Despite the great sales numbers I noticed a lack of social media presence for the game compared to previous persona games of 3,4,5 and would go as far to say that SMT 5 got more buzz. Mind you I don’t have hard data to prove this but that’s the feeling I get from Metaphor: ReFantazio.
I agree and having played it I think the reason why is simply there isn't anything to grab on to. With Persona games its the story or endless arguing over "best girl". With SMT it has its following for the gameplay primarily. Metaphor does not have any romances so no waifu debates, the gameplay is fine but easy while SMT can be notoriously ******** if you aren't familiar with the usual gimmicks atlus uses to **** you. Besides blatantly ripping off Bosch for enemy design there wasn't anything that stuck out to me as memorable.
I expected the worse from Metaphor in being nothing more then Persona lite but from what I seen Atlus made a decent attempt making its own identity. However it just wasn’t strong enough, I understand that Atlus has proven formula that works but they need to shake it up more back before the Sega buyout where each spin off felt truly unique.
looks like they cracked it with demo files somehow yesterday. Allegly playable to the end too.
That was a thing 2 weeks ago, unlocking the DLCs required save file/cheat engine/trainer shenanigans, which is why repackers waited until someone figured out a way to do get all the content playable seamlessly.
looks like they cracked it with demo files somehow yesterday. Allegly playable to the end too.
That was a thing 2 weeks ago, unlocking the DLCs required save file/cheat engine/trainer shenanigans, which is why repackers waited until someone figured out a way to do get all the content playable seamlessly.
That's a good call on their part. The last thing anyone wants is a bunch of different repacks that may or may not have all the DLC and a bunch of confused people repeatedly asking the same questions all over the place.
looks like they cracked it with demo files somehow yesterday. Allegly playable to the end too.
That was a thing 2 weeks ago, unlocking the DLCs required save file/cheat engine/trainer shenanigans, which is why repackers waited until someone figured out a way to do get all the content playable seamlessly.
That's a good call on their part. The last thing anyone wants is a bunch of different repacks that may or may not have all the DLC and a bunch of confused people repeatedly asking the same questions all over the place.
Indeed it was. I'd actually recommend people to wait a few more weeks/months so that any unnoticed minor issues are able to be fixed (hose that can't actually tolerate this game's story). Or just wait for the Deluxe Atlus Greed Edition
Last edited by Statesman on October 27th, 2024, 03:29, edited 1 time in total.
I've only played for an hour, but I have a good vibe from it so far. I like anime like Code Geass and the FATE series, and everything comes across really well.
The one thing I can't get over is that the protagonist looks like a heterochromic version of the Persona 3 protagonist. That would not be a problem on its own, but it's very jarring every time I hear the guy speak given that the persona protagonists are silent. A voiced protagonist just feels way off here. Then one of the early party members looks a whole lot like the Persona 4 protagonist, even also wielding a two-handed sword. It's just too weird seeing them together.
Combat and RPG grind is fun if you like that stuff. I have started to skip all dialog. The "story" is woke gnosticism for pre teens, and your dialog choices are completely meaningless. I actually got stopped from responding in one scene because out of 3 options when I chose the "**** you im the protagonist" option the game told me No don't say that! And made me choose the ***** **** option.
Combat and RPG grind is fun if you like that stuff. I have started to skip all dialog. The "story" is woke gnosticism for pre teens, and your dialog choices are completely meaningless. I actually got stopped from responding in one scene because out of 3 options when I chose the "**** you im the protagonist" option the game told me No don't say that! And made me choose the ***** **** option.
Combat and RPG grind is fun if you like that stuff. I have started to skip all dialog. The "story" is woke gnosticism for pre teens, and your dialog choices are completely meaningless. I actually got stopped from responding in one scene because out of 3 options when I chose the "**** you im the protagonist" option the game told me No don't say that! And made me choose the ***** **** option.
How is the exploration? That's the one other thing that potentially put me off. I immediately noticed that you cannot jump, so it seems like it might not have the same intricate area design as the last SMT game.
Combat and RPG grind is fun if you like that stuff. I have started to skip all dialog. The "story" is woke gnosticism for pre teens, and your dialog choices are completely meaningless. I actually got stopped from responding in one scene because out of 3 options when I chose the "**** you im the protagonist" option the game told me No don't say that! And made me choose the ***** **** option.
How is the exploration? That's the one other thing that potentially put me off. I immediately noticed that you cannot jump, so it seems like it might not have the same intricate area design as the last SMT game.
No real exploration so far. Each chapter has a handful of zones which are basically big combat arenas. There are some hidden loot items to find but pretty easy if you pay attention to the mini map and check in obvious locations.
So far the game is pretty good but unfortunately pretty pozzed. I am playing on hard difficulty and it is ... hard. The enemies are more damaging than any other JRPG I've played and I am wiping left and right to trash mobs. Hard grants the enemy groups an extra turn, so with the bonus turns from weaknesses and crits, a single trash mob can potentially attack 4 times, which has sometimes killed my group from full health. For the tougher enemies, stunning them before battle in the overworld (by hitting them with your weapon without them hitting you) is mandatory. The problem is, many of the tougher mobs are pretty tough to stun (maybe even impossible with some classes/weapons), and by tough I mean harder than dark souls because their attack animations are so fast and sometimes they can just hyper-armor out of a stagger and hit you mid-swing. Then they start the battle with advantage, which is a 95% chance of wipe. But if you play methodically and keep enough range to dodge and punish, their stagger meter will just refill. The bosses have been fair, but the trash mobs are way overtuned.
So far I've played some meaty dungeons that are a definite step up from the trash that goes in Persona. The presentation is top notch and the story and characters are decent enough. The biggest change of note from their other games are the duo and trio abilities, which are ******* awesome and can do insane damage. Time management is less stringent than Persona. You shouldn't waste time, but you also don't need to follow a guide and a spreadsheet to max everything.
On to the woke, it's pretty obnoxious. A spell that has been named "Dia" in every other megaten game is now called "Dei." Not making this **** up. There are ****** and ******* but they have not gotten much screen time. To increase your "eloquence" virtue, you can donate money and provide motivating words to a racial justice "activist." One of the early party members literally checks his own privilege and says he needs to be conscious of it because he is in the majority and they have the most power. There is a lot of talk about racism and discrimination and it's all done in the least interesting and most condescending way possible. Show me a cutscene of oppressed people being brutalized and taken to the salt mines, I'm fine having that in my JRPG. Have every character tell you that there's lots of discrimination in society and discrimination is bad...at that point it's not "plot" anymore, it's just political proselytizing.
A spell that has been named "Dia" in every other megaten game is now called "Dei."
Apparently the base spell in Metaphor in Japanese is ディ (like "dee", but without dragging out the vowel sound). I'm not sure whether it was an opportunistic localization choice, or if the localizer simply didn't realize that it's a little ィ , meaning that it replaces the "e" part of デ . It irks me because it's still ambiguous in English, completely wrong if rendered back into Japanese (it would end up pronounced like "day"), and my familiarity with German spelling makes me want to pronounce it like die.
A spell that has been named "Dia" in every other megaten game is now called "Dei."
Apparently the base spell in Metaphor in Japanese is ディ (like "dee", but without dragging out the vowel sound). I'm not sure whether it was an opportunistic localization choice, or if the localizer simply didn't realize that it's a little ィ , meaning that it replaces the "e" part of デ . It irks me because it's still ambiguous in English, completely wrong if rendered back into Japanese (it would end up pronounced like "day"), and my familiarity with German spelling makes me want to pronounce it like die.
There was nothing to localize though. I actually went back and checked old spell lists from the earliest US megaten games to make sure I was right on this.
Persona: Revelations - the spells are called "Heal" and "heal all"
Persona 2: Eternal Punishment- they switch to the Dia/Media naming scheme
SMT 3: Nocturne - Dia naming
It has been that way in every game since then, more than 10 games, as best I can remember. I guess I would be curious if the japanese spell in Metaphor has the same name as it did in all of the other prior japanese megaten games.
There was nothing to localize though. I actually went back and checked old spell lists from the earliest US megaten games to make sure I was right on this.
...
I guess I would be curious if the japanese spell in Metaphor has the same name as it did in all of the other prior japanese megaten games.
That's what I'm saying: it is different in the Japanese this time. Why, I don't know, but the base spell is not ディア , it's ディ . The upgraded form becomes ディアマ . I looked it up on a Japanese guide for the game.
So far the game is pretty good but unfortunately pretty pozzed. I am playing on hard difficulty and it is ... hard. The enemies are more damaging than any other JRPG I've played and I am wiping left and right to trash mobs. Hard grants the enemy groups an extra turn, so with the bonus turns from weaknesses and crits, a single trash mob can potentially attack 4 times, which has sometimes killed my group from full health. For the tougher enemies, stunning them before battle in the overworld (by hitting them with your weapon without them hitting you) is mandatory. The problem is, many of the tougher mobs are pretty tough to stun (maybe even impossible with some classes/weapons), and by tough I mean harder than dark souls because their attack animations are so fast and sometimes they can just hyper-armor out of a stagger and hit you mid-swing. Then they start the battle with advantage, which is a 95% chance of wipe. But if you play methodically and keep enough range to dodge and punish, their stagger meter will just refill. The bosses have been fair, but the trash mobs are way overtuned.
So far I've played some meaty dungeons that are a definite step up from the trash that goes in Persona. The presentation is top notch and the story and characters are decent enough. The biggest change of note from their other games are the duo and trio abilities, which are ******* awesome and can do insane damage. Time management is less stringent than Persona. You shouldn't waste time, but you also don't need to follow a guide and a spreadsheet to max everything.
On to the woke, it's pretty obnoxious. A spell that has been named "Dia" in every other megaten game is now called "Dei." Not making this **** up. There are ****** and ******* but they have not gotten much screen time. To increase your "eloquence" virtue, you can donate money and provide motivating words to a racial justice "activist." One of the early party members literally checks his own privilege and says he needs to be conscious of it because he is in the majority and they have the most power. There is a lot of talk about racism and discrimination and it's all done in the least interesting and most condescending way possible. Show me a cutscene of oppressed people being brutalized and taken to the salt mines, I'm fine having that in my JRPG. Have every character tell you that there's lots of discrimination in society and discrimination is bad...at that point it's not "plot" anymore, it's just political proselytizing.
Hey thanks for letting us know it's woke I don't think anyone in this thread brought it up yet.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
What even is the point you're making now? If that's from the Final Fantasy manual, it's completely irrelevant to the discussion. The Dia from SMT has nothing to do with it.
What even is the point you're making now? If that's from the Final Fantasy manual, it's completely irrelevant to the discussion. The Dia from SMT has nothing to do with it.
My point is this should be called dispel undead. No, I don't care what the spell does.