2017), Disco Elysium, arguably X-COM, and so on.
And the expanded version I was working on, not quite finished so it uses some raw terms and some links need revised:
Image
Last edited by rusty_shackleford on May 29th, 2026, 05:41, edited 1 time in total.
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Post by aweigh »

rusty_shackleford wrote: May 29th, 2026, 04:59
aweigh wrote: May 28th, 2026, 21:16
most C&C'ers don't even consider Wizardry to be an "RPG"... you start to realize how silly it is to care about this.
I personally resolve this by considering DRPG to be a separate, sibling genre to the computer RPG with a specific focus on things such as tactical combat, attrition, and mechanical character growth. When you resolve it this way it's much easier to see how JRPG, ARPG, and such grew from its lineage rather than them all originating from a monolithic 'RPG' genre. I've actually got a graph because I like graphs:

Image
It's not quite this cut and dry as a lot of it is cross-pollinated so there are few 'pure' specimens anymore, but it's how I've come to see the genre. But it's why so many people can look at the word "RPG" and come away with their own interpretation.

Once a game begins straying too far away from the core lineage it stops being an RPG and just has RPG elements. Examples would be Borderlands, Thief(and arguably Prey 2017), Disco Elysium, arguably X-COM, and so on.
I keep things simple because otherwise my head hurts. I don't consider choice and consequence a facet of RPG design. Game without combat can't be an RPG. Zero dialogue trees in Wizardry and it is still the touchstone of all RPG design.
Last edited by aweigh on May 29th, 2026, 05:51, edited 1 time in total.
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Post by rusty_shackleford »

aweigh wrote: May 29th, 2026, 05:49
rusty_shackleford wrote: May 29th, 2026, 04:59
aweigh wrote: May 28th, 2026, 21:16
most C&C'ers don't even consider Wizardry to be an "RPG"... you start to realize how silly it is to care about this.
I personally resolve this by considering DRPG to be a separate, sibling genre to the computer RPG with a specific focus on things such as tactical combat, attrition, and mechanical character growth. When you resolve it this way it's much easier to see how JRPG, ARPG, and such grew from its lineage rather than them all originating from a monolithic 'RPG' genre. I've actually got a graph because I like graphs:

Image
It's not quite this cut and dry as a lot of it is cross-pollinated so there are few 'pure' specimens anymore, but it's how I've come to see the genre. But it's why so many people can look at the word "RPG" and come away with their own interpretation.

Once a game begins straying too far away from the core lineage it stops being an RPG and just has RPG elements. Examples would be Borderlands, Thief(and arguably Prey 2017), Disco Elysium, arguably X-COM, and so on.
I don't consider choice and consequence a facet of RPG design.
:pipe-thinking:
I consider it to be a core pillar of RPG when interpreted in the broadest sense of choice rather than picking dialogue options. That is, Tim Cain's signature of being able to kill anyone in his games is a good example of choice-and-consequence.
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Post by aweigh »

rusty_shackleford wrote: May 29th, 2026, 05:52
aweigh wrote: May 29th, 2026, 05:49
rusty_shackleford wrote: May 29th, 2026, 04:59


I personally resolve this by considering DRPG to be a separate, sibling genre to the computer RPG with a specific focus on things such as tactical combat, attrition, and mechanical character growth. When you resolve it this way it's much easier to see how JRPG, ARPG, and such grew from its lineage rather than them all originating from a monolithic 'RPG' genre. I've actually got a graph because I like graphs:

Image
It's not quite this cut and dry as a lot of it is cross-pollinated so there are few 'pure' specimens anymore, but it's how I've come to see the genre. But it's why so many people can look at the word "RPG" and come away with their own interpretation.

Once a game begins straying too far away from the core lineage it stops being an RPG and just has RPG elements. Examples would be Borderlands, Thief(and arguably Prey 2017), Disco Elysium, arguably X-COM, and so on.
I don't consider choice and consequence a facet of RPG design.
:pipe-thinking:
I consider it to be a core pillar of RPG when interpreted in the broadest sense of choice rather than picking dialogue options. That is, Tim Cain's signature of being able to kill anyone in his games is a good example of choice-and-consequence.
Runs into the im-sim problem and devolves into semantics. It's a red herring. CYOA book can be interpreted as an RPG when in print, as in an actual book, but if converted into a video game then it becomes an adventure game, or at best a hybrid. Wizardry is still the most faithful electronic adaptation of the core of D&D. Can argue all day about whether Deus Ex is an RPG or not, but I would place my wagers on Wizardry over Deus Ex.
Last edited by aweigh on May 29th, 2026, 05:57, edited 1 time in total.
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Post by Maxlofla-32 »

Quen and potion dedoctions are so broken, and I’m playing at the hardest difficulty.

The his game should be under the action/adventure genre.